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piercer
|
Posted - 2004.11.12 22:30:00 -
[1]
I have just bought a wolf and fitted some equipment on it, but i havnt got enough PG, this is my setup (needs work i know):
High slots: 1x 280mm 'scout', 2x 280mm prototype, 1x 280mm carbine, 1x TE 1200 standard missile launcher.
Med slots: 1mn mwd Faint epsilon warp prohibitor (7.5km warp jammer)
Low slots: Small 'accomdation' armor rep explosive hardener (tech I) Kinetic Hardener (tech I) Micro aux power core
I know it aint a great setup, and atm the armor hardeners cant be activated.
Any ideas? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.12 22:30:00 -
[2]
I have just bought a wolf and fitted some equipment on it, but i havnt got enough PG, this is my setup (needs work i know):
High slots: 1x 280mm 'scout', 2x 280mm prototype, 1x 280mm carbine, 1x TE 1200 standard missile launcher.
Med slots: 1mn mwd Faint epsilon warp prohibitor (7.5km warp jammer)
Low slots: Small 'accomdation' armor rep explosive hardener (tech I) Kinetic Hardener (tech I) Micro aux power core
I know it aint a great setup, and atm the armor hardeners cant be activated.
Any ideas? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Mando Nessen
|
Posted - 2004.11.12 23:23:00 -
[3]
I use mine for mission running so I can't really suggest much seeing as yours is for PVP (the jammar), but I will point our that you have a short range jammar (7.5 km) on a ship with longrange guns, when you're in range for the jammar you guns won't be hitting as well if you orbit at any speed (or the enemy does).
Mando
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Mando Nessen
|
Posted - 2004.11.12 23:23:00 -
[4]
I use mine for mission running so I can't really suggest much seeing as yours is for PVP (the jammar), but I will point our that you have a short range jammar (7.5 km) on a ship with longrange guns, when you're in range for the jammar you guns won't be hitting as well if you orbit at any speed (or the enemy does).
Mando
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Shamis Orzoz
|
Posted - 2004.11.13 03:07:00 -
[5]
Edited by: Shamis Orzoz on 13/11/2004 03:11:15 Piercer is right, if you are going to use 280's then the scrambler won't do you much good. You will have to try to run a disruptor so you can orbit somewhere between 12-20km and actually have your 280's track the enemy from time to time. The only problem with this setup is that you are still dead if an interceptor gets close to you, and you won't be able to outrun most missles with 1 MWD.
Either drop the armor tank and put on some nano's/overdrives, or fit for max damage and go close range with 125 150 or 200 autocannons.
It is tempting to armor tank this ship, but I think you are better off getting a friend in a frigate to scramble for you and just run a shield booster and a kinetic hardener. Your resistance on sheilds is already as high as what you'll get with armor hardeners on the low slots. Also keep in mind that the sig radius on this ship is low enough to dodge most larger turrets withough a MWD, and since putting a MWD doesn't make you faster than missles, or any frigates, it doesn't really help you much.
Shamis
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Shamis Orzoz
|
Posted - 2004.11.13 03:07:00 -
[6]
Edited by: Shamis Orzoz on 13/11/2004 03:11:15 Piercer is right, if you are going to use 280's then the scrambler won't do you much good. You will have to try to run a disruptor so you can orbit somewhere between 12-20km and actually have your 280's track the enemy from time to time. The only problem with this setup is that you are still dead if an interceptor gets close to you, and you won't be able to outrun most missles with 1 MWD.
Either drop the armor tank and put on some nano's/overdrives, or fit for max damage and go close range with 125 150 or 200 autocannons.
It is tempting to armor tank this ship, but I think you are better off getting a friend in a frigate to scramble for you and just run a shield booster and a kinetic hardener. Your resistance on sheilds is already as high as what you'll get with armor hardeners on the low slots. Also keep in mind that the sig radius on this ship is low enough to dodge most larger turrets withough a MWD, and since putting a MWD doesn't make you faster than missles, or any frigates, it doesn't really help you much.
Shamis
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Thanit
|
Posted - 2004.11.13 03:16:00 -
[7]
Edited by: Thanit on 13/11/2004 03:19:23 yes, I noticed people tend to armortank it and notuse mwd or ab's on it.
Assault frigs have te frigs come to them, not the other way around.
use web and scrambler I'd guess, armortank and 200 II's
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Thanit
|
Posted - 2004.11.13 03:16:00 -
[8]
Edited by: Thanit on 13/11/2004 03:19:23 yes, I noticed people tend to armortank it and notuse mwd or ab's on it.
Assault frigs have te frigs come to them, not the other way around.
use web and scrambler I'd guess, armortank and 200 II's
|

