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Silence iKillYouu
KA POW POW Inc Late Night Alliance
171
|
Posted - 2012.06.18 01:00:00 -
[31] - Quote
I agree http://fw-frontline.blogspot.com/ |

Gunsaro
Black Rebel Rifter Club
1
|
Posted - 2012.06.18 02:43:00 -
[32] - Quote
Aldrith Shutaq wrote:Last night, I killed a Rifter.
I cannot link kill mails on these forums, so I will have to spell out the fit for everyone.
HIGHS:
None. Nothing fit here. No guns, no missiles, no salvagers or scanners. Nothing.
MEDIUMS:
1 Experimental 1MN Afterburner I 1 Small Converse Deflection Catalyzer I 1 Small Ohm Capacitor Reserve I
LOWS:
2 Mark I Modified SS Nanofiber Structure O
RIGS:
1 Small Auxiliary Thrusters I
According to the killmail, this fit costs 1,168,464.90 ISK and can be built and used by a 1-day old character.
What is the use of this kind of ship you might ask? It cannot fight, it cannot tackle, it cannot mine, it cannot scan, it cannot codebreak. I will tell you what it is used for. It is used to move moderately quickly in a 20km - 50km diameter circle.
In an Amarr Faction War Complex.
It can generate about 90,000 Tribal Liberation Force Loyalty Points in one hour. This is equivalent to about 18 Republic Fleet Firetails, or about 252,000,000 ISK at 14 million per ship, the current average price. One hour. A day-old character. A 1.1 million ISK ship.
I will leave it to the rest of you to speculate where this is leading.
Someone in R1FTA popped a Merlin in a gallente FW plex in placid with almost the exact same fit.
The best part? When he came back not 5 minutes later and got popped again.
|

Malakai Asamov
Sefem Ortus Swift Angels Alliance
11
|
Posted - 2012.06.18 03:25:00 -
[33] - Quote
chatgris wrote:Malakai Asamov wrote:One technical issue with the kill all rats to capture the complex solution is?
How do you capture a defensive plex? kill all you own rats and destroy your standings? You still have a timer: You have to complete the timer AND kill all rats to capture an offensive plex. You only have to complete the timer for a defensive plex.
But my defensive plex is someone elses offensive plex. Its just not as simple as it sounds.
|

Perkin Warbeck
Amarrian Retribution Amarr 7th Fleet
0
|
Posted - 2012.06.18 03:33:00 -
[34] - Quote
I'm not sure being required to kill all NPCs would discourage plex farming. Its quite easy to take a minor plex with a T1 destroyer and in my opinion it should be. Newbies to FW should be able to contibute by capturing and defending plexes. However, I accept that being able to speed tank a medium or major plex with no guns is a bit ridiculous and the mechanics of that need to be reviewed for all factions.
I think you should just remove LP for plexing in FW altogether (or at least reduce the amount earned to only a token one). After all, the ultimate reward for plexing should be seeing that little system status bar move up or down. No...?
Instead you could keep the standing increases and promotions for plexing but just reward FW PVP with LP (missioning would stay as is). The LP rewarded for each PVP kill could then be multiplied based on the total warzone control of the relevant faction. So, more warzone control, more LP awarded for PVP kills and vice versa.
That way you remove the financial incentive for plex farmers, encourage PvP in FW, but still have an overaching incentive to plex (the warzone control multiplier). |

Schalac
Apocalypse Reign
56
|
Posted - 2012.06.18 04:25:00 -
[35] - Quote
Why is it that the Amarr pilots are the ones coming up with the most ridiculously dumb ideas for "fixing" FW? |

X Gallentius
Quantum Cats Syndicate
284
|
Posted - 2012.06.18 05:00:00 -
[36] - Quote
Perkin Warbeck wrote:I'm not sure being required to kill all NPCs would discourage plex farming. Its quite easy to take a minor plex with a T1 destroyer and in my opinion it should be. Newbies to FW should be able to contibute by capturing and defending plexes. However, I accept that being able to speed tank a medium or major plex with no guns is a bit ridiculous and the mechanics of that need to be reviewed for all factions.
I think you should just remove LP for plexing in FW altogether (or at least reduce the amount earned to only a token one). After all, the ultimate reward for plexing should be seeing that little system status bar move up or down. No...?
Instead you could keep the standing increases and promotions for plexing but just reward FW PVP with LP (missioning would stay as is). The LP rewarded for each PVP kill could then be multiplied based on the total warzone control of the relevant faction. So, more warzone control, more LP awarded for PVP kills and vice versa.
That way you remove the financial incentive for plex farmers, encourage PvP in FW, but still have an overarching incentive to plex (the warzone control multiplier).
"Killing all rats" limits the damage to minor plexes. LP should be given to plexing in FW, but in proportion to effort involved.
L1 = 1/2 L2 = 1/4 L3 = 1/8 L4 would be one way to do it. Especially if a "kill all the rats" requirement were put in. |

