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Serge Bastana
Gallente GWA Corp
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Posted - 2010.01.05 02:04:00 -
[31]
Originally by: Estel Arador
Originally by: Florio high speed maneuvering V.
That's the only (non-jump related) Navigation skill which I didn't train to V. Am I missing something by not having it?
This is why I find EveHQ so handy, pick a skill in the skill planner and look under the dependencies tab and you can see what different levels will give you access to.
In this case Interceptors. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.01.05 09:05:00 -
[32]
Originally by: Serge Bastana This is why I find EveHQ so handy, pick a skill in the skill planner and look under the dependencies tab and you can see what different levels will give you access to.
In this case Interceptors.
I don't know about you but the Interceptors I fly require Evasive Maneuvering V not High Speed Maneuvering V.
Free jumpclone service: Thread|Expanded again! |
Florio
Blue Republic
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Posted - 2010.01.05 09:48:00 -
[33]
Edited by: Florio on 05/01/2010 09:48:48 hi estel, taking hsm to V allows you to permarun many mwd setups. in addition, especially for minmatar cruiser-class and BCs, it gives you far a longer time (a length of time longer than most fight durations) of continual mwd usage, or virtual cap stability with judicial but not an4l use of mwd-pulsing. flying minmatar cruiser-class/BCs became much more fun for me after training it.
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2010.01.05 11:40:00 -
[34]
Edited by: Jagga Spikes on 05/01/2010 11:42:29 nvm
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CRABBY PANTS
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Posted - 2010.01.05 18:16:00 -
[35]
Fast Talk
for anyone who wants to rep his/her sec status with less time spent doing so.
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Bendenn
Deep Core Mining Inc.
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Posted - 2010.01.06 17:07:00 -
[36]
Originally by: Yarinor Repair Systems V, 6.6% increased hp/s, yet I see people advising against training it.
The reason for not training it is it increases cap usage because of the faster cycle time of repair systems and makes it a bit harder to get a cap stable setup. But then, what do I know, I fly Caldari.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.01.06 17:22:00 -
[37]
Originally by: Bendenn
Originally by: Yarinor Repair Systems V, 6.6% increased hp/s, yet I see people advising against training it.
The reason for not training it is it increases cap usage because of the faster cycle time of repair systems and makes it a bit harder to get a cap stable setup. But then, what do I know, I fly Caldari.
Pulse your repairer? Really, if it's working faster, then you lose nothing if you just turn it off once and a while. Granted, this would take some extra skill, thinking, and possibly critical time in battle, not to mention the effects of lag.
Originally by: Akita T BTW, if you see God when you're clutching for your chest due to sudden realization you have no chance to get out of this with your wallet intact tell him he still owes me money
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Bibosikus
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Posted - 2010.01.07 05:33:00 -
[38]
A big lol on the EWar skill - also met many droneboaters who didn't realise its usefulness.
Close second is probbly the charisma learning skills. Nvm not training leadership or trade - every one of those points can be converted into something more useful when you remap... like an extra 8 Perception/willpower points, maybe? I think most ppl have wised up to that by now though.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.07 06:17:00 -
[39]
Edited by: Tippia on 07/01/2010 06:23:48
Originally by: Bibosikus Close second is probbly the charisma learning skills. Nvm not training leadership or trade - every one of those points can be converted into something more useful when you remap... like an extra 8 Perception/willpower points, maybe? I think most ppl have wised up to that by now though.
No they haven't for the simple reason that you can't.
The attribute points you gain through skill training or implants are bound to the skill or implant – they can't be remapped to anything else. Your charisma skills affect your charisma score, nothing else.
The only points you can remap are the 38 base attribute points, of which 25 are locked in order to cover the minimum of 5pts for each attribute. That leaves you with 13 points that you can shuffle around, and this is in no way changed or affected by your skills or implants. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tau Cabalander
Caldari
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Posted - 2010.01.07 07:10:00 -
[40]
Originally by: Tippia Edited by: Tippia on 07/01/2010 06:23:48
Originally by: Bibosikus Close second is probbly the charisma learning skills. Nvm not training leadership or trade - every one of those points can be converted into something more useful when you remap... like an extra 8 Perception/willpower points, maybe? I think most ppl have wised up to that by now though.
No they haven't for the simple reason that you can't.
The attribute points you gain through skill training or implants are bound to the skill or implant û they can't be remapped to anything else. Your charisma skills affect your charisma score, nothing else.
The only points you can remap are the 38 base attribute points, of which 25 are locked in order to cover the minimum of 5pts for each attribute. That leaves you with 13 points that you can shuffle around, and this is in no way changed or affected by your skills or implants.
Erm... 39 attribute points, so 14 points can be moved around.
