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Mealtrom
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Posted - 2009.12.13 06:47:00 -
[1]
Edited by: Mealtrom on 13/12/2009 06:48:24 One of the most interesting things about Eve is that if you ask ten people why they play you'll get ten different answers. We have labels for them like "griefer" or "carebear" but those don't really get at the heart of why people play the game as they do. I've been sort of subconsciously classifying people for years and I thought I'd try to work out a little system of groups separated into three main sections. Of course nobody fits in a little box and most people will be two or more of these, but if somebody asked you to summarize why you play Eve in one sentence your answer would be where you fit below. I'd like to hear what other people think. Give me your interpretations, examples, suggestions, or criticism.
My first big group of people is creatives, people driven by the desire to create something or reach a goal. These are the groups most apt to be called "carebears" as they aren't primarily interested in fighting, or in some cases even interacting with others at all.
Optimizers "Once ze rockets are up, who cares vere zey come down, zat's not my department," says Wernher von Braun. The point of Eve is to reach mechanical nirvana. Optimizers are fascinated by Eve's technical detail, and feel compelled to master it. They delight in tweaking fittings and fumbling with roles. Unlike the builders though they are ultimately unconcerned with their creations, and will capriciously strip down a ship they just built or disband a corporation just to see if they can do it a little better next time. Optimizers feel they are important because they drive the technical innovation that makes Eve so unique, and help others better understand the game.
Builders You progress not through improving what has been done, but reaching toward what has yet to be done. The point of Eve is to create. Builders are drawn to Eve's sheer potential for growth. More than anything they love to see things come together, whether it is a ship, a group, or even a plan. They are less concerned with the technical perfection, utility, or even value of their creations as long as they find them interesting or aesthetically pleasing. And while they may acquire ships, territory, or wealth they do so for the joy of building and collecting instead of any other goal. Builders are common in corporations and alliances, but are distinguishable from the dominator in that they are more than happy to live and let live (just as long as nobody is blocking the space for their next creation). They more than anybody get in conflict with the troll, who delights in knocking down the sand castles the builder has so carefully erected. Builders feel they are important because they literally create the Eve world.
Hoarders See, if he was poor, we'd call him crazy. But since he was rich, we just called him sir. The point of Eve is to accumulate wealth. Eve has many yardsticks for success but none is so concrete as isk. Hoarders are drawn to Eve's wide open market system and its potential for untold riches. How they acquire these riches is secondary, and for every scrupulous business man there is a scheming profiteer. Hoarders can be found many places but tend to eschew the shifting sands of nullsec, seeing its volatility and highly socialized nature as obstacles to their personal success. The fattest wallet, the shiniest ships, in the end it will all belong to the them. Hoarders feel they are important because whether they are symbiotic or parasitic, they drive the economic system that underpins everything else in Eve.
Part 2 and 3 coming as soon as I can post....
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Mealtrom
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Posted - 2009.12.13 06:53:00 -
[2]
reserved
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Mealtrom
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Posted - 2009.12.13 06:59:00 -
[3]
Edited by: Mealtrom on 13/12/2009 07:06:06 The third group is aggressive types. They play Eve expressly for its conflicts, often putting them directly at odds with many of the other groups. Not that they'd have it any other way....
Trolls The point of eve is to deflate egos. The troll looks at a a world of self important alliances, penny pinching carebears, and neurotic EFT warriors as ripe targets for the picking. He may gain wealth by scamming or join a corporation to position himself but the only resource the troll is really interested in harvesting is tears. The troll is drawn to eve because of its unparallelled freedom to make people suffer. They will scam, pop, harass, blackmail, or steal from just about anybody if it seems amusing enough. Trolls will join together if they think the potential to wreak havoc is greater that way, but are perfectly happy to go solo or stab their erstwhile allies in the back. They don't see any of this as necessarily evil, and the common mantra to their teary eyed victim is ôits just a game, lighten upö. Trolls feel they are important because they provide antagonists for the game, gleefully playing the role of Eve's mustache twirling villains.
Brawlers The point of Eve is to fight! The Brawler doesn't particularly care who they fight or why as long as the frozen corpses keep flowing. Brawler's are drawn to Eve's brutal PVP system which allows them to engage anybody at any time as long as long as they don't mind the consequences (which they generally don't). Brawler's are singularly focused on winning fights, and sometimes with just fighting. They don't care about the long term gains or consequences of doing so, just as long as they get to hone their skills and feel the adrenaline rush. Creative types are wary of them, especially the hoarders who are equally annoyed and exasperated by their habit of running headlong into pointless fights. Brawlers feel they are important because they provide the action and tension that make's the Eve universe an interesting place to fly in.
