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Ris Dnalor
Black Rebel Rifter Club
359
|
Posted - 2012.06.18 01:58:00 -
[61] - Quote
Taranius De Consolville wrote:So, ive spent the last week trying to figure out this statement by CCP
"We don't interfere in EvE Because its is a player driven PVP game"
Right, taken that information in and assessed it, result, you what?
You say that EvE is PvP driven, i fail
self-analysis is important, but be kinder to yourself.
You cand read the thread in my signature if you really want to know why eve is pvp driven.
but by your own post, you say that prices are skyrocketing... and that was driven by pvp.
Your bit about everything being made in hi-sec, aside from being false, doesn't do anything to support your argument, because without pvp, noone would be buying your ships.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Betrinna Cantis
5
|
Posted - 2012.06.18 02:21:00 -
[62] - Quote
Solstice Project wrote:"Player versus Player".
I put something on the market and compete with other PLAYERS for the one guy who buys it. I sit in a belt and mine and compete with other people on the belt for the biggest roids. (i don't mine lol) I explore things in lowsec, probe sites, try to run them and compete with others for the same site.
That's PvP. That's Everyone vs. Everyone in it's glory. What the random guy up there is referring to is plainly *combat PvP*, ignoring the whole 90% other things in the game which also are Player vs Player.
That's enough already to ignore all the rest of random guy's post.
Edit: It's kind of interesting (and sad) that people use PvP as a single word, ignoring it's actual meaning and reducing it to what they think it means to them. This ^^
Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

RAP ACTION HERO
94
|
Posted - 2012.06.18 02:23:00 -
[63] - Quote
looks like you got ganked, is that pvp enough for you? not all highsec mains have null alts but all null mains have hisec alts |

Caliph Muhammed
Short Bus Friends
275
|
Posted - 2012.06.18 02:29:00 -
[64] - Quote
I play EVE for the extended camping sessions required to kill a target. Nothing beats sitting around doing nothing but watching a target on a neutral scout for hours on end hoping they undock and go through a gate unscouted. It's epic. |

Mrr Woodcock
Republic Military School Minmatar Republic
29
|
Posted - 2012.06.18 03:13:00 -
[65] - Quote
I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on. Look at it practically, look at how much excess server capacity you would have with concord only in the training systems. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1038
|
Posted - 2012.06.18 03:21:00 -
[66] - Quote
Mrr Woodcock wrote:I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on. Look at it practically, look at how much excess server capacity you would have with concord only in the training systems. Is CONCORD that server intensive? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Mrr Woodcock
Republic Military School Minmatar Republic
30
|
Posted - 2012.06.18 03:24:00 -
[67] - Quote
Honestly, I'm not really sure, it must take some CPU. I just think if we did away with high sec all together, it would make things really interesting. That's all. |

Russell Casey
Goldbug Inc.
152
|
Posted - 2012.06.18 03:34:00 -
[68] - Quote
Corina Jarr wrote: Not true. You can go through many MMOs without ever having to interact with other people. Like a single player game with a chat room added.
Oh, Gawd, that was SWTOR in a nutshell, it really should have just been KOTOR 3. MMOs in general are turning into XBOX live games running at $15 a month.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1243
|
Posted - 2012.06.18 03:36:00 -
[69] - Quote
Alavaria Fera wrote:Mrr Woodcock wrote:I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on. Look at it practically, look at how much excess server capacity you would have with concord only in the training systems. Is CONCORD that server intensive? I dunno if Inferno fixed it when they redid the aggro system, but according to devs the ancient Crimewatch system is like a millstone around the necks of low/hi large-scale fleet warfare. Then again Burn Jita went well, so... |

Reaver Glitterstim
Dromedaworks inc
145
|
Posted - 2012.06.18 03:54:00 -
[70] - Quote
OP doesn't live in nullsec apparently.
damn production slots are always full out there, too >.< -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

DelBoy Trades
Trotter Independent Traders.
396
|
Posted - 2012.06.18 03:59:00 -
[71] - Quote
OP, you're a CUNext Tuesday. Damn nature, you scary! |

