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Dathias
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Posted - 2004.11.18 13:12:00 -
[1]
Edited by: Dathias on 18/11/2004 13:14:55 Hi
Why CCP prefering armor tank as material defense and not shield as energy defense? Armor modules has better stats then eqv. shield modules, NPC uses armor tank too. Armor tanked ship is totally better then shield tanked ship (shield tanked ship is a little bit useless). Why armor as material based defense did not use materials for repair ? Why CCP hate shields ?
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Dathias
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Posted - 2004.11.18 13:12:00 -
[2]
Edited by: Dathias on 18/11/2004 13:14:55 Hi
Why CCP prefering armor tank as material defense and not shield as energy defense? Armor modules has better stats then eqv. shield modules, NPC uses armor tank too. Armor tanked ship is totally better then shield tanked ship (shield tanked ship is a little bit useless). Why armor as material based defense did not use materials for repair ? Why CCP hate shields ?
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0seeker0
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Posted - 2004.11.18 13:20:00 -
[3]
In defense of shield tanking, when your shield goes down you have a nice warm layer of armour to take the heat. If you armour tank, your a lot closer to death as a matter of course.
Further, if you meet a ship designed to take down your shields, they are not set up to take down your armour (lasers suck at killing armour) while its the same the other way round, as i said, armour ripping is more likely to lead to death than shield ripping.
It is argued that if a shield tank is as good in terms of numbers as an armour tank, then in effect a shield tank is better full stop. In the past week i have lost 2 heavily tanked armour setups, but id have been able to warp away ok if they had been shield tanked.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.11.18 13:20:00 -
[4]
In defense of shield tanking, when your shield goes down you have a nice warm layer of armour to take the heat. If you armour tank, your a lot closer to death as a matter of course.
Further, if you meet a ship designed to take down your shields, they are not set up to take down your armour (lasers suck at killing armour) while its the same the other way round, as i said, armour ripping is more likely to lead to death than shield ripping.
It is argued that if a shield tank is as good in terms of numbers as an armour tank, then in effect a shield tank is better full stop. In the past week i have lost 2 heavily tanked armour setups, but id have been able to warp away ok if they had been shield tanked.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Toran Mehtar
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Posted - 2004.11.18 13:20:00 -
[5]
Shield tank used to be best; they played around to balance it; armour tank came out better.
They'll play with again soon enough for sure, but its not really so bad that its top priority (well, unless you like to shield tank that is ).
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Toran Mehtar
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Posted - 2004.11.18 13:20:00 -
[6]
Shield tank used to be best; they played around to balance it; armour tank came out better.
They'll play with again soon enough for sure, but its not really so bad that its top priority (well, unless you like to shield tank that is ).
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Frank Horrigan
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Posted - 2004.11.18 13:53:00 -
[7]
Get rid of that -10 % sheild boost on cap relays and im good...
Was looking at the assult crusier biult on the carcal.. it has 850 cap in 268 seconds... onlything I could think of to use is fill all 4 low slots with 4x commander power diagnostic units.... would get more sheild and cap that way.... o and cap recharge...
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Frank Horrigan
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Posted - 2004.11.18 13:53:00 -
[8]
Get rid of that -10 % sheild boost on cap relays and im good...
Was looking at the assult crusier biult on the carcal.. it has 850 cap in 268 seconds... onlything I could think of to use is fill all 4 low slots with 4x commander power diagnostic units.... would get more sheild and cap that way.... o and cap recharge...
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

redfield
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Posted - 2004.11.18 13:58:00 -
[9]
tbh im fed up with all whining on modules/ships/armor vs shild, BUHU my ship aint teh uber!
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redfield
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Posted - 2004.11.18 13:58:00 -
[10]
tbh im fed up with all whining on modules/ships/armor vs shild, BUHU my ship aint teh uber!
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Dathias
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Posted - 2004.11.18 14:56:00 -
[11]
i am using armor tank too. Its for post above. But i dont understand why is prefered armor defense. Modules bonuses and penalties for armor/shield arent comparable. Isnt about "shield is best or armor is best". Its about "why isnt armor and shield comparable?" For ilustration: with armor tank you can tank much damage AND you have much more energy for other things. With shield you can tank much damage but you havent energy for nothing other. Some ships are projected be good in armor .. some in shields. With armor tank you have power relays with -10pct boost and 20pct energy. Its nice because if u use armor defense you dont need this "penalty". Where is eqv. for shield? Ships projected be good with shields (bonuses, resistances etc..) are crap from start?
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Dathias
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Posted - 2004.11.18 14:56:00 -
[12]
i am using armor tank too. Its for post above. But i dont understand why is prefered armor defense. Modules bonuses and penalties for armor/shield arent comparable. Isnt about "shield is best or armor is best". Its about "why isnt armor and shield comparable?" For ilustration: with armor tank you can tank much damage AND you have much more energy for other things. With shield you can tank much damage but you havent energy for nothing other. Some ships are projected be good in armor .. some in shields. With armor tank you have power relays with -10pct boost and 20pct energy. Its nice because if u use armor defense you dont need this "penalty". Where is eqv. for shield? Ships projected be good with shields (bonuses, resistances etc..) are crap from start?
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0seeker0
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Posted - 2004.11.18 14:59:00 -
[13]
Is there any circumstances in which the passive regeneration of shields becomes usefull? Im thinking here along the lines of shield extenders. I have always flown gallante so dont know much about shield tank, TBH.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.11.18 14:59:00 -
[14]
Is there any circumstances in which the passive regeneration of shields becomes usefull? Im thinking here along the lines of shield extenders. I have always flown gallante so dont know much about shield tank, TBH.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Eyeshadow
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Posted - 2004.11.18 15:02:00 -
[15]
the reason the -10% to shield boost is there cos peeps ran around with shield tanked apocs and megas with insane cap recharge. The problem is, adding the penalty has basically hit shield tankers quite hard. a PDU II aint too bad thou, due to its 5% to capacity and 8.5% recharge.
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.11.18 15:02:00 -
[16]
the reason the -10% to shield boost is there cos peeps ran around with shield tanked apocs and megas with insane cap recharge. The problem is, adding the penalty has basically hit shield tankers quite hard. a PDU II aint too bad thou, due to its 5% to capacity and 8.5% recharge.
Forums: Sharks - MC |