Dominators The point of Eve is to control. Control markets, control armies, control space. Dominators see eve as a gigantic chessboard to manipulate. Unlike the hoarder who is content to spin his ships in a hangar and stare at his wallet the dominator only wants resources as a means to expand his influence. These are the types most commonly found in nullsec alliances, especially at the top echelons. They see any competing sphere of influence in their field as an affront and will crush it even if it poses no significant threat. Dominators tend to run afoul of most of the creative and experiential types who find their pathological need to stamp a logo on everything irritating, but just as often they enjoy a synergistic relationship with them. Dominators see themselves as valuable because they provide the massive overarching dramas that Eve runs on.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.12.13 07:11:00 -
[4]
Edited by: Dirk Magnum on 13/12/2009 07:12:41
"Don't Fit In Club" reporting. Your archetypes lack a good place for me good sir and I am reporting you to CCP for it.
edit: actually wait a minute hold on I'll get serious for a second. I have to disagree with the Creatives part. That misses the mark on what a carebear is by a huge margin. Carebears have no goals but to acquire. They aren't into building or innovating. Those things require risks and competition, and those are the foils of the bears.
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Lance Fighter
Amarr
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Posted - 2009.12.13 07:39:00 -
[5]
Edited by: Lance Fighter on 13/12/2009 07:42:15 Well.. I moved from a hoarder, to a brawler, to a dominator in my eve time.. I suppose thats progression! edit and for the record, I disapprove of creative people (read: carebears... they never want to join my ops -.- ) and are neutral on the subject of experimental people OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

randomname4me
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Posted - 2009.12.13 07:46:00 -
[6]
tldr
EVE Online: Rated RRR- For Explicit Breakfast Piercing Bullets. |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.12.13 07:49:00 -
[7]
Originally by: Dirk Magnum "Don't Fit In Club" reporting. Your archetypes lack a good place for me.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.13 07:49:00 -
[8]
I have five accounts and have multiple alts that fit each of your catagorys.
I r teh Sybil of Eve! \o/
Originally by: Akita T We don't hate people like you, we look at you with mostly pity and a hint of disgust balled up in a big wad of "notto disu shi'tto agen".
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Cyprus Black
Caldari Cowboy Diplomacy
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Posted - 2009.12.13 07:53:00 -
[9]
Got tired of being a Builder and am testing my hand at being a Brawler. I like what I see so far. ___________________________________ ôIf you're not willing to fight for what you have in EvE... you don't deserve it, and you will lose it.ö ù Karath Piki |

Frenden Dax
Dax Acquisitions
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Posted - 2009.12.13 08:01:00 -
[10]
A good read! There are some other types of people that don't quite fit into your categories, but you got captured the personalities of a lot of people I know in-game.
Also...
Originally by: Zeba Edited by: Zeba on 13/12/2009 07:56:57
I have five accounts and have multiple alts that fit each of your catagories.
I r teh Sybil of Eve! \o/
http://en.wikipedia.org/wiki/Dissociative_identity_disorder
Originally by: Karanth Or, in other words, random people can't usurp rights from government because they are insane/bitter/vengeful/made of potato salad.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.13 08:05:00 -
[11]
Originally by: Frenden Dax Also...
Originally by: Zeba Edited by: Zeba on 13/12/2009 07:56:57
I have five accounts and have multiple alts that fit each of your catagories.
I r teh Sybil of Eve! \o/
http://en.wikipedia.org/wiki/Dissociative_identity_disorder
http://en.wikipedia.org/wiki/Shirley_Ardell_Mason
Originally by: Akita T We don't hate people like you, we look at you with mostly pity and a hint of disgust balled up in a big wad of "notto disu shi'tto agen".
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Wacoede
Amarr Allied Combat Team
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Posted - 2009.12.13 08:06:00 -
[12]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/12/2009 07:27:50
"Don't Fit In Club" reporting. Your archetypes lack a good place for me good sir and I am reporting you to CCP for it.
edit: actually wait a minute hold on I'll get serious for a second. I have to disagree with the Creatives part. That misses the mark on what a carebear is by a huge margin. Carebears have no goals but to acquire. They aren't into building or innovating. Those things require risks and competition, and those are the foils of the bears.
edit again: and to answer the question of why I play... well tbh the acerbicity of those players who I do share common gameplay interests with is endearing to me. This means that Eve possesses something that other games (in my experience) don't: a playerbase that is itself a reason to keep playing when your interest in other parts of the game is on the wane. That's not to say I think Eve in general sucks apart from that, I'm just saying that sometimes, even when I don't want to play, I'll still come on this or "that other" Eve forum (oh yeah that one baby) and read what people are saying. The forum has, much more than once, compelled me to log back in and get cracking on whatever part of the game had been appealing to me before my interest started to slump: missioning for ISK, blowing ISK on PvP, dealing with corp stuff, or what have you.
then you fit in the Socials section quite nicely then :P ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.13 09:06:00 -
[13]
One of the best written posts I've read in a long time!