Sisohiv
Center for Advanced Studies Gallente Federation
89
|
Posted - 2012.06.18 04:01:00 -
[72] - Quote
Don't waste your time, OP. It's old, we all get it but the flashing neon sign says l33t boi pvp so that's what they write on the label.
Yes, CCP are chicken hawks, Yes, 90% of EVE is gold farming so I can fit my Megathron armor on my level 90 capsule. Yes, most people get it. That's why 9 years later the game is where it is. All the smack talking team propaganda can muster falls on deaf ears. Even the all mighty I-Win moonswarm with over 150K accounts in SA can hardly scrounge up 7K (less than 5% total and I doubt half of those are active and not alts)
Now that we have established all that. You either found a certain appeal to it or you didn't. If you did, go with it. if you didn't? Go. |

Connaght Badasaz
Reasonable People Of Sound Mind
48
|
Posted - 2012.06.18 04:14:00 -
[73] - Quote
OP knew coming in that this was a primarily pvp oriented game.
I have trouble believing anyone who comes to this game doesn't already know that. So why is it so hard to accept the losses, IF YOU ALREADY KNEW IT WAS GOING TO HAPPEN? |

Xython
Merch Industrial Goonswarm Federation
925
|
Posted - 2012.06.18 04:30:00 -
[74] - Quote
Taranius De Consolville wrote:So, ive spent the last week trying to figure out this statement by CCP
"We don't interfere in EvE Because its is a player driven PVP game"
Right, taken that information in and assessed it, result, you what?
You say that EvE is PvP driven, i fail to see that.
-SNIP-
PvP pilots need to sod off back to null sec and leave empire pilots alone to there own business.
Period.
Dear lord, Taranius, that is a lot of words for "I don't know what I am talking about." I'm guessing you got banned from your "Bunny Hop" alt?
Yes, EVE is PVP driven. The markets are player controlled, the biggest ship losses and gains are from player vs player actions, et cetera. The average mission runner / miner loses what, 1 ship a year without player interaction? Who is going to buy your shiny new ships if no one's losing ships? If no one's selling ships they make, who buys the ore? If no one buys the ore, what's the point of mining?
The Nullsec Ecosystem was destroyed because of asinine, foolish Highsec carebears demanding everything be given to them on a silver platter, then they ***** because the meal was 5 minutes late and the platter wasn't gold. If not for the limited interaction between nullsec and highsec, that same slow death would come to all of EVE.
In short, carebears NEED PVPers -- and yes, PVPers NEED carebears. (We don't, however, need to put up with their entitlement syndrome.)
The day the PVP stops is the day the ecosystem crashes and the game dies. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1038
|
Posted - 2012.06.18 04:49:00 -
[75] - Quote
Nicolo da'Vicenza wrote:Alavaria Fera wrote:Mrr Woodcock wrote:I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on. Look at it practically, look at how much excess server capacity you would have with concord only in the training systems. Is CONCORD that server intensive? I dunno if Inferno fixed it when they redid the aggro system, but according to devs the ancient Crimewatch system is like a millstone around the necks of low/hi large-scale fleet warfare. Then again Burn Jita went well, so... So CCP needs to nerf suicide ganking? Yeah, that's what they were saying too.
Along with "irrelevant" and "no effect". Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Elena Melkan
Paladin Order Fidelas Constans
40
|
Posted - 2012.06.18 08:01:00 -
[76] - Quote
Connaght Badasaz wrote:OP knew coming in that this was a primarily pvp oriented game.
I have trouble believing anyone who comes to this game doesn't already know that. So why is it so hard to accept the losses, IF YOU ALREADY KNEW IT WAS GOING TO HAPPEN? Perhaps some players think themselves as special snowflakes. There is a great chance that something (let's say, getting ganked somewhere, as an example) happens to them, but they still believe it's not going to happen. And when it finally happens, they simply just can't accept it.
There is in fact quite many who think that way. I think it's something implemented in human nature: everyone thinks they are somehow special. It's something that keeps us going. |

Rico Minali
Sons Of 0din Fatal Ascension
788
|
Posted - 2012.06.18 08:17:00 -
[77] - Quote
PVP does NOT mean combat, when will you thick people ever learn? PVP is ANYTHING that puts you in competition with other players, and that means pretty much everything in Eve.
Nullsec is not dead with 'almost no fighting', anyone who thinks this clearly does not live in nullsec. Ganking has always been rife in Empire, it is simply more documented now.
People are not unsubbing in their thousands, that is a ridiculous thing to say. SOme people have unsubbed, clearly Eve didnt suit them, no problem. Some people are saying they will unsub (repeatedly) but not actually leaving. The vast majority of people are just carrying on in Eve just like we always have, adapting, surviving and enjoying teh game. Trust me, I almost know what I'm doing. |

