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Thyro
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Posted - 2004.11.08 15:52:00 -
[1]
I wish that PVP/battles were more tactical that today is... something like the new released game "Nexus The Jupiter Incident"... where power, type of weapon, distance and enemy configuration were matter of choices during a fight... and also to have more than 3 seconds to think about any tactical to defeat the enemy.
The fact is... none of the above were taking into account in this game... EVE is starting to look like doom... just shoot everything that moves and kill the eggs... the fact is... when you enter in a fight you fire all weapons at almost same time, depending in your skills you can preserve cap if you are wise... however the fight is so fast that you almost don't have time to select other weapons... your enemy is dead!... ohhh great lets podkill and loot... now who will be next in my target list...
I wish that fights were more tactical (like in Nexus), time to decide tactics (just remove shields destroy the hull) or even disable modules on the enemy ship... but at least one more thing....... no fights that only take 3 seconds to win or lose like happen in EVE....
today LAG also plays the most important role in battles where 3 seconds are just enough to lose one expensive battleship (while the screen of the victim is frozen... loading something).
Many other posts were referred to increase the hull and armor HP points however nothing was done until not to provide more fun playing this game...
EVE fights that only take 3 seconds and where isn't necessary to think about possible tactics (coz its just a matter of open fire with all weapon/launchers) and see the enemy shields and armor disappearing... just deserve one word... crap.
I still have great hopes to see better things from this game... meantime Nexus battles seem more attractive than EVE ones and I just wonder why! Even knowing that are completely different games... but probably would be a good wake up call for EVE developers to look at!
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Thyro
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Posted - 2004.11.08 15:52:00 -
[2]
I wish that PVP/battles were more tactical that today is... something like the new released game "Nexus The Jupiter Incident"... where power, type of weapon, distance and enemy configuration were matter of choices during a fight... and also to have more than 3 seconds to think about any tactical to defeat the enemy.
The fact is... none of the above were taking into account in this game... EVE is starting to look like doom... just shoot everything that moves and kill the eggs... the fact is... when you enter in a fight you fire all weapons at almost same time, depending in your skills you can preserve cap if you are wise... however the fight is so fast that you almost don't have time to select other weapons... your enemy is dead!... ohhh great lets podkill and loot... now who will be next in my target list...
I wish that fights were more tactical (like in Nexus), time to decide tactics (just remove shields destroy the hull) or even disable modules on the enemy ship... but at least one more thing....... no fights that only take 3 seconds to win or lose like happen in EVE....
today LAG also plays the most important role in battles where 3 seconds are just enough to lose one expensive battleship (while the screen of the victim is frozen... loading something).
Many other posts were referred to increase the hull and armor HP points however nothing was done until not to provide more fun playing this game...
EVE fights that only take 3 seconds and where isn't necessary to think about possible tactics (coz its just a matter of open fire with all weapon/launchers) and see the enemy shields and armor disappearing... just deserve one word... crap.
I still have great hopes to see better things from this game... meantime Nexus battles seem more attractive than EVE ones and I just wonder why! Even knowing that are completely different games... but probably would be a good wake up call for EVE developers to look at!
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Toran Mehtar
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Posted - 2004.11.08 16:11:00 -
[3]
Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
I thought somebody had already done 3D chess ?
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Toran Mehtar
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Posted - 2004.11.08 16:11:00 -
[4]
Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
I thought somebody had already done 3D chess ?
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OffBeaT
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Posted - 2004.11.08 16:15:00 -
[5]
i think its tactical enough for the most part one on one. i just wish they do somthing about the fram rate losses or lag when in combat with more then 4 ships at a time. death in a ship would be quick in space if you had more then one ship ponding on you.. :)
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OffBeaT
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Posted - 2004.11.08 16:15:00 -
[6]
i think its tactical enough for the most part one on one. i just wish they do somthing about the fram rate losses or lag when in combat with more then 4 ships at a time. death in a ship would be quick in space if you had more then one ship ponding on you.. :)
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Xthril Ranger
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Posted - 2004.11.08 16:18:00 -
[7]
Nexus is a great game , but they are very different. Much of Eve is equipping a good ship for the task ahead. Nexus you got the ship and have to figure how to solve whatever you are going to do.
