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Jukhta Mein
22nd Black Rise Defensive Unit General Panic.
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Posted - 2009.12.28 04:28:00 -
[511]
Edited by: Jukhta Mein on 28/12/2009 04:28:03
Quote: It's as fair as an inactive blue having a similar, albiet somewhat reduced, effect when he isn't committed in the game. ;-)
-Liang
Oh yea I didn't think of that..That blues being afk have an effect too.
But two wrongs don't make a right do they. Simply remove blue afkers as well. Anyone who is AFK shouldn't have a perceptible influence on people who are active in the game, whether one is a hostile or blue.
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Liang Nuren
The Lollypop Factory
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Posted - 2009.12.28 04:31:00 -
[512]
Edited by: Liang Nuren on 28/12/2009 04:32:22
Originally by: Jukhta Mein
Oh yea I didn't think of that..That blues being afk have an effect too.
But two wrongs don't make a right do they. Simply remove blue afkers as well. Anyone who is AFK shouldn't have a perceptible influence on people who are active in the game, whether one is a hostile or blue.
Excellent, we have an agreement. But my oh my what that's going to do to CCP's number of simultaneous online users... ;-)
-Liang
Ed: Note that I'm fine with status quo (I don't consider "AFK Cloaking" a wrong). But if there is any difference in mechanics, it needs to simultaneously affect all people having said effect. Attacker and defender alike. -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Amitious Turkey
Gallente TarNec New Eden Retail Federation
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Posted - 2009.12.28 04:38:00 -
[513]
I've died enough in a cov ops ship to know that you aren't invulnerable I think it's fine, people have been whining about AFK cloaking since cloaks came out, and it isn't game breaking. I do think you should be able to find them somehow, but it's not that serious if you can't. I like the "ping" idea for destroyers.
Haunting the forums since '03 BECAUSE OF FALCONDUST!
Originally by: CCP Navigator We love you all as well <3