Xen Solarus
Inner 5phere
121
|
Posted - 2012.06.18 08:27:00 -
[78] - Quote
This question again. People get worked up about it, but i'll throw my opinion in the mix.
Eve is PVP driven as far as the economy, as most things are built to be used to blow up other players, or be blown up by other players. Thats about as far as it goes imo. Other than that the game is seperated into two areas, the PVP-areas, like low, null and wh-space. Then there are the PVE area of high, where the "PVP-only game!" opinionated people have been trying their best to force their PVP onto anyone they can shoot easily. (Emphasis on easy, as gankers don't attack people that can fight back). This is where the issue of suicide gankers comes to the front. Essentially, its the easiest and most risk-free PVP discovered yet. As long as your sensible enough to ensure that the target you gank gives you more isk than what you lose from all the ships needed to pop it, then your laughing.
Personally, being a player that has tried all of these areas, im strongly of the opinion that eve is a game for BOTH sides of this arguement. Hardcore PVP players have the majority of the universe to blow up things, and they should do that in those areas. Those other players, often given lables by these PVP players such as boring etc (most likely to jusfity them blowing them to hell), just want to do whatever it is they do for fun. Hauling, mining, missions, industry etc. They have NO interest in PVP. And yet, even though people keep ranting that its a "PVP-only" game, it really really isn't. Many players get their fun from eve, and keep resubbing, because they enjoy doing all these non-pvp things. The fact they do only proves that this side of EVE does exist.
My friend still to this day claims he is a "Pro-PVPer" after reading peoples arguments in these threads. All he does is manage industry production runs. He rarely even undocks! He hates PVP, never does it. Yet, people would claim that even he is doing PVP. Its madness.
The fact is. gankers have been forcing this issue. People that play eve for non-pvp reasons are just having their playstyle threatened. Why? Cause gankers have discovered an easy field of defenceless targets. Why don't they do PVP in those areas reserved strictly for PVP? Cause there, the targets shoot back. Simple as!
Personally, i think the issue should be forced. Either concord gets a shiny insta-death-ray, or the opposite, the complete removal of high. Lets see how much fun everyone has when the economic and industrial heart of eve is wiped out overnight.  |

Xorv
Questionable Acquisitions
385
|
Posted - 2012.06.18 08:38:00 -
[79] - Quote
Some people just never get the MMORPG Sandbox concept, their minds are locked into the EQ/WoW Themepark model and can't escape. Pity them. |

Nirnias Stirrum
Tr0pa de elite. Against ALL Authorities
198
|
Posted - 2012.06.18 08:50:00 -
[80] - Quote
Nicolo da'Vicenza wrote:lmao
This was the best response to the OP in this entire thread. |

Cyclades
Nomad Dwarfers
0
|
Posted - 2012.06.18 09:25:00 -
[81] - Quote
This argument is so old. I used to play Jumpgate by red devil, a space twitch based Sandbox back in 2000 before Eve. I say even more sandbox than eve as realtime joystick skills were required and not some facet of clicking. Anyway, the same discussions were constantly whined about in that. Mightygames who were the EU company who ran the EU server were very active in marshalling the game, and took great stock in regularly banning people who civ ripped as it was called then. The favourite being roll a newb alt rip someone then roll new one keep hitting same player with lots of smack talk to boot.
You could 'civ rip' players in regulated faction space but you got a massive in game penalty for doing so, a negative sec rating and also being unable to dock in regulated space stations for a period of days which you had to work off by either flying and docking up in unreg space or simply just not logging in for a number of days you were also harried by npc police. Thing was in that game that RP was way more skilled than EVE. Pirates would always charge a POD for safe passage before ripping someone and in regulated (Eve Hi Sec) the faction aligned player base would hunt down any miscreants in their regulated space. We dont as far as I can see have an Amarr defence force or Caldari player corps who literally hunt down all bounty players in their federation space. I do not see any of this in EVE, players dont attack Red bountied players readily and the Gate system and 0km warp jumping allows these people to move about HI sec space and EVE generally way way to easily. This works both ways of course as it also means fast civ pilots can do the same I appreciate that.
Eve needs firstly a rival big corp to the Goons as they hold far too much influence, but where on earth do you start here as they are so rich and have alliances with a massive amount of players on the server. Secondly a system that allows bountied players to even dock in hi sec space is completly wrong. You should have to go and run and hide in low sec as your miscreant tag rightly means, why should someone with a negative status be allowed to stroll in and dock and use the mkt facilities etc? Thirdly we need to try and encourage Faction Corps who sole purpose is to protect their hi sec space areas from scum!
I lost my first hulk about 4 weeks back, admitedly un tanked, but it was first ever hulk, I had only come back to Eve in the last month from my last time playing in 2003! and wasn't really up to speed on Hulkageddon and what I should be doing so big wake up call. Almost broke me as well, but I certainly didnt whine about it, I laughed with the guys that got me and they even suggested tanking mods and so on and they are now on my friends list. Anyway i'm now tanked , I check local, have waypoints way a way from 0 points and am very cautious in what I do which I have no problem with, I have avoided 3 ganks since and its fun for me I cant deny it, the element of risk is great.
This is a sandbox afterall we all make the content, a couple of thoughts above I think would improve things a little, I certainly wouldn't want to be safe in space anywhere, but bountied pilots docking in Hi sec is the first thing that is wrong in Eve. But like anything there are the tools to fight back, it's just if someone high up and rich in the game wants to push it that way! me with my meagre few hundred mill and rusty 2nd hulk isnt that person LOL. |

