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Thyro
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Posted - 2004.11.08 15:52:00 -
[1]
I wish that PVP/battles were more tactical that today is... something like the new released game "Nexus The Jupiter Incident"... where power, type of weapon, distance and enemy configuration were matter of choices during a fight... and also to have more than 3 seconds to think about any tactical to defeat the enemy.
The fact is... none of the above were taking into account in this game... EVE is starting to look like doom... just shoot everything that moves and kill the eggs... the fact is... when you enter in a fight you fire all weapons at almost same time, depending in your skills you can preserve cap if you are wise... however the fight is so fast that you almost don't have time to select other weapons... your enemy is dead!... ohhh great lets podkill and loot... now who will be next in my target list...
I wish that fights were more tactical (like in Nexus), time to decide tactics (just remove shields destroy the hull) or even disable modules on the enemy ship... but at least one more thing....... no fights that only take 3 seconds to win or lose like happen in EVE....
today LAG also plays the most important role in battles where 3 seconds are just enough to lose one expensive battleship (while the screen of the victim is frozen... loading something).
Many other posts were referred to increase the hull and armor HP points however nothing was done until not to provide more fun playing this game...
EVE fights that only take 3 seconds and where isn't necessary to think about possible tactics (coz its just a matter of open fire with all weapon/launchers) and see the enemy shields and armor disappearing... just deserve one word... crap.
I still have great hopes to see better things from this game... meantime Nexus battles seem more attractive than EVE ones and I just wonder why! Even knowing that are completely different games... but probably would be a good wake up call for EVE developers to look at!
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Thyro
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Posted - 2004.11.08 15:52:00 -
[2]
I wish that PVP/battles were more tactical that today is... something like the new released game "Nexus The Jupiter Incident"... where power, type of weapon, distance and enemy configuration were matter of choices during a fight... and also to have more than 3 seconds to think about any tactical to defeat the enemy.
The fact is... none of the above were taking into account in this game... EVE is starting to look like doom... just shoot everything that moves and kill the eggs... the fact is... when you enter in a fight you fire all weapons at almost same time, depending in your skills you can preserve cap if you are wise... however the fight is so fast that you almost don't have time to select other weapons... your enemy is dead!... ohhh great lets podkill and loot... now who will be next in my target list...
I wish that fights were more tactical (like in Nexus), time to decide tactics (just remove shields destroy the hull) or even disable modules on the enemy ship... but at least one more thing....... no fights that only take 3 seconds to win or lose like happen in EVE....
today LAG also plays the most important role in battles where 3 seconds are just enough to lose one expensive battleship (while the screen of the victim is frozen... loading something).
Many other posts were referred to increase the hull and armor HP points however nothing was done until not to provide more fun playing this game...
EVE fights that only take 3 seconds and where isn't necessary to think about possible tactics (coz its just a matter of open fire with all weapon/launchers) and see the enemy shields and armor disappearing... just deserve one word... crap.
I still have great hopes to see better things from this game... meantime Nexus battles seem more attractive than EVE ones and I just wonder why! Even knowing that are completely different games... but probably would be a good wake up call for EVE developers to look at!
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Thyro
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Posted - 2004.11.08 16:35:00 -
[3]
Originally by: Xthril Ranger Nexus is a great game , but they are very different. Much of Eve is equipping a good ship for the task ahead. Nexus you got the ship and have to figure how to solve whatever you are going to do.
PLay both. I do 
I play both too!
I just wished that EVE fights could take more than 3 seconds (even for a battleship) and were more tactical rather than just another shoot-them-up game 
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Thyro
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Posted - 2004.11.08 16:35:00 -
[4]
Originally by: Xthril Ranger Nexus is a great game , but they are very different. Much of Eve is equipping a good ship for the task ahead. Nexus you got the ship and have to figure how to solve whatever you are going to do.
PLay both. I do 
I play both too!
I just wished that EVE fights could take more than 3 seconds (even for a battleship) and were more tactical rather than just another shoot-them-up game 
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Thyro
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Posted - 2004.11.08 16:38:00 -
[5]
Originally by: Rod Blaine
Originally by: Toran Mehtar Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
Exactly, tactics play a big role in eve combat allright. But most of the important stuff happens before the first shots are fired.
But even leaving pre-fight tactical stuff aside, combat can be pretty tactical if you choose it to be. The more information you have about the enemy the more tactics can be integrated into a battle.
I'm sorry but tatics during the fight not before neither after a fight....
flying in and out to a pseudo-safe-spot could be considered a tactic... but not the tactics during the fight... that envolvs for example to disable part of an enemy ship... instead of blowing up to pieces
EW is fine however even that doesnt need any tactic during the fight... only requires to press all buttons and thats it... so EVE misses tactics during the fight
Not to mention the LAG and battleships destroyed in 3 seconds.