Synex BIG
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.13 09:23:00 -
[14]
So yeah I guess I'm a "Social" with interludes of "Brawler". |

Lexx Khadar
Minmatar Free Minmatar Union
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Posted - 2009.12.13 09:25:00 -
[15]
Edited by: Lexx Khadar on 13/12/2009 09:26:57 I just love eves skill system and the dynamics of the one server approach ccp have taken. Plus your free to set your own goals to achieve. Be they just get by, get a nice ship and have fun. To shaping the political landscape in 0.0 and carve yourself an empire. Ive never found a game with more scope and depth. |

Mealtrom
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Posted - 2009.12.13 09:26:00 -
[16]
Originally by: Dirk Magnum I have to disagree with the Creatives part. That misses the mark on what a carebear is by a huge margin. Carebears have no goals but to acquire. They aren't into building or innovating. Those things require risks and competition, and those are the foils of the bears.
Well I only said they often get called carebears. A hoarder might take on risky investments or engage in piracy as long as it kept bringing in isk, or a builder might choose to make their empire in nullsec. Almost all carebears come from these guys, but it doesn't necessarily make them all carebears.
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Abrazzar
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Posted - 2009.12.13 09:47:00 -
[17]
I just 'play' because I haven't quit yet. Guess that's a category of its own. --------
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Jacinta Worth
Reikoku IT Alliance
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Posted - 2009.12.13 09:50:00 -
[18]
OP wins for quoting Tom Lehrer :D
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2009.12.13 10:19:00 -
[19]
Many of those aren't mutually exclusive. For example, I'm a builder. I want to try and (help) build an Empire in 0.0. I'm also a socialiser and an occasional optimiser (EFT warrior).
Incidentally, this means I pvp to help build security in my region, as a means to an end
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Lady Spank
Amarr Sekret Kool Klubb HYDRA RELOADED
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Posted - 2009.12.13 10:58:00 -
[20]
This is why I love eve, the possibilities are endless.
I like to do a bit of everything, more or less.
Originally by: Tirus Sinobi Your response has set your intelligence barrier so low that anything you post from here on that breaches it, will have to be considered posted by somebody else.
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Suneai
Gallente Jovian Labs Jovian Enterprises
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Posted - 2009.12.13 11:11:00 -
[21]
I'd say I tend to flick through quite a few of those categories depending on what I feel like doing; I usually jump between Social, Optimiser, Builder, Role-player, Brawler... I'd say Social, Builder and Role-player are my main three.
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Ssakaa
Minmatar Peshwar Krusual Annwn Matari
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Posted - 2009.12.13 11:27:00 -
[22]
Originally by: Synex One of the best written posts I've read in a long time!
Yes, a very good read, OP. It's where some of your categories bleed into one another that's perhaps the most interesting place to inhabit. A player can progress from one category to another as time goes on, as suggested, or simply try to think outside the box and run with that.
I'm a dedicated roleplayer, for the reasons you mention above. CCP supplies a basic canonical framework for roleplayers but also strange incongruities here and there. Which is a good thing, for creativity purposes.
Think Minmatar -there's a huge pool of back story to dive into -now think Krusual tribe (which I'm particularly interested in) -a non-playable tribe run by a Brutor CEO . There's range enough there to attempt to flesh out something. It's going to be fun while it lasts.
Elsewhere, one only has to take a look at Electus Matari or the excellent Ghost Festival (and others) to witness a cross-over between your distinctions; one of the latter's goals, I believe, IMO, is to disillusion those who believe that roleplayers needn't necessarily be inadequate at PvP or whatever else is available in EVE.
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Premanurechu Appogriffin
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Posted - 2009.12.13 13:34:00 -
[23]
This is a frame and not a orthogonal basis of archetype vectors.
Well written!
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Bull Flu
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Posted - 2009.12.13 13:43:00 -
[24]
Neither my playstyles nor my ingame goals seem to fit any of em...
