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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.15 17:40:00 -
[31]
yeah, these are definetly paper DPS setups. They don't mean anything, but I enjoy playing with EFT when There isn't anything else going on. Its either this or Spider Solitaire.
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.15 18:00:00 -
[32]
Tech2 only, no implants:
Drake - 724 Harbinger - 823 Hurricane - 906 Brutix - 934
Hound - 807 (lol with blasters)
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kukumakaka
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Posted - 2009.12.15 18:36:00 -
[33]
Edited by: kukumakaka on 15/12/2009 18:38:44
Originally by: Robert Rumpletweezer The reason behind the Phoon always doing well in these unrealistic DPS number competitions is down to damage mod stacking.
Consider this, the Hyperion has 8 turrets and 6 lows. Naturally the only way to maximise its DPS would be to fit 6 of the same damage mods in those lows. This means the 5th and 6th damage mods make next to no difference to the overall DPS.
umm I don't think your reasoning here is correct. I'm kinda new to game and certainly no expert on those mechanisms, but hypotheticly, two ships, A and B, both with 8 highs and 6 lows, A uses 4 turrets and 4 launchers, and B uses 8 turrets. Assuming each turret or launcher deals same damage, benifits the same from a corresponding damage mod, and each kind of damage mods suffer the same from stacking, then highest DPS fitting of ship A would be 3 mods of each, using 6 lows; and its dps is equivalent to that of ship B with only 3 mods(3 lows). So as long as ship B can benefit from the 4th, 5th and even 6th the same mod, it will theoretically outdps ship A.
I'm not questioning your data, so if a Phoon(I don't even know what ship that is ) can outdps a CNR, it must come down to different reasons.
Edit: How do I use a bigger font when posting?
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Robert Rumpletweezer
Minmatar Pator Tech School
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Posted - 2009.12.15 18:41:00 -
[34]
Edited by: Robert Rumpletweezer on 15/12/2009 18:43:59 Aaaaah, just cottoned on to what you were talking about.
Reply pending...
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James Tritanius
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Posted - 2009.12.15 18:49:00 -
[35]
Originally by: kukumakaka Edited by: kukumakaka on 15/12/2009 18:38:44
Originally by: Robert Rumpletweezer The reason behind the Phoon always doing well in these unrealistic DPS number competitions is down to damage mod stacking.
Consider this, the Hyperion has 8 turrets and 6 lows. Naturally the only way to maximise its DPS would be to fit 6 of the same damage mods in those lows. This means the 5th and 6th damage mods make next to no difference to the overall DPS.
umm I don't think your reasoning here is correct. I'm kinda new to game and certainly no expert on those mechanisms, but hypotheticly, two ships, A and B, both with 8 highs and 6 lows, A uses 4 turrets and 4 launchers, and B uses 8 turrets. Assuming each turret or launcher deals same damage, benifits the same from a corresponding damage mod, and each kind of damage mods suffer the same from stacking, then highest DPS fitting of ship A would be 3 mods of each, using 6 lows; and its dps is equivalent to that of ship B with only 3 mods(3 lows). So as long as ship B can benefit from the 4th, 5th and even 6th the same mod, it will theoretically outdps ship A.
I'm not questioning your data, so if a Phoon(I don't even know what ship that is ) can outdps a CNR, it must come down to different reasons.
Edit: How do I use a bigger font when posting?
Probably because the CNR has 7 bonus weapon slots while the phoon has 8. And that the phoon has a bigger drone bay with higher bandwidth.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.15 18:50:00 -
[36]
Originally by: kukumakaka
umm I don't think your reasoning here is correct. I'm kinda new to game and certainly no expert on those mechanisms, but hypotheticly, two ships, A and B, both with 8 highs and 6 lows, A uses 4 turrets and 4 launchers, and B uses 8 turrets. Assuming each turret or launcher deals same damage, benifits the same from a corresponding damage mod, and each kind of damage mods suffer the same from stacking, then highest DPS fitting of ship A would be 3 mods of each, using 6 lows; and its dps is equivalent to that of ship B with only 3 mods(3 lows). So as long as ship B can benefit from the 4th, 5th and even 6th the same mod, it will theoretically outdps ship A.
I'm not questioning your data, so if a Phoon(I don't even know what ship that is ) can outdps a CNR, it must come down to different reasons.
Edit: How do I use a bigger font when posting?
Your reasoning is correct. The reason the Phoon performs so well is because torp damage is so high, and it has 8 ROF bonused high slots (8 / .75 = 10 2/3) and 5 heavy/sentry drones. It simply has more weapon slots than any other BS - to make up for the disadvantage you brought up.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Kenz Rider
Tesserae
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Posted - 2009.12.15 18:51:00 -
[37]
The base DPS on the phoon weaps is higher, the damage mods being split does not have a big enough impact to make up for that fact.
If you take a Mega for example, and say for example it does a little less DPS than a Phoon, but gets 7 MFS, those extra 3 MFS only increase the DPS a very little, so if the Phoon has a higher base DPS it's hard to overcome that with the 5th, 6th and 7th MFS.
