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Koh
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Posted - 2009.12.02 22:19:00 -
[31]
In the past (on another character) I've spent a lot of time in null sec PvPing and ratting (to pay for the pew pew). There's more to consider than just the number of belts and true sec.
First, if you're in null sec space ratting then you either are part of an corp or alliance that owns or rents the space. If your corp or alliance owns the space, then you will quite possibly be interrupted by an incursion into your space from hostiles. If you rent and have to pay that out of your pocket, you'll need to take that off the top of your earnings.
If you're frequently interrupted, you aren't making much per hour. Depending on the scale of the interruption (do you stop for a bit and then continue or do you fly back to your hub and get in your PvP ship?), you could be occupied for several hours. If you mess up and get caught by aforementioned hostiles, you have to take the cost of your ship (less insurance, I should hope) off the top of your earnings as well.
Second, if you're in a corp or alliance in this space you will have to compete with everyone else for time in the belts. Even two people ratting in a system can empty the belts quickly. Then your hour is eaten up warping through the belts. This is even worse in rented space where a small set of systems are shared amongst potentially multiple corps. If you're hoping for sweet faction loot, good luck, because you're competing with everyone else for that same, ultra rare, loot. Chances are, you won't get any.
Contrast this with level 4 mission running where you are not interrupted, are unlikely to lose ships (especially if your missions are in high-sec), and have LP points you can spend on stuff you can then turn around and sell for a ton of isk. It seems to me that level 4 missions might be more profitable in the long run. And less of a headache to boot.
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Dacryphile
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Posted - 2009.12.03 04:35:00 -
[32]
Originally by: Herberta
Originally by: Loxatl Deathsquad easily get 30-40 mill per hour.
Highly exaggerated?
I've heard people saying they make around 20m/hour. And that's when they're dualboxing with alts.
I make between 20-25M/hour in bounties alone. My best hour ever was just shy of 35M in bounties, but that was a rare run of 4 awesome missions all in the same system.
I have a salvage alt that I will fire up if the loot or salvage is worth it, but duel boxing slows the MR down a bit and I make less bounty/hour. I'm not sure how much I make off loot/salvage as I horde it all and then sort out the meta 4s and refine the rest. It usually brings me in 150M or so, but I don't keep track of how long I collect it so I can't really report the income like I can bounties.
As for LP, I have a hardwire picked out to spend them on, but it is far from the 3000isk/lp that some people get.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Davos Vaughn
Gallente GSZ Magnum Opus.
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Posted - 2009.12.03 05:31:00 -
[33]
Quote: Also having to find a system no one is in with tru sec and lots of belts usually mean you are far from your hub and in a higher danger of being discovered. Overall LvL4's are more cosistent with more $$/per day
While this is totally true, living in null-sec is just more FUN than grinding out missions in a high-sec hub. If your only concern is efficiency than you're not even playing the game...
I sacrifice consistency for exploration, profit potential and dangerous fun. 
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Enduros
Caldari Provisions
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Posted - 2009.12.03 06:04:00 -
[34]
It's true about arch/sal sites, good isk but totally random output. I'd say doing them consistently for about a week will put you at an average 50mil/h for the work you put in. Safer and more interesting then belting or ratting. But requires 2 toons to be efficient.
Belting can yield you some nice figures too, but I'd say it's 30-40mil since you need to start chains going... and once they do some blue **** will come along and end those chains for you. And then ofc there are reds/neutrals. Mind you loosing a ship is a very remote possibility if you got a clue about what you are doing, but they do shut your operation down for a while.
And those numbers are only possible if you have an alt scouting spawns for you while your fat marauder aligns or you fly something nimble with an alt assigning carrier drones to you. Any 0.0 activity needs 2 chars if you wanna beat empire carebearing.
I don't see how you get over 30mil/h for missions though. Sure there are some missions that yield good rats, but then you also get a lot of ****ty ones where half the rats are frigs and then there are your currier missions... you can only turn down so much without taking standing hits. - If you find the post above offensive feel free to feel offended. |

Carniflex
Fallout Research Fallout Project
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Posted - 2009.12.03 11:35:00 -
[35]
It might make more sense to rephrase the question nowdays. Before dominion systems with good amount of belts and true sec under -0.7 were better if you were able to get it all to yourself than lev 4 missions. Depending a bit on tackiks used and fittings ofc. Nowdays however:
Is it better to do anomalies in 0.0 system or to run lev 4 missions ?
Now that's the question in my mind. Ofc from isk/h perspective. Anomalies can have faction spawns, but do not give LP, missions you almost never get faction spawns, but get LP (and get your faction items thru that). In a upgrad system the anomalies are kinda supposed be 'like L4 missions'. The initial reports about anomalies are from wall to wall starting from omg crapcrapcrap all the way to the omgfactionspawns.
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AmarrettoDiAmarr
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Posted - 2009.12.03 18:28:00 -
[36]
Originally by: Babel The correct answer =
Do a week ratting in yr 0.0 system - write down on a piece of paper how much you make
Do a week running missions for your agents - also write down how much
The biggest number of the two will answer your question exactly tailored to your playstyle and situation :)
Though you might should adjust it for ship lost. Losing a ship in a L4 might happen (client, server, ISP crashes, lags and real life interruptions) but rarely. And some forum elites might say they never lose a ship in 0.0. Losing a 100m ship every 400 hours is negligible. Losing a 300m ship every 100 hours starts to be non-trivial. |

Birdman Ravo
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Posted - 2009.12.03 19:21:00 -
[37]
Originally by: Rutroh What level missions are you running to make 20 million per hour?
My character is not very old and i have about 2 million SP but I can only run level 1 missions so far. I have been working on the same corp forever and it's barely moving. I am lucky if I make 3 million per hour!
How did you jump up so fast?
It's almost geometric. You'll grind L1s for what feels like forever. Then you hit L2s and it all changes. Before you know it L3 missions open up for you, and then L4s soon after. Tag along with L4 mission runners as a frig popper, a few of those missions will do wonders.
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