| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

piercer
|
Posted - 2004.11.12 22:30:00 -
[1]
I have just bought a wolf and fitted some equipment on it, but i havnt got enough PG, this is my setup (needs work i know):
High slots: 1x 280mm 'scout', 2x 280mm prototype, 1x 280mm carbine, 1x TE 1200 standard missile launcher.
Med slots: 1mn mwd Faint epsilon warp prohibitor (7.5km warp jammer)
Low slots: Small 'accomdation' armor rep explosive hardener (tech I) Kinetic Hardener (tech I) Micro aux power core
I know it aint a great setup, and atm the armor hardeners cant be activated.
Any ideas? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.12 22:30:00 -
[2]
I have just bought a wolf and fitted some equipment on it, but i havnt got enough PG, this is my setup (needs work i know):
High slots: 1x 280mm 'scout', 2x 280mm prototype, 1x 280mm carbine, 1x TE 1200 standard missile launcher.
Med slots: 1mn mwd Faint epsilon warp prohibitor (7.5km warp jammer)
Low slots: Small 'accomdation' armor rep explosive hardener (tech I) Kinetic Hardener (tech I) Micro aux power core
I know it aint a great setup, and atm the armor hardeners cant be activated.
Any ideas? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Mando Nessen
|
Posted - 2004.11.12 23:23:00 -
[3]
I use mine for mission running so I can't really suggest much seeing as yours is for PVP (the jammar), but I will point our that you have a short range jammar (7.5 km) on a ship with longrange guns, when you're in range for the jammar you guns won't be hitting as well if you orbit at any speed (or the enemy does).
Mando
|

Mando Nessen
|
Posted - 2004.11.12 23:23:00 -
[4]
I use mine for mission running so I can't really suggest much seeing as yours is for PVP (the jammar), but I will point our that you have a short range jammar (7.5 km) on a ship with longrange guns, when you're in range for the jammar you guns won't be hitting as well if you orbit at any speed (or the enemy does).
Mando
|

Shamis Orzoz
|
Posted - 2004.11.13 03:07:00 -
[5]
Edited by: Shamis Orzoz on 13/11/2004 03:11:15 Piercer is right, if you are going to use 280's then the scrambler won't do you much good. You will have to try to run a disruptor so you can orbit somewhere between 12-20km and actually have your 280's track the enemy from time to time. The only problem with this setup is that you are still dead if an interceptor gets close to you, and you won't be able to outrun most missles with 1 MWD.
Either drop the armor tank and put on some nano's/overdrives, or fit for max damage and go close range with 125 150 or 200 autocannons.
It is tempting to armor tank this ship, but I think you are better off getting a friend in a frigate to scramble for you and just run a shield booster and a kinetic hardener. Your resistance on sheilds is already as high as what you'll get with armor hardeners on the low slots. Also keep in mind that the sig radius on this ship is low enough to dodge most larger turrets withough a MWD, and since putting a MWD doesn't make you faster than missles, or any frigates, it doesn't really help you much.
Shamis
|

Shamis Orzoz
|
Posted - 2004.11.13 03:07:00 -
[6]
Edited by: Shamis Orzoz on 13/11/2004 03:11:15 Piercer is right, if you are going to use 280's then the scrambler won't do you much good. You will have to try to run a disruptor so you can orbit somewhere between 12-20km and actually have your 280's track the enemy from time to time. The only problem with this setup is that you are still dead if an interceptor gets close to you, and you won't be able to outrun most missles with 1 MWD.
Either drop the armor tank and put on some nano's/overdrives, or fit for max damage and go close range with 125 150 or 200 autocannons.
It is tempting to armor tank this ship, but I think you are better off getting a friend in a frigate to scramble for you and just run a shield booster and a kinetic hardener. Your resistance on sheilds is already as high as what you'll get with armor hardeners on the low slots. Also keep in mind that the sig radius on this ship is low enough to dodge most larger turrets withough a MWD, and since putting a MWD doesn't make you faster than missles, or any frigates, it doesn't really help you much.
Shamis
|