Shadow Adanza
Colonial Marines EVE Division Villore Accords
9
|
Posted - 2012.06.18 05:40:00 -
[37] - Quote
Juliade wrote:The way I see it, the problem is that you can't hunt those nanoships down since they can be in any system they want. Also, it makes no sense to invest LP into the systems because they can be plexed so easily. The system as it stands now favours PvE, but doesn't let PvPers catch them.
It might be a long shot, but here is a solution I have been working on.
Don't change NPCs too much. Let players use their nanofits if they want to.
BUT: Only allow sov-changes within the border-systems. Yes you heard right. Only systems that are bordering to the other faction may be flipped. The idea behind it is to funnel all those PvE people into a bunch of systems that are numerous enough so people can plex them in peace, but predictable enough so that PvP fleets can hunt them down more efficiently. By extension, any fleet that wants to seriously flip a system needs to protect the plex fleet, which leads to bigger (and real) fleets.
As to the LP stealing, sure leave it in. But make the minimum level to which LP can be stolen dependant on the amount of jumps to a border system. A system 2 jumps away from the border can only be reduced to level 2, etc.
What I am hoping from these changes is: 1) give PvP people a better chance at catching the PvE people without serving them on a plate 2) Motivate people to actually donate LP with the knowledge that, as long as they defend the border regions, they can't be taken away. 3) More battles and pewpew since fleets are more likely to patrol the border regions and maybe even bump into each other by accident. I... actually like this idea. A lot. It's more along the lines of an actual war and how it would happen. You wouldn't go way behind enemy lands and take some land off in the middle of nowhere. No, you'd be fighting to expand your borders. I love this idea. If this is how FW worked, I would definitely consider plexing. This would be fun.
I'm just a Caldari pilot fighting for the Gallente in Minmatar and Amarr ships. |

Perkin Warbeck
Amarrian Retribution Amarr 7th Fleet
0
|
Posted - 2012.06.18 06:01:00 -
[38] - Quote
X Gallentius wrote:Perkin Warbeck wrote:I'm not sure being required to kill all NPCs would discourage plex farming. Its quite easy to take a minor plex with a T1 destroyer and in my opinion it should be. Newbies to FW should be able to contibute by capturing and defending plexes. However, I accept that being able to speed tank a medium or major plex with no guns is a bit ridiculous and the mechanics of that need to be reviewed for all factions.
I think you should just remove LP for plexing in FW altogether (or at least reduce the amount earned to only a token one). After all, the ultimate reward for plexing should be seeing that little system status bar move up or down. No...?
Instead you could keep the standing increases and promotions for plexing but just reward FW PVP with LP (missioning would stay as is). The LP rewarded for each PVP kill could then be multiplied based on the total warzone control of the relevant faction. So, more warzone control, more LP awarded for PVP kills and vice versa.
That way you remove the financial incentive for plex farmers, encourage PvP in FW, but still have an overarching incentive to plex (the warzone control multiplier). "Killing all rats" limits the damage to minor plexes. LP should be given to plexing in FW, but in proportion to effort involved. L1 = 1/2 L2 = 1/4 L3 = 1/8 L4 would be one way to do it. Especially if a "kill all the rats" requirement were put in.
But it takes a lot of effort for me (an acknowledged noob) to cap a minor offensive plex. Speed tanking is a legitimate tactic in EVE. Should tackling a major be only limited to someone that has the fire power to eliminate all NPCs rather than someone who tries a different tactic and fits their ship accordingly? Purely requiring someone to kill all NPCs would just mean our elite plex farmers buy bigger ships and bigger guns.
It seems to me that the reward for plexing is the central issue.
Last night, members of the Amarr militia were using Minnie alts to offensive plex Amarr systems and were then complaining on local when we tried to shoot them! The only reason Amarr militia are doing this is because the rewards of plexing as a Minnataur are so lucrative (this isn't a whinge - one day when the balance of power swings back it will be lucrative for Amarr pilots too). Part of me sees the perverted logic in this when so much easy isk is in the making, but from a FW game mechanics perspective it is f***ed and needs to be 'fixed'. I don't think these guys are going to stop doing this just beacsue they have to kill all NPCs.
I don't mean to kill the goose that lays the golden egg but if you remove the rewards of plex farming then you remove the incentive to do so. |