CasC
|
Posted - 2004.11.13 03:23:00 -
[9]
I agree, its a tempting armortanking object, tho i think you would earn more on getting a kenetic harderner in medslots and use lowslots for more firepower. And wouldent you guys be suprised if a assault frig just flew faster then a inty and blasted it out of the sky? :P
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CasC
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Posted - 2004.11.13 03:23:00 -
[10]
I agree, its a tempting armortanking object, tho i think you would earn more on getting a kenetic harderner in medslots and use lowslots for more firepower. And wouldent you guys be suprised if a assault frig just flew faster then a inty and blasted it out of the sky? :P
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Weirda
|
Posted - 2004.11.13 04:24:00 -
[11]
Weirda disagree with shield tanking the Wolf. First... look at the slot configuration... Now look at the shield vs. armor... Granted, the resists are more evenly distributed on Shield, but if you want to shield tank, use a Jaguar, it have 3 mids and almost twice the shield.
Also, ditch the MWD and have a Webber and disruptor. Make sure you got enough cap to run it. If you really think about it - the MWD is useless on this ship... all it does is gimp your cap. You still won't be able to outrun missiles (yes - torps, but see below) - or intercept anything smaller then a cruiser.
Weirda have toyed around with using a Rocket Launcher w/defenders - since with slow speed, missiles are a problem. Have not tried this yet - but as the Ships bonuses don't really help the ML at all, you not really losing any DOT regardless of what you do with that 5th slot.
Anyhow - just have fun! It is a sweet ship! Probably the best advice for this ship is that you should think out of the box... way out of the box - it is not a standard frigate or interceptor...  -- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.11.13 04:24:00 -
[12]
Weirda disagree with shield tanking the Wolf. First... look at the slot configuration... Now look at the shield vs. armor... Granted, the resists are more evenly distributed on Shield, but if you want to shield tank, use a Jaguar, it have 3 mids and almost twice the shield.
Also, ditch the MWD and have a Webber and disruptor. Make sure you got enough cap to run it. If you really think about it - the MWD is useless on this ship... all it does is gimp your cap. You still won't be able to outrun missiles (yes - torps, but see below) - or intercept anything smaller then a cruiser.
Weirda have toyed around with using a Rocket Launcher w/defenders - since with slow speed, missiles are a problem. Have not tried this yet - but as the Ships bonuses don't really help the ML at all, you not really losing any DOT regardless of what you do with that 5th slot.
Anyhow - just have fun! It is a sweet ship! Probably the best advice for this ship is that you should think out of the box... way out of the box - it is not a standard frigate or interceptor...  -- Thread Killer
<END TRANSMISSION> |

