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Thread Statistics | Show CCP posts - 0 post(s) |
Tista
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Posted - 2009.11.20 18:00:00 -
[1]
Right.. So.. once more CCP has implimented something that ****es me off tremendously.
The issue lies in the fact that in home space.. 25 people in system.. and then 2 of which are bombers, don't get me wrong.. we all love sitting in hostile space giving intel on EVERYTHING that goes on.
But this one ****es me off.
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense.. There is a major issue in that ratting in home systems is compramised by these little cloaker ***s.. all it takes is for one to get in position.. and then 1 system misses some intel for what ever reason and you have people warping in bang on after a jump.
Now, I've played this game for a hell of a long time and there are only a select few issues that have bugged me to this extent, and cloakers are one of them.
6 ships.. yes 6 bombers sit in system.. waiting for anything they feel they can take down and you can't stop them.. all you can do is inform your team mates that there are bombers about.. they are rediculously powerful disruption tactics and they need a nerf.
kill the cloak, make it drop energy regen and cost energy to run.
fix it CCP get rid of the 50 alts spread about my home space. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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Lance Fighter
Amarr
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Posted - 2009.11.20 18:07:00 -
[2]
what about unprobeable ships? wouldnt they cause the same disruption? OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |
Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.20 18:10:00 -
[3]
Its gonna be hilarious, with 20 anomalies in a mxed out systems a group of bombers can be in the system all day, probe out one anomaly via the shipscanner and sit next to a pveing ship without it being able to know. Bombers can then either launch enough bombs to kill it or simply open a covert cyno to bridge a gang ontop of the hostiles or even simpler a force recons scrambles the plexing ship and a gang comes in via a gate.
Before ppl could simply move to another system if there were cloakers dedicated to one system, but with one system being this important there are tactics that are very difficult to come by. Baiting is the only solution, ie. having a bigger fleet on standbye, but how many days on end can you do this without seeing any action before the fleet shrinks below an effective size?
Adapt or die, i got my cov ops alt training for cyno 5 right now ;) -
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holy bjesus
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Posted - 2009.11.20 18:13:00 -
[4]
quit whining. |
cho0li0
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Posted - 2009.11.20 18:15:00 -
[5]
Originally by: Tista
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense..
No expense?
And how does the cloaked ship kill you? Cloaked ship can't shoot. No danger untill it uncloaks, if you have 200 friendlies in the system and you manage to die to cloaker - you all are failing badly.
You do realise that you don't need a cloak to do the same thing, there are unprobleable ship fittings and just typical interceptor can just warp around in safespots and nobody is going to catch it.
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Sexonarocka
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Posted - 2009.11.20 18:18:00 -
[6]
Originally by: cho0li0
Originally by: Tista
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense..
No expense?
And how does the cloaked ship kill you? Cloaked ship can't shoot. No danger untill it uncloaks, if you have 200 friendlies in the system and you manage to die to cloaker - you all are failing badly.
You do realise that you don't need a cloak to do the same thing, there are unprobleable ship fittings and just typical interceptor can just warp around in safespots and nobody is going to catch it.
^ what this guy said.
if youre scared of a cloaked ship, go to another system to mine or maybe hisec!
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2009.11.20 18:32:00 -
[7]
Originally by: Sexonarocka
Originally by: cho0li0
Originally by: Tista
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense..
No expense?
And how does the cloaked ship kill you? Cloaked ship can't shoot. No danger untill it uncloaks, if you have 200 friendlies in the system and you manage to die to cloaker - you all are failing badly.
You do realise that you don't need a cloak to do the same thing, there are unprobleable ship fittings and just typical interceptor can just warp around in safespots and nobody is going to catch it.
^ what this guy said.
if youre scared of a cloaked ship, go to another system to mine or maybe hisec!
agreed. anything bc and under can become un probable with eccm so its the same as fitting a cloak is it not so they should nerf eccm too with that kind of a statement, oh wait how bout they jst make it so anyone in a system is clearly visible and able to be warped to at all times via the overview that would stop those pesky people trying to enjoy and use tactics that should make the game jst perfectly balanced for the true die hard carebears, i wish they would point out all the robbers rapists and thieves IRL too tht would be awesome.
AND further more, Carthage must be destroyed!! |
baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.11.20 18:37:00 -
[8]
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2009.11.20 18:38:00 -
[9]
Originally by: Tista Right.. So.. once more CCP has implimented something that ****es me off tremendously.
The issue lies in the fact that in home space.. 25 people in system.. and then 2 of which are bombers, don't get me wrong.. we all love sitting in hostile space giving intel on EVERYTHING that goes on.
But this one ****es me off.
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense.. There is a major issue in that ratting in home systems is compramised by these little cloaker ***s.. all it takes is for one to get in position.. and then 1 system misses some intel for what ever reason and you have people warping in bang on after a jump.
Now, I've played this game for a hell of a long time and there are only a select few issues that have bugged me to this extent, and cloakers are one of them.