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Junko Togawa
Caldari
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Posted - 2009.12.13 16:31:00 -
[25]
Very nice post. I'm deffo a Hoarder with a sprinkle of Optimizer. I think you've got the right categorization, some people just don't like that their playstyles can be summarized with broad categories and so buck at it.
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Flash Granola
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.12.13 16:50:00 -
[26]
Edited by: Flash Granola on 13/12/2009 16:52:19
Originally by: Mealtrom
Trolls I do it all because I'm evil, and I do it all for free, your tears are all the pay I'll ever need. The point of eve is to deflate egos. The troll looks at a a world of self important alliances, penny pinching carebears, and neurotic EFT warriors as ripe targets for the picking. He may gain wealth by scamming or join a corporation to position himself but the only resource the troll is really interested in harvesting is tears. The troll is drawn to eve because of its unparallelled freedom to make people suffer. They will scam, pop, harass, blackmail, or steal from just about anybody if it seems amusing enough. Trolls will join together if they think the potential to wreak havoc is greater that way, but are perfectly happy to go solo or stab their erstwhile allies in the back. They don't see any of this as necessarily evil, and the common mantra to their teary eyed victim is ôits just a game, lighten upö. Trolls feel they are important because they provide antagonists for the game, gleefully playing the role of Eve's mustache twirling villains.
... you've been reading the Suddenly Ninjas (motto: "My loot, your tears") corporate manifesto, haven't you? 
Edit: One archetype I don't really see in your categories is the helper, or anti-troll; the guy that hangs out in the newbie help channel and gives advice, or joins EVE-U for the sake of training up the newbies, just because he enjoys it ("I do it because I'm good, and I'll do it all for free?") Not that that archetype is very common in EVE, but you know.
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Ava Starfire
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Posted - 2009.12.13 16:57:00 -
[27]
Quite a cool post.
I guess i am a blend of optimizer, brawler, and troll...
But hey, its fun. Space is fun! |

Thundercatt
Gallente Federal Defence Union
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Posted - 2009.12.13 19:19:00 -
[28]
Part limelighter, part optimizer, part social, part brawler. I want to have good fits, fly with fun people,blow the **** out of my adversaries, make my char famous and look good while doing so.
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PeHD0M
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Posted - 2009.12.13 20:07:00 -
[29]
2OP: you forgot about: 1. explorers - play to explore space 2. paladins - play to fight with evil, like heroes 3. freedom flyers - like fly and do what they want, don't like to be bound to something or someone 4. helpers - like to help good people in any way
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AmarrettoDiAmarr
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Posted - 2009.12.14 04:35:00 -
[30]
Thank you for a well-written and interesting post.
I see myself as a mix of optimizer, builder, and hoarder.
I tend to think of it as people who want to create something, people who want to do something and people who want to hurt someone, of which the majority are the latter. |

Professor Tarantula
Hedion University
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Posted - 2009.12.14 04:44:00 -
[31]
Ahh yes, the neverending quest for identity.
My deepest sympathies. Prof. Tarantula, Esq. |

SetrakDark
Caldari DarkCorp Technology and Finance
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Posted - 2009.12.14 04:57:00 -
[32]
quality post
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Callduron
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Posted - 2009.12.14 05:49:00 -
[33]
Edited by: Callduron on 14/12/2009 05:49:15 Builder/dominator.
There is a similar structure in recent academic work by Nick Yee of the Daedalus Project and others. It's summarised well on p995-996 of this pdf
http://129.105.161.80/drupal/sites/default/files/Whoplaysfinal.pdf
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Garresh
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.12.14 10:37:00 -
[34]
Edited by: Garresh on 14/12/2009 10:38:26 Explorer/Troll checking in. =P
Also, I give you a tip of the hat good sir for your taste in music. =) And it is just so easy when you're evil. ;)
Anyways, I think you need a subcategory for those who like to move away from social constructs towards exploration and the like...not sure how you'd categorize it, but we explorers are out there...but you probably never see us.
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Endless Subversion
The Accursed
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Posted - 2009.12.14 16:37:00 -
[35]
Fun thread.
You should make it like the Myers-Briggs for eve and add some questions to categorize people.
Brawler checking in!
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Clone 1
Occision
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Posted - 2009.12.14 16:52:00 -
[36]
Ah shoeboxed in a sandbox.
There is so many groups to choose from.
-------------------------------------------------- The Angels Have the Phone Box |

Bodega Cat
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Posted - 2009.12.14 17:07:00 -
[37]
This is a great post!
