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Danton Marcellus
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Posted - 2004.11.10 15:30:00 -
[91]
No your point is, why would CCP ever make it beneficial to not log on to their game and further the feeling of a populated galaxy.
If they impose your changes people would just think that no-one was really logged on but it was say 70% at-work pirates remote training. It adds nothing and as such isn't a priority and hopefully never will be.
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Danton Marcellus
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Posted - 2004.11.10 15:30:00 -
[92]
No your point is, why would CCP ever make it beneficial to not log on to their game and further the feeling of a populated galaxy.
If they impose your changes people would just think that no-one was really logged on but it was say 70% at-work pirates remote training. It adds nothing and as such isn't a priority and hopefully never will be.
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Avon
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Posted - 2004.11.10 15:34:00 -
[93]
Originally by: Danton Marcellus No your point is, why would CCP ever make it beneficial to not log on to their game and further the feeling of a populated galaxy.
If they impose your changes people would just think that no-one was really logged on but it was say 70% at-work pirates remote training. It adds nothing and as such isn't a priority and hopefully never will be.
Another fine example of sophism at its best. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.11.10 15:34:00 -
[94]
Originally by: Danton Marcellus No your point is, why would CCP ever make it beneficial to not log on to their game and further the feeling of a populated galaxy.
If they impose your changes people would just think that no-one was really logged on but it was say 70% at-work pirates remote training. It adds nothing and as such isn't a priority and hopefully never will be.
Another fine example of sophism at its best. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
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Posted - 2004.11.10 15:38:00 -
[95]
Then tell me what the benefits of people not actually playing the game training skills is.
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Danton Marcellus
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Posted - 2004.11.10 15:38:00 -
[96]
Then tell me what the benefits of people not actually playing the game training skills is.
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Majestik
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Posted - 2004.11.10 15:44:00 -
[97]
Edited by: Majestik on 10/11/2004 15:47:19 Not going to happen. I see no problem with the way it is.
I started back in febuary....now I have almost 7 million skill points. I think my training slipped about 6 hours since because I was not online to start a new skill immmediately after skill completion. In that time period.... I worked 8 hours a day-5 days a week,2 or 3 day weekend in Switzerland once a month,sailing one weekend per month,3 week vacation(Europe and Asia),2 week vacation(Europe)and just back from a weekend in Rome. I live in Tulsa. I am not married with no kids. Seems like it would be easier to change skills if you are married with kids and being centered around the home and such.
It just take a little planning. Also checking and changing my skills is quicker than checking my email.
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Majestik
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Posted - 2004.11.10 15:44:00 -
[98]
Edited by: Majestik on 10/11/2004 15:47:19 Not going to happen. I see no problem with the way it is.
I started back in febuary....now I have almost 7 million skill points. I think my training slipped about 6 hours since because I was not online to start a new skill immmediately after skill completion. In that time period.... I worked 8 hours a day-5 days a week,2 or 3 day weekend in Switzerland once a month,sailing one weekend per month,3 week vacation(Europe and Asia),2 week vacation(Europe)and just back from a weekend in Rome. I live in Tulsa. I am not married with no kids. Seems like it would be easier to change skills if you are married with kids and being centered around the home and such.
It just take a little planning. Also checking and changing my skills is quicker than checking my email.
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Avon
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Posted - 2004.11.10 15:50:00 -
[99]
Originally by: Danton Marcellus Then tell me what the benefits of people not actually playing the game training skills is.
So you are saying that logging in on my pc, changing skill, and logging straight out is better than doing it through a website, mobile phone, pda, telephone, fax machine, email, text message, letter?
It makes no difference.
Logging in to the Eve client to change a skill is not 'playing the game', but doing that is fine?
I am talking about bringing aspects of Eve to the mobile communications era. Not just skill training. You still have to log on, just to a different client.
I really can't see your objection. I am not asking to do this because I don't want to play Eve 23/7, but because I (like many others) am not in a postition to do so.
Eve's offline skill training is a great way to balance between powergamers and casual gamers - as was the intention. How can expanding that vision be to the detrement of the game?
Like I said previously, I can just boot up Eve on my laptop, but many others are not in that position.
I guess my visions are just a little ahead of my times. A game that offers these features will happen, and you can quote me on that. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.11.10 15:50:00 -
[100]
Originally by: Danton Marcellus Then tell me what the benefits of people not actually playing the game training skills is.
So you are saying that logging in on my pc, changing skill, and logging straight out is better than doing it through a website, mobile phone, pda, telephone, fax machine, email, text message, letter?
It makes no difference.
Logging in to the Eve client to change a skill is not 'playing the game', but doing that is fine?
I am talking about bringing aspects of Eve to the mobile communications era. Not just skill training. You still have to log on, just to a different client.
I really can't see your objection. I am not asking to do this because I don't want to play Eve 23/7, but because I (like many others) am not in a postition to do so.