Axl Borlara
T.R.I.A.D Defiant Legacy
38
|
Posted - 2012.06.18 14:52:00 -
[39] - Quote
Perkin Warbeck wrote:Last night, members of the Amarr militia were using Minnie alts to offensive plex Amarr systems and were then complaining on local when we tried to shoot them!
It's pretty lame that that is possible. Maybe limit characters within an account from joining more than one militia? (at a time?) Obviously you can pay for more accounts, but at least you pay that way.
Other than that, I can't see any reason against having to kill all of the FW NPCs to cap a plex. |

Valravin
Rifterlings Damu'Khonde
2
|
Posted - 2012.06.18 15:30:00 -
[40] - Quote
I like the idea of having to kill all the rats first, it's what I do in minors anyway. Maybe they could go one step further and add small LP bounties to the faction rats or even tie the LP rewards from capping to how many of the rats in the plex you've shot at? That way if one guy turns up and flies in circles while another does all the work he gets nothing. |

Princess Nexxala
Quantum Cats Syndicate
69
|
Posted - 2012.06.18 15:39:00 -
[41] - Quote
A first year programming student could figure out that algorithm, so I disagree, it is that simple. The trigger would simply be based on which side was running the plex when it completes.
Malakai Asamov wrote:chatgris wrote:Malakai Asamov wrote:One technical issue with the kill all rats to capture the complex solution is?
How do you capture a defensive plex? kill all you own rats and destroy your standings? You still have a timer: You have to complete the timer AND kill all rats to capture an offensive plex. You only have to complete the timer for a defensive plex. But my defensive plex is someone elses offensive plex. Its just not as simple as it sounds.
Is sexy time? |

Jame Jarl Retief
Deep Core Mining Inc. Caldari State
175
|
Posted - 2012.06.18 16:33:00 -
[42] - Quote
Aldrith Shutaq wrote:*SNIP*
An excellent example of the excellent job CCP does in balancing their excellent game?
It's been like this for ages.
You run missions against Gallente, maybe you'll get sensor dampened, but probably not. Rails hit like wet noodles, and no rat makes it into blaster range alive unless you're asleep at the keyboard. You run missions against Caldari, you get missile-spammed and chain-jammed and warp scrambled and then it's bye-bye birdie. Have to fit ECCM just to be able to do anything. That's balance...
You run missions against Minmatar, and you get target painted, missile spammed and busted up by artillery. You run missions against the Amarr and...well...what you described pretty much. Again, balance...
Look at LP stores for various NPC corps, while you're at it. Republic Fleet blueprint requires Industy I to manufacture, and some basic minerals. Federation Navy blueprint of a similar module requires Industry V, plus 1-3 other skills, the Meta 1 version of that module plus some manufactured items as materials. Again, balance...
Etc., etc., etc. And like I said, it's been this way for a very, very, very long time. So I'm guessing CCP is fine with it.
|

Ezra Tair
Murientor Tribe Defiant Legacy
69
|
Posted - 2012.06.18 18:51:00 -
[43] - Quote
Requiring tags of an appropriate level for any LP item would work. So NPCs in a plex would drop the required tags needed to earn items in plexes of an appropriate level item.
For example: Tags dropped in L1 missions and Small plexes would allow you to buy navy ammo, cap boosters, and navy frigs.
L2 missions and med plexes with mostly frigs and cruisers would let you get the 50/50 tags needed to buy the previous stuff as well as cruisers and some better/larger navy mods, ammo, boosters.
L3 missions, mediums plexes with Cruisers and BCs, as well as major plexes with a gate ( they have most'y cruisers and BCs) would be useable to get the second previous items as well as a few tags for Navy BSs and the better/more in demand mods. Perhaps 75/25.
L4 Missions as well as the non-gated majors would drop 25% of the same tags as navy cruisersand other rewards of that tier, and 75% of the time drop the tags for the best rewards the NPC militia could offer.
For some items it is almost like this, except that it would be for MOST items in the LP store. It might also require the restructuring of the tags needed for some items to keep them scarce and rewarding for the effort to secure.
I am also ok with the removal of Ewar so long as the Amarrian navy stops perma neuting my ships and TD'ing them all the time. Kinda forces my super cheap kiting vigil ( 120k cost t1 fitted and goes 1500m/s) into the scene to do be able to do anything. |

