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Haramir Haleths
Caldari Nutella Bande
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Posted - 2010.01.05 15:19:00 -
[31]
What Scout says and ...
perma death if you forget to secure your clone .... EvE is still to carebear friendly (In your face Carebears)
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Blnukem 192
Amarr Viziam
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Posted - 2010.01.05 15:37:00 -
[32]
The next expansion needs more exotic dancers.
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Babel
Ma'asei Merkabah
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Posted - 2010.01.05 15:39:00 -
[33]
A spellchecker ... .
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |

Forum Reprentative
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Posted - 2010.01.05 15:43:00 -
[34]
Originally by: Haramir Haleths What Scout says and ...
perma death if you forget to secure your clone .... EvE is still to carebear friendly (In your face Carebears)
Yeah, and also:
Remove security systems, everything is 0.0!
Remove industry, Trading, stations, POSes, everything but just ships and spaceports. And when you get killed you lose your account and get perma-banned forever.
Muahahaha, die carebears die!!
/end of sarcasm mode.
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Callista Sincera
Amarr
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Posted - 2010.01.05 16:40:00 -
[35]
Call the next addon Vitamin C. Content? None. Changelog: - EVE server software has been rewritten in C++. - The EVE client has be rewritten in C++. - A lua UI API has been added. Maybe then today's EVE nodes can do what DAoC nodes did ten years ago. 100vs100 without lag. Well, serverlag anyways. And some players might actually manage to give this game a decent UI 
Not that I'm a big fan of UI mods, but if CCP do a decent UI, there aren't many other options. -
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Drunk Driver
Gallente Aliastra
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Posted - 2010.01.05 16:42:00 -
[36]
I want armpit flavored eggnog.
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Janra Rax
Deep Core Mining Inc.
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Posted - 2010.01.05 17:03:00 -
[37]
I think NPCs need an overhaul and so do missions in general. 1-4 enemy ships in a mission max, pvp fitted(no scrams on lvl 1-3), with hp and damage comparable to t1 kitted ships.
it seems odd that there are fleets of pirates flying round high-sec space. Cut it down so it's the odd raider slipping though the net, leave big spawns to lvl5s in low sec and 0.0.
1. It fit's RP wise. 2. If you improve salvaging as well each wreck would be more important. 2. You might get more carebears engaging in PVP as the principles of pvp combat will be there from day 1. PVP won't be so alien to them and they won't scream and hide away at the first sign of it. Killing Pilots will just be a progression of ratting instead of something alien to your average carebear.
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SlayerOfArgus
Gallente The Industrial Federation
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Posted - 2010.01.05 17:04:00 -
[38]
I'd rather all the current issues be fixed and then move on to working on other things instead of going from one issue to another and only fixing it halfway and then stopping. Fix lag.
For future content: -More tech3 ships. Except tech3 mining ships. There are too many miners as it is. -On an industrial note, make mining a tad more interesting. Make comets that you can mine but you have to scan them down to find them (or would that technically not be possible since a comet moves? You can't really have a comet be stationary because then it wouldn't really be a comet anymore.) -More tech2 ship options besides frigates and cruisers. Maybe like a t2 BC or BS that is a mobile laboratory/research/exploration ship.
Overhaul: Taxes on people in NPC corps (make it higher). Do something with insurance. It's rather outdated.
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Verlaine Glariant
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Posted - 2010.01.05 17:17:00 -
[39]
Ambulation. It's about time.
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Taedrin
Gallente The Green Cross DEFI4NT
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Posted - 2010.01.05 17:17:00 -
[40]
Overhaul of subpar features: 1) Overhaul of mining - make it more profitable, but harder to do at the same time - preferably in a manner which makes macro miners nigh impossible to create. 2) Overhaul of the UI - waaaayyyy too many right click menus that we need to navigate. 3) Overhaul of mission NPC AI (IE, give them sleeper AI). Ideally, make it so that you can't macro or semi-afk mission. 4) Overhaul of POS's and moon mining. ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |
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Skoot
Local Threat
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Posted - 2010.01.05 17:21:00 -
[41]
Originally by: Verlaine Glariant Ambulation. It's about time.
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Rhaegor Stormborn
H A V O C Against ALL Authorities
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Posted - 2010.01.05 17:25:00 -
[42]
Fix Bugs, Fix Lag, Overhaul SubPar Features. New content has been crap for the past two years as far as I am concerned. Improve the existing stuff that made this game great.
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Tzarus
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Posted - 2010.01.05 18:01:00 -
[43]
I can be wrong, but I think that all the "real miners" (those who like the role play part of it) would welcome a revamp in the mining profession.
Make it much more challenge, difficult and active.
Obviously The profit raise will come with it.
(I wont add suggestions because people have made lots alrerady)
nowadays is too boring and easy, everybody can do it afk with alts (and worst, Macros )
Remove T1/t2 mods drops from wrecks and make them unprocessable.
- compensate the drop of income to the MR's with other stuff like special NPC wreck drop that can be sell it on the market (to produce other stuff in the same way of salvage) but don't F**K other players professions as miners and T1 manufacturers-
I think that with this changes Mission Runners, Miners and T1 producers would be happy.
Anyone think the opposite?
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Dealer bob
Gallente Garoun Investment Bank
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Posted - 2010.01.05 18:19:00 -
[44]
multi pilot ships would be kinda cool imo. just make it impossible to do solo with alts. one pilot has manual navigation one has manual firing :O
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trenny jr
Caldari Order of Celestial Knights Galactic System Lords Alliance
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Posted - 2010.01.05 18:27:00 -
[45]
Originally by: Dealer bob multi pilot ships would be kinda cool imo. just make it impossible to do solo with alts. one pilot has manual navigation one has manual firing :O
having 2 pcs breaks that anti alt thing
[00:18:49] Lady Spank > /emote squiggles |

