
Krinthe
Gallente Lords of Awesome
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Posted - 2009.12.28 17:26:00 -
[1]
Originally by: Tista Right.. So.. once more CCP has implimented something that annoys me off tremendously.
The issue lies in the fact that in home space.. 25 people in system.. and then 2 of which are bombers, don't get me wrong.. we all love sitting in hostile space giving intel on EVERYTHING that goes on.
But this one bothers me.
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense.. There is a major issue in that ratting in home systems is compramised by these little cloakers.. all it takes is for one to get in position.. and then 1 system misses some intel for what ever reason and you have people warping in bang on after a jump.
Now, I've played this game for a hell of a long time and there are only a select few issues that have bugged me to this extent, and cloakers are one of them.
6 ships.. yes 6 bombers sit in system.. waiting for anything they feel they can take down and you can't stop them.. all you can do is inform your team mates that there are bombers about.. they are rediculously powerful disruption tactics and they need a nerf.
kill the cloak, make it drop energy regen and cost energy to run.
fix it CCP get rid of the 50 alts spread about my home space.
Im sorry if this was covered and not to be rude to the OP, but atm, I just dont want to read thru 18 pages of script.
As far as giving cloak a nerf (and before I go on, yes, I am a "cloaker", but not for PvP, rather to evade it while exploring), I disagree. I NEED to be invisible when I NEED to be invisible. I would become very poor if not for the cloak and would be damn near impossible for me to do what I like to do in EVE and that is exploring.
However, I can and do understand your frustration in the matter. I too would be a bit ticked off having some poor shlobs sitting around just waiting to gank someone. But as well, I also see their "right" to do so if they choose to play the game that way, it is a sandbox after all.
IMO, I very good solution would be to enable something within the scanner or create a new module, which ever way would be feasible...This "new" "thing" would allow the pilot to scan for "distortions" but within a limited range. Perhaps a new type of probe would suffice. I dunno. Anyways...
You could scan for any Distortions and get an approximate idea if something IS or IS NOT there, but you wouldnt know for sure where it was, just that its there and its approximately over there in that direction.
Going along with that idea and taking both of these ideas I present from Star Trek (obviously), another type of sensing device would be to give all ships some sort of "emissions wake" as they slip thru space. Going thru space would distort the space around them to a certain degree, as though looking thru heat waves coming off a fire as well, different "emissions" and amount, say, cubic centimeter of "emissions" would also give you a general idea of what TYPE of ship might be sitting there cloaked.
As for how to check for campers on the other side of a gate...well, I would have to say that the regular current game mechanics still apply. Dont jump thru until you know whats on the other side, or go ahead and roll the dice and jump. A 10th of all I earn I keep for myself. |