Sadumon
The Dead Parrot Shoppe Inc.
0
|
Posted - 2012.06.18 19:09:00 -
[44] - Quote
Valravin wrote:Desra Mascani wrote:[quote=Valravin]Sure, it takes away some ISK by additional cost and taxes. But it also creates value from almost nothing. You give 500k for nexus chip, you buy Tristan for 500k or so, you add some effortlessly gained LP and you have a 27 million worth of Comet. Maybe my reasoning is flawed as I may be missing some important morsel of logic there, but to me, it seems you generate value out of almost nothing. You generate value out of nothing, but you're not selling it to an NPC, you're selling it to another player. ISK has changed from his wallet to your wallet, it's not created out of nothing. In your example 27 million has moved from one player to another, a ballpark 1 million has gone in taxes, broker fees and LP store costs, you've in effect taken 28 million sloshing around Eve's economy and made it 27 million. The only way this would inject ISK into the economy would be if plex rats had bounties, rewards were in ISK instead of LP or there were some way to convert LP directly into NPC generated ISK.
No bounties? Those tags dropped by every NPC in a plex are bought by NPC corps with NPC isk.
As for converting LP directly to ISK, it may be possible to buy a ship with LP, insure it, and get it blown up -- this certainly won't be as cost effective as selling the ship on the open market, but it is a way to convert LP into isk (assuming the isk cost of the LP offer plus the cost of the insurance is less than the insurance payout, of course). |

Pinky Feldman
Gank Bangers Moar Tears
171
|
Posted - 2012.06.18 20:15:00 -
[45] - Quote
These whinefests about wahh the rats and plexing are imbalanced are ridiculous. Nothing is stopping you from making a less than 12 hr old character to take advantage of these same game mechanics. With a barrier of entry that low, the only thing stopping you from taking advantage of these same mechanics is laziness. Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.
The moar you cry the less you pee |

chatgris
Quantum Cats Syndicate
125
|
Posted - 2012.06.18 20:34:00 -
[46] - Quote
Pinky Feldman wrote:Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.
EWAR doesn't change a thing about farming except for the Amarr militia.
EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances. |

Pinky Feldman
Gank Bangers Moar Tears
171
|
Posted - 2012.06.18 20:42:00 -
[47] - Quote
chatgris wrote:Pinky Feldman wrote:Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content. EWAR doesn't change a thing about farming except for the Amarr militia. EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances. How is a less than half a day old character to farm LP imbalanced if everyone can do it?
The moar you cry the less you pee |

Aldrith Shutaq
Knighthood of the Merciful Crown Aegis Militia
30
|
Posted - 2012.06.18 20:56:00 -
[48] - Quote
It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles.
And the imbalance lies in the fact that nobody with a brain is going to try to put their bulls**t plex alt in the Amarr militia - they will all go to the profitable Minmatar side, thus giving them a massive plexing edge because of economic factors that overwhelmingly (and arguably permanently) favor the victor. Guess what many Amarr are doing: That's right, putting their alts in the Minmatar militia to make bank on the demise of their own faction.
The nightmare worst-case scenario is one side completely securing a warzone, keeping themselves at Tier 5 so they have the cheapest possible LP Store prices, and just grinding missions for the rest of eternity while what PvP'ers are left fend off any resistance from the defeated side with a practically free and limitless supply of faction ships. This will probably never happen, but the fact it is even conceivable means there is something wrong. |