One comment from me though. And while I am not a griefer type player, and I think you understand the overall premise I want to illustrate I still want to point out the whole point about tear drinking is a little disrespectful to the archetype.
I don't think they really care all that much about the tears in the end, they claim to but the overall motivation is to inject that chaos into the mix. The griefer doesn't like the fact that others can try and draw order to the system, and act out plans and all that and want to see other things destroyed to prove that its pointless to cleave to such things. It's really not as personal as the tear thing would suggest, that just helps them serve their purpose all the more in the fallout of their desired interactions with others (to keep them thinking its personal).
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MatrixSkye Mk2
Minmatar
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Posted - 2009.12.14 17:17:00 -
[38]
Originally by: Dirk Magnum edit: actually wait a minute hold on I'll get serious for a second. I have to disagree with the Creatives part. That misses the mark on what a carebear is by a huge margin. Carebears have no goals but to acquire. They aren't into building or innovating. Those things require risks and competition, and those are the foils of the bears.
How is this any different from the PVPer whose goal is to acquire killmails? Or how is this any different from the industrialist whose goal is to acquire isk? How is this any different from the griefer whose goal is to acquire "tears" from his targets? How is this any different from the 0.0 alliance whose sole goal is to aqcuire space? I can talk just as much **** about your career as you do about carebears. Unfortunately you lack the mental capacity to see that what it really boils down to is what you like and what you don't like. And that which you don't like you don't want anyone else to do because it spersonally ****es you off. There are jealous haters in this world that will hate simply because. You are one of them haters.
Grief a PVP'er. Run a mission today! |

Garresh
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.12.14 17:25:00 -
[39]
Quote: I don't think they really care all that much about the tears in the end, they claim to but the overall motivation is to inject that chaos into the mix. The griefer doesn't like the fact that others can try and draw order to the system, and act out plans and all that and want to see other things destroyed to prove that its pointless to cleave to such things. It's really not as personal as the tear thing would suggest, that just helps them serve their purpose all the more in the fallout of their desired interactions with others (to keep them thinking its personal).
THIS! At least for me anyways. I'll play on either side of the equation, ordered production/trading and all that...or chaotic destruction and ****ing people off. But I'm generally pretty polite to the bears I hit. In the end, the interaction between carebears and griefers, or pirates and traders, almost ALWAYS makes the MMO a better place for everyone. Conflict is what makes an MMO good. If I wanted my victories handed to me on a silver platter and everyone being exactly the same I'd play WoW. it's because of these conflicts that so many "extra" professions spring up that were never included in the original game. You may hate us griefers, but we make the game better. |

Skeltem
Amarr New Eve Order
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Posted - 2009.12.14 19:20:00 -
[40]
I play EVE to make the voices go away 
On a semi-serious note: Tried to fit humanity in general categories when I was 8 .. left disappointed. True story.
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Mealtrom
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Posted - 2009.12.14 20:32:00 -
[41]
Originally by: Callduron There is a similar structure in recent academic work by Nick Yee of the Daedalus Project and others. It's summarised well on p995-996 of this pdf
http://129.105.161.80/drupal/sites/default/files/Whoplaysfinal.pdf
Really interesting read, distracted me from writing my own undergrad thesis paper for a solid hour. >_<
And for people who don't like the idea of "boxing" people, I sort of agree. I'm not an expert on psychology but I think its used pretty spuriously by companies doing pre-interview personality screens and the like (I had to lie through my teeth to get hired at Circuit City back in highschool). Never the less I do think you can broadly fit people's motivations into categories, and there's at least a little value in doing this if only to try to understand ourselves a bit better. I'll bet you dollars to donuts that companies like CCP and Blizzard pay serious attention to this kind of thing. It is after all their bread and butter.
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Zeredek
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Posted - 2009.12.14 20:34:00 -
[42]
RvB made me a brawler  _________________ rawr |

Bhattran
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Posted - 2009.12.14 21:14:00 -
[43]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/12/2009 07:27:50
"Don't Fit In Club" reporting. Your archetypes lack a good place for me good sir and I am reporting you to CCP for it.
edit: actually wait a minute hold on I'll get serious for a second. I have to disagree with the Creatives part. That misses the mark on what a carebear is by a huge margin. Carebears have no goals but to acquire. They aren't into building or innovating. Those things require risks and competition, and those are the foils of the bears.
edit again: and to answer the question of why I play... well tbh the acerbicity of those players who I do share common gameplay interests with is endearing to me. This means that Eve possesses something that other games (in my experience) don't: a playerbase that is itself a reason to keep playing when your interest in other parts of the game is on the wane. That's not to say I think Eve in general sucks apart from that, I'm just saying that sometimes, even when I don't want to play, I'll still come on this or "that other" Eve forum (oh yeah that one baby) and read what people are saying. The forum has, much more than once, compelled me to log back in and get cracking on whatever part of the game had been appealing to me before my interest started to slump: missioning for ISK, blowing ISK on PvP, dealing with corp stuff, or what have you.
