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Thread Statistics | Show CCP posts - 1 post(s) |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.16 17:13:00 -
[1]
This is worrying, I started to train for the Naglfar after they boosted it. If these changes are true and not a mistake I'm not going to waste my time training for it anymore.
I might as well just train for a Revelation. I know the grass is always greener on the other side, but as things are looking they most likely are.
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.22 01:24:00 -
[2]
Originally by: Seishi Maru Bringing this up. Because if CCP tough that the old naglfar rants and whines were a lot. ... they better get ready to what will come from the comunity every frickign day even after dominion is deployed until this is solved!
The because of falcon Meme will sound like a joke compared to what will happen.
Because of Nozh(fail)?
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.23 15:04:00 -
[3]
Originally by: Elaron
Originally by: HeliosGal actualy ignore the 00 whiners and go with the balance. Put dominions thro and have a mini patch with mothership changes to make em adapt or die more
I wouldn't have minded a reduction in the Naglfar's bonuses for balance, but returning the ship to having a split weapon bonus is asinine and insulting.
Words practically stolen out of my mouth.
I want it to be balanced, adequate along side the other dreads and having its own flavor.
Split weapons suck CCP! You're making two different damage mods do the same thing as ONE on the other dreads. Fit one and you are only boosting damage to half of your weapons, fit two and you finally get to boost all of them... it's like a built in penalty for being minmatar.
While the other dreads happily boost their full rack of weapons with just one damage module, and then even more by fitting two. To achieve the same kind of boost of damage the Naglfar has to have FOUR (2xGyros/2xBCS) damage modules fitted, only then is the damage potential a smidgen higher. Meaning you're doing practically the same thing, only using double the amount of slots to do it.
Now add the fact you have to train more skills for it to even work. 
Training more only to waste slots is stupid.
It's pretty appalling that you need to train two capital skills to use Capital Torps and Cruises when you only need one skill for both long and short range turrets. What is the reasoning behind this?
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.23 15:56:00 -
[4]
Originally by: Seriously Bored
Originally by: Myrkala
Split weapons suck CCP!
The ironic thing is that the devs said so themselves in the Faction/Pirate ship balance threads. I wish I knew where to dig it up, but the sentiment was, "We've learned that split weapon systems are a very bad idea over the years..."
And then they did this. It's surgery with a sledgehammer, not a scalpel.
For the love of all things rusty, change it back to double projectile bonuses and reduce them!
Please read this post by Mioelnir for why these bonus changes are sensible.
Hah, yeah. I bet we can find it somewhere.
And that post by Mioelnir was great, and it also proved that the change was either "a jump to conlusions" change, due to laziness or just plain out of spite.
The drop from one of the bonuses from 7,5% to 5% was pretty obvious once you research it a bit, I saw it coming in the post. And it's such a simple solution too, we should lobby it. -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.24 05:19:00 -
[5]
Yeah, I would really, really, really... like to get an explanation as to WHY it was changed back to focus on a split weapon system. I don't like it one bit, the current TQ Naglfar is the way it should be. Just tweak the bonuses! -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.12.04 02:08:00 -
[6]
Originally by: Gronker Lonker I did some calcs with EFT:
New DPS according to EFT : old values in brackets
Rev 4380 (4754) -367 Mor 4026 (4530) -504 Pho 3934 (4570) -636 --> (no Faction CRs availible (~+10%)) Nag 3404 (4630) -1226 --> (no Faction CRs availible (~+5%))
All ships with All lvl 5, 3 Dmg-Mods, low tier faction ammo and 5x bouncer II.
Without faction ammo, Rev and Pho should be pretty much equal at Pure-DPS (but have the explosion-radius in mind). The Moros is a bit behind and the Naglfar is ... ****ed.
Maybe the new EFT is just wrong but if not, CCP needs some help at math.
Youre doing it wrong!
You MUST fit 4 damage mods on Nagl, but even so it will be like fitting just TWO on the other dreads!
FOUR damagemods on Nagl = TWO damagemods on revelation, phoenix, moros....  -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.12.17 01:02:00 -
[7]
Fsss, this still sends my blood boiling.
<font size="6">WHY?! WHY?! WHY DID YOU TAKE OUR ADEQUATE NAGLFAR AWAY FROM US AND GIVE US A USELESS SHIP THAT IS HARDER TO SKILL FOR AND HARDER TO FIT THAN ANY OTHER DREADNOUGHT OUT THERE?</font>
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NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |
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