Characters start out with 8/8/8/8/7.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.07 07:31:00 -
[41]
Edited by: Tippia on 07/01/2010 07:32:00
Originally by: Tau Cabalander Erm... 39 attribute points, so 14 points can be moved around.
Characters start out with 8/8/8/8/7.
Oh right. I somehow got into my head that it was the max that was 14, rather than the number of shuffleable points. (Base) attribute max is 15… D'OH! Crow and pie rightfully received and eaten. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Justyce Gazer
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Posted - 2010.01.14 01:56:00 -
[42]
Edited by: Justyce Gazer on 14/01/2010 01:57:31 All great answers but especially kudos to the person who posted about the electronic warfare drone skill. THat is great to know.
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JaseNZ
Gallente
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Posted - 2010.01.14 13:30:00 -
[43]
It might not be an under-appreciated skill, persay, but for me Thermodynamics would be the skill to mention here.
Before the emergency reboot I was doing Enemies Abound 1/5 in my Navy Megathron. Tank was doing fine til I accidentally opened fire on a group that was targeted, but not aggro'd.
Got down to 10% armor and rapidly dropping, and noticed 2 frigates had snuck up and scrammed me. Went to click warp, and nothing, then I saw the scrammers.
"WTF? Where did they come from? 10% armour and falling! Argh! My ship is toast!"
BUT WAIT!
*kicks everything into Overload*
*sends out the drones to kill the 2 scrammers*
Drones kill the scrammers, and I managed to get out with my lows burned out, my hull in flames...but still in my boat!
\o/
Anyone that doesn't have Thermodynamics you should seriously consider training it. It saved my behind tonight, who knows when it could save yours!
Pics or it didn't happen, you say?
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Haoibuni
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Posted - 2010.01.14 14:28:00 -
[44]
Biology 5 for reducing risk of Booster negative effects?
I've never used a Booster in my short Eve life. It was a guess.
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Qui Shon
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Posted - 2010.01.15 09:33:00 -
[45]
Originally by: Simvastatin Montelukast Starbase Defense Management. It amazes me how many people in corps with POS's don't have this skill at least to lvl 3.
A good corp with 4-5 people controlling POS guns can defend one pretty well.
That's because it's a Charisma skill, or rather, Anchoring is. Of sufficient rank to take a long while to 5, for those with low charisma.
I hate training Cha skills, because both my mains have a base Cha of 3. So while I'd certainly like Starbase Defense to 4 on all chars, it's quite the sacrifice in terms of learning efficiency. Not for my leadership dude though, he'll be getting Starbase defense as soon as I get him into a half-decent Damnation first.
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Sainsbury
Minmatar Dark Fusion Industries One Stop Research
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Posted - 2010.01.15 10:03:00 -
[46]
for me it's margin trading. lovely skill. -------
Quote: "Te audire non possum, musa sapientum fixa est in aura"
- I can't hear you, i have a banana stuck in my ears. |
Flame Thrower
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Posted - 2010.01.15 14:23:00 -
[47]
Originally by: Pottsey Mutitasking lvl 5 I couldn't live without.
I agree.
I can lock 15 targets in a Scorpion.
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Baneken
Gallente
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Posted - 2010.01.15 22:45:00 -
[48]
Originally by: Flame Thrower
Originally by: Pottsey Mutitasking lvl 5 I couldn't live without.
I agree.
I can lock 15 targets in a Scorpion.
So you put what 8 auto targeting systems on your scorpion or you were being sarcastic ?
Scorpion only has 7 max targets ergo you may lock only 7 targets no skill can go beyond that limit without modules.
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Me Drunk
Amarr
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Posted - 2010.01.15 22:45:00 -
[49]
Originally by: Flame Thrower
Originally by: Pottsey Mutitasking lvl 5 I couldn't live without.
I agree.
I can lock 15 targets in a Scorpion.
No, no you can't.
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AmarrVictor
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Posted - 2010.01.17 23:31:00 -
[50]
thermodynamics. I've met tons of people who have yet to train this. Wierdly its because of the engineering skill at 5 which is dumb as the three engineering skills are some of the most important.
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Mag's
the united Negative Ten.
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Posted - 2010.01.17 23:59:00 -
[51]
Edited by: Mag''s on 17/01/2010 23:59:16
Originally by: Haoibuni Biology 5 for reducing risk of Booster negative effects?
I've never used a Booster in my short Eve life. It was a guess.
Biology increases the time the booster works for, 20% per level, level 5 basically doubles the time.
To reduce the side effects you need Nanite Control, which gives a 5% reduction in the side effects per level. Last I looked this skill goes for around 500 mil.
Neurotoxin Recovery reduces the chance of side effects at 5% per level. This skill is readily available on the market and cheap, but you need Nanite Control I to use it.
