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Shou Kaukonen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.06.15 23:47:00 -
[1] - Quote
First off, allow me to (hopefully) pre-empt a few trolls by saying I'm not about to ask you for your dearly bought trade secrets. Honestly, half the fun of this game for me is figuring that stuff out for myself. That said, my question: I need in-game income, and I also need to deal with work/life - a common problem, I know. As a result, I'm on a hunt for sources of isk that aren't measured by a straightforward isk/hr standard; I'm having a harder and harder time avoiding spending my whole weekend trying to make money instead of actually having fun. I'd like to know if there are any low-grind endeavors other than what I've tried that can achieve meaningful income through the efforts of 1 player (and hopefully avoid dropping months of training time on a dead end). Yes, I've been reading up, but checking out gobs of guides and articles with no context is only so useful, so any help, even if vague, would be greatly appreciated.
Thus far, I've had success with: small time station trading, though I'm still learning the ropes/developing my pool of capitol PI, though at about 250 mil/month profit I've pretty much topped out what my setup can achieve (holy tariffs Batman) datacore farming...though this is a small bonus at best, datacores being how they are
stuff I'm looking into, and hoping at least to learn whether I'm wasting my time or not: manufacturing (t1 is supposed to be madly competitive, also not worth it unless you're hardcore enough to spend all day managing jobs? I've also heard that ships tend to have next to no profit margin) invention (60+ effing days to skill into inventing/producing AMMO? Plus, possibly same issues as t1 manufacturing? And buying BPCs would murder the profit margin) research (t1 BPCs are supposed to be unimpressive and BPOs are reportedly a saturated market?)
Again, not asking for trade secrets; just like to know, can they be made to work with 1 person's resources, are they dominated by a few mega-interests that would crush me, are they a waste of time for relative small-timer, etc. |

Simetraz
State War Academy Caldari State
374
|
Posted - 2012.06.15 23:59:00 -
[2] - Quote
How much do you want to make and how much time do you want to spend ? EVERYBODY KNOWS |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1513
|
Posted - 2012.06.16 00:03:00 -
[3] - Quote
Just in case you haven't seen it, allow me to point you towards the Making ISK guide.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Shou Kaukonen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.06.16 00:06:00 -
[4] - Quote
how much? I'm not trying to be a multi-billionaire (yet?), I just don't want to have to worry about whether I have enough money to keep pvping and I'm not quite there yet.
Time? I'd just like to avoid activities that are ONLY profitable when actively engaged in - I spend an hour or 2 a week on PI and 5-15 minutes a day on market orders, for example.
And thanks for the link. I have seen the guide...I guess the reason I"m posting this question in forums is mostly because I've found on several occasions that the actual experience of dealing with a given eve profession tends to differ from what's in the guide, sometimes by quite a lot. |

SmilingVagrant
GoonWaffe Goonswarm Federation
450
|
Posted - 2012.06.16 00:06:00 -
[5] - Quote
If you were a 0.0 player I'd say get into trade hub importing: Lots of money in it. But you aren't. |

Mortimer Civeri
Aliastra Gallente Federation
109
|
Posted - 2012.06.16 00:06:00 -
[6] - Quote
Are you lookng to PLEX your account or just to make money for "stuff"? "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Shou Kaukonen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.06.16 00:09:00 -
[7] - Quote
plex would be nice, plex + stuff would be awesome, just stuff would be acceptable  |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
197
|
Posted - 2012.06.16 00:14:00 -
[8] - Quote
Easy solution: Sell plex for isk. However little time you spend grinding in game, you can make it faster irl. And if you can't, you've got issues.
This may come as a surprise to many 1337 pvpers, but some people enjoy pve. If it's torture to you and you do it anyway instead of selling plex, you're doing it wrong. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Torneach
Viziam Amarr Empire
267
|
Posted - 2012.06.16 00:18:00 -
[9] - Quote
Erm.
Join a corporation/alliance with a meaningful and effective SRP and effectively get paid to PvP.
That's all I can really think of.. |

Mortimer Civeri
Aliastra Gallente Federation
109
|
Posted - 2012.06.16 00:21:00 -
[10] - Quote
Module invention is pretty nice. I make enough profit for stuff, but I can scale it up with more effort for plex + stuff if need be. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Nyreanya
Serenity Labs New Eden Research.
171
|
Posted - 2012.06.16 00:27:00 -
[11] - Quote
You said "reportedly ". Always double check. That's as much of a hint as you'll get from me. Not everyone thinks the same way you do. This doesn't automatically make them wrong. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
197
|
Posted - 2012.06.16 00:33:00 -
[12] - Quote
Torneach wrote:Erm.
Join a corporation/alliance with a meaningful and effective SRP and effectively get paid to PvP.
That's all I can really think of..
Recipe for mandatory hours of gatecamps. I'd rather mine... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Torneach
Viziam Amarr Empire
267
|
Posted - 2012.06.16 00:55:00 -
[13] - Quote
sabre906 wrote:Torneach wrote:Erm.
Join a corporation/alliance with a meaningful and effective SRP and effectively get paid to PvP.
That's all I can really think of.. Recipe for mandatory hours of gatecamps. I'd rather mine...
Well mining is definitely a part of any SRP... |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
80
|
Posted - 2012.06.16 01:08:00 -
[14] - Quote
sabre906 wrote:Recipe for mandatory hours of gatecamps. I'd rather mine...
Hey, another guy with no idea what he's talking about sharing his invaluable opinion. |

Haulie Berry
219
|
Posted - 2012.06.16 01:17:00 -
[15] - Quote
Shou Kaukonen wrote:First off, allow me to (hopefully) pre-empt a few trolls by saying I'm not about to ask you for your dearly bought trade secrets. Honestly, half the fun of this game for me is figuring that stuff out for myself. That said, my question: I need in-game income, and I also need to deal with work/life - a common problem, I know. As a result, I'm on a hunt for sources of isk that aren't measured by a straightforward isk/hr standard; I'm having a harder and harder time avoiding spending my whole weekend trying to make money instead of actually having fun. I'd like to know if there are any low-grind endeavors other than what I've tried that can achieve meaningful income through the efforts of 1 player (and hopefully avoid dropping months of training time on a dead end). Yes, I've been reading up, but checking out gobs of guides and articles with no context is only so useful, so any help, even if vague, would be greatly appreciated.
Thus far, I've had success with: small time station trading, though I'm still learning the ropes/developing my pool of capitol PI, though at about 250 mil/month profit I've pretty much topped out what my setup can achieve (holy tariffs Batman) datacore farming...though this is a small bonus at best, datacores being how they are
stuff I'm looking into, and hoping at least to learn whether I'm wasting my time or not: manufacturing (t1 is supposed to be madly competitive, also not worth it unless you're hardcore enough to spend all day managing jobs? I've also heard that ships tend to have next to no profit margin) invention (60+ effing days to skill into inventing/producing AMMO? Plus, possibly same issues as t1 manufacturing? And buying BPCs would murder the profit margin) research (t1 BPCs are supposed to be unimpressive and BPOs are reportedly a saturated market?)
Again, not asking for trade secrets; just like to know, can they be made to work with 1 person's resources, are they dominated by a few mega-interests that would crush me, are they a waste of time for relative small-timer, etc.
T1 can, in fact, be quite profitable without too much effort - at least, in game effort. The margins aren't great, but you can make it up in volume. The catch is that if you don't have a good chunk of capital to start with, it's a bit rough to break into. You spend far less time managing lines than you do with invention because you can just plug in BPOs for long runs. If you want to build multiple lines of one item from copies, you will spend more time managing lines (personally, I've always avoided this for the sake of diversifying my output).
Invention is a bit of a training haul, as you noticed, but it's a pretty solid long term investment . It *is* pretty heavy on line management if you want to maximize your income.
Personally, though? Right now? I would fit a rifter and join the minmatar militia and capitalize on that **** while you still can. It's probably the best thing in the game right now in terms of income for effort (at least for what you have available to you).
And hey, there's always scamming. :D |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1467
|
Posted - 2012.06.16 01:34:00 -
[16] - Quote
Scamming is the best isk maker in the game... provided you never pop Estamel and he drops his invul field. Very likely possibility this will never ever happen to you |

Fozzy Dorsai
The Kissaki Syndicate
21
|
Posted - 2012.06.16 01:37:00 -
[17] - Quote
I PVE grind a lot (I find it fun, go figure); my corp mates PI, mine, invent, & build; other friends PVP and actually make a profit. But of all that I do and all that I've seen, station/interstation/interregional trading is the thing that makes the most isk. It, however, is directly proportional to the time you put into it. Another however is that most folks find it excruciatingly boring. So my trade secret: buy low sell high. But a previous poster said it best. Work one more hour RL and buy a plex. You can fund a lot of frigates with that. |

Orlacc
183
|
Posted - 2012.06.16 01:42:00 -
[18] - Quote
Fun is priceless. Have fun and you will notice you are making isk as a rule. Don't update everything every week. |

Shou Kaukonen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.06.16 02:07:00 -
[19] - Quote
Thanks for all the constructive replies! Even some of the snarkers gave me one or two things to go on, so much obliged everyone.  |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
80
|
Posted - 2012.06.16 02:20:00 -
[20] - Quote
The biggest one to take away is "do what you find fun". Absolutely. No contest.
That aside, station trading is by far the best option for low time input. The only problem is you need substantial (2b+) starting capital before it really picks up.
The other factor is to just fly cheap until you reach a comfortable income/expenditure balance. I'm a firm believer in battlecruisers:online. Sure faction, t2, and t3 ships are all super cool, but actual pilot skill and game mechanic knowledge in t1 ships can **** on all of them. Don;t get caught in the trap of flying ships you can't afford to lose as a compensation instead of not learning to fly well. |

Simi Kusoni
HelloKittyFanclub
1238
|
Posted - 2012.06.16 02:55:00 -
[21] - Quote
Have you tried wormholes? If you have a second account you can scan down a wh pretty quickly, scout it out, jump in and clear it in a PvE ship and salvage behind yourself on the alt.
Do it at night time while the wh owners are sleeping. Makes them all very happy.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Shou Kaukonen
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.06.16 03:42:00 -
[22] - Quote
not yet, but I don't have a second account, either. It's kind of a self-imposed challenge for me to try and get by with just the three characters...odd, I know. |

Torneach
Viziam Amarr Empire
267
|
Posted - 2012.06.16 03:46:00 -
[23] - Quote
Shou Kaukonen wrote:not yet, but I don't have a second account, either. It's kind of a self-imposed challenge for me to try and get by with just the three characters...odd, I know. 
It's OK, fight the good fight. I've always been a one-char person. I'm limited, I suppose, but it's never bothered me. |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
82
|
Posted - 2012.06.16 04:00:00 -
[24] - Quote
I absolutely agree that the `must have x accounts`mentality is utter horsedung. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
135
|
Posted - 2012.06.16 04:32:00 -
[25] - Quote
I manage productions jobs once every 3-7 days.
Everything about the market is "competetive" until you're able to find something that's been overlooked, or you can force competition out.
There's only a low profit margin on T1 ships if you're selling them in the same place as a dozen other people.
I make a lot of ISK manufacturing, but I also spend most of what I make manufacturing. It's like a business. If I want to grow my business it means constantly reinvesting. However, I'm not manufacturing to support anything other then manufacturing.
Manufacturing takes about as much effort as doing dedicated station trading. |