GO NAVIGATOR <3 |

Hamano Walker
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Posted - 2009.12.28 04:42:00 -
[514]
This is the third active thread I've seen on this issue. Inactive ones going back at least to May are easy to find. I leave you with my only contribution to such things, my signature. . .
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Cobalt Sixty
Caldari Piezochem
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Posted - 2009.12.28 07:17:00 -
[515]
I have a few small points to inject within the discussion. I don't know if they've been covered yet (and I'm not particularly inclined to dredge this thread again to see if they have been) so I apologise if I'm covering any old ground again.
Firstly, how is AFK cloaking much different to being AFK at a safe spot in a ship with a signature radius/sensor strength ratio that prevents it from being scanned out?
Both are (for practical purposes) untouchable until the moment of (deliberate) exposure, both can deliver intelligence gleaned from Local Chat whenever they choose (along with any other ship in the system, cloaked or not) OR they can choose to go get a soda and BLT sandwich whenever they feel like it without worrying unduly about their ship being violenced in their absence.
Will CCP rapidly prioritise for an urgently applied patch a rebalance of the signature radius/sensor strength ratio (and potential tweaking of by pilots) of every ship in EVE to curtail this apparent threat to your operating safely in your 0.0 security status system?
I expect not.
All the while, you don't actually know they're AFK anyway - you can only ever assume that they are.
I've had the pleasure to know several very adept pilots in EVE who've sat cloaked (and active) in systems for up to days at a time before striking a single target and then leaving that particular hunting ground to strike somewhere/someone else.
Just to reiterate, you can only ever assume that someone is AFK.
Talking of assumptions, I was just re-reading the OP and saw this:
Originally by: Tista 6 ships.. yes 6 bombers sit in system.. waiting for anything they feel they can take down and you can't stop them.. all you can do is inform your team mates that there are bombers about..
So I assume this has been covered but: you complain about AFK cloakers, but by definition the ships in the given scenario have to have active pilots in them to be a threat; OP has clearly stated they're waiting for something; OP has clearly stated they're observing their surroundings; OP has clearly stated they can then have a (violent) interaction with entities in world around them.
None of which involves being "away from keyboard" but rather very much at keyboard and actively co-ordinating to unload the butt-hurting upon some unfortunate soul.
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Johan Sabbat
Blue Republic
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Posted - 2009.12.28 08:08:00 -
[516]
Originally by: Clone 231B
AFK cloakers have these advantages: 1)100% invulnerable in hostile space
Especially when running your gate camps to get into system...
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prefectro
Minmatar tr0pa de elite Triumvirate.
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Posted - 2009.12.28 09:32:00 -
[517]
Originally by: Clone 231B
Originally by: prefectro This thread is ******ed. I've been in PVP corps my whole Eve life and I RARELY (if ever) hear pilots complain about cloaking being unfair. It is an important and crucial part of PVP. The only people who whine about it are nullsec carebears. One cloaking ship can easily be countered, if you got a few cloaked ships then you should not be ratting/mining in that system.
I just don't have much sympathy for nullsec carebears when you can make ridiculous amounts of isk in nullsec (in a variety of ways) if you have half a brain. Making this proposed cloak changed would make it brainless.
I just want to kill you when you SS up and cloak, and go away for the night, in 0.0, in hostile space, like 0.0 is supposed to be. I want to kill you when you rat in space, then SS up, and cloak, and go AFK for lunch. This is more about enabling PvP than anything else.
You do not want PVP, you want to carebear with little to no risk. The current ideas around changing cloak will still let the carebear go AFK for lunch. If you really want PVP then lets get rid of Local all together. It has proven to work fine in WHs so lets expand it to nullsec.
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RabbitofDoom
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Posted - 2009.12.28 10:11:00 -
[518]
Originally by: Furb Killer
Then we keep the problem that your entire argument is based on your idea that somehow profits will skyrocket when you get ganked when pve'ing. That is just random crap, getting killed does NOT increase the profit of the one getting killed. Get your head arround it that someone running an anomaly will not dock up if reds enter the region, he will just continue doing it, only when they come in local he will do something. And why do you think reds come in local? To kill that person running an anomaly (or ratting) of course, not for some tea. So either he goes to safe/alligns out at least, or he has roughly 50% chance of getting killed there (which is roughly the chance those reds bother checking anomalies/belts). But according to you profits will skyrocket when you lose more ships, well it wont, and the only result is that profits will fall and we go back to high sec missioning again.
Jep i was living for few months in major pipe leading throu a npc 0.0 Considering timezone setup in the area relativly efficient and safe rating was a possiblity only during few hours in early morning while keeping one eye on local for any neutrals passing throu. In th end after calculating my isk/h i was just going to empire to run L4 for a day or two while i was only keeping a pvp ships in 0.0.
Some ppl say that he is vunerable when he is loging,dc etc. Yes but he is but you need to notice him doign that have the probes ready etc. Chances for that happening are next to 0 if he was afking for last 12h. You can maintain some form of RDG, patrols, gatecamps to prevent cloakers from entering system and interdicting your activities.
No you can't. Why because its a full time job that would require a massive number of peoples to be even remotly efficient. Averange aldut person focused attention span is around 20min. It can be extended to around 40m. That means you need to swap those peoples every 20min to maximize their effectivnes unless you got trained security contractors (I dont think entire eve comunity would have enough of them to guard a single system.) Each guard needs aprox 2x amount of time he had to spend on gate to restore his atention span back to a normal value. That time would grow larger with each shift or his atention span would grow shorter.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.12.28 13:02:00 -
[519]
Originally by: prefectro You do not want PVP, you want to carebear with little to no risk.
Irony for the win. It's as if you're talking to the cloakers themselves.
Grief a PVP'er. Run a mission today! |

PastaGuy
Caldari State War Academy
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Posted - 2009.12.28 13:03:00 -
[520]
I have no problem with the current mechanics of cloaking.
Given the nature and evolution of real life warfare on earth, it seems reasonable that cloaking would exist, or that probes can and could find virtually everything in a futuristic EVE environment. Perhaps deep space probes (AKA Star Wars) would be more realistic, but alas, you would still get discovered. As the nature of real life warfare has progressed, intelligence gathering has become profoundly more accurate and reliable through the use of technology. Since EVE is certainly a futuristic game, a futuristic application of intelligence gathering seems correct.
I think it would be somewhat realistic to get rid of local in 0.0 and add some flavor of deep space probe like the Star Wars version. These deep space probes should be slow and have questionable coverage of any portion of space. There should probably also be some form of delayed communication between solar systems. But, I don't have an extreme attachment ot this idea.
My 2c
Pasta Guy |