6 ships.. yes 6 bombers sit in system.. waiting for anything they feel they can take down and you can't stop them.. all you can do is inform your team mates that there are bombers about.. they are rediculously powerful disruption tactics and they need a nerf.
kill the cloak, make it drop energy regen and cost energy to run.
fix it CCP get rid of the 50 alts spread about my home space.
if you have 6 enemies in your local with 200 people, or even 50 friendlies then apparently your camping and protection of the system is incredibly lacking and you may have more to worry about then those 6 ships. where is ur bubbled gate camp...... ur hics, ceptors, and what not ....
AND further more, Carthage must be destroyed!! |
Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.20 18:42:00 -
[10]
Wait, was it not last year that people whined about BO BS being utterly useless? Now people are complaining that the scouts for the BO gangs are doing their job well? Seems that all is working as intended. If you can't stand the heat, don't go in the kitchen.
<--We cloak.
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zappy102
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Posted - 2009.11.20 19:12:00 -
[11]
Personally, I'd love to see something happen to cloaks, I'm not a carebear at all, but it sickens me to see people just sitting in a system AFK for 3 days straight (no joke) just to give the residents grief. The problem is that these people, true cowards, will not come out and fight, they're happy to pick on mission runners, miners and plexers, but they just wont fight and risk dieing. And the fact that you never know whether they're going to attack you during a mission means that practically all industry stops in the system, nobody rats, mines, runs missions, or jumps a capital/JF in with needed supplies. Cloaks arent the problem, it's the people that just use them to give people grief, it's not like can-flippers who you can just turn round and shoot, they just wont fight. Going into 0.0 means you should risk something, going into someone's home system means you should risk a lot.... but just cloaking in that system and doing nothing to disrupt normal day-to-day processes with NO RISK isnt right. Personally, I wouldnt like to see a major nerf, not something drastic like requiring energy to run, using ammo/charges or just getting rid of cloaks, I'd like to see cloaks have a timer, 5-10minutes would do, and after that, the ship is decloaked for 30secs-1minute, if you're ATK then you have no problems, you just warp between planets or moons and you can recloak, but if you're AFK..... well it'd fix the problem
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Jessica Fyers
Gallente Azure Horizon
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Posted - 2009.11.20 19:21:00 -
[12]
And to think ppl still call us hisec dwellers carebears...
Here's my 2 cents:
1) Cloakers can and will attack the lone sheep in the flock, not take on a whole fleet, and thats exactly what they were made to do. If you catch a solo or small gang of cloakers, with a 'normal' force, they are toast.
2) As for the AFK-cloakers, well, why should YOU be running missions, rat, mine in peace in lowsec/ 0.0 and tout all about "risk vs reward" crap about hisec ppl?
Cloaking is working as intended, CCP should leave it alone. ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |
Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.11.20 19:24:00 -
[13]
Originally by: zappy102 The problem is that these people, true cowards, will not come out and fight, they're happy to pick on mission runners, miners and plexers, but they just wont fight and risk dieing.
"HEY COWARDS COME OUT AND FIGHT ME!" "::hey guys, everyone stay docked until I have aggressed one::" "LOL OK" ::decloaks:: "::ok guys, I got one!::" ::75 people undock:: "HAHAHAHAHA SUTUPID LOLOLO I KILED U" ...
Suuuuuuurrrreee, not engaging 3-30x times your force sure makes you a coward! Yep yep yep! What, just because he doesn't self destruct his pod and evemail you the lossmail or something? Surely you can understand why picking your targets is a good thing? Hell, there are even historical analogues for exactly what you're seeing.
There's nothing surprising here.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
87beebee
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Posted - 2009.11.20 19:31:00 -
[14]
Go live in wormhole space then. The hostiles won't show in local so you have nothing to be afraid of.
Oh, and cry more.
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Th0rG0d
Pilots From Honour Aeternus.
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Posted - 2009.11.20 19:32:00 -
[15]
Remove local from 0.0 space....
Now you won't notice them if they aren't within scanner range, problem solved!
One of the major reasons I love WH space is the fact that there is no local. Keep local in hi-sec and possibly lo-sec where it belongs.
As it stands, cloaking is just fine. Local is the real problem in this thread. ------
Originally by: Swalesey Ok that makes moe sense. op wans corp where he can whack himself in the balls whilst swinging his tackle to some funkeh music. It's so obvious now you say it out loud
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Solid Star
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Posted - 2009.11.20 19:36:00 -
[16]
Not only should cloaking not be touched, we should remove local. I know many that would raise hell if cloaking was nerfed for carebears who want there to be no risk in nullsec.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.11.20 19:37:00 -
[17]
Originally by: T***G0d Local is the real problem in this thread.
This ~ Santiago Fahahrri Galactic Geographic |
Ariel Dawn
Perkone
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Posted - 2009.11.20 20:33:00 -
[18]
0.0 is not high-sec. Why exactly should you be able to carebear in peace, docking up when an enemy gets within a few jumps of your system?
You can PvE in 0.0 very easily in PvP setups.