piercer
|
Posted - 2004.11.13 08:02:00 -
[13]
Thanks for the replies everyone  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 08:02:00 -
[14]
Thanks for the replies everyone  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Lorth
|
Posted - 2004.11.13 08:24:00 -
[15]
I kow the feeling. Assult frigs are certainly not standerd frigs, and I always want to set them up like they are an inty or frig. I can't offer you any advice as I am just as confused as you are on how to set on up properly.
Though I can say, I realyl hate the 280's. If your going at any amount of speed you'll find they have trouble hitting even a station. The 250's are a little better, not the mention fit better was well.
Though neither is a good long range gun, and you might be better off using hybrids or lasers if you want range, sadly though. Though you give up your bonues, but still might end up with better tracking and better DOT. Auto cannons are a good choice, though your then stuck with the problem of how to get in close with such a slow (for a frig) ship.
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Lorth
|
Posted - 2004.11.13 08:24:00 -
[16]
I kow the feeling. Assult frigs are certainly not standerd frigs, and I always want to set them up like they are an inty or frig. I can't offer you any advice as I am just as confused as you are on how to set on up properly.
Though I can say, I realyl hate the 280's. If your going at any amount of speed you'll find they have trouble hitting even a station. The 250's are a little better, not the mention fit better was well.
Though neither is a good long range gun, and you might be better off using hybrids or lasers if you want range, sadly though. Though you give up your bonues, but still might end up with better tracking and better DOT. Auto cannons are a good choice, though your then stuck with the problem of how to get in close with such a slow (for a frig) ship.
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Chee
|
Posted - 2004.11.13 09:35:00 -
[17]
this is what I use on my wolf:
4 x 200mm Tech II 1 x named small nosferatu (couldnt find tech II)
2 x Small Capacitor battery tech II
1 x Small armor repair tech II 1 x cap relay 2 x Gyrostabilizer tech II
I thought, this is a tech II ship, so it deserves tech II equipment :) this is my mission setup, can run the armor repair infinatly, so I could just as well swap the small nosferatu. You could replace one of the batteries for an Afterburner, so you can in close with long range cruisers. With this setup I have a damage mod of 4.7 on the guns, but they do eat a lot of ammo.
My PVP setup: 4 x 200mm 1 x small nos
1 web 1 scrambler
1 armor repair 1 cap relay 2 wcs
use the 2 wcs, its a bloody expensive ship, so when it gets hot, you will want to save your hide.. basically this setup means you just need to outlast your opponent, havent really toyed with pvp yet on this frig.. Its not enough to succeed. Others must fail. |

Chee
|
Posted - 2004.11.13 09:35:00 -
[18]
this is what I use on my wolf:
4 x 200mm Tech II 1 x named small nosferatu (couldnt find tech II)
2 x Small Capacitor battery tech II
1 x Small armor repair tech II 1 x cap relay 2 x Gyrostabilizer tech II
I thought, this is a tech II ship, so it deserves tech II equipment :) this is my mission setup, can run the armor repair infinatly, so I could just as well swap the small nosferatu. You could replace one of the batteries for an Afterburner, so you can in close with long range cruisers. With this setup I have a damage mod of 4.7 on the guns, but they do eat a lot of ammo.
My PVP setup: 4 x 200mm 1 x small nos
1 web 1 scrambler
1 armor repair 1 cap relay 2 wcs
use the 2 wcs, its a bloody expensive ship, so when it gets hot, you will want to save your hide.. basically this setup means you just need to outlast your opponent, havent really toyed with pvp yet on this frig.. Its not enough to succeed. Others must fail. |

piercer
|
Posted - 2004.11.13 10:04:00 -
[19]
I have changed my setup to this now (not tested yet):
High slots: 4x 200mm autocannon I's (2 named, 2 standard) 1x rocket launcher
Med slots: 1x X5 prototype web faint epsilon warp prohibitor
Low slots: small 'accomadation' armor rep 1x explosive armor hardener I 1x kinetic armor hardener I (not the ones u activate) 1x cap relay I
Cant use tech II guns as of yet but will train for them soon. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 10:04:00 -
[20]
I have changed my setup to this now (not tested yet):
High slots: 4x 200mm autocannon I's (2 named, 2 standard) 1x rocket launcher
Med slots: 1x X5 prototype web faint epsilon warp prohibitor
Low slots: small 'accomadation' armor rep 1x explosive armor hardener I 1x kinetic armor hardener I (not the ones u activate) 1x cap relay I
Cant use tech II guns as of yet but will train for them soon. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Anjerrai Meloanis
|
Posted - 2004.11.13 10:30:00 -
[21]
personally i think these ships are ok, they just take bery high gunnery skills to be not called crap, i can hit most frigs at close range with the 280 howies as long as they not using the 10mn ab, meh :p but still, the power to pwn inties in two volleys, cant be bad... as with all ships that are slow id say its best you have a tackler with you, even with a mwd this thing doesnt cut it with speed, so just blast away at the opposition like youre a sentry gun and let your friend do the running around :)
uh. |