Hera Ominae
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Posted - 2009.12.28 13:18:00 -
[521]
Edited by: Hera Ominae on 28/12/2009 13:19:04 Seriously, 18 pages of whining about ship wich you can't see, and wich can't do anything before uncloaking? 
Whine some more noobs 
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superteds
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Posted - 2009.12.28 14:47:00 -
[522]
Originally by: Furb Killer So how many SBs can your hulks exactly survive? And about 1, maybe learn how to fit SBs and you find out they can kill most ratting ships without much trouble, when there are two of them it isnt even a challenge.
I'll say this slowly and with small words so you understand;
Tank your hulk, and have light drones. If the bomber wants to kill you before you can warp off, he's going to have to fit a point. Which puts him in drone range. Which will get him killed.
And 0.0 is a scary place, so bring friends to hold your hand. then if you really can't get away from the scary bomber, your friends can come kill him.
simples
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Juliette DuBois
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Posted - 2009.12.28 16:16:00 -
[523]
Theorycrafter... It's not like the bomber will instapop from light drones. So it just warps off if it needs to.
Also, having people sit doing nothing at your miners, cloaked or not... Who will pay them to do that? Warping to target takes too long, they have to be on grid or very near.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.12.28 17:07:00 -
[524]
Edited by: MatrixSkye Mk2 on 28/12/2009 17:09:13
Originally by: superteds And 0.0 is a scary place, so bring friends to hold your hand. then if you really can't get away from the scary bomber, your friends can come kill him.
simples
You spew this crap like it means something. Why shouldn't the cloaker be required to bring friends to 0.0?
Right. 0.0 should be a scary place... Except for cloakers. They're allowed to have it easy and can even go to the cinema while logged in hostile territory. Double standards and hypocrisy. Yay!
Grief a PVP'er. Run a mission today! |

Krinthe
Gallente Lords of Awesome
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Posted - 2009.12.28 17:26:00 -
[525]
Originally by: Tista Right.. So.. once more CCP has implimented something that annoys me off tremendously.
The issue lies in the fact that in home space.. 25 people in system.. and then 2 of which are bombers, don't get me wrong.. we all love sitting in hostile space giving intel on EVERYTHING that goes on.
But this one bothers me.
The thing with cloakers is that they can sit there ALL day.. doing nothing.. in a system 100% safe.. with 200 hostiles.. and give intel on everything, at no expense.. There is a major issue in that ratting in home systems is compramised by these little cloakers.. all it takes is for one to get in position.. and then 1 system misses some intel for what ever reason and you have people warping in bang on after a jump.
Now, I've played this game for a hell of a long time and there are only a select few issues that have bugged me to this extent, and cloakers are one of them.
6 ships.. yes 6 bombers sit in system.. waiting for anything they feel they can take down and you can't stop them.. all you can do is inform your team mates that there are bombers about.. they are rediculously powerful disruption tactics and they need a nerf.
kill the cloak, make it drop energy regen and cost energy to run.
fix it CCP get rid of the 50 alts spread about my home space.
Im sorry if this was covered and not to be rude to the OP, but atm, I just dont want to read thru 18 pages of script.
As far as giving cloak a nerf (and before I go on, yes, I am a "cloaker", but not for PvP, rather to evade it while exploring), I disagree. I NEED to be invisible when I NEED to be invisible. I would become very poor if not for the cloak and would be damn near impossible for me to do what I like to do in EVE and that is exploring.
However, I can and do understand your frustration in the matter. I too would be a bit ticked off having some poor shlobs sitting around just waiting to gank someone. But as well, I also see their "right" to do so if they choose to play the game that way, it is a sandbox after all.
IMO, I very good solution would be to enable something within the scanner or create a new module, which ever way would be feasible...This "new" "thing" would allow the pilot to scan for "distortions" but within a limited range. Perhaps a new type of probe would suffice. I dunno. Anyways...
You could scan for any Distortions and get an approximate idea if something IS or IS NOT there, but you wouldnt know for sure where it was, just that its there and its approximately over there in that direction.
Going along with that idea and taking both of these ideas I present from Star Trek (obviously), another type of sensing device would be to give all ships some sort of "emissions wake" as they slip thru space. Going thru space would distort the space around them to a certain degree, as though looking thru heat waves coming off a fire as well, different "emissions" and amount, say, cubic centimeter of "emissions" would also give you a general idea of what TYPE of ship might be sitting there cloaked.
As for how to check for campers on the other side of a gate...well, I would have to say that the regular current game mechanics still apply. Dont jump thru until you know whats on the other side, or go ahead and roll the dice and jump. A 10th of all I earn I keep for myself. |