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Robert Rumpletweezer
Minmatar Pator Tech School
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Posted - 2009.12.15 19:03:00 -
[38]
Yeah, my reasoning was completely flawed.
Torps just have silly EFT dps.
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Loki Farseer
F9X Wildly Inappropriate.
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Posted - 2009.12.16 07:22:00 -
[39]
I stroke my little Vindy and laugh at the unusable fits for max dps seen above... Strokes his Vindy some more.. my precious, sweet lovely precious 
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Deathbarrage
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Posted - 2009.12.16 08:20:00 -
[40]
Originally by: Dr Fighter
Originally by: Deathbarrage if you're just throwing strictly paper dps wouldnt you rather use ogres? As they get bonus form gallente drone spec and gardes dont.
no rigs/mods to increase normal combat drones dps only sentrys, thus garde IIs do more damage with the rigs fitted (2x sentry drone damage augment).
wouldn't you get more damage out of fitting weapon rigs + using heavy drones than fitting sentry rigs?
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Menzies Campbell
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Posted - 2009.12.16 09:08:00 -
[41]
Weapon rigs stack with the damage mods in the lows so make a differnce of literally 1-2 dps.
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Dursun Idris
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Posted - 2009.12.16 09:32:00 -
[42]
Originally by: Sonreir
Originally by: Dursun Idris Conclusion: Phoon is the best ship to shoot an offline pos 
Nah... that takes ammo. I'd still use a 'geddon. :P
Shouting to certain person like "Bring me some ale woman! And meanwhile get on that hauler alt and get some ammo and it better be quick! *burp*" will solve the problem 
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.16 09:33:00 -
[43]
Originally by: Loki Farseer I stroke my little Vindy and laugh at the unusable fits for max dps seen above... Strokes his Vindy some more.. my precious, sweet lovely precious 
Yeah, the Vindicator can pump out this level of damage realistically. What's more is that it can realistically apply it too.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Deathbarrage
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Posted - 2009.12.16 10:26:00 -
[44]
tbh of all the high dps figures if we're talking about realistic t2 fits and no vindicators and such, t1 BS, i think geddon will get quite high
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nabort
Total Mayhem. Cry Havoc.
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Posted - 2009.12.16 11:20:00 -
[45]
3x Heat Sink Mega Pulse Geddon fits easily with a decent buffer tank and a large RR.
1172 DPS with Ogres and AN Multifreq.
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Dr Fighter
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Posted - 2009.12.16 11:28:00 -
[46]
Originally by: nabort 3x Heat Sink Mega Pulse Geddon fits easily with a decent buffer tank and a large RR.
1172 DPS with Ogres and AN Multifreq.
a shield buffered (100k ehp+) gank hyper gets that dps with its guns, 1300 with overheat + 250 from 4 ogres for a 1.6k total with t2 mods and t1 rigs.
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nabort
Total Mayhem. Cry Havoc.
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Posted - 2009.12.16 11:40:00 -
[47]
Does it have an MWD, tackle and an RR though?
Useful for station ganks, no doubt, but useless in other situations.
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Dr Fighter
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Posted - 2009.12.16 11:53:00 -
[48]
Originally by: nabort Does it have an MWD, tackle and an RR though?
Useful for station ganks, no doubt, but useless in other situations.
this thread isnt about being useful, its about dps.
and unless a fit comes up with more than 1500 dps wiht t2, its not going to be any where near 'best in game'.
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nabort
Total Mayhem. Cry Havoc.
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Posted - 2009.12.16 12:00:00 -
[49]
If you read carefully my post was in response too a suggestion that of the realistic fits, the Geddon was likely to be one of the main contenders. I replied backing up that statement.
The best battleships for theoretical DPS have already been covered, with the Typhoon, Megathron and Raven coming in top, it seems.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.16 17:55:00 -
[50]
Originally by: nabort If you read carefully my post was in response too a suggestion that of the realistic fits, the Geddon was likely to be one of the main contenders. I replied backing up that statement.
The best battleships for theoretical DPS have already been covered, with the Typhoon, Megathron and Raven coming in top, it seems.
Naw dawg, the shield buffer gank Hype is a realistic fit. It does in fact come with 100K EHP and tackle too. AND you can pick BC agility/speed or crazy tracking+range ;-)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Marcus Alkhaar
Celestial Apocalypse
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Posted - 2009.12.16 18:47:00 -
[51]
Edited by: Marcus Alkhaar on 16/12/2009 18:48:38 Edited by: Marcus Alkhaar on 16/12/2009 18:47:28 [Hyperion, Hyperion Shield] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II
Quad LiF Fueled I Booster Rockets Warp Scrambler II Invulnerability Field II Invulnerability Field II Large Shield Extender II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Garde II x4
G-1 delta implant (-3% RoF) KZA2000 implant (-5% turret cpu)
1342 DPS (CN Antimatter) - 5.8km Optimal + 20km Falloff 1118 DPS (Null) 15km Optimal + 26km Falloff 
121.6k EHP with overload + gang.
I use my megathron for RR BS gangs if you're curious as to why I got a shield tanked hype.
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