PLay both. I do 
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Xthril Ranger
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Posted - 2004.11.08 16:18:00 -
[8]
Nexus is a great game , but they are very different. Much of Eve is equipping a good ship for the task ahead. Nexus you got the ship and have to figure how to solve whatever you are going to do.
PLay both. I do 
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Rod Blaine
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Posted - 2004.11.08 16:35:00 -
[9]
Originally by: Toran Mehtar Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
Exactly, tactics play a big role in eve combat allright. But most of the important stuff happens before the first shots are fired.
But even leaving pre-fight tactical stuff aside, combat can be pretty tactical if you choose it to be. The more information you have about the enemy the more tactics can be integrated into a battle. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.11.08 16:35:00 -
[10]
Originally by: Toran Mehtar Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
Exactly, tactics play a big role in eve combat allright. But most of the important stuff happens before the first shots are fired.
But even leaving pre-fight tactical stuff aside, combat can be pretty tactical if you choose it to be. The more information you have about the enemy the more tactics can be integrated into a battle. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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Thyro
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Posted - 2004.11.08 16:35:00 -
[11]
Originally by: Xthril Ranger Nexus is a great game , but they are very different. Much of Eve is equipping a good ship for the task ahead. Nexus you got the ship and have to figure how to solve whatever you are going to do.
PLay both. I do 
I play both too!
I just wished that EVE fights could take more than 3 seconds (even for a battleship) and were more tactical rather than just another shoot-them-up game 
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Thyro
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Posted - 2004.11.08 16:35:00 -
[12]
Originally by: Xthril Ranger Nexus is a great game , but they are very different. Much of Eve is equipping a good ship for the task ahead. Nexus you got the ship and have to figure how to solve whatever you are going to do.
PLay both. I do 
I play both too!
I just wished that EVE fights could take more than 3 seconds (even for a battleship) and were more tactical rather than just another shoot-them-up game 
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Thyro
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Posted - 2004.11.08 16:38:00 -
[13]
Originally by: Rod Blaine
Originally by: Toran Mehtar Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
Exactly, tactics play a big role in eve combat allright. But most of the important stuff happens before the first shots are fired.
But even leaving pre-fight tactical stuff aside, combat can be pretty tactical if you choose it to be. The more information you have about the enemy the more tactics can be integrated into a battle.
I'm sorry but tatics during the fight not before neither after a fight....
flying in and out to a pseudo-safe-spot could be considered a tactic... but not the tactics during the fight... that envolvs for example to disable part of an enemy ship... instead of blowing up to pieces
EW is fine however even that doesnt need any tactic during the fight... only requires to press all buttons and thats it... so EVE misses tactics during the fight
Not to mention the LAG and battleships destroyed in 3 seconds.
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Thyro
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Posted - 2004.11.08 16:38:00 -
[14]
Originally by: Rod Blaine
Originally by: Toran Mehtar Combat is tactical, it's just that you need to know your tactics before you enter combat. Preparation and organisation is everything.
Exactly, tactics play a big role in eve combat allright. But most of the important stuff happens before the first shots are fired.
But even leaving pre-fight tactical stuff aside, combat can be pretty tactical if you choose it to be. The more information you have about the enemy the more tactics can be integrated into a battle.
I'm sorry but tatics during the fight not before neither after a fight....
flying in and out to a pseudo-safe-spot could be considered a tactic... but not the tactics during the fight... that envolvs for example to disable part of an enemy ship... instead of blowing up to pieces
EW is fine however even that doesnt need any tactic during the fight... only requires to press all buttons and thats it... so EVE misses tactics during the fight
Not to mention the LAG and battleships destroyed in 3 seconds.
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Veneth
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Posted - 2004.11.08 16:49:00 -
[15]
I agree with you Thyro. Tactics lack when in larger engaments in eve. it's a simple task of. how many ships have we got? what's they're biggest ship? than the ganking party begins.
I wouldn't even consider most larger battles 'combat' anymore it's simply a massed ganking where fleets of 10+ ships open on one enemy vessel at a time. Rather boring, that's if u can see it happening, I generally lock up and never get to see what happened
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Veneth
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Posted - 2004.11.08 16:49:00 -
[16]
I agree with you Thyro. Tactics lack when in larger engaments in eve. it's a simple task of. how many ships have we got? what's they're biggest ship? than the ganking party begins.
I wouldn't even consider most larger battles 'combat' anymore it's simply a massed ganking where fleets of 10+ ships open on one enemy vessel at a time. Rather boring, that's if u can see it happening, I generally lock up and never get to see what happened
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Riddari
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Posted - 2004.11.08 16:51:00 -
[17]
Calling targets, concentrated fire, proper distribution of jamming and scrambling on enemy vessels. It's all tactics.
Do you send 4 interceptors to scramble the same ship in case some of them die? Or do you send them 2 and 2 ? Or 1 each against a ship?
Do you concentrate the fire first on their EW units, or do your superior numbers mean you can take out their damage dealers first?
Do you equip a 20km scrambler on your frigate/interceptor and run out of cap in 30 seconds or do you go closer to have infinite cap and scramble strength of 2 but also risk being webified?
Plenty of tactics involved.
¼©¼ a history |

Riddari
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Posted - 2004.11.08 16:51:00 -
[18]
Calling targets, concentrated fire, proper distribution of jamming and scrambling on enemy vessels. It's all tactics.
Do you send 4 interceptors to scramble the same ship in case some of them die? Or do you send them 2 and 2 ? Or 1 each against a ship?
Do you concentrate the fire first on their EW units, or do your superior numbers mean you can take out their damage dealers first?
Do you equip a 20km scrambler on your frigate/interceptor and run out of cap in 30 seconds or do you go closer to have infinite cap and scramble strength of 2 but also risk being webified?
Plenty of tactics involved.
¼©¼ a history |

Thyro
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Posted - 2004.11.08 16:52:00 -
[19]
Edited by: Thyro on 08/11/2004 16:57:06 Edited by: Thyro on 08/11/2004 16:56:02 Blowing up shields (EVE has that too) Blowing up shields+armor+hull (the only way to win a figth in EVE) Disable engines (Not in EVE... where EW its the near thing) Disable sensors (Not in EVE... where EW its the near thing) Disable weapons (Not in EVE... where EW its the near thing) Conquer the enemy ship (Not in EVE)
So what are the current options?
Blow them up (only)
What are todays tactics....
1) get rither of EW's 2) all ships engage just one BS at time to blow up in miliseconds. 3) fly out to a safe-spot to regroup and rearm/repair 4) fly back to engage the enemy... again any EW ship is the 1st target 5) once outnumbered just run away to any safe-spot or moon 6) logoff and logon to avoid to appear on the map.
Well nothing ... but nothing related to fight tactics during a fight...
I know fights in EVE only take seconds... that why!... no time for tactics!... Thats is true
Thats why I'm here to raise the issue
ships need to take more than 3 seconds of sustained damage to provide more time of fun
Tactics such as disabling ships (not using EW) must be an option ... to add to all the current available tactics that many know... where some are listed above
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Thyro
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Posted - 2004.11.08 16:52:00 -
[20]
Edited by: Thyro on 08/11/2004 16:57:06 Edited by: Thyro on 08/11/2004 16:56:02 Blowing up shields (EVE has that too) Blowing up shields+armor+hull (the only way to win a figth in EVE) Disable engines (Not in EVE... where EW its the near thing) Disable sensors (Not in EVE... where EW its the near thing) Disable weapons (Not in EVE... where EW its the near thing) Conquer the enemy ship (Not in EVE)
So what are the current options?
Blow them up (only)
What are todays tactics....
1) get rither of EW's 2) all ships engage just one BS at time to blow up in miliseconds. 3) fly out to a safe-spot to regroup and rearm/repair 4) fly back to engage the enemy... again any EW ship is the 1st target 5) once outnumbered just run away to any safe-spot or moon 6) logoff and logon to avoid to appear on the map.
Well nothing ... but nothing related to fight tactics during a fight...
I know fights in EVE only take seconds... that why!... no time for tactics!... Thats is true
Thats why I'm here to raise the issue
ships need to take more than 3 seconds of sustained damage to provide more time of fun
Tactics such as disabling ships (not using EW) must be an option ... to add to all the current available tactics that many know... where some are listed above
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Toran Mehtar
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Posted - 2004.11.08 16:55:00 -
[21]
My point isn't that you use tactics before rather than in combat, it's that by making the right preparations you can make valid tactical decisions in 3 seconds. If your bs becomes space dust in 3 seconds (please try and be realistic if you want to be taken seriously), then it is because the enemy has targeted you as a primary threat based on a prepared tactical assessment (i.e, if you're flying a scorp ).