Anjerrai Meloanis
|
Posted - 2004.11.13 10:30:00 -
[22]
personally i think these ships are ok, they just take bery high gunnery skills to be not called crap, i can hit most frigs at close range with the 280 howies as long as they not using the 10mn ab, meh :p but still, the power to pwn inties in two volleys, cant be bad... as with all ships that are slow id say its best you have a tackler with you, even with a mwd this thing doesnt cut it with speed, so just blast away at the opposition like youre a sentry gun and let your friend do the running around :)
uh. |

piercer
|
Posted - 2004.11.13 10:49:00 -
[23]
I have: small projectile lvl4 (going to 5 soonÖ) rockets lvl2 (going to lvl4 soonÖ) Assualt frigates lvl3 missile op lvl5 (of course)
Is there any other gunnery/missile areas i should go for?
I allready have 7.6mil SP so im not a complete noob ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 10:49:00 -
[24]
I have: small projectile lvl4 (going to 5 soonÖ) rockets lvl2 (going to lvl4 soonÖ) Assualt frigates lvl3 missile op lvl5 (of course)
Is there any other gunnery/missile areas i should go for?
I allready have 7.6mil SP so im not a complete noob ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

niun mikeya
|
Posted - 2004.11.13 10:59:00 -
[25]
well, you gotta look at it like this, you have a frigate that manuvers like a cruiser. That means 2 things, A: trying to go fast is stupid-and B: your slow. If your going to do pvp, use tech 2 stuff, and dont take on friggies, or you will get raped. You might use a setup like this
hi: 4x 250 light t2 1x rocket w/whatever mid: 1x tracking computer 1x 20k lo: 2x gyrostab t2 1x cap relay 1x small t2 repair
using anyhting else will get you fubared so fast you wont know what hit you. Also, always always always remember that you are flying a 50-60mil frigate. As for agent missions, you can still do the lvl 3 missions with kestrels so meh.
actually i cant understand why anyone would get a heavy assault...they cost so much yet they are so weak....its sad. |

niun mikeya
|
Posted - 2004.11.13 10:59:00 -
[26]
well, you gotta look at it like this, you have a frigate that manuvers like a cruiser. That means 2 things, A: trying to go fast is stupid-and B: your slow. If your going to do pvp, use tech 2 stuff, and dont take on friggies, or you will get raped. You might use a setup like this
hi: 4x 250 light t2 1x rocket w/whatever mid: 1x tracking computer 1x 20k lo: 2x gyrostab t2 1x cap relay 1x small t2 repair
using anyhting else will get you fubared so fast you wont know what hit you. Also, always always always remember that you are flying a 50-60mil frigate. As for agent missions, you can still do the lvl 3 missions with kestrels so meh.
actually i cant understand why anyone would get a heavy assault...they cost so much yet they are so weak....its sad. |

piercer
|
Posted - 2004.11.13 11:54:00 -
[27]
I see everyone is armor tanking this ship but not using any armor hardeners, dont u think 19% explosive reistance and the lowness of the kinetic (cant remember it exactly? 29%?) means u need armor hardeners? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
|
Posted - 2004.11.13 11:54:00 -
[28]
I see everyone is armor tanking this ship but not using any armor hardeners, dont u think 19% explosive reistance and the lowness of the kinetic (cant remember it exactly? 29%?) means u need armor hardeners? ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Zarks
|
Posted - 2004.11.13 12:30:00 -
[29]
Edited by: Zarks on 13/11/2004 12:33:03 4 x 250 II + small launcher web + 20k scrambler 2 x cap relay kinetic 50% small armor repairer II
Try this, you won¦t be able to run both the scrambler and the repairer non-stop though. But most of the times you wont have to anyway.
|

Zarks
|
Posted - 2004.11.13 12:30:00 -
[30]
Edited by: Zarks on 13/11/2004 12:33:03 4 x 250 II + small launcher web + 20k scrambler 2 x cap relay kinetic 50% small armor repairer II
Try this, you won¦t be able to run both the scrambler and the repairer non-stop though. But most of the times you wont have to anyway.
|

Erzengal
|
Posted - 2004.11.13 17:15:00 -
[31]
As to the defenders vs. Torps with the wolf...
Generally if something if firing torps at you, it will be more than a single launcher can handle. Best defense with the wolf vs a ship firing torps at you is to warp out as fast as you can.
280s work nice against a cruiser, though 250mm or 200mm would work better vs frigs as well as freeing up some space.
Also dropping the MWD is a good idea, though depends on the person and the situation. Standard speed is around 400-500m/s and with a MWD you go around 1000m/s. The Wolf has better uses for the power for its tanking and weapons.
Best thing is to not fly alone, (especially with a 35mil frig) bring a tackler with you in a vigil or a stilleto, and let yourself focus on tanking and killing your opponent.
|