Except this is EVE and risk goes with doing anything, and you can't build things and get isk (gain) without facing competition, you can't acquire the materials to build without risk. Your definition of a carebear can't really fit anyone in EVE that does anything remotely close to trying to 'acquire', anytime you undock you face risks and anytime you seek out goods/materials you face risk and whenever you seek to make isk you face risk and competition.
btw: Looks like Social with a hint of Troll fits you.
I am a Builder with some Social ftr.
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NEMESIS SIN
FURY.
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Posted - 2009.12.14 21:33:00 -
[44]
NEMESIS SIN
Seeks to get very good at the game (as in the ability to kick a** and take names) for the purpose of . . .
Well that is an interesting question that requires a moment of self reflection
Notes time 4:11 Eastern Standard. Walks back to computer 4:19 Eastern Standard.
It would appear that ever since I began playing EVE, I took notice of those who had high SP, were wealthy, and had accumulated enough PVP knowledge to rock other pilots worlds with seeming effortlessness. These are the people that TRULY own EVE, and they play this game for fun, they way they want to play it. Untied to the will of others.
Big alliances can't touch them, no amount of wardecs will phase them. These types of individuals can disrupt a much larger groups infrastructure with impunity, or bail their old friends out of a jam if they need to.
So I guess for me, its about mastering the game, so I can achieve a true sense of freedom. Hero or Villain does not matter to me, what matters is not being tied to the jaded will of a 40 year old virgin living in his mothers basement Or a prepubescent child who didn't take his meds when I am trying to relax and make my escape into a digital environment.
So there is a method to the havoc I cause in game, I am practicing my craft on those who I feel could use a good spanking . . . so I can excel at securing the unbridled freedom of my own space pixels.
Honest self assessment for a great thread. 10/10 
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2009.12.14 21:33:00 -
[45]
I play purely to blow other people up, knowing that each time I do, I know that I just destroyed something that they worked for, saved for, and spent time on.
I love knowing that when I hear that pod go squish, that red/neutral will not be around for a good while due to a real tangible geography to the Eve universe.
Ultimately I love Eve for its level of destruction, and that the entire game, and its economy is based around that destruction.
Nothing pleases me more than watching a battlefield evolve from a blank grid, to a slugfest, to the ultimate end with drones, wrecks and biomass littering the field, and gfs or fofos in local.
I also play Eve for the battlefield camaraderie.
Some of my greatest times in Eve have been when I lived out of POSes in A-1 or G-Y in Esoteria, TPAR-G in Period Basis, or PNQ in Fountain. Sharing ammo, living in the same battleship for multiple battles, multiple days, having that same 20% structure damage nag you for that whole time as you have no place to dock up to repair it. Sitting in a ****caged pos shooting the **** on vent/ts because you are camped in system by 500 reds. I feel that these situations are as close as you can get to realistic battlefield camaraderie in a video game.
You can't categorize my Eve.
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Opertone
Caldari Monsters Minor Threat.
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Posted - 2009.12.14 21:58:00 -
[46]
my main is an optimizer
my alt is a social/builder type
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Mocam
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Posted - 2009.12.14 23:07:00 -
[47]
You seem to miss my type of player and I've bumped into quite a few of us as I travel around.
"Wait and see..." "If you don't have a plan for yourself, you'll be part of someone else's." It takes a while to learn skills to fly and fit ships decently. So they play the game a bit while waiting for skill queues to finish fleshing out "important" skills to then check out other portions of the game.
They either haven't decided about staying or have decided but won't move until they get enough skills up. In the mean time, they keep plugging along working ISK, rep or what have you, or just queue up skills and find other things to do/games to play. This can take months (or longer depending on "the plan"). It's somewhat a "growth" segment and very popular with newer players as well as veteran alts, yet you don't seem to cover it in your list.
FYI: You're not talking a 2-4 year vet into running a new alt anywhere until they flesh out those skill queues nor are you talking a newer player, who ran their 3rd ship through a gate camp, into a 4th attempt until they feel they have a shot at getting by. These are the "wait and see" types who just "pass the time" either in or out of the game doing "other stuff" than what they'd like to do.