Thanit
|
Posted - 2004.11.13 03:16:00 -
[7]
Edited by: Thanit on 13/11/2004 03:19:23 yes, I noticed people tend to armortank it and notuse mwd or ab's on it.
Assault frigs have te frigs come to them, not the other way around.
use web and scrambler I'd guess, armortank and 200 II's
|

Thanit
|
Posted - 2004.11.13 03:16:00 -
[8]
Edited by: Thanit on 13/11/2004 03:19:23 yes, I noticed people tend to armortank it and notuse mwd or ab's on it.
Assault frigs have te frigs come to them, not the other way around.
use web and scrambler I'd guess, armortank and 200 II's
|

CasC
|
Posted - 2004.11.13 03:23:00 -
[9]
I agree, its a tempting armortanking object, tho i think you would earn more on getting a kenetic harderner in medslots and use lowslots for more firepower. And wouldent you guys be suprised if a assault frig just flew faster then a inty and blasted it out of the sky? :P
|

CasC
|
Posted - 2004.11.13 03:23:00 -
[10]
I agree, its a tempting armortanking object, tho i think you would earn more on getting a kenetic harderner in medslots and use lowslots for more firepower. And wouldent you guys be suprised if a assault frig just flew faster then a inty and blasted it out of the sky? :P
|

Weirda
|
Posted - 2004.11.13 04:24:00 -
[11]
Weirda disagree with shield tanking the Wolf. First... look at the slot configuration... Now look at the shield vs. armor... Granted, the resists are more evenly distributed on Shield, but if you want to shield tank, use a Jaguar, it have 3 mids and almost twice the shield.
Also, ditch the MWD and have a Webber and disruptor. Make sure you got enough cap to run it. If you really think about it - the MWD is useless on this ship... all it does is gimp your cap. You still won't be able to outrun missiles (yes - torps, but see below) - or intercept anything smaller then a cruiser.
Weirda have toyed around with using a Rocket Launcher w/defenders - since with slow speed, missiles are a problem. Have not tried this yet - but as the Ships bonuses don't really help the ML at all, you not really losing any DOT regardless of what you do with that 5th slot.
Anyhow - just have fun! It is a sweet ship! Probably the best advice for this ship is that you should think out of the box... way out of the box - it is not a standard frigate or interceptor...  -- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.11.13 04:24:00 -
[12]
Weirda disagree with shield tanking the Wolf. First... look at the slot configuration... Now look at the shield vs. armor... Granted, the resists are more evenly distributed on Shield, but if you want to shield tank, use a Jaguar, it have 3 mids and almost twice the shield.
Also, ditch the MWD and have a Webber and disruptor. Make sure you got enough cap to run it. If you really think about it - the MWD is useless on this ship... all it does is gimp your cap. You still won't be able to outrun missiles (yes - torps, but see below) - or intercept anything smaller then a cruiser.
Weirda have toyed around with using a Rocket Launcher w/defenders - since with slow speed, missiles are a problem. Have not tried this yet - but as the Ships bonuses don't really help the ML at all, you not really losing any DOT regardless of what you do with that 5th slot.
Anyhow - just have fun! It is a sweet ship! Probably the best advice for this ship is that you should think out of the box... way out of the box - it is not a standard frigate or interceptor...  -- Thread Killer
<END TRANSMISSION> |

piercer
|
Posted - 2004.11.13 08:02:00 -
[13]
Thanks for the replies everyone  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 08:02:00 -
[14]
Thanks for the replies everyone  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Lorth
|
Posted - 2004.11.13 08:24:00 -
[15]
I kow the feeling. Assult frigs are certainly not standerd frigs, and I always want to set them up like they are an inty or frig. I can't offer you any advice as I am just as confused as you are on how to set on up properly.
Though I can say, I realyl hate the 280's. If your going at any amount of speed you'll find they have trouble hitting even a station. The 250's are a little better, not the mention fit better was well.
Though neither is a good long range gun, and you might be better off using hybrids or lasers if you want range, sadly though. Though you give up your bonues, but still might end up with better tracking and better DOT. Auto cannons are a good choice, though your then stuck with the problem of how to get in close with such a slow (for a frig) ship.
|