Noriath
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Posted - 2004.11.18 15:09:00 -
[17]
Shield Tanking has clear advantages, it takes much less grid to shield boost then it takes to armor boost, also it takes less slots. Shield boosting can be increased by modules, while armor repairing can't, Shields also recharge on their own and it's possible to shield tank without even having a booster.
The disadvantages of shield tanking are that MWD eats your shield and a ship without an MWD is a dead ship these days, and also medslots are kinds important for other stuff...
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Noriath
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Posted - 2004.11.18 15:09:00 -
[18]
Shield Tanking has clear advantages, it takes much less grid to shield boost then it takes to armor boost, also it takes less slots. Shield boosting can be increased by modules, while armor repairing can't, Shields also recharge on their own and it's possible to shield tank without even having a booster.
The disadvantages of shield tanking are that MWD eats your shield and a ship without an MWD is a dead ship these days, and also medslots are kinds important for other stuff...
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blahh
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Posted - 2004.11.18 15:22:00 -
[19]
Shield boosting: takes less slots, fast cycles and boosts shield at the beginning (armor reps you haveto wait ~12seconds till it deactivates for the HP), shield has natural recharge as well. Disadvantage is obviously the amount of cap it uses.. but for Caldari ships that doesnt matter so much as your weapons use no Cap -> An armor tanking Apoc has lasers draining as much cap as another repairer, but a Raven has missiles that use no cap at all. Minmatar also has weapons with no cap-use (not that anyone really uses their ships.. :/).
The only thing i think should be changed is the MWD. It allready gives a sig-penalty and takes 25% of your cap, i dont see any reason for it to take shields as well.
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blahh
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Posted - 2004.11.18 15:22:00 -
[20]
Shield boosting: takes less slots, fast cycles and boosts shield at the beginning (armor reps you haveto wait ~12seconds till it deactivates for the HP), shield has natural recharge as well. Disadvantage is obviously the amount of cap it uses.. but for Caldari ships that doesnt matter so much as your weapons use no Cap -> An armor tanking Apoc has lasers draining as much cap as another repairer, but a Raven has missiles that use no cap at all. Minmatar also has weapons with no cap-use (not that anyone really uses their ships.. :/).
The only thing i think should be changed is the MWD. It allready gives a sig-penalty and takes 25% of your cap, i dont see any reason for it to take shields as well.
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0seeker0
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Posted - 2004.11.18 16:00:00 -
[21]
I agree on the shield MWD panalty, and i say that as someone who will hardly benefit from its removal.
The other option is to incur a 25% armour penalty, but i shudder at that thought.
san. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.11.18 16:00:00 -
[22]
I agree on the shield MWD panalty, and i say that as someone who will hardly benefit from its removal.
The other option is to incur a 25% armour penalty, but i shudder at that thought.
san. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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LeMoose
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Posted - 2004.11.18 16:59:00 -
[23]
change mwd/web/warpscrambler to low slot modules and let's see what the armor tankers have to say about that.
and the -25% shield penalty mwd's have is just plain unfair.
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LeMoose
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Posted - 2004.11.18 16:59:00 -
[24]
change mwd/web/warpscrambler to low slot modules and let's see what the armor tankers have to say about that.
and the -25% shield penalty mwd's have is just plain unfair.
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Gunstar Zero
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Posted - 2004.11.18 17:17:00 -
[25]
Originally by: 0seeker0 I agree on the shield MWD panalty, and i say that as someone who will hardly benefit from its removal.
The other option is to incur a 25% armour penalty, but i shudder at that thought.
san.
totally - the shield penalty should be gone.
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Gunstar Zero
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Posted - 2004.11.18 17:17:00 -
[26]
Originally by: 0seeker0 I agree on the shield MWD panalty, and i say that as someone who will hardly benefit from its removal.
The other option is to incur a 25% armour penalty, but i shudder at that thought.
san.
totally - the shield penalty should be gone.
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Chowdown
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Posted - 2004.11.18 17:34:00 -
[27]
Yes do that then I can get back in my tempest.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2004.11.18 17:34:00 -
[28]
Yes do that then I can get back in my tempest.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

0seeker0
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Posted - 2004.11.18 17:40:00 -
[29]
Edited by: 0seeker0 on 18/11/2004 17:43:40 Edited by: 0seeker0 on 18/11/2004 17:43:20 Ok, i just had a thought. why are cap relays low slot, and rechargers med slot? cause if relays were med slot, that would inherently carry a shield penalty, and you wouldnt have to have a bost penalty (just a passive one like ages ago)
Again, that would be shooting myself in the foot, but i speak safe in the knowlege that it wont get implemented.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.11.18 17:40:00 -
[30]
Edited by: 0seeker0 on 18/11/2004 17:43:40 Edited by: 0seeker0 on 18/11/2004 17:43:20 Ok, i just had a thought. why are cap relays low slot, and rechargers med slot? cause if relays were med slot, that would inherently carry a shield penalty, and you wouldnt have to have a bost penalty (just a passive one like ages ago)
Again, that would be shooting myself in the foot, but i speak safe in the knowlege that it wont get implemented.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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