Lord Zim
810
|
Posted - 2012.06.18 09:27:00 -
[82] - Quote
Cyclades wrote:This argument is so old. I used to play Jumpgate by red devil, a space twitch based Sandbox back in 2000 before Eve. I say even more sandbox than eve as realtime joystick skills were required and not some facet of clicking. Just FYI: the realtime joystick skills requirement doth not a sandboxier game make. |

Cyclades
Nomad Dwarfers
0
|
Posted - 2012.06.18 09:32:00 -
[83] - Quote
The context I meant was JG had everything EVE does with supply and demand market and PVP, PLUS real SKILL was needed my 'true sandbox' comment was meant in that regard. YOU are the skilled person that impacts combat et al it's not how long you clicked 'add to queue' in your skill learning list which Eve is. |

ashley Eoner
Republic Military School Minmatar Republic
10
|
Posted - 2012.06.18 09:40:00 -
[84] - Quote
Connaght Badasaz wrote:OP knew coming in that this was a primarily pvp oriented game.
I have trouble believing anyone who comes to this game doesn't already know that. So why is it so hard to accept the losses, IF YOU ALREADY KNEW IT WAS GOING TO HAPPEN? It's interesting that you state that yet the latest survey of the players shows that the majority are engaging in PVE with PVP being the tiny minority.. |

Hestia Mar
Calmaretto
9
|
Posted - 2012.06.18 09:57:00 -
[85] - Quote
Hestia Mar wrote: In before Tippia? Damn!
Tippia wrote: What? Is this some new thing? If so, it's deeply unfair since I can never win it.
But congrats on being ib4me
I always assumed you had some bigass batsignal that alerted you to the fact that someone had posted that Eve is not a PvP game...and reading the posts following yours, clearly most forum trolls can't distinguish between 'PvP' and 'competitive' play.
Oh well, nothing new here |

JC Anderson
Noir. Noir. Mercenary Group
657
|
Posted - 2012.06.18 09:59:00 -
[86] - Quote
Taranius De Consolville wrote: Stuff
Perhaps people have in fact left due to Hulkageddon. However, its an event that has been going on for years now and it's never caused much of a dent in the subscriber numbers.
Though, every year after Hulkageddon we see ccountless threads like this one with people claiming they are quitting, and/or their friends, pets, and plants agree and will be doing the same.
I have a feeling that either,
1. Only a small portion of those threatening to leave the game actually follow through and do so.
2. Those that do quit come back to the game after a fairly short amount of time. (I know tons of people who fit into this category)
As a side note, I try to be polite when responding in threads such as these instead of bringing the old "Can I have your stuff" question. Everybody else should consider doing the same! An individual who quit last year randomly contracted 7 or so billing in assets about a year ago. I couldn't figure out why until I started searching the forums and realized it was a post I made in one of the I quit threads.
While everybody else mocked, I made a single post saying.... "Be well."
Some people are easy to please I guess. ;) |