Pinky Feldman
Gank Bangers Moar Tears
171
|
Posted - 2012.06.18 21:39:00 -
[49] - Quote
Aldrith Shutaq wrote:It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles.
And the imbalance lies in the fact that nobody with a brain is going to try to put their bulls**t plex alt in the Amarr militia - they will all go to the profitable Minmatar side, thus giving them a massive plexing edge because of economic factors that overwhelmingly (and arguably permanently) favor the victor. Guess what many Amarr are doing: That's right, putting their alts in the Minmatar militia to make bank on the demise of their own faction.
The nightmare worst-case scenario is one side completely securing a warzone, keeping themselves at Tier 5 so they have the cheapest possible LP Store prices, and just grinding missions for the rest of eternity while what PvP'ers are left fend off any resistance from the defeated side with a practically free and limitless supply of faction ships. This will probably never happen, but the fact it is even conceivable means there is something wrong.
The faction ships you speak of are hardly free and limitless. It takes a coordinated effort to purposefully lose systems intentionally while still staying at Tier 4 so you can later retake them for 4 times the value the other side made taking it in the first place.
The moar you cry the less you pee |

Dynast
Four Horsemen of the Apocalypse
47
|
Posted - 2012.06.18 22:12:00 -
[50] - Quote
Desra Mascani wrote:I also support the notion of the "kill all npcs to finish plex" requirement. The removal of EWar solves nothing. Several people have said this, it's not true. It doesn't solve the specific problem of cheap frigs speed-tanking major plexes, it helps with another problem, the defensive advantage in FW plexes discouraging PvP inside them, and the imbalance between the factions. Frex, getting damped when you're in a Gallente plex in a short range frig/destroyer has minimal impact PvP-wise, whereas getting ECM'd in a Caldari plex means you probably lose automatically. |

Cearain
Imperial Outlaws
469
|
Posted - 2012.06.18 22:16:00 -
[51] - Quote
Aldrith Shutaq wrote:It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles...
They made plexing have big economic consequences without first making sure it was a pvp activity. Now we have a bunch of carebears doing plexes. 
Nobody could have possibly seen this coming. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
469
|
Posted - 2012.06.18 22:19:00 -
[52] - Quote
IHaveCandyGetInTheVan69 wrote:Gullibility Fool wrote:Watch out though or you'll have all their little propagandists on here telling you their supremacy has nothing to do with long-standing (and still unadressed) advantages CCP gifted them. I can't wait till they fix this, as we all know its the only thing standing between amarr and total control of the warzone. ....
Well I guess you will be waiting a while.
I don't think fixing the actual imbalance between the factions is even on a timetable. They are just taking away the ewar. The missile spam that gallente and amarr face will remain until some other as yet undetermined date.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Perkin Warbeck
Amarrian Retribution Amarr 7th Fleet
0
|
Posted - 2012.06.18 23:35:00 -
[53] - Quote
Pinky Feldman wrote:These whinefests about wahh the rats and plexing are imbalanced are ridiculous. Nothing is stopping you from making a less than 12 hr old character to take advantage of these same game mechanics. With a barrier of entry that low, the only thing stopping you from taking advantage of these same mechanics is laziness. Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.
But the whole point of Faction Warfare isn't to farm plexes and generate isk. If it is then let's stop all this PvP bulls**t and the Amarr can let the Minnies gain 99% control of the warzone and enjoy Tier 5 benefits for a few days and then the Minnies can let us plex it all back in an ever revolving revenue generation game. It'll be like mining with no lasers. Awesome!
If people do think there should be a reward for plexing based on effort then it should reflect the LP reward for missioning. If you consider a minor plex equivalent to running a lvl 1 or lvl 2 PvE mission then the LP reward should reflect that. Yes there is a chance that someone of the opposing faction might blow you to smithereens but gaining 10,000 LP for running that risk in a minor plex is a bit excessive. |

Valravin
Rifterlings Damu'Khonde
2
|
Posted - 2012.06.18 23:46:00 -
[54] - Quote
Sadumon wrote:
No bounties? Those tags dropped by every NPC in a plex are bought by NPC corps with NPC isk.
As for converting LP directly to ISK, it may be possible to buy a ship with LP, insure it, and get it blown up -- this certainly won't be as cost effective as selling the ship on the open market, but it is a way to convert LP into isk (assuming the isk cost of the LP offer plus the cost of the insurance is less than the insurance payout, of course).
I must admit I forgot all about that, as I've never done it since my earliest days running lvl 2 missions and not knowing to turn down the faction ones. Since joining FW I mostly run minors solo, I looted once and then never bothered again.
As for insurance, sure it's possible, but unless the price of ships tanks quite a bit who is going to be lazy enough to suicide a faction ship for the insurance instead of just selling it, even to a buy order? |