Erzengal
|
Posted - 2004.11.13 17:15:00 -
[32]
As to the defenders vs. Torps with the wolf...
Generally if something if firing torps at you, it will be more than a single launcher can handle. Best defense with the wolf vs a ship firing torps at you is to warp out as fast as you can.
280s work nice against a cruiser, though 250mm or 200mm would work better vs frigs as well as freeing up some space.
Also dropping the MWD is a good idea, though depends on the person and the situation. Standard speed is around 400-500m/s and with a MWD you go around 1000m/s. The Wolf has better uses for the power for its tanking and weapons.
Best thing is to not fly alone, (especially with a 35mil frig) bring a tackler with you in a vigil or a stilleto, and let yourself focus on tanking and killing your opponent.
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NTRabbit
|
Posted - 2004.11.13 18:27:00 -
[33]
4x 280mm II 1x rocket launcher I with defenders
2x cap recharger I
1x Small Armour Rep II 2x Energised Adaptive Nano Membrane II 1x Micro Aux Core
Ive only used this setup for basic NPC hunting and mission NPC killing though.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

NTRabbit
|
Posted - 2004.11.13 18:27:00 -
[34]
4x 280mm II 1x rocket launcher I with defenders
2x cap recharger I
1x Small Armour Rep II 2x Energised Adaptive Nano Membrane II 1x Micro Aux Core
Ive only used this setup for basic NPC hunting and mission NPC killing though.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

Mando Nessen
|
Posted - 2004.11.13 19:34:00 -
[35]
First, I'll point out that its now a 25 mil isk frigate (avaliable from multiple vendors), and the Jaguar is a few mil cheaper (if you want a jaguar send me an eve-mail)
My mission running wolf is setup like this 4x 150 mm tech II 1x small nos
1x 10MN AB 1x shield booster II
2x Gyro II 1x PDU 1x CPU (I think)
use the AB to get in range (usually just boost once after warping in) and then orbit at 1km. With the NOS running the shield booster can run almost continually. Though the enemy inties give it problems ast they web you and keep you outside your weapon range, so an alternate config is needed for those missions (250's or 280's).
Its alot of fun to use.
Mando
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Mando Nessen
|
Posted - 2004.11.13 19:34:00 -
[36]
First, I'll point out that its now a 25 mil isk frigate (avaliable from multiple vendors), and the Jaguar is a few mil cheaper (if you want a jaguar send me an eve-mail)
My mission running wolf is setup like this 4x 150 mm tech II 1x small nos
1x 10MN AB 1x shield booster II
2x Gyro II 1x PDU 1x CPU (I think)
use the AB to get in range (usually just boost once after warping in) and then orbit at 1km. With the NOS running the shield booster can run almost continually. Though the enemy inties give it problems ast they web you and keep you outside your weapon range, so an alternate config is needed for those missions (250's or 280's).
Its alot of fun to use.
Mando
|

Vegeta
|
Posted - 2004.11.18 12:06:00 -
[37]
Like somebody said before, with this ship you have to think way outside the box. I'm not going to tell you my exact setup but I will tell you this:
These ships are not inty's and they are not regular frigates, they are not intended to lock down bigger ships. Get rid of the webbers/scramblers as you're only weakning yourselves. Most friggies are dead in 1-3 volleys and don't have time to warp out. Cruisers dont think they can be killed by a frig and wont realise it before it's too late.
These ships are not meant to fly alone - bring a friend in an inty to do the lockdown, you just focus on the killing.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Vegeta
|
Posted - 2004.11.18 12:06:00 -
[38]
Like somebody said before, with this ship you have to think way outside the box. I'm not going to tell you my exact setup but I will tell you this:
These ships are not inty's and they are not regular frigates, they are not intended to lock down bigger ships. Get rid of the webbers/scramblers as you're only weakning yourselves. Most friggies are dead in 1-3 volleys and don't have time to warp out. Cruisers dont think they can be killed by a frig and wont realise it before it's too late.
These ships are not meant to fly alone - bring a friend in an inty to do the lockdown, you just focus on the killing.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Jebidus Skari
|
Posted - 2004.11.20 14:14:00 -
[39]
This is probably the most unwise way to do things but I fit my Wolf according to the description that comes with it 
"Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays will therefore necessarily take a back seat to sheer annihilative potential"
But Vegeta is right, this ship is not meant to fly about by itself, you will find youself in a pool of tears (or worse, on the forums) if you try to take everything on by yourself.
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Jebidus Skari
|
Posted - 2004.11.20 14:14:00 -
[40]
This is probably the most unwise way to do things but I fit my Wolf according to the description that comes with it 
"Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays will therefore necessarily take a back seat to sheer annihilative potential"
But Vegeta is right, this ship is not meant to fly about by itself, you will find youself in a pool of tears (or worse, on the forums) if you try to take everything on by yourself.
|