Simi Kusoni
HelloKittyFanclub
1238
|
Posted - 2012.06.16 04:52:00 -
[26] - Quote
SetrakDark wrote:I absolutely agree that the `must have x accounts`mentality is utter horsedung. Not must have, it just helps :) You can do WHs solo, it's just annoying swapping ships all the time (and moving all the ships there in the first place.
If you don't want to multi-box low sec exploration is good. Fit up a T3 with cov ops and a scanning module, go find a site, dock up in station and refit warp to site and run it.
(Just remember to keep an eye on directional, if you see anything suspicious drop d-scan range to <1AU and run if anything is still in range.)
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Vaerah Vahrokha
Vahrokh Consulting
1299
|
Posted - 2012.06.16 05:06:00 -
[27] - Quote
Pro tip for the OP:
Don't play harder, play better.
You don't need grueling game play to make money.
You need to use less the hands and more the brain (this might be hard for some). This will need a bit of work before hand, then the income will come by itself.
You are best using a mix of AFK income sources:
PI of course and then get some faction standing up by doing SoE epic arc and COSMOS. At this point you will be able to do L3 missions. With a Drake it takes 15 mins to do one tops.
Or you can do AFK haul missions that give no money but close to AFK standings.
Once you can do L4 missions you can effectively:
- Get 4 L4 datacore agents - Run a L4 mission or 2 once in a while. If you are in RvB they'll pretty much keep you paid for a while - Put down a POS and create BPCs for contracts sale. Very AFK and gives a decent income if you know what to sell. Takes lot of time to get the fat and expensive BPOs running though. - Have nice discounts at trading
Regarding trading you can do a mix of remote station trading (even while you are staging to PvP!) and more AFK methods like The Slow Sell System for Lazy Marketeers or even my much more advanced EvE swing trading
Then you could upgrade yourself to the next level, get known on a forum and enter the metagame EvE "endgame".
With all of the above I make from 2 to 7B a month, can do it all with one account.
You can also do exploration (3/4 and 4/4 DED in hi sec and some others, or more in low sec) for very random ISK. You can get from 5M to 500M a "pop" depending what you do. In hi sec you can get 70-80M per lucky site.
OR
You could mine. But making good money with it is more dangerous, takes longer, you'll have to remap to stats against your PvP path and really needs 4-5 accounts to setup a good AFK setup that brings in 2-4B a month. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mystic Lore Arcanium
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.06.16 05:07:00 -
[28] - Quote
OK, here is a little bit of a secret, an Indy opportunity which has profited me well, but is actually difficult enough to exploit that I feel confident that it won't cut my own throat if I tip everyone off.
Shuttlecraft.... that's right, shuttlecraft. It turns out that Shuttlecraft are a "convenience" item in the game. Almost everybody will at one time or another buy a Shuttlecraft to make a quick run from point A to point B. They are usually in a bit of a hurry, and don't squabble over paying a reasonable price for one IF there is one available in the station. I find it strangely human that people will readily buy a shuttle for upwards of 25-30k in the station they are sitting in rather than fly 1 jump in a pod or a noob ship to get one at 12k ISK.
Shuttle BPO's are cheap and plentiful on the contract market, and only take a handful of Trit to manufacture. I think mine cost me about 8-10k to build, and I seed them all over the constellation where there is a station with no shuttlecraft on the market at triple the price (@ 30k ISK). I also have a buyback program, with shuttle buy orders at around 5k ISK which I then resell.
The KEY is convenience.... there are a lot of stations out there with no shuttlecraft available local. I find that they sell very well.
Yes, trolls and neysayers, it's a cheap "penny" market, but the profit does add up.
... |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
56
|
Posted - 2012.06.16 05:10:00 -
[29] - Quote
Natsett Amuinn wrote:I manage productions jobs once every 3-7 days.
Everything about the market is "competetive" until you're able to find something that's been overlooked, or you can force competition out.
There's only a low profit margin on T1 ships if you're selling them in the same place as a dozen other people.
I make a lot of ISK manufacturing, but I also spend most of what I make manufacturing. It's like a business. If I want to grow my business it means constantly reinvesting. However, I'm not manufacturing to support anything other then manufacturing.
Manufacturing takes about as much effort as doing dedicated station trading.
I do production some production to add to my income, and if you look around, you can find niche markets were you can make good margins on t1 equipment. But it means spending some time researching the local markets.
Being in highsec though, the OP might have a harder time finding a niche. But since production is such low effort, it might still be worth it. It is a lot like PI in terms of effort. Button clicking and hauling. I actually do production in the same system I do PI in just to keep my flying around wth expensive stuff to a minimum.
Also, instead of trading at the major hubs, try selling in-demand consumables in other systems. Ammo and drones suited for local rats or missions, probes, mining drones and crystals. Sort of like a convenience store, and as long as you are near hub prices people will buy off you rather then travel so many jumps. Between all the systems in high and lowsec, there have to be some out of the way systems where you could probably make some easy money selling ammo and stuff. |
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