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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

HeliosGal
Caldari
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Posted - 2009.11.14 06:42:00 -
[1]
how about u boost the resists on the nag by 10% across the board as a starting point Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.14 08:09:00 -
[2]
id say drop another arty and add a capital smartbomb Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.16 01:01:00 -
[3]
once everyone stops using titans and super carreiers ccp will buff em again alwyas works that way Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.18 13:20:00 -
[4]
its as it is we adapt or die Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.19 12:05:00 -
[5]
here is what ccp will do ......
motherships will be reintroduced between titans and supercarriers later on ( perhaps tech 2 variants) existing caps will be pulled back slightly and tech 2 variants introduced sometime next year bringing them in between t1 dread-carriers and the supercarrier and mothershipd classes.
Just my take a bit like other ship changes introducing the way for tech 3 ( this ties in with tech 3 modules neededing prereq level 5 and tech 2s being pulled back to 4 and 3 for this patch)
Only other option is introducing advanced hacking, cloaking skills or a level 6 into game Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.22 14:13:00 -
[6]
it will be fun watching it all Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.23 02:23:00 -
[7]
and so it will be Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.23 05:51:00 -
[8]
embrace change, ok sure no one will fly the nag but who cares Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.23 10:30:00 -
[9]
actualy ignore the 00 whiners and go with the balance. Put dominions thro and have a mini patch with mothership changes to make em adapt or die more Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.25 11:28:00 -
[10]
who needs titans anyway ccp want us to throw bs dreads and carriers at each other in blobs
They could add more wormhole space more 00 NPC space for factional warfare, more 00 space and more low sec and high sec to expand the player base but nope Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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HeliosGal
Caldari
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Posted - 2009.11.26 13:49:00 -
[11]
capital torpedos need some work, but u use carriers dreads and battleship blobs after dominion. Sig and pos radius are an issue but adapt we do Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.28 06:14:00 -
[12]
Yeah he has a point. CCP has every balance of every faction within a flavourless year issue. Naglfar this time Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.28 07:16:00 -
[13]
Rev damage lssened. Dreads were balanced across the board. Moros just changed from drone focus to drone-blaster-rail focus. Cross trained peeps still benefit from factional battleships and maybe ccp might generate factional dreads-capitals with bonus-rarity Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.12.03 10:14:00 -
[14]
Originally by: Dursun Idris Worst tank. "Lol" damage. So what is the point of nagl***s? Poke enemy dreads with its pointy parts?
nag can hold quite a few freed slaves perhaps offer youre services to the sisters of eve to jump the freed slaves from the amarr areas into minmatar low sec SOE stations for resettlement within the republic Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.12.03 12:32:00 -
[15]
just enjoy the bs plans train minmatar carrier-dread because what ccp nerfs this expansion might be boosted in some form in the next Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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