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Thyro
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Posted - 2004.11.08 16:38:00 -
[6]
Originally by: Rod Blaine
Originally by: Toran Mehtar Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
Exactly, tactics play a big role in eve combat allright. But most of the important stuff happens before the first shots are fired.
But even leaving pre-fight tactical stuff aside, combat can be pretty tactical if you choose it to be. The more information you have about the enemy the more tactics can be integrated into a battle.
I'm sorry but tatics during the fight not before neither after a fight....
flying in and out to a pseudo-safe-spot could be considered a tactic... but not the tactics during the fight... that envolvs for example to disable part of an enemy ship... instead of blowing up to pieces
EW is fine however even that doesnt need any tactic during the fight... only requires to press all buttons and thats it... so EVE misses tactics during the fight
Not to mention the LAG and battleships destroyed in 3 seconds.
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Thyro
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Posted - 2004.11.08 16:52:00 -
[7]
Edited by: Thyro on 08/11/2004 16:57:06 Edited by: Thyro on 08/11/2004 16:56:02 Blowing up shields (EVE has that too) Blowing up shields+armor+hull (the only way to win a figth in EVE) Disable engines (Not in EVE... where EW its the near thing) Disable sensors (Not in EVE... where EW its the near thing) Disable weapons (Not in EVE... where EW its the near thing) Conquer the enemy ship (Not in EVE)
So what are the current options?
Blow them up (only)
What are todays tactics....
1) get rither of EW's 2) all ships engage just one BS at time to blow up in miliseconds. 3) fly out to a safe-spot to regroup and rearm/repair 4) fly back to engage the enemy... again any EW ship is the 1st target 5) once outnumbered just run away to any safe-spot or moon 6) logoff and logon to avoid to appear on the map.
Well nothing ... but nothing related to fight tactics during a fight...
I know fights in EVE only take seconds... that why!... no time for tactics!... Thats is true
Thats why I'm here to raise the issue
ships need to take more than 3 seconds of sustained damage to provide more time of fun
Tactics such as disabling ships (not using EW) must be an option ... to add to all the current available tactics that many know... where some are listed above
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Thyro
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Posted - 2004.11.08 16:52:00 -
[8]
Edited by: Thyro on 08/11/2004 16:57:06 Edited by: Thyro on 08/11/2004 16:56:02 Blowing up shields (EVE has that too) Blowing up shields+armor+hull (the only way to win a figth in EVE) Disable engines (Not in EVE... where EW its the near thing) Disable sensors (Not in EVE... where EW its the near thing) Disable weapons (Not in EVE... where EW its the near thing) Conquer the enemy ship (Not in EVE)
So what are the current options?
Blow them up (only)
What are todays tactics....
1) get rither of EW's 2) all ships engage just one BS at time to blow up in miliseconds. 3) fly out to a safe-spot to regroup and rearm/repair 4) fly back to engage the enemy... again any EW ship is the 1st target 5) once outnumbered just run away to any safe-spot or moon 6) logoff and logon to avoid to appear on the map.
Well nothing ... but nothing related to fight tactics during a fight...
I know fights in EVE only take seconds... that why!... no time for tactics!... Thats is true
Thats why I'm here to raise the issue
ships need to take more than 3 seconds of sustained damage to provide more time of fun
Tactics such as disabling ships (not using EW) must be an option ... to add to all the current available tactics that many know... where some are listed above
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Thyro
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Posted - 2004.11.08 17:12:00 -
[9]
Edited by: Thyro on 08/11/2004 17:26:53 Edited by: Thyro on 08/11/2004 17:26:23 Just be honest with you and this game....
Would you not use one of the following tactics if they were implemented on EVE?
1) increase the armor/hull HP points to all ships or ... or reduce at same precentage the damage caused to armor/hull HP points to provide ships with more time during fights
2) (forget EW)... weapons that can disable and destroy modules on enemy ships... without destroying their ship.
3) Incapacitate an enemy ship to a point that you can take over the ship... (again not a full destruction of the ship/enemy pod)
I guess that all of those will only enhance the game and create more fun during fights...
LAG.. that is the "evil one" that we need to lear living it while playing EVE... but with all above.. LAG wouldn't be much a problem if ships can resist for more longer.
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Thyro
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Posted - 2004.11.08 17:12:00 -
[10]
Edited by: Thyro on 08/11/2004 17:26:53 Edited by: Thyro on 08/11/2004 17:26:23 Just be honest with you and this game....
Would you not use one of the following tactics if they were implemented on EVE?