Eve's offline skill training is a great way to balance between powergamers and casual gamers - as was the intention. How can expanding that vision be to the detrement of the game?
Like I said previously, I can just boot up Eve on my laptop, but many others are not in that position.
I guess my visions are just a little ahead of my times. A game that offers these features will happen, and you can quote me on that. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
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Posted - 2004.11.10 15:55:00 -
[101]
Fact remains logging on may cause you to actually play more than you intended and as such bringing more life to the galaxy.
Removing this to please people who cannot plan their lives and as such are less likely to be good customers, due to their lacking longevity, bad planning pushing them down and out... 
Yes it was a stretch that last part but there really is no incentive to implement this, none.
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Danton Marcellus
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Posted - 2004.11.10 15:55:00 -
[102]
Fact remains logging on may cause you to actually play more than you intended and as such bringing more life to the galaxy.
Removing this to please people who cannot plan their lives and as such are less likely to be good customers, due to their lacking longevity, bad planning pushing them down and out... 
Yes it was a stretch that last part but there really is no incentive to implement this, none.
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Avon
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Posted - 2004.11.10 16:03:00 -
[103]
Originally by: Danton Marcellus Fact remains logging on may cause you to actually play more than you intended and as such bringing more life to the galaxy.
On the other hand, people would be able to log on even when they are unable to actually play, giving them more time to have fun when they can play. It would increase, not decrease, online population.
Quote:
Removing this to please people who cannot plan their lives and as such are less likely to be good customers, due to their lacking longevity, bad planning pushing them down and out... 
It isn't playing to people who can't plan their lives. It is about giving people more opportunity to interact with the Eve universe, not less. It isn't that people don't want to log on, it is that they can't. If they could quickly read their eve mails on their mobile whilst ona break at work, would that really be to the detrement of the game?
Quote:
Yes it was a stretch that last part but there really is no incentive to implement this, none.
In your opinion. I can see lots of reasons to embrace new technology.
Still, there are none so blind as those who will not see. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.11.10 16:03:00 -
[104]
Originally by: Danton Marcellus Fact remains logging on may cause you to actually play more than you intended and as such bringing more life to the galaxy.
On the other hand, people would be able to log on even when they are unable to actually play, giving them more time to have fun when they can play. It would increase, not decrease, online population.
Quote:
Removing this to please people who cannot plan their lives and as such are less likely to be good customers, due to their lacking longevity, bad planning pushing them down and out... 
It isn't playing to people who can't plan their lives. It is about giving people more opportunity to interact with the Eve universe, not less. It isn't that people don't want to log on, it is that they can't. If they could quickly read their eve mails on their mobile whilst ona break at work, would that really be to the detrement of the game?
Quote:
Yes it was a stretch that last part but there really is no incentive to implement this, none.
In your opinion. I can see lots of reasons to embrace new technology.
Still, there are none so blind as those who will not see. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Kitten Hearder
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Posted - 2004.11.10 16:05:00 -
[105]
Edited by: Kitten Hearder on 10/11/2004 16:08:39
Originally by: Avon The point I am failing to make ( ) is that our concept of 'the game' should be broadened to include other technologies.
I wanna macro mine from my cell phone!  --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Kitten Hearder
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Posted - 2004.11.10 16:05:00 -
[106]
Edited by: Kitten Hearder on 10/11/2004 16:08:39
Originally by: Avon The point I am failing to make ( ) is that our concept of 'the game' should be broadened to include other technologies.
I wanna macro mine from my cell phone!  --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Danton Marcellus
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Posted - 2004.11.10 16:16:00 -
[107]
Quote: ...giving them more time to have fun when they can play. It would increase, not decrease, online population.
I'm calling you on sophism here. How is offline skill management related to creating more fun time & how would you see this increasing the population??
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Danton Marcellus
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Posted - 2004.11.10 16:16:00 -
[108]
Quote: ...giving them more time to have fun when they can play. It would increase, not decrease, online population.
I'm calling you on sophism here. How is offline skill management related to creating more fun time & how would you see this increasing the population??
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Avon
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Posted - 2004.11.10 16:28:00 -
[109]
Edited by: Avon on 10/11/2004 16:32:48
Originally by: Danton Marcellus
Quote: ...giving them more time to have fun when they can play. It would increase, not decrease, online population.
I'm calling you on sophism here. How is offline skill management related to creating more fun time & how would you see this increasing the population??
More fun time simply because people would not have to worry about micro managing their skills in the time they have at their PC.
Increased population because people could be on the server and interacting with the game whilst away from their PC's, when otherwise they could not.
I see no fallacy in my statements, so my arguement can not, by definition, be sophistic.
Remember also that my suggestions go much further than just skill management. Using your narrow criteria to judge a wider issue is no way to constructively forward a discussion. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.11.10 16:28:00 -
[110]
Edited by: Avon on 10/11/2004 16:32:48
Originally by: Danton Marcellus
Quote: ...giving them more time to have fun when they can play. It would increase, not decrease, online population.
