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Bad'Boy
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Posted - 2004.11.16 18:49:00 -
[1]
crystals now got volatility....hehe
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.16 18:49:00 -
[2]
crystals now got volatility....hehe
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.16 18:51:00 -
[3]
here's picure
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.16 18:51:00 -
[4]
here's picure
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Ithildin
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Posted - 2004.11.16 19:02:00 -
[5]
And this means? The crystals have a risk of damaging the host? The crystals breaking down? --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
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Posted - 2004.11.16 19:02:00 -
[6]
And this means? The crystals have a risk of damaging the host? The crystals breaking down? --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Bad'Boy
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Posted - 2004.11.16 19:04:00 -
[7]
I'm almost sure now that they now cant last 4ever....but for limited ammount of shots..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.16 19:04:00 -
[8]
I'm almost sure now that they now cant last 4ever....but for limited ammount of shots..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Hakera
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Posted - 2004.11.16 19:05:00 -
[9]
Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.11.16 19:05:00 -
[10]
Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
Dumbledore - Eve-I.com |
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CasC
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Posted - 2004.11.16 19:11:00 -
[11]
I accaully dont think that they will dmg the user but they will have a limited amount of shots before the crystal has totaly degraded, perhaps a degredation in its range and dmg, of this im not sure.
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CasC
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Posted - 2004.11.16 19:11:00 -
[12]
I accaully dont think that they will dmg the user but they will have a limited amount of shots before the crystal has totaly degraded, perhaps a degredation in its range and dmg, of this im not sure.
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Bad'Boy
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Posted - 2004.11.16 19:12:00 -
[13]
Originally by: Hakera Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
well, 4000uses aint bad
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Bad'Boy
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Posted - 2004.11.16 19:12:00 -
[14]
Originally by: Hakera Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
well, 4000uses aint bad
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

qrac
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Posted - 2004.11.16 19:12:00 -
[15]
what's the cost to repair them?
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Insanes numquam moriuntur! |

qrac
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Posted - 2004.11.16 19:12:00 -
[16]
what's the cost to repair them?
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Insanes numquam moriuntur! |

Siddy
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Posted - 2004.11.16 19:13:00 -
[17]
sweet logistick nightmare jusitce!  -------------------------------------------
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Siddy
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Posted - 2004.11.16 19:13:00 -
[18]
sweet logistick nightmare jusitce!  -------------------------------------------
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Hakera
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Posted - 2004.11.16 19:15:00 -
[19]
Originally by: Bad'Boy
Originally by: Hakera Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
well, 4000uses aint bad
someone's gonna complain about the 250 isk per fire cost (1mill isk / 4000)
where's the proj boost anyway! 
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.11.16 19:15:00 -
[20]
Originally by: Bad'Boy
Originally by: Hakera Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
well, 4000uses aint bad
someone's gonna complain about the 250 isk per fire cost (1mill isk / 4000)
where's the proj boost anyway! 
Dumbledore - Eve-I.com |
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Bad'Boy
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Posted - 2004.11.16 19:16:00 -
[21]
Originally by: Hakera
Originally by: Bad'Boy
Originally by: Hakera Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
well, 4000uses aint bad
someone's gonna complain about the 250 isk per fire cost (1mill isk / 4000)
where's the proj boost anyway! 
prise will probobly go down 2 on crystals....maybe....hope not
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Bad'Boy
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Posted - 2004.11.16 19:16:00 -
[22]
Originally by: Hakera
Originally by: Bad'Boy
Originally by: Hakera Edited by: Hakera on 16/11/2004 19:12:33
now - they are like rd's now I guess,
each use gives the crystal x dmg,
1 / x dmg = no. of uses per crystal before you need a new one.
so 1 /0.00025 = 4000 uses
well, 4000uses aint bad
someone's gonna complain about the 250 isk per fire cost (1mill isk / 4000)
where's the proj boost anyway! 
prise will probobly go down 2 on crystals....maybe....hope not
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Hakera
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Posted - 2004.11.16 19:18:00 -
[23]
Originally by: qrac what's the cost to repair them?
i doubt you can repair them
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.11.16 19:18:00 -
[24]
Originally by: qrac what's the cost to repair them?
i doubt you can repair them
Dumbledore - Eve-I.com |

Zazita
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Posted - 2004.11.16 19:30:00 -
[25]
Originally by: Hakera
Originally by: qrac what's the cost to repair them?
i doubt you can repair them
Why would you doubt you can repair them, eccensialy a damaged mod, and what would be the advantage of not being able to repair them since the repair costs are based on mineral value????
And to comment on the 250 isk per shot, if that is a valide number (I didn't run the math myself), this is rediculous for a T1 ammo. More than triple the cost of all other ammo besides missles?!?! Even half that is rediculous. If your going to start charging laser users per shot, you should do the math and make it in line with other T1 ammo types.
T2 versions there maybe some kind of debate whether repair costs are in line with the acctual cost to purchase one, but that is a slightly differant topic and manualy ajusting those costs are easily possible for the DEV team.
Oviously we dont know the exact effect this stat as yet and would appriciate any news of the functionality being differaqnt than the crystal simply being damaged slightly with every shot.
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Zazita
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Posted - 2004.11.16 19:30:00 -
[26]
Originally by: Hakera
Originally by: qrac what's the cost to repair them?
i doubt you can repair them
Why would you doubt you can repair them, eccensialy a damaged mod, and what would be the advantage of not being able to repair them since the repair costs are based on mineral value????
And to comment on the 250 isk per shot, if that is a valide number (I didn't run the math myself), this is rediculous for a T1 ammo. More than triple the cost of all other ammo besides missles?!?! Even half that is rediculous. If your going to start charging laser users per shot, you should do the math and make it in line with other T1 ammo types.
T2 versions there maybe some kind of debate whether repair costs are in line with the acctual cost to purchase one, but that is a slightly differant topic and manualy ajusting those costs are easily possible for the DEV team.
Oviously we dont know the exact effect this stat as yet and would appriciate any news of the functionality being differaqnt than the crystal simply being damaged slightly with every shot.
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qrac
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Posted - 2004.11.16 19:32:00 -
[27]
Originally by: Hakera
Originally by: qrac what's the cost to repair them?
i doubt you can repair them
/me starts training caldari bs lvl 5 -------------------------------------------
Insanes numquam moriuntur! |

qrac
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Posted - 2004.11.16 19:32:00 -
[28]
Originally by: Hakera
Originally by: qrac what's the cost to repair them?
i doubt you can repair them
/me starts training caldari bs lvl 5 -------------------------------------------
Insanes numquam moriuntur! |

Discorporation
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Posted - 2004.11.16 19:35:00 -
[29]
This was coming for a while. I can't say I consider this a bad change, at all.
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.11.16 19:35:00 -
[30]
This was coming for a while. I can't say I consider this a bad change, at all.
[Heterocephalus glaber]
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