1) increase the armor/hull HP points to all ships or ... or reduce at same precentage the damage caused to armor/hull HP points to provide ships with more time during fights
2) (forget EW)... weapons that can disable and destroy modules on enemy ships... without destroying their ship.
3) Incapacitate an enemy ship to a point that you can take over the ship... (again not a full destruction of the ship/enemy pod)
I guess that all of those will only enhance the game and create more fun during fights...
LAG.. that is the "evil one" that we need to lear living it while playing EVE... but with all above.. LAG wouldn't be much a problem if ships can resist for more longer.
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Thyro
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Posted - 2004.11.08 17:22:00 -
[11]
Originally by: Fastmofo
Quote: 5) once outnumbered just run away to any safe-spot or moon
, Your starting to sound like celest, and its scareing me

Everyone does it .... even 's

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Thyro
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Posted - 2004.11.08 17:22:00 -
[12]
Originally by: Fastmofo
Quote: 5) once outnumbered just run away to any safe-spot or moon
, Your starting to sound like celest, and its scareing me

Everyone does it .... even 's

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Thyro
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Posted - 2004.11.15 11:17:00 -
[13]
Originally by: NanoRunner omg please stop detailing to this poster how eve is tactical pre combat, he knows that we all know that and we all acknowledge it.
What we are asking is that eve incorperate some IN BATTLE tactics, hooking and jabbing, not a launch all you got and hope the other guy dies before the second volley gets sent...
Again ships need much more durabilty dying in 3 seconds is not pvp laugh, it is shooting ducks in a barrel. this is space war with big arse crazy ships we should be slugging it out not imploding left and right.
I couldn't say better 
Unfortunatly some might consider that EVE does not need to change to include more tatical than "shot-them-up only PVP tactics" and increase the armor+hull HP to either increase the fun and ships to take more than 3 seconds to be destroyed.
Wakeup people! open your eyes.
current tactics are CURRENT TACTICS
What this game needs is FIGHT TACTICS DURING FIGHTS not before or after!
Partially disabling ships/take ship ownerships should be considered a valid tactic if EVE could provide that... is this so hard for some of you to understand?
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Thyro
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Posted - 2004.11.15 11:17:00 -
[14]
Originally by: NanoRunner omg please stop detailing to this poster how eve is tactical pre combat, he knows that we all know that and we all acknowledge it.
What we are asking is that eve incorperate some IN BATTLE tactics, hooking and jabbing, not a launch all you got and hope the other guy dies before the second volley gets sent...
Again ships need much more durabilty dying in 3 seconds is not pvp laugh, it is shooting ducks in a barrel. this is space war with big arse crazy ships we should be slugging it out not imploding left and right.
I couldn't say better 
Unfortunatly some might consider that EVE does not need to change to include more tatical than "shot-them-up only PVP tactics" and increase the armor+hull HP to either increase the fun and ships to take more than 3 seconds to be destroyed.
Wakeup people! open your eyes.
current tactics are CURRENT TACTICS
What this game needs is FIGHT TACTICS DURING FIGHTS not before or after!
Partially disabling ships/take ship ownerships should be considered a valid tactic if EVE could provide that... is this so hard for some of you to understand?
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Thyro
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Posted - 2004.11.15 11:37:00 -
[15]
Edited by: Thyro on 15/11/2004 11:49:02 Edited by: Thyro on 15/11/2004 11:46:02
Originally by: Slithereen
If you like tactical, you should be getting the Starfleet Command series (SFC1, SFC2 Empires at War, SFC2 Expansion Orion Pirates, SFC3). You can never go more tactical than that. It may take you several minutes just to kill an opponent, and quite even longer. Battles are like the Wrath of Khan movie, you have to use your cunning and wits.
Tactics have never been EVE's strong suit, despite what some people think. If you like tactics, any of these games are a lot better, Darkspace, Allegiance, the Homeworld RTS series. I played Homeworld 2 for months, and the fleet battles are there are the stuff EVE can only dream of.
But to be fair, all those games are built from the ground up to be strategy and tactical combat games. In the case of Darkspace and Allegiance, with an online subscription added. EVE is a lot more complex than that, being an MMORPG first, and establishing the firm grounds on that first, before moving into developing and refining tactical combat. These combat improvements come in increments. I don't think combat in EVE will ever reach the mental intensity of a Homeworld, SFC, or Nexus, but hoping for such isn't realistic for a game that is trying to do so many things in all other areas of an MMORPG already.
Quite true... but even "Star Trek Bridge Command" or currently "Nexus: Jupiter something" is more tactical during fights than any EVE fighting/battles... whatever action that you would like to call it as "tactics" (pre/after).