Gariuys
|
Posted - 2004.11.20 16:15:00 -
[41]
Edited by: Gariuys on 20/11/2004 16:29:07 I use, 4x 280mm, 1x standard launcher with lights. small shield booster and kinetic amplifier in the meds, PDS, Co-pro, tracking enhancer, and gyro in the lows.
End up with a shippie that can take quite a bit of beating, and dishes out 600 damage volleys every 7 seconds or so. At very nice ranges.
Edit: oh and since you're running a 25mil frig, running all tech2, should be natural. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.11.20 16:15:00 -
[42]
Edited by: Gariuys on 20/11/2004 16:29:07 I use, 4x 280mm, 1x standard launcher with lights. small shield booster and kinetic amplifier in the meds, PDS, Co-pro, tracking enhancer, and gyro in the lows.
End up with a shippie that can take quite a bit of beating, and dishes out 600 damage volleys every 7 seconds or so. At very nice ranges.
Edit: oh and since you're running a 25mil frig, running all tech2, should be natural. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Magorath
|
Posted - 2004.11.20 16:22:00 -
[43]
I Run:
4 280mm T2s 1 Standard Missile Launcher (Haven't had time to get myself an Arbalest)
2 Cap Recharger T2s
Small T2 Rep Energised Reactive & Magnetic 1s (waiting for skill for T2s) Micro Aux Powercore
With some skills you should be able to run the rep forever deals out pretty nasty damage too Should be able to tackle anything not running an oversized AB.
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Magorath
|
Posted - 2004.11.20 16:22:00 -
[44]
I Run:
4 280mm T2s 1 Standard Missile Launcher (Haven't had time to get myself an Arbalest)
2 Cap Recharger T2s
Small T2 Rep Energised Reactive & Magnetic 1s (waiting for skill for T2s) Micro Aux Powercore
With some skills you should be able to run the rep forever deals out pretty nasty damage too Should be able to tackle anything not running an oversized AB.
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Gariuys
|
Posted - 2004.11.20 20:09:00 -
[45]
Interesting to keep in mind, a t2 1mn mwd gives you a 476% speed increase making you do 1793m/s( with max skills and a velocity implant) and a 500% sig radius increase, which means the you're not that easier to hit with it running.
Jaguar is even better, since it's weight is less. Think it's the only assault ship that's not easier to hit with a mwd running. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.11.20 20:09:00 -
[46]
Interesting to keep in mind, a t2 1mn mwd gives you a 476% speed increase making you do 1793m/s( with max skills and a velocity implant) and a 500% sig radius increase, which means the you're not that easier to hit with it running.
Jaguar is even better, since it's weight is less. Think it's the only assault ship that's not easier to hit with a mwd running. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Temekin Sajek
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Posted - 2004.12.03 15:25:00 -
[47]
Come on people's lets throw some more ideas around Im having a hell of a time setting up my Wolf. Anyone got any setups that work nicely in PvE? lvl 3 missions and whatnot. I'm about to test a shield tanking setup...it will probably suck
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Temekin Sajek
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Posted - 2004.12.03 15:25:00 -
[48]
Come on people's lets throw some more ideas around Im having a hell of a time setting up my Wolf. Anyone got any setups that work nicely in PvE? lvl 3 missions and whatnot. I'm about to test a shield tanking setup...it will probably suck
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Temekin Sajek
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Posted - 2004.12.07 12:33:00 -
[49]
I didn't try....I went and got a Jaguar But I'd still like to hear more wolf fitting ideas, so *BUMP*
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Temekin Sajek
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Posted - 2004.12.07 12:33:00 -
[50]
I didn't try....I went and got a Jaguar But I'd still like to hear more wolf fitting ideas, so *BUMP*
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