Jebari
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Posted - 2009.12.28 18:29:00 -
[526]
It seems to me that local is the problem. Saying that, would you rather know that someone is there by checking local or have no idea who is actually in a system? Which works better, the out-of-sight; out-of-mind or actually taking stock of who is in a system, cloaked or not? If someone is AFK they are no more of a threat than if they werent in the system. Cloaks are for a ship to see without being seen and Im sure most complaining about this have some pilots in their corp that use cloaks for recon before jumping into hostile territory. |

yieasase
H3ad 4uarter 69
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Posted - 2009.12.28 19:02:00 -
[527]
Ya Tista wants a outblob for small gang warefare;
Id like to say: bring probes, with them your able to counter cloaks track them down also deepspace spots like 300 au away from every grid. But if you play the mindgame; what can defender do what a attacker? defender has always more options to avoid combat situations or avoid agression in general via emergency warps.
cloak is too nerfed what me thinks needs a bit buff with those covert probes to counter it - aka current situation for macros or isk-farmers in bs with cloak are being invincible via tollerated exploit mechanics, do the worst case scenario of coding a login routine or even log out one for super caps, aka emergency warp afther jumping (invincible) or being cloaked in a mothership for farming =P - can be probed with new covert probes, should it be so simple?
Lets take this: pro cruiser pilot jumps into 0.0 pr0 gate camp with everything, what do you think how high is his chance to run back without cloak or with cloak, in a vessel with or without massive speed penalty.
Do the rassism against minmatar tactics cloaks are the last chance for you to outmanuvering massive blobs, running back or out without getting killed everytime. scrambler nerf dont take out mwd instant and cloakis are probeable except carebearing motherships =D sounds sexeh for me and im sure all isk-sellers do not share my point of view cheers a current stealthbomber *** says that
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Falcon Troy
Caldari LOCALSPIKE LLC. SwineFlu.
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Posted - 2009.12.28 23:45:00 -
[528]
Edited by: Falcon Troy on 28/12/2009 23:45:29
Originally by: Jebari It seems to me that local is the problem. Saying that, would you rather know that someone is there by checking local or have no idea who is actually in a system? Which works better, the out-of-sight; out-of-mind or actually taking stock of who is in a system, cloaked or not? If someone is AFK they are no more of a threat than if they werent in the system. Cloaks are for a ship to see without being seen and Im sure most complaining about this have some pilots in their corp that use cloaks for recon before jumping into hostile territory.
This has been said numerous times (myself included) as an incredibly logical appeasement to both parties in this argument. They continue to ignore it.
Local is the base issue here, thinking otherwise you need to leave this thread. Nullsec local should work as follows: Those that hold sov in a system can been seen by each other in their own space, everyone else is invisible until they speak. I believe lowsec should just have a delayed local. _____________ Hai. |

Zill
The Scope
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Posted - 2009.12.29 03:24:00 -
[529]
Edited by: Zill on 29/12/2009 03:33:11 Edited by: Zill on 29/12/2009 03:31:49 Here we go, the new crusade to kill a ship because "waaaa it can do what I cant do".....
SB has ZERO defense, none, not a single armor point.It dies if you even look at it sideways.
Even if you did really have 6 bombers in system, your in 0.0 its risky an costly, you new that, so why complain?
A single SB is no threat to anything but a miner, an if you mine then too bad, you shouldn't be solo mining in 0.0
Case in point, here is what happens when an SB trys to take on something other than a T1 cruiser.
Victim: Zill Corp: The Scope Alliance: NONE Faction: NONE Destroyed: Nemesis System: Doril Security: 0.0 Damage Taken: 636
Involved parties:
Name: Godfroi (laid the final blow) Security: -9.6 Corp: Righteous-Indignation Alliance: NONE Faction: NONE Ship: Hurricane Weapon: Caldari Navy Widowmaker Heavy Missile Damage Done: 419
Name: Supercool Security: -8.6 Corp: Righteous-Indignation Alliance: NONE Faction: NONE Ship: Rapier Weapon: Rapier Damage Done: 217
Your complaining over nothing, an I can only hope CCP show some balls an dont destroy a ship just because people want things to be "safe" Local chat is not an issue as far as I can see.It's a headgame, if a SB/recon gets in system an it rattles you, tough luck its a war zone. Stealth Bombers give up alot to have what little advantage they have, no armor being the biggest. You hit an SB once, an he pops.
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Lars Erlkonig
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.12.30 05:09:00 -
[530]
Xeronn: Your tears are sweet to me. I'll have to camp you and the Nightmares/CNR's into station more.
You want to mission with impunity or total safety in 0.0. Good luck convincing CCP with that. It's comic gold watching you dock up whenever I log into system, without even firing a shot. You have 15 people in system vs 1 of me or 2 with corp mates that sometimes stop by. What concern should you have for a single cloaked ship or 2. You use the scanner frequently enough that even after an hour of me being afk, you see the scan probes I drop quickly enough. It's uncanny.
Originally by: TWD We suck and Goonswarm are PvP gods.
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