There are plenty of tactical choices to make, the key is to be prepared to be able to make them in the window of opportunity you get in combat. That is called experience, and that is why Eve isn't simply biggest gun wins.
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Toran Mehtar
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Posted - 2004.11.08 16:55:00 -
[22]
My point isn't that you use tactics before rather than in combat, it's that by making the right preparations you can make valid tactical decisions in 3 seconds. If your bs becomes space dust in 3 seconds (please try and be realistic if you want to be taken seriously), then it is because the enemy has targeted you as a primary threat based on a prepared tactical assessment (i.e, if you're flying a scorp ).
There are plenty of tactical choices to make, the key is to be prepared to be able to make them in the window of opportunity you get in combat. That is called experience, and that is why Eve isn't simply biggest gun wins.
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Fastmofo
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Posted - 2004.11.08 17:07:00 -
[23]
Quote: 5) once outnumbered just run away to any safe-spot or moon
, Your starting to sound like celest, and its scareing me
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Fastmofo
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Posted - 2004.11.08 17:07:00 -
[24]
Quote: 5) once outnumbered just run away to any safe-spot or moon
, Your starting to sound like celest, and its scareing me
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Thyro
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Posted - 2004.11.08 17:12:00 -
[25]
Edited by: Thyro on 08/11/2004 17:26:53 Edited by: Thyro on 08/11/2004 17:26:23 Just be honest with you and this game....
Would you not use one of the following tactics if they were implemented on EVE?
1) increase the armor/hull HP points to all ships or ... or reduce at same precentage the damage caused to armor/hull HP points to provide ships with more time during fights
2) (forget EW)... weapons that can disable and destroy modules on enemy ships... without destroying their ship.
3) Incapacitate an enemy ship to a point that you can take over the ship... (again not a full destruction of the ship/enemy pod)
I guess that all of those will only enhance the game and create more fun during fights...
LAG.. that is the "evil one" that we need to lear living it while playing EVE... but with all above.. LAG wouldn't be much a problem if ships can resist for more longer.
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Thyro
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Posted - 2004.11.08 17:12:00 -
[26]
Edited by: Thyro on 08/11/2004 17:26:53 Edited by: Thyro on 08/11/2004 17:26:23 Just be honest with you and this game....
Would you not use one of the following tactics if they were implemented on EVE?
1) increase the armor/hull HP points to all ships or ... or reduce at same precentage the damage caused to armor/hull HP points to provide ships with more time during fights
2) (forget EW)... weapons that can disable and destroy modules on enemy ships... without destroying their ship.
3) Incapacitate an enemy ship to a point that you can take over the ship... (again not a full destruction of the ship/enemy pod)
I guess that all of those will only enhance the game and create more fun during fights...
LAG.. that is the "evil one" that we need to lear living it while playing EVE... but with all above.. LAG wouldn't be much a problem if ships can resist for more longer.
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Thyro
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Posted - 2004.11.08 17:22:00 -
[27]
Originally by: Fastmofo
Quote: 5) once outnumbered just run away to any safe-spot or moon
, Your starting to sound like celest, and its scareing me

Everyone does it .... even 's

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Thyro
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Posted - 2004.11.08 17:22:00 -
[28]
Originally by: Fastmofo
Quote: 5) once outnumbered just run away to any safe-spot or moon
, Your starting to sound like celest, and its scareing me

Everyone does it .... even 's

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Joshua Calvert
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Posted - 2004.11.08 17:32:00 -
[29]
I wish you could have one slot on your ship (hi/mid/lo) which has 2 modules fitted and these modules can be swapped with, say, a 15 second delay time, can only be swapped when no aggression has been initiated, and no cap penalty.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.08 17:32:00 -
[30]
I wish you could have one slot on your ship (hi/mid/lo) which has 2 modules fitted and these modules can be swapped with, say, a 15 second delay time, can only be swapped when no aggression has been initiated, and no cap penalty.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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