As far as the op question is concerned, I would have to say Biology. With all those skills at 5, boosters are awesome.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.01.18 00:10:00 -
[52]
Edited by: XXSketchxx on 18/01/2010 00:14:21
Originally by: Haoibuni Biology 5 for reducing risk of Booster negative effects?
I've never used a Booster in my short Eve life. It was a guess.
Anyone who has recognized the usefulness of boosters "should" be smart enough to realize the bang for buck that you get training biology to 5.
Oh and Nanite Control goes for like 280-300mil right now with Neurotoxin Recovery hovering between 9 and 11 million.
Anyway, Biology gets my vote. Not enough people know about the usefulness of boosters. There should be some civilian versions thrown into the tutorials . _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Pottsey
Enheduanni Foundation
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Posted - 2010.01.18 17:22:00 -
[53]
Baneken said ["So you put what 8 auto targeting systems on your scorpion or you were being sarcastic ?" A T2 Auto Target lock gives you 3 targets extra per module. But as far as I recall you have 2 targets base, +5 from multitasking and +5 from targeting. So 12 target locks max. So he still could not get 15 locks.
______ How to Passive Shield Tank T2
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Zhilia Mann
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Posted - 2010.01.18 17:28:00 -
[54]
Originally by: Justyce Gazer Edited by: Justyce Gazer on 14/01/2010 01:57:31 All great answers but especially kudos to the person who posted about the electronic warfare drone skill. THat is great to know.
This is more user error than anything else, but I had 6 mil in drones before I realized Combat Drone Operation even existed . And yes, this was after maxing EWAR DI.
If anyone else is in the same situation, well, train CDO.
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Dacryphile
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Posted - 2010.01.18 19:42:00 -
[55]
I learned of ewar drones early just by browsing the skills.
It always surprises me how few people know about it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Baneken
Gallente
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Posted - 2010.01.18 20:09:00 -
[56]
Originally by: Pottsey Baneken said ["So you put what 8 auto targeting systems on your scorpion or you were being sarcastic ?" A T2 Auto Target lock gives you 3 targets extra per module. But as far as I recall you have 2 targets base, +5 from multitasking and +5 from targeting. So 12 target locks max. So he still could not get 15 locks.
Yes 3 targets up to your maximum skill lvl so if you have max skills you get 12 and in my case max of 10 targets. I had completely forgotten that T2 gives you 3 targets since I still haven't found any use for those modules.
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Devroush
Caldari Sidclan
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Posted - 2010.01.18 22:54:00 -
[57]
Edited by: Devroush on 18/01/2010 22:54:12
Originally by: Patri Andari Truly unappreciated?
All the Social skills, but especially:
Social Connections Negotiation
All my alts get them to at least IV. Essential to quickly build a horde of data-core farming research/industry geeks to fund your accounts.
Are you sure the skill connections makes a difference? On http://hussars-online.ru/eve/datacore.php it says this was removed.
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Yarinor
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2010.01.19 06:42:00 -
[58]
Originally by: Devroush Edited by: Devroush on 18/01/2010 22:54:12
Originally by: Patri Andari Truly unappreciated?
All the Social skills, but especially:
Social Connections Negotiation
All my alts get them to at least IV. Essential to quickly build a horde of data-core farming research/industry geeks to fund your accounts.
Are you sure the skill connections makes a difference? On http://hussars-online.ru/eve/datacore.php it says this was removed.
Still makes the standings grind quicker, first off because you don't need to grind as much overall, secondly because at lvl V you're able to use L2 agents after your first mission.
So I'd say it's pretty much worth it to train, at the very least to lvl 3, you are however correct when stating that it wont increase your rp/time.
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Durethia
Blackwater USA Inc. Gentlemen's Club
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Posted - 2010.01.19 06:47:00 -
[59]
Edited by: Durethia on 19/01/2010 06:47:45
Originally by: Jagga Spikes Destroyers. i'd bet more people have Battlecruisers 5 than Destroyers 5.
QFT
I've been playing since 2005, have ~70 million SP. Marauders, CovOps, AFs, Logistics, CS and HAC? All lvl 5. Destroyers? Lvl 2.
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Calgura
Gallente Black Star Alliance
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Posted - 2010.01.19 12:24:00 -
[60]
Originally by: Guillieme Lohran Electronics Warfare Drones.
I have met tons of people who didn't know that it gives a control range bonus to ALL drones.
Hell yeah. I've been telling people about this skill for 2 years now, and it surprises me daily how many 4+ year old players have no idea what it actually does except "uhm, gives me permission to use some crappy ECM drones right?"... Of course, those ECM drones have saved my life a couple of times already
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