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RiotRick
Black-Sun Pitch Black Legion
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Posted - 2009.12.15 12:11:00 -
[48]
BRAWLER / optimizer
That would be me  -- The future is black.
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Sunabi
Caldari Shade. Cry Havoc.
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Posted - 2009.12.15 15:17:00 -
[49]
Originally by: Mocam You seem to miss my type of player and I've bumped into quite a few of us as I travel around.
"Wait and see..." "If you don't have a plan for yourself, you'll be part of someone else's." It takes a while to learn skills to fly and fit ships decently. So they play the game a bit while waiting for skill queues to finish fleshing out "important" skills to then check out other portions of the game.
They either haven't decided about staying or have decided but won't move until they get enough skills up. In the mean time, they keep plugging along working ISK, rep or what have you, or just queue up skills and find other things to do/games to play. This can take months (or longer depending on "the plan"). It's somewhat a "growth" segment and very popular with newer players as well as veteran alts, yet you don't seem to cover it in your list.
FYI: You're not talking a 2-4 year vet into running a new alt anywhere until they flesh out those skill queues nor are you talking a newer player, who ran their 3rd ship through a gate camp, into a 4th attempt until they feel they have a shot at getting by. These are the "wait and see" types who just "pass the time" either in or out of the game doing "other stuff" than what they'd like to do.
I've have two friends I introduced to EVE quit because they couldn't escape from that 
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2009.12.25 16:35:00 -
[50]
A fascinating dissertation - it gets theoretical very fast, because obviously you can't pigeonhole people into these slots. You can't just categorize people by looking at what they do - it's about their underlying motivations, and the style they approach what they do. For many people that have played the game for a few years, all of the types might feel fitting - at least occasionally - I can't think of any aspect that I have not enjoyed repeatedly, except maybe the Troll but that too is debatable. People might come to the game as newbies expecting a few good fights (Brawler) but then get carried off by the market dynamics or grow to see the true larger-than life depth of Eve and for example find out that the real fun is when you have driven your enemies into dock and the local fills with the lamentation of their women.
Sticking to just one profile would not work for a serious player - because Eve is more versatile than that, and just doing one set of activities would mean you miss the vast majority of the fun. Eve is about running the whole value chain, or at least parts of it yourself: mine for minerals, research blueprints -> build your stuff -> haul it to the markets, trade it, get it to your base -> run your fleets for glorious PvP victories -> enjoy your smacking&bragging rights on the forums. The end game is pretty much about which fleet that proves to have the greatest economic backbone and tactical prowess, being able to dominate the battlefield and thus gain in reputation and egoboo.
Can you analyze corporations with this as well? The individual members might have a rainbow mix of aspirations, but perhaps the corp's activities have certain overarching themes and styles that make the game work for the members, at least in some cases like these Suddenly Ninjas guys. But most corporations would have at least a complex profile, if any at all can even be identified.
About suggested new archetypes, can't see why a Paladin would have point as an independent archetype - sure there are LOTS of people that claim to be "anti-pirate" and such, but often that goes with other motivations, like just looking for some good fights or wanting to protect one's industrial empire, or being a roleplayer with a character that just happens to have a "good" alignment (as perceived by the dominant local culture in the region). Helper would just be a mix of Social/Builder with maybe some Paladin thrown in. The Explorer is a common MMO archetype - which has its place in Eve but should perhaps be merged with the Optimizer archetype: you are out there to learn and amass knowledge, be it the arcane aspects of ship fittings or how wormspace works, it's about mastering the myriad technical details of the game. Freedom Flyers could be one more archetype, because Eve has lots of freelancing and freedom to go where ever you want and do what ever you want, and that appeals to a lot of people.
The True Knowledge of the Star Fraction |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.12.25 19:38:00 -
[51]
Edited by: Astria Tiphareth on 25/12/2009 19:39:46 Fun thread. I definitely lean towards the Builder side of things, but then I knew that already, with a dash of Brawler. There is something indeed that I find quite cool about building stuff that then makes its merry way onto the battlefield - there are times I wish looted modules had the manufacturer's stamp on them (ok that's more ego boost/advertising than pure satisfaction, but it blends with the same desires).
The types definitely blend together for many; I think it suitably demonstrates the advantages an MMO like EVE has - it brings all these diverse types together, often in conflict, but the greater whole of EVE is better for it. It's why I always laugh when people who eschew heavy social interaction are criticised for not playing the game right, that they should play a singleplayer game - even the most anti-social player in EVE interacts with other players in so many ways.
