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B1FF
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Posted - 2009.12.04 19:17:00 -
[1]
We won't see ambulation until there is a point to it.
If you read up on the released design information there is no point to ambulation. It simply won't be used by any significant portion of the palyer base. Including the zealots. There will be a short tourist season when it's new and then people will stop using it.
Why? It's completely broken. Let's look at a few of the suggested uses:
Social: Currently I can talk to anyone anywhere while doing anything. With ambulation you both have to stop what you are doing, travel to the same station, and dock up. Make note of the people you regularly talk to. How many are docked up at the same station as you?
Games: Poker would be awsome. Why should we have to stop playing EvE to play poker? Why not let miners play poker? Wouldn't that be better for the in game poker scene as a whole. What about haulers? Gate campers? Mission runners? Why exclude all these people from playing poker? Poker is neat but would you stop playing EvE so you can play poker in EvE? At best it will be used for tourney's only.
Write on Map: So we all dock up to look at the map then get station camped. Ok assuming that doesn't happen. You look at the map. You plan the battle. Then you have to remember everything because you have to leave ambulation?! The map room idea is useless unless you can take the map with you. At that point it's not an ambulation feature.
Every ambulation feature, except playing dress up, would benefit from being usable outside ambulation. So stop wasting time with a 3D chat program and implement said features.
tl:dr Currently I can socialize anywhere, anytime, with anyone. With ambulation we'd both have to travel to the same station and stop playing EvE to socialize.
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B1FF
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Posted - 2009.12.04 22:38:00 -
[2]
Originally by: Ranger 1
Your information is a bit dated... and it's called Incarna now.
Incarna Fan Fest sneak peak
According to the tiny bit of information released at Fan Fest they are going in a much different direction with this than what was has been previously surmised.
So now it's got at least it's third name. What does that change? Nothing but the name.
Everything I've posted has been stated by a CCP employee on this web site. If you have specific counters please make them.
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B1FF
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Posted - 2009.12.07 17:56:00 -
[3]
Originally by: Ranger 1
Originally by: B1FF
Originally by: Ranger 1
Your information is a bit dated... and it's called Incarna now.
Incarna Fan Fest sneak peak
According to the tiny bit of information released at Fan Fest they are going in a much different direction with this than what was has been previously surmised.
So now it's got at least it's third name. What does that change? Nothing but the name.
Everything I've posted has been stated by a CCP employee on this web site. If you have specific counters please make them.
The update you seek is contained in the YouTube footage of FanFest. It was not lengthy, but merely stated that they have decided to take things in to a much higher level with Incarna than has previously been released (on these forums).
The goal will be to give a reason to leaving your ship, an area of (shady) game play not available to those who stay safely enclosed in their pod. Not essential to playing EVE of course, just another avenue to explore like Planetary Interaction or Dust (not the same thing by the way). Watch the clip again with these things in mind.
This is relatively old news, if you wish to evaluate it for yourself you'll have to peruse the Fan Fest footage on your own... unless someone has a handy link and approx time on the vid they can pop in here for you. I "think" it was in the keynote speech, but I could be mistaken and it may have been in one of the round tables.
So they're going to do "something" but you don't know what? That's exactly my point about what's wrong with ambulation. That's what we've been hearing for year.
Let me know when you have something informative.
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B1FF
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Posted - 2009.12.07 21:40:00 -
[4]
Originally by: Ranger 1
Just bringing you up to speed on current events, as you were ignorant of them... and to let you know that CCP already had come to the same conclusion that you did. Incarna needed to have a purpose beyond being just a test bed of the technology for World of Darkness. This has been recognized and the design process is now heading in that new and interesting direction.
Thought you'd want to know, although it does somewhat render the main thrust of your thread a moot point.
You're completely wrong. My point is not moot until they actually provide something to do. As it stands now all you said was "B1FF is right." Saying it's going to be cool and useful is what they've been doing for years. The problem is they've yet to show us how it's going to be cool and useful.
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B1FF
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Posted - 2009.12.07 21:47:00 -
[5]
Originally by: Lord Helghast You'd think Incarna would be EXTREMELY high on the list of things to do, considering it would be a MAJOR inviting factor to the NPE, can you imagine starting eve as a new player and actually getting to walk around and meet your tutorial providers, and see your ship, you know instead of getting thrown into space with some buttons and told to go
Why? How will walking down a hallway help the NPE? How will something that has nothing to do with gameplay help teach newbs about gameplay? How can you learn the interface if you're not using the interface?
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