Lorth
|
Posted - 2004.11.13 08:24:00 -
[16]
I kow the feeling. Assult frigs are certainly not standerd frigs, and I always want to set them up like they are an inty or frig. I can't offer you any advice as I am just as confused as you are on how to set on up properly.
Though I can say, I realyl hate the 280's. If your going at any amount of speed you'll find they have trouble hitting even a station. The 250's are a little better, not the mention fit better was well.
Though neither is a good long range gun, and you might be better off using hybrids or lasers if you want range, sadly though. Though you give up your bonues, but still might end up with better tracking and better DOT. Auto cannons are a good choice, though your then stuck with the problem of how to get in close with such a slow (for a frig) ship.
|

Chee
|
Posted - 2004.11.13 09:35:00 -
[17]
this is what I use on my wolf:
4 x 200mm Tech II 1 x named small nosferatu (couldnt find tech II)
2 x Small Capacitor battery tech II
1 x Small armor repair tech II 1 x cap relay 2 x Gyrostabilizer tech II
I thought, this is a tech II ship, so it deserves tech II equipment :) this is my mission setup, can run the armor repair infinatly, so I could just as well swap the small nosferatu. You could replace one of the batteries for an Afterburner, so you can in close with long range cruisers. With this setup I have a damage mod of 4.7 on the guns, but they do eat a lot of ammo.
My PVP setup: 4 x 200mm 1 x small nos
1 web 1 scrambler
1 armor repair 1 cap relay 2 wcs
use the 2 wcs, its a bloody expensive ship, so when it gets hot, you will want to save your hide.. basically this setup means you just need to outlast your opponent, havent really toyed with pvp yet on this frig.. Its not enough to succeed. Others must fail. |

Chee
|
Posted - 2004.11.13 09:35:00 -
[18]
this is what I use on my wolf:
4 x 200mm Tech II 1 x named small nosferatu (couldnt find tech II)
2 x Small Capacitor battery tech II
1 x Small armor repair tech II 1 x cap relay 2 x Gyrostabilizer tech II
I thought, this is a tech II ship, so it deserves tech II equipment :) this is my mission setup, can run the armor repair infinatly, so I could just as well swap the small nosferatu. You could replace one of the batteries for an Afterburner, so you can in close with long range cruisers. With this setup I have a damage mod of 4.7 on the guns, but they do eat a lot of ammo.
My PVP setup: 4 x 200mm 1 x small nos
1 web 1 scrambler
1 armor repair 1 cap relay 2 wcs
use the 2 wcs, its a bloody expensive ship, so when it gets hot, you will want to save your hide.. basically this setup means you just need to outlast your opponent, havent really toyed with pvp yet on this frig.. Its not enough to succeed. Others must fail. |

piercer
|
Posted - 2004.11.13 10:04:00 -
[19]
I have changed my setup to this now (not tested yet):
High slots: 4x 200mm autocannon I's (2 named, 2 standard) 1x rocket launcher
Med slots: 1x X5 prototype web faint epsilon warp prohibitor
Low slots: small 'accomadation' armor rep 1x explosive armor hardener I 1x kinetic armor hardener I (not the ones u activate) 1x cap relay I
Cant use tech II guns as of yet but will train for them soon. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 10:04:00 -
[20]
I have changed my setup to this now (not tested yet):
High slots: 4x 200mm autocannon I's (2 named, 2 standard) 1x rocket launcher
Med slots: 1x X5 prototype web faint epsilon warp prohibitor
Low slots: small 'accomadation' armor rep 1x explosive armor hardener I 1x kinetic armor hardener I (not the ones u activate) 1x cap relay I
Cant use tech II guns as of yet but will train for them soon. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Anjerrai Meloanis
|
Posted - 2004.11.13 10:30:00 -
[21]
personally i think these ships are ok, they just take bery high gunnery skills to be not called crap, i can hit most frigs at close range with the 280 howies as long as they not using the 10mn ab, meh :p but still, the power to pwn inties in two volleys, cant be bad... as with all ships that are slow id say its best you have a tackler with you, even with a mwd this thing doesnt cut it with speed, so just blast away at the opposition like youre a sentry gun and let your friend do the running around :)
uh. |