Lord Zim
810
|
Posted - 2012.06.18 10:19:00 -
[87] - Quote
Cyclades wrote:The context I meant was JG had everything EVE does with supply and demand market and PVP, PLUS real SKILL was needed my 'true sandbox' comment was meant in that regard. YOU are the skilled person that impacts combat et al it's not how long you clicked 'add to queue' in your skill learning list which Eve is. It's not just "how long ago since you clicked 'add to queue'", there's actual player skill involved as well. It's just a very different type of player skill.
If I were to try to run around and do solo PVP, chances are I'd miss out on a lot of the nuances which goes into eve combat, which means I'd lose to a better skilled player, regardless of the fact that I've trained every support skill to 5. Why? Because I don't do solo PVP, I do fleets instead. Conversely, having a solo PVP guy try to lead a fleet means he'll shoot himself in the face to end the pain, because, again, it requires a completely different skillset, and the ingame skills matter less than you think. |

NickyYo
StarHug Russian International Allegiance
176
|
Posted - 2012.06.18 12:06:00 -
[88] - Quote
Taranius De Consolville wrote:So, ive spent the last week trying to figure out this statement by CCP
"We don't interfere in EvE Because its is a player driven PVP game"
Right, taken that information in and assessed it, result, you what?
You say that EvE is PvP driven, i fail to see that.
Wether or not people admit it, the majority of ships and ammo are produced by EMPIRE based corporations selling at market hubs. Then hulkageddon comes in, the corps stop mining, thousands quit (which they have) and the prices of everything sky rockets. PvP in null drops off to the point where Null Sec generally is dead and empty apart from hubs where alliance members congagrate like puppies around its mother.
However, there is a massive rise in ganking in empire, the question is why? The answer is simple, guarenteed kill on the KB, concord kills you, that doesnt show up on the killboards and you get 100mil+ of loot from haulers. So why risk your ass in null when you can do it easily in empire? You wouldnt. But the penalty for this action is tiny. So there is no *risk vs reward* factor involved.
So you have mining, npc faction missions, epic arc missions, ded sites, anomolys, scannable sites, pve to the max, my question is this
This is a not a PVP DRIVEN game, it is an all round game and right now we have half the player base trying to make the rest of the playerbase (the pve pilots) play as they do i.e *mummy he wont play with me, make him play with me*.
So why do u maintain the fiction that it is? Why do you not PROTECT PAYING CUSTOMERS who have no interest in PvP as a whole and just like to make ISK and have fun THERE WAY.
Why? If you want it to be a PVP game, set 3 systems in each empire as safe zones and make the rest null sec. Force people to join alliances and to PvP, the answer is you can't because if everyone on this server was fighting non stop, your server would fail misrably. Why do you not protect the players who want to play a game they pay for there way?
No doubt this will get trolled by every forum idiot but the point is valid
If you want a PvP game, remove the PvE content, revamp the game and make it pure PVP, stop screwing people over, take there money and laugh when they get ganked for no reason at all other than they have a cov ops in there hauler there moving to there new home.
PvP pilots need to sod off back to null sec and leave empire pilots alone to there own business.
Period.
I hate to flame other people but here i go.
You are an idiot, you do know PVP means (player vs player) right? That means PVP markets and PVP mining competition it is not just blowing c.rap up noob! I have released a basic EVE Lottery Framework for you all you use to make lottery sites |

Talon SilverHawk
Patria o Muerte
447
|
Posted - 2012.06.18 12:08:00 -
[89] - Quote
NickyYo wrote: I hate to flame other people but here i go.

TAL
|

Cyclades
Nomad Dwarfers
0
|
Posted - 2012.06.18 12:55:00 -
[90] - Quote
Hi Lord Zim,
Im not saying EVE is 'skill less' because it is not. Call me old school but controlling a ship with a joystick and a throttle in free space flight dogfighting to me is more immersive than point and click warp to, just feels more fluid and real. Personal opinion of course and its just more 'realistic' to me.
In jumpgate what mattered was pilot skill being able to high velocity fly round roids and avoid laser fire or missiles with cute fancy braking and flashfires (form of turbo boosting) with reactions and joystick skills. Yes EVE skill training doesn't rule always, as situation, logistics and tactics all count, but in simple pilot v pilot joystick cntrol for both, its a more real combat and playable scenario and adds to the immersiveness (is that a word) of the game.
Maybe I'm too much of an old school g*t, but point and click to make my ship go one way or the other isnt quite the same :-)
Anyway back onto ganking I enjoyed being ganked :-) just dont make it too often  |
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