But the bottom line is, there are no tactics during the EVE fights beside running away or open the "dog cages" and release hell... pretty much like "Doom 3" tactics during EVE 1v1 or manyVmany confronts.
Where there are no middle ground... where its like "all or nothing until the last egg"... where EVE battles not only are a joke if not just a big omelet of lagged eggs. 
However shouldn't be so difficult to include part disabling ships/ship takeover tactics in this game... since EVE on contraire to other games... is not a finished game, therefore always in evolution and still expanding its "small" horizons.
I guess that some times GameHouses such CCP lose focus of basic matters like these and rather prefer to evolutes a game just for "shot-them-up"... and for that I wouldn't need EVE coz some other games are more fun than this one in this matter of "KOS".
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Thyro
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Posted - 2004.11.15 11:37:00 -
[16]
Edited by: Thyro on 15/11/2004 11:49:02 Edited by: Thyro on 15/11/2004 11:46:02
Originally by: Slithereen
If you like tactical, you should be getting the Starfleet Command series (SFC1, SFC2 Empires at War, SFC2 Expansion Orion Pirates, SFC3). You can never go more tactical than that. It may take you several minutes just to kill an opponent, and quite even longer. Battles are like the Wrath of Khan movie, you have to use your cunning and wits.
Tactics have never been EVE's strong suit, despite what some people think. If you like tactics, any of these games are a lot better, Darkspace, Allegiance, the Homeworld RTS series. I played Homeworld 2 for months, and the fleet battles are there are the stuff EVE can only dream of.
But to be fair, all those games are built from the ground up to be strategy and tactical combat games. In the case of Darkspace and Allegiance, with an online subscription added. EVE is a lot more complex than that, being an MMORPG first, and establishing the firm grounds on that first, before moving into developing and refining tactical combat. These combat improvements come in increments. I don't think combat in EVE will ever reach the mental intensity of a Homeworld, SFC, or Nexus, but hoping for such isn't realistic for a game that is trying to do so many things in all other areas of an MMORPG already.
Quite true... but even "Star Trek Bridge Command" or currently "Nexus: Jupiter something" is more tactical during fights than any EVE fighting/battles... whatever action that you would like to call it as "tactics" (pre/after).
But the bottom line is, there are no tactics during the EVE fights beside running away or open the "dog cages" and release hell... pretty much like "Doom 3" tactics during EVE 1v1 or manyVmany confronts.
Where there are no middle ground... where its like "all or nothing until the last egg"... where EVE battles not only are a joke if not just a big omelet of lagged eggs. 
However shouldn't be so difficult to include part disabling ships/ship takeover tactics in this game... since EVE on contraire to other games... is not a finished game, therefore always in evolution and still expanding its "small" horizons.
I guess that some times GameHouses such CCP lose focus of basic matters like these and rather prefer to evolutes a game just for "shot-them-up"... and for that I wouldn't need EVE coz some other games are more fun than this one in this matter of "KOS".
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Thyro
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Posted - 2004.11.15 12:57:00 -
[17]
Partially disabling = disable or more types of specific modules, to a point of their destruction at long time. Therefore incapacitating an enemy ship to fight/move/warp away
This could be one good tactic (if was implemented on EVE)... examples: disable specific weapons or, shields, cloak or any other type of module such as armor repaireres.
Ship take over: 1) Module such EW types but to control enemies ship modules such as shields/weapons/movement 2) New type of weapon that kills ship's crew to be easilly boarded and took over.
These simple examples could be common tactics during fights where not only people would need to think about what weapons/shields/armor to use a fight/battle... but also... how do they will fight... beside unleash all weapons at same time just to destroy the opponent.
This is what I call more tactic during a fight/battle rather than brute force... because brute force doesn't need any thinking... just press all buttons at same time... and this is what is happening on EVE at moment.
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Thyro
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Posted - 2004.11.15 12:57:00 -
[18]
Partially disabling = disable or more types of specific modules, to a point of their destruction at long time. Therefore incapacitating an enemy ship to fight/move/warp away
This could be one good tactic (if was implemented on EVE)... examples: disable specific weapons or, shields, cloak or any other type of module such as armor repaireres.
Ship take over: 1) Module such EW types but to control enemies ship modules such as shields/weapons/movement 2) New type of weapon that kills ship's crew to be easilly boarded and took over.
These simple examples could be common tactics during fights where not only people would need to think about what weapons/shields/armor to use a fight/battle... but also... how do they will fight... beside unleash all weapons at same time just to destroy the opponent.
This is what I call more tactic during a fight/battle rather than brute force... because brute force doesn't need any thinking... just press all buttons at same time... and this is what is happening on EVE at moment.
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