There was an EVE personality test around a while back that had some interesting questions and results in it...
Edit: I'd remove the carebear reference as it just confuses the picture - it means so many different things to different people. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Loco Eve
State War Academy
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Posted - 2009.12.25 19:48:00 -
[52]
you left out drunks and potheads.
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Selrid Miamarr
Amarr
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Posted - 2009.12.25 20:49:00 -
[53]
Surprised no one has mentioned the Bartle Test yet. It's a commonly used typology. Achievers, Socializers, Killers, Explorers.
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Babel
Boom and Bust Economics Ltd. Naraka.
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Posted - 2009.12.25 21:18:00 -
[54]
Originally by: Skeltem On a semi-serious note: Tried to fit humanity in general categories when I was 8 .. left disappointed. True story.
This basically ... As you get older though, you start to realise that ALL generalisations are complete rubbish. .
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |

Anubis Xian
Reavers
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Posted - 2009.12.25 21:35:00 -
[55]
I play because a better game isn't available yet.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Par'Gellen
Gallente Tres Hombres Psychiatric Hospital Uno Chica Loco
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Posted - 2009.12.25 21:40:00 -
[56]
Nice post! You put some great thought into that and I know people that fit in every one of those categories ! Good read. Thanks again! ---
To err is human but it shouldn't be the company motto...
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Mother Jones
Minmatar Brutor tribe
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Posted - 2009.12.25 21:48:00 -
[57]
Edited by: Mother Jones on 25/12/2009 21:48:27
Originally by: Junko Togawa some people just don't like that their playstyles can be summarized with broad categories and so buck at it.
Or maybe it's just that they've never seen a Venn diagram.
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Foraven
Gallente
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Posted - 2009.12.25 22:09:00 -
[58]
That was a good read, a really interesting topic. I guess i may have some social tendency, as well as roleplayer. But i also want to leave my mark in EVE without the spotlights...
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ddooxx
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Posted - 2009.12.25 22:10:00 -
[59]
Originally by: Selrid Miamarr Surprised no one has mentioned the Bartle Test yet. It's a commonly used typology. Achievers, Socializers, Killers, Explorers.
Thx.
I was A87, E80, K33, S00
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Ikathis sihtaki
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Posted - 2009.12.25 22:15:00 -
[60]
i just float around eve, and folk intrude into my bubble. some i let fly along side, others must die. but my focus is none of what you described. I think you left out the category of "lost in space" |

Hyperforce99
Gallente GoldTech Mischievous Industrial Logistics Ltd.
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Posted - 2009.12.25 22:36:00 -
[61]
while undoubtably never "perfect" for everyone, these kinds of breakdowns put things in perspective. They define play styles in a game that is very hard to define indeed.
I think CCP should take a good look at this and I hope this (or whatever future iteration of this list) can be integrated into the EVE-KNOWLEDGE-BASE.
Very fine job indeed. Mealtrom it is, when I have some isk again... I might send you some :D --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Meredith Midnight
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Posted - 2009.12.25 23:18:00 -
[62]
Originally by: Anubis Xian I play because a better game isn't available yet.
*Agrees*
I hope STO lives up to the hype.
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2009.12.26 12:16:00 -
[63]
Originally by: Selrid Miamarr Surprised no one has mentioned the Bartle Test yet. It's a commonly used typology. Achievers, Socializers, Killers, Explorers.
Well I was kind of referring to that, thanks for the link. But I find it a bit too simplistic for Eve ;)
The True Knowledge of the Star Fraction |

Ivana Twinkle
Amarr Polytechnique Gallenteenne
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Posted - 2009.12.26 12:38:00 -
[64]
interweb spaceships... bigger interweb spaceships!
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2009.12.26 15:02:00 -
[65]
I would say there are only 3 types, though some people sit in more than one at various times.
Collectors
Destroyers
Socializers
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RyanSnake
Caldari
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Posted - 2009.12.26 15:07:00 -
[66]
Hmm, I think I fit in around roleplayer/hoarder/limelighter. Although, this can be relative. I'm playing EVE because I am extremely fascinated with Space and I enjoy feeling as if I'm apart of the universe that we all live within.
I like exploring or defending other players from computer controlled pirates in asteroid fields. Other times I'll team up, mine with someone and then split the profits. Then, when I feel like some action, I'll pickup a mission and test out my, most likely crappy, fitting setup.
That's about all I've done so far, but I think what I'd like to eventually be is some sort of Philanthropist or maybe a Pirate? I'd also like to find perhaps a group of people with the same ideals.
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