Anjerrai Meloanis
|
Posted - 2004.11.13 10:30:00 -
[22]
personally i think these ships are ok, they just take bery high gunnery skills to be not called crap, i can hit most frigs at close range with the 280 howies as long as they not using the 10mn ab, meh :p but still, the power to pwn inties in two volleys, cant be bad... as with all ships that are slow id say its best you have a tackler with you, even with a mwd this thing doesnt cut it with speed, so just blast away at the opposition like youre a sentry gun and let your friend do the running around :)
uh. |

piercer
|
Posted - 2004.11.13 10:49:00 -
[23]
I have: small projectile lvl4 (going to 5 soonÖ) rockets lvl2 (going to lvl4 soonÖ) Assualt frigates lvl3 missile op lvl5 (of course)
Is there any other gunnery/missile areas i should go for?
I allready have 7.6mil SP so im not a complete noob ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 10:49:00 -
[24]
I have: small projectile lvl4 (going to 5 soonÖ) rockets lvl2 (going to lvl4 soonÖ) Assualt frigates lvl3 missile op lvl5 (of course)
Is there any other gunnery/missile areas i should go for?
I allready have 7.6mil SP so im not a complete noob ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

niun mikeya
|
Posted - 2004.11.13 10:59:00 -
[25]
well, you gotta look at it like this, you have a frigate that manuvers like a cruiser. That means 2 things, A: trying to go fast is stupid-and B: your slow. If your going to do pvp, use tech 2 stuff, and dont take on friggies, or you will get raped. You might use a setup like this
hi: 4x 250 light t2 1x rocket w/whatever mid: 1x tracking computer 1x 20k lo: 2x gyrostab t2 1x cap relay 1x small t2 repair
using anyhting else will get you fubared so fast you wont know what hit you. Also, always always always remember that you are flying a 50-60mil frigate. As for agent missions, you can still do the lvl 3 missions with kestrels so meh.
actually i cant understand why anyone would get a heavy assault...they cost so much yet they are so weak....its sad. |

niun mikeya
|
Posted - 2004.11.13 10:59:00 -
[26]
well, you gotta look at it like this, you have a frigate that manuvers like a cruiser. That means 2 things, A: trying to go fast is stupid-and B: your slow. If your going to do pvp, use tech 2 stuff, and dont take on friggies, or you will get raped. You might use a setup like this
hi: 4x 250 light t2 1x rocket w/whatever mid: 1x tracking computer 1x 20k lo: 2x gyrostab t2 1x cap relay 1x small t2 repair
using anyhting else will get you fubared so fast you wont know what hit you. Also, always always always remember that you are flying a 50-60mil frigate. As for agent missions, you can still do the lvl 3 missions with kestrels so meh.
actually i cant understand why anyone would get a heavy assault...they cost so much yet they are so weak....its sad. |

piercer
|
Posted - 2004.11.13 11:54:00 -
[27]
I see everyone is armor tanking this ship but not using any armor hardeners, dont u think 19% explosive reistance and the lowness of the kinetic (cant remember it exactly? 29%?) means u need armor hardeners? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 11:54:00 -
[28]
I see everyone is armor tanking this ship but not using any armor hardeners, dont u think 19% explosive reistance and the lowness of the kinetic (cant remember it exactly? 29%?) means u need armor hardeners? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Zarks
|
Posted - 2004.11.13 12:30:00 -
[29]
Edited by: Zarks on 13/11/2004 12:33:03 4 x 250 II + small launcher web + 20k scrambler 2 x cap relay kinetic 50% small armor repairer II
Try this, you won¦t be able to run both the scrambler and the repairer non-stop though. But most of the times you wont have to anyway.
|

Zarks
|
Posted - 2004.11.13 12:30:00 -
[30]
Edited by: Zarks on 13/11/2004 12:33:03 4 x 250 II + small launcher web + 20k scrambler 2 x cap relay kinetic 50% small armor repairer II
Try this, you won¦t be able to run both the scrambler and the repairer non-stop though. But most of the times you wont have to anyway.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |