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Cearain
Imperial Outlaws
469
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Posted - 2012.06.18 22:16:00 -
[1] - Quote
Aldrith Shutaq wrote:It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles...
They made plexing have big economic consequences without first making sure it was a pvp activity. Now we have a bunch of carebears doing plexes. 
Nobody could have possibly seen this coming. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
469
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Posted - 2012.06.18 22:19:00 -
[2] - Quote
IHaveCandyGetInTheVan69 wrote:Gullibility Fool wrote:Watch out though or you'll have all their little propagandists on here telling you their supremacy has nothing to do with long-standing (and still unadressed) advantages CCP gifted them. I can't wait till they fix this, as we all know its the only thing standing between amarr and total control of the warzone. ....
Well I guess you will be waiting a while.
I don't think fixing the actual imbalance between the factions is even on a timetable. They are just taking away the ewar. The missile spam that gallente and amarr face will remain until some other as yet undetermined date.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
470
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Posted - 2012.06.19 13:32:00 -
[3] - Quote
Joanna Ramirez wrote:This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.
Pretty much every sensible person who has been if faction war for more than a few months knew heaping isk consequences on plexing without first ensuring it is a pvp mechanic would cause these problems. Even the dirty rotten gallente could see this coming and said its not a good idea.
http://eve-search.com/thread/1556497-0/page/1#3
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
470
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Posted - 2012.06.19 14:47:00 -
[4] - Quote
The idea is ok but let me ask:
1) It seems to do away with ship restricted plexing. I suppose they could make the missions ship size restricted though.
2) Won't people will just camp they systems that have the missions.
The logistics of where you can get the missions will also be something to consider. How far do you have to travel etc.
I do agree that your proposal would likely increase the pvp if done right. But I think ccp can simply tweak what they have right now. By:
1) making the counter go back to zero if you are kicked out of a plex. Here I think we should make it such that it only goes back to zero if you are kicked out of the plex - ie enemy appears on grid. That way if I see an alt farming a plex nearby I can chase him out and not have my own timer of the plex I was running tick down. (yes I realize the farmers will often see me on dscan and warp away before I am on grid but that is ok. Perhaps they could start the countdown if I am on grid with the accelleration gate or on grid with the button.)
2) https://forums.eveonline.com/default.aspx?g=posts&t=9833
Both of these tweaks would make alt ninja plexing much more difficult and might even succeed in making it less efficient than simply fighting for your plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
472
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Posted - 2012.06.20 16:15:00 -
[5] - Quote
Hans Jagerblitzen wrote: I'm just surprised, TBH. You guys have all begged for this change, I've already brought it up with CCP (thats why I mentioned the likelihood and timeline issues) so I'm not trying to stonewall anything. I just would never have guessed that we'd be seeing a thread where everyone is begging for forced PvE in FW.
The problem is that plexing is already pve. So since ccp has apparently decided to make faction war pve many just want it to be balanced.
Yes of course we would rather it be pvp and and not based on shooting rats, but I have not seen anything that suggests ccp is working in that direction.
Perhaps we can identify some things that would make plexing more of a pvp activity:
1) For one I think the timer counting down to zero if you run after an enemy lands on grid with to your accelleration gate would help.
2) I also think notifications would help.
3) Making the rats stop aggroing when an enemy comes in or at least stop agroing when you go outside the orbit range would help.
Are there other ideas?
Will ccp consider these ideas?
In the meantime the massive consequences based on plexing make it so that indeed the war might be over by the time they get around to balancing things.
BTW having npcs use any sort of ewar will detract from the chances of pvp happening. We would be forced to kill them anyway. For example no one wants to fight with extra webs on them because that means the enemy can likely leave if they start to take too much damage but you will be unable to leave. You will basically be in a lose or draw situation. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
473
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Posted - 2012.06.20 18:54:00 -
[6] - Quote
The faction war community has traditionally had difficulty agreeing on much. From the time of Ank some people in faction war were very keen on requiring us to keep shooting red crosses.
I think if ccp implemented the 3 items I listed above, faction war plexing would be a pvp mechanic - or at least much closer to that goal.
But there might be some who would not like that. They like having alts farm plexes. Or they like feeling like a hero because they can chase a Battlecruiser with an assault frigate because they know the Battlecruiser has to be pve fit to deal with the npcs.
I think many of these guys will talk about how they want fw to be pvp but then they will never support any sort of proposal to actually decrease the importance of the npcs in this war. Push comes to shove they often argue against decreasing the importance of npcs in faction war.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
474
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Posted - 2012.06.20 19:19:00 -
[7] - Quote
Aldrith Shutaq wrote:How about this.
System 1:
No rats in any plex (they are useless anyway). Increased timers may be used to offset this.
Every time a player begins to run down the timer in an offensive plex, a message appears in a special Militia Complex Channel where automated messages appear, informing players on the opposing side of what plexes are being run and where..
Great Idea I like it allot! If you were to propose this I would support it.
Aldrith Shutaq wrote: If a defender touches the timer when there is nobody else on it, it immediately resets, undoing any time the offensive plexers put into the plex. You can further give the defenders an advantage by having the timer run down faster for them, or by reducing the time needed for a defender to capture the plex.
Defenders are motivated to fight to protect their systems and are aided by automated intel and the ability to ruin the day of plexers who are not willing to fight by instantly undoing all of their work.
Attackers are motivated to fight for financial gain and to prevent their hard work from being undone by lone pilots just trying to give them a hard time. They will be motivated to form fleets that are large enough to fend off enemies trying to defend their territory, but will be limited by the motivation to keep their LP reward ratio high.
Small gang PvP results. Simple, clean and efficient.
I like this too. Just something to think about:
I think I would *prefer* that the timer just start to run down back to zero though. It would count back to zero if the enemy has landed on grid with the accel gate before you warp off.
Often I will be in a plex and a bit too many enemy ships will come in. Together they may be too much for me to take. But sometimes I will warp out and then back to the gate. This often works to divide them into more managable chunks that I can fight. I can sometimes then continue to hold onto the plex.
If i do this I don't think all my work should be instantly undone.
Moreover, I wonder if we will just have a blobs rolling through systems instantly undoing everything the the side that can't field the blob in that time zone does.
It is true we would still be protected from blobbing by the ship restrictions on plexes. So I'm not saying I am against this idea. I am just throwing this out as a possible draw back to an instant undo.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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