Malakai Asamov
Sefem Ortus Swift Angels Alliance
11
|
Posted - 2012.06.19 01:36:00 -
[55] - Quote
Because plexes arent already buggy (from seasoned eve developers)? A first year programmer may figure that out when its independent of any other code. CCP may look at it or not. Just saying i think its not as simple as some people assume.
Princess Nexxala wrote:A first year programming student could figure out that algorithm, so I disagree, it is that simple. The trigger would simply be based on which side was running the plex when it completes. Malakai Asamov wrote:chatgris wrote:Malakai Asamov wrote:One technical issue with the kill all rats to capture the complex solution is?
How do you capture a defensive plex? kill all you own rats and destroy your standings? You still have a timer: You have to complete the timer AND kill all rats to capture an offensive plex. You only have to complete the timer for a defensive plex. But my defensive plex is someone elses offensive plex. Its just not as simple as it sounds.
|

Nave Drallig
Astra Enterprises Happy Endings
4
|
Posted - 2012.06.19 02:32:00 -
[56] - Quote
chatgris wrote:Pinky Feldman wrote:Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content. EWAR doesn't change a thing about farming except for the Amarr militia. EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances.
yeah because i didnt catch this http://eve-kill.net/?a=kill_detail&kll_id=13697207 offensive plexing other night...... of course on caldari t1's doing majors /sarcasim off |

Julius Foederatus
Hyper-Nova
100
|
Posted - 2012.06.19 05:27:00 -
[57] - Quote
Nave Drallig wrote:chatgris wrote:Pinky Feldman wrote:Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content. EWAR doesn't change a thing about farming except for the Amarr militia. EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances. yeah because i didnt catch this http://eve-kill.net/?a=kill_detail&kll_id=13697207 offensive plexing other night...... of course on caldari t1's doing majors /sarcasim off
That alt requires pretty damn good tanking/cap skills to run any type of Caldari plex. Also I was testing a fit that we can use to counter your all's ridiculous farming in our back end systems without need to reship or even use ammo.
Also, while we're linking farmer killmails, here's an interesting one: http://gallente.eve-kill.net/?a=kill_detail&kll_id=13573778 I wonder how much SP it takes to run something like that? And to put it in context, he was easily tanking one of our major plexes. |

Joanna Ramirez
Intaki Militia
13
|
Posted - 2012.06.19 06:51:00 -
[58] - Quote
Julius Foederatus wrote:That alt requires pretty damn good tanking/cap skills to run any type of Caldari plex. Also I was testing a fit that we can use to counter your all's ridiculous farming in our back end systems without need to reship or even use ammo.
Except....I see week old toons comfortably running major plexes out here so you screaming about "skill points needed" is hilarious in the least. |

Quentin Marshall
Quentin Marshall Corporation
0
|
Posted - 2012.06.19 07:21:00 -
[59] - Quote
Bottom Line: Caldari want to maintain the status quo and keep farming systems as is. Gallente wants things slightly more competitive.
I saw the stats and Caldari have 30% more pilots but barely 100 more kills than Gallente. It's a shame that the Caldari don't know how to fight and take systems by fighting. Not farming. |

Julius Foederatus
Hyper-Nova
100
|
Posted - 2012.06.19 08:15:00 -
[60] - Quote
Joanna Ramirez wrote:Julius Foederatus wrote:That alt requires pretty damn good tanking/cap skills to run any type of Caldari plex. Also I was testing a fit that we can use to counter your all's ridiculous farming in our back end systems without need to reship or even use ammo. Except....I see week old toons comfortably running major plexes out here so you screaming about "skill points needed" is hilarious in the least.
Complete bullshit. How about a screenshot to prove it?
The fit's I've got can be used by lower sp chars, but certainly not week old alts. Major outposts are barely tankable with low skills, anything higher than that isn't going to happen. It's obvious to everyone that you have no interest in a fair and competitive FW, so please just spare everyone the boredom of reading your biased drivel so we can stop reading what we already knew you were going to say. |
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