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AFK Cloaker
Amarr Imperial Academy
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Posted - 2009.11.20 20:36:00 -
[19]
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Pepper Candy
Gallente Blue Republic
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Posted - 2009.11.20 20:48:00 -
[20]
Originally by: AFK Cloaker
serious epic win
Join "R-V-B" ingame to find out more about Red Vs Blue! |
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2009.11.20 20:54:00 -
[21]
Originally by: zappy102 Personally, I'd love to see something happen to cloaks, I'm not a carebear at all, but it sickens me to see people just sitting in a system AFK for 3 days straight (no joke) just to give the residents grief. The problem is that these people, true cowards, will not come out and fight, they're happy to pick on mission runners, miners and plexers, but they just wont fight and risk dieing. And the fact that you never know whether they're going to attack you during a mission means that practically all industry stops in the system, nobody rats, mines, runs missions, or jumps a capital/JF in with needed supplies. Cloaks arent the problem, it's the people that just use them to give people grief, it's not like can-flippers who you can just turn round and shoot, they just wont fight. Going into 0.0 means you should risk something, going into someone's home system means you should risk a lot.... but just cloaking in that system and doing nothing to disrupt normal day-to-day processes with NO RISK isnt right. Personally, I wouldnt like to see a major nerf, not something drastic like requiring energy to run, using ammo/charges or just getting rid of cloaks, I'd like to see cloaks have a timer, 5-10minutes would do, and after that, the ship is decloaked for 30secs-1minute, if you're ATK then you have no problems, you just warp between planets or moons and you can recloak, but if you're AFK..... well it'd fix the problem
wont fixthe fact u can sit with eccm running on your ship and stay hidden aswell PERMANETLY and they use cap. u can make yourslef un probable buy making you sensor points = to your sig. its very easy aka poor mans cloak. so consider that first. they may not even be cloaked
AND further more, Carthage must be destroyed!! |
Junko Togawa
Caldari
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Posted - 2009.11.20 21:02:00 -
[22]
I agree, nerf Local and make it cost ****-tons of ISK to get a hub upgrade that gives you old Local back in one system.
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eKuivocal
Shade. Cry Havoc.
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Posted - 2009.11.20 21:09:00 -
[23]
I think cloakers are working as intended. I agree with the concept of removing local from 0.0, but I would like to see a tool to possibly decloak easier.
Make it a form of e-war (mid slot) that sends out a 'pulse' of some sort 30-40km from your ship and de-cloaks ships in that vicinity. That would include friendly and enemies. Give it a really slow cooldown, require huge amounts of cap and allow for only 1 to be fit to a ship at a time.
A de-cloaking pulse would atleast give gangs a chance to stop cloakers. Although this would make it really tough to escape from certain gate camps now that is for sure
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Aqriue
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Posted - 2009.11.20 21:26:00 -
[24]
They are using RL sniper tactics, waiting until the opertunity of a target to present itself. You could do one of two things besides kvetching about it: stay docked or form a trap. You want the rewards, it comes with the risks. Otherwise hi-sec is --->> where its safer.
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Dalek Commander
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Posted - 2009.11.20 21:27:00 -
[25]
You know there is this concept often ignored while playing these games. It's called teamwork, and it's amazing what you can do when using it. Don't PVE alone in nullsec, and if you do don't come to the developers message boards crying about being ganked by a cloaker.
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Psiri
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Posted - 2009.11.20 22:16:00 -
[26]
Edited by: Psiri on 20/11/2009 22:18:13 I've suggested this before,
I'd like to see a system scanning array that can be deployed in systems where you have sov (I'm thinking level III). The installation should be able to scan the entire system for cloaked ships aswell as ships that are undetectable by probes. It should reveal the ship types in the system and then take an hour or so to produce a warpable hit as it zeroes in on them. If the targets warp, jump or dock inbetween the start and completion of the scan it should not produce a warpable result and would need to be redone.
This would prevent people from lurking for long hours in well established enemy home systems, gathering intel and being a threat to the operations there. I can't see what'd be wrong with that.
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Gemini Andromedae
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Posted - 2009.11.20 22:22:00 -
[27]
Agree, remove local in 0.0, that's the reason why W-space is much better than 0.0
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Artemis Rose
Sileo In Pacis THE SPACE P0LICE
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Posted - 2009.11.20 22:30:00 -
[28]
Here is some radical thinking for you...
Rat in PvP fits.
Always be aligned
Don't join a failbear group that sits docked, and will come to aid people *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Chalrynn Illyndar
White Whales
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Posted - 2009.11.20 23:02:00 -
[29]
The state the 0.0 ratting/anomalies are in, the "solutions" given are hilarious. Seriously... Just go do high-sec Level 4's. The second you use one of those "solutions" You cut your profit well below what you would get just doing nice safe level 4 missions in high-sec.
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MaxxOmega
Caldari Caldari Provisions
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Posted - 2009.11.20 23:22:00 -
[30]
Originally by: zappy102 And the fact that you never know whether they're going to attack you during a mission means that practically all industry stops in the system, nobody rats, mines, runs missions, or jumps a capital/JF in with needed supplies.
That seems pretty lame, are people really that scared of one lousy cloaked ship to stop from playing? Sound like wimps to me...
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