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Eladrel
Gallente
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Posted - 2009.12.25 14:37:00 -
[1]
I've been mining for quite some time and thought perhaps the time has come for a change. Since I like research and such I figure being an arms manufacturer and dealer is the way to go. but I've no idea how to even start. How do you find out a path to follow?? And where should I start?
Thanks and Merry Christmas Eladrel Life in the Great Unknown is what YOU make it. |

Yarik Mendel
Amarr Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.12.25 15:10:00 -
[2]
Edited by: Yarik Mendel on 25/12/2009 15:14:43 Edited by: Yarik Mendel on 25/12/2009 15:12:28 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1107558&page=1#2
Don't do POS. Don't do T2 invention. These are expensive and you need to know a tons if you don't want to get ripped off by the unknown.
To profit from manufacturing T1 modules, you need to know where to sell, and constantly watch over your sales orders because someone else will come along and try to sell for cheaper.
It can be time consuming, and you would need about 3-4 million skillpoints in specific trade skills to be efficient at it.
Perhaps you should start with an analysis of what arms are most bought and sold at systems with a lot of pilot activity.
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Death4free
Caldari Caldari Provisions
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Posted - 2009.12.25 15:26:00 -
[3]
Best way to start is to go down to a shady area of town and look for a shady dealer
buy afew small guns off him and then sell for a profit
eventually work your way up to larger guns and explosives and set up your own cartel importing ex ussr weapons from 3rd world countries
use the money to buy prostitutes and a gun to defend yourself
?????
profit
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2009.12.25 17:34:00 -
[4]
Originally by: Yarik Mendel Edited by: Yarik Mendel on 25/12/2009 15:19:52 To profit from manufacturing T1 modules, you need to know where to sell, and constantly watch over your sales orders because someone else will come along and try to sell for cheaper even only seconds after you put your wares on the market.
It can be time consuming, and you would need about 3-4 million skillpoints in specific trade skills to make it a reasonable sane endeavour.
Agree - for t1 production the profit is in the retailing part. You can find better items to produce, but if you insist on armaments and ammunition, you might be better off staying out of big trade/mission hubs where you'd need to constantly babysit orders .01 isking against other traders.
You will need to do some research and find areas where there is heavy fighting going on. For example, there could be a corp war going on for a few weeks in one constellation, creating demand for armaments but the big arms traders might miss it, so there's your chance to make a bit of profit without too much competition. You could try the low-sec areas that have factional warfare activities, because that's a long-term PvP conflict with many players involved, and it's easier to haul stuff there than into 0.0.
The True Knowledge of the Star Fraction |

Clair Bear
24th Imperial Crusade
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Posted - 2009.12.25 18:07:00 -
[5]
Might want to take this to the trade or sci & industry forums. That said:
1. Make sure you have Production Efficiency V. Without PE V don't even bother. You can cook some ammo for your own use with PE IV, but your material costs will be higher than product you can buy off the market.
2. Look for the dozens of spreadsheets, cost analysis and other tools posted in the Sci & Industry forums. Run the numbers multiple times on anything you are gearing up to produce in mass quantities. Be sure to input pricing from stations with lots of available units, don't just punch in the cheapest 100 units of trit 10 jumps into lowsec. I use Jita 4-4 sell order pricing myself no matter where the final product is produced or destined.
3. Separate trading income from manufacturing income. If you get 105% of your income from the trade aspect and -5% from manufacturing you're better off just buying the goods from someone else happy to sell below cost.
4. Remember that hauling is neither trading nor manufacture. People will haul for you for nearly no money. Make heavy use of courier contracts.
5. Don't buy expensive BPOs right away. If you do, remember that you must research material efficiency on them before use.
6. Minerals you get yourself are not free. You can always simply SELL them. If the only way you can produce is subsidizing the effort with "free" ISK you get yourself consider looking for an easier ISK torch.
And in summary, bigger blobs are the answer. Now what was the question? |

Patrakele
Minmatar Red Federation
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Posted - 2009.12.25 19:00:00 -
[6]
As others have noted, its rather difficult to easily get into a profitable market segment.
To effectively compete in major markets, you need: skill investment (both trade and production), awareness of trends in the market (so information and some experience).
It's best to start in smaller markets, as someone suggested mission hubs, in order to learn, then use that knowledge and built up capital to try to move into a bigger market or stay in teh same. Watch risk vs reward.
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Ryhss
Caldari The Templar Navy
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Posted - 2009.12.25 19:06:00 -
[7]
Originally by: Death4free Best way to start is to go down to a shady area of town and look for a shady dealer
buy afew small guns off him and then sell for a profit
eventually work your way up to larger guns and explosives and set up your own cartel importing ex ussr weapons from 3rd world countries
use the money to buy prostitutes and a gun to defend yourself
?????
profit
Ummm, thats the plot to Nicholas Cages' movie 'War' from a few years ago............... Billy Corgan is dating Jessica Simpson, my cousin has dubbed the celeb couple "Smashing Dumbkins".
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Jenna Sol
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Posted - 2009.12.25 19:07:00 -
[8]
Disrupt your competitors.
Kills their miners, kill their transports, buy out what your foe is selling and sell it back, etc.
Aggressive marketing schemes and I have no idea what I'm talking about.
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