I'm calling you on sophism here. How is offline skill management related to creating more fun time & how would you see this increasing the population??
More fun time simply because people would not have to worry about micro managing their skills in the time they have at their PC.
Increased population because people could be on the server and interacting with the game whilst away from their PC's, when otherwise they could not.
I see no fallacy in my statements, so my arguement can not, by definition, be sophistic.
Remember also that my suggestions go much further than just skill management. Using your narrow criteria to judge a wider issue is no way to constructively forward a discussion. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
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Posted - 2004.11.10 16:33:00 -
[111]
I find the managing of my skills and planning my progression to be part of the fun so I call your bluff there in assuming everyone thinks eliminating the skill management process from actual gametime or outsourcing it to benefit only the few who can reach the site from their workplace whilst many others can't an improvement and more fun. My call stands, it's a sophism.
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Danton Marcellus
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Posted - 2004.11.10 16:33:00 -
[112]
I find the managing of my skills and planning my progression to be part of the fun so I call your bluff there in assuming everyone thinks eliminating the skill management process from actual gametime or outsourcing it to benefit only the few who can reach the site from their workplace whilst many others can't an improvement and more fun. My call stands, it's a sophism.
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Avon
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Posted - 2004.11.10 16:37:00 -
[113]
Edited by: Avon on 10/11/2004 16:40:36
Originally by: Danton Marcellus I find the managing of my skills and planning my progression to be part of the fun so I call your bluff there in assuming everyone thinks eliminating the skill management process from actual gametime or outsourcing it to benefit only the few who can reach the site from their workplace whilst many others can't an improvement and more fun. My call stands, it's a sophism.
I never made such an assumption. That statement is a fallacy. You arguement is built upon that fallacy.
Sophism. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.11.10 16:37:00 -
[114]
Edited by: Avon on 10/11/2004 16:40:36
Originally by: Danton Marcellus I find the managing of my skills and planning my progression to be part of the fun so I call your bluff there in assuming everyone thinks eliminating the skill management process from actual gametime or outsourcing it to benefit only the few who can reach the site from their workplace whilst many others can't an improvement and more fun. My call stands, it's a sophism.
I never made such an assumption. That statement is a fallacy. You arguement is built upon that fallacy.
Sophism. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
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Posted - 2004.11.10 16:40:00 -
[115]
Edited by: Danton Marcellus on 10/11/2004 16:44:16 Then what is this?
Quote: More fun time simply because people would not have to worry about micro managing their skills in the time they have at their PC.
Interpreter! *he screamed in a wounded soldier wanting a medic fashion* 
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Danton Marcellus
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Posted - 2004.11.10 16:40:00 -
[116]
Edited by: Danton Marcellus on 10/11/2004 16:44:16 Then what is this?
Quote: More fun time simply because people would not have to worry about micro managing their skills in the time they have at their PC.
Interpreter! *he screamed in a wounded soldier wanting a medic fashion* 
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Avon
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Posted - 2004.11.10 16:46:00 -
[117]
Originally by: Danton Marcellus Then what is this?
Quote: More fun time simply because people would not have to worry about micro managing their skills in the time they have at their PC.
Interpreter! *he screamed in a wounded soldier medic fashion* 
You claimed I said everyone, clearly I did not. Fallacy.
The fact that you are using the 'skill training' as the only focus of your arguement, neglecting to look at the wider issue only adds to my impression that you are posting with a sophistic intent. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.11.10 16:46:00 -
[118]
Originally by: Danton Marcellus Then what is this?
Quote: More fun time simply because people would not have to worry about micro managing their skills in the time they have at their PC.
Interpreter! *he screamed in a wounded soldier medic fashion* 
You claimed I said everyone, clearly I did not. Fallacy.
The fact that you are using the 'skill training' as the only focus of your arguement, neglecting to look at the wider issue only adds to my impression that you are posting with a sophistic intent. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
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Posted - 2004.11.10 16:52:00 -
[119]
Not at all, I've presented arguments for my beliefs and there is nothing misleading about them, I'm confident CCP feels the same way, judging by their past statements on the issue.
I interpret your suggestion to be selfserving, adding nothing to the actual gameplay, only posing a possible further strain on server resources. Also as explained it favors those having the oppertunity to reach the site while not being at home, thus not making it the great equalizer you make it out to be.
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Danton Marcellus
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Posted - 2004.11.10 16:52:00 -
[120]
Not at all, I've presented arguments for my beliefs and there is nothing misleading about them, I'm confident CCP feels the same way, judging by their past statements on the issue.
I interpret your suggestion to be selfserving, adding nothing to the actual gameplay, only posing a possible further strain on server resources. Also as explained it favors those having the oppertunity to reach the site while not being at home, thus not making it the great equalizer you make it out to be.
Convert Stations
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