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Thread Statistics | Show CCP posts - 13 post(s) |

Pointfive
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Posted - 2009.11.14 19:18:00 -
[1]
Dozens of people seems a bit unreasonable. So for level 3 or 4 you 6-8 anomalies. And then maybe 1 or 2 people ratting belts, so maybe 10 people. Thats assuming the anomamlies are even profitable enough to attract anyone. What are these extra dozen + people supposed to be doing?
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Pointfive
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Posted - 2009.11.14 23:35:00 -
[2]
Originally by: Mrs Snowman
Originally by: Pointfive Dozens of people seems a bit unreasonable.
how the hell is it unreasonable? have you seen how many people alliances have in 0.0?.. hundreds of people! Ratting and mining constantly everyday... what you think they are gona suddenly stop because now they have to do it top upgrade?.... they'll do it anyway! completly regardless of the index!
Have you been to any of those systems? You see 1, maybe 2 people max in them doing those things. dozens implies 24 people minimum. So we are supposed to cram 22 people into systems where having 3 before would kill the amount of money you could make. 4 people could pretty easily keep all belts clear. Im not sure what the other 20 are going to be doing, and with the current decay rates, how you will keep 24 people in a system permanently. Even with max upgrades that adds 10 static anomalies. So now you have 12 people in a max upgraded system. Thats a dozen with max upgrade, not dozens.
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Pointfive
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Posted - 2009.11.20 22:05:00 -
[3]
Edited by: Pointfive on 20/11/2009 22:16:56 So Ive been messing around with the level one upgrade today. Some things i have noticed.
The level one anomalies are all cruiser / frigate spawns. Not worth it over belt rats.
There seems to be issues with them re spawning. Sometimes they will keep re spawning and things go fine. But then sometimes they will get stuck and not despawn or spawn any new ones. Seems to happen in waves. This could be a pretty big issue. Right now i have 5 anomalies all sitting empty, preventing anything new from coming.
The military index seems to matter much more on number of npcs killed and not necessarily size. Running the anomalies raises the index much faster than belt ratting, even though the bounties earned are much lower.
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Pointfive
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Posted - 2009.11.22 04:10:00 -
[4]
Level 2 upgrade results. Income still blows, and many level 1 anomalies still show up. Level 2 anomalies sometimes have bs spawns, the bounties on them are 300k-500k. The total income is under 8 mil an hour at the best. so upgrading your space to level 1 or 2, earns you less money than you made ratting. That seems a bit ghetto. So yes ignoring those lower quality anomalies is pretty much mandatory if you want to make any amount of money. Killing wave after wave of crappy frigate spawns is not worth the time it takes.
Upgrading your space should be an upgrade. So far its been a downgrade.
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Pointfive
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Posted - 2009.11.23 00:01:00 -
[5]
Originally by: HeliosGal well at the lower end u can just spam finish em as long as the despawn-respawn situation works it will be those in prime time that get most. Out of that easier
Each one of the lower ones you do is going to lower your isk per hour. The more you do the less money you are making over all. As it stands level 3's are the point where you are mostly doing lower ones, and its not really worth doing at all over belt ratting.
Unless this changes a great deal with level 4 and 5 it will be nowhere near level 4 income.
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