Professor Tarantula
Hedion University
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Posted - 2010.01.05 18:47:00 -
[46]
The next expansion will introduce a new Frigate to each race. It will be called "Ascendancy" for no clear reason.
My deepest sympathies. Prof. Tarantula, Esq. |

CRABBY PANTS
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Posted - 2010.01.05 19:34:00 -
[47]
Originally by: trenny jr
Originally by: Dealer bob multi pilot ships would be kinda cool imo. just make it impossible to do solo with alts. one pilot has manual navigation one has manual firing :O
having 2 pcs breaks that anti alt thing
but providing actually managing both using just one operator is detremental to the experience ie. actually works better if done by 2 people.
it has a HHEEEEEOUWWWWGEEEE cool factor to it surely.
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Trader20
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Posted - 2010.01.05 20:06:00 -
[48]
Forum spellcheck
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Junko Togawa
Caldari
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Posted - 2010.01.05 20:06:00 -
[49]
Originally by: Scout Ops - Jita security fixed from current 0.9 to 0.6 and disable its local channel. This will reduce lag and carebearing.
- Crokite and Dark Ochre roids for lowsec belts. This will make lowsec more appealing.
- Total revamp of corporation roles - for both better management and security. This will improve corp management.
- Make something about thieves and robbers. Some like they can't sell on market stuff marked as corp-property. This will improve corp confidence and teamplay: no more paranoid and solo-play just in case robbers...
- Fixed wardec fees: 1m/week/member of victims corp. 3m/week/member if its an alliance. Fixed corp founding fee: from current 1.6m to 100m. This will help the joke that wardecs and corp-hoping are.
- Addition of market transaction taxes, for transactions bigger than 100k ISK. Customizable from 0.1% to 1.0% as max to prevent lolrobbery and trading ruin... This adds an awesome financing source for corps and its more fair than missions tax, but this can still be kept.
- NPC market tax = 5% ; NPC missions tax = 20%. Want protection, pay for it!
- Disable mining barges and exhumers in the 12 noob systems. In your face, macrominers.
- NPC members can't fly following ships: Exhumers, Battleships, Freighters.
- CEOs can set a tax for members quiting corp. Customizable from 1m to 100m. This will prevent from corp jumpers and ragequits.
- Default CSPA charge fixed from current 2,950 to 7,950 ISK. Its currently too cheap to spam around. Max should be dropped from 1m to 100k, though.
- Disable block automatically conversation invites. In your face macrominers!!!
Hee hee hee. You're funneh. 
-Jita lag is fine. Get a real PC newb. Also, increase sec status to 1.0 just to **** off gankers.
-Put all the ores out there you want. IDC. People will be more likely to mine in WH's or behind nosec Walls anyways.
-Sounds fine, long as you remove the 24h cooldown between dropping roles and leaving a corp.
-Hee hee hee. Nah, keep it as-is. Encourage the attitude of distrust in EVE.
-HAHAHAHAHA. Yeah, right. They'd never push up corp founding fees. They want to ENCOURAGE people to make corps. Increased wardec fees would be funneh, though. Though I'd say 3M/member, 10M/member in an alliance. **** off the griefers.
-No problem with this, long as it's listed in corp profiles like standard tax.
-Nah, make it an even 15% on all transactions. Include LP and datacore gain in the figure.
-Psht. Just change the rules so it's not harassment to pop anything besides a rookie/T1 mining frigate there. Then go Hulkageddon them.
-Nah. Just suicide the miners.
-Sure, but it has to be displayed up-front and a new flag has to exist so that when you join a corp, your 'weenie-out' fee is whatever the fee was set to when you joined, NOT the current rate. This is to keep a CEO from being an ass and setting it way up as a way to rip off corp members. Also, a history of past settings on the quit tax must be available to see if it spiked up before.
-Nah, raise the default to 100k. Raise the max to 100M.
-Nah, leave this alone. It ****es off people who can't accept others don't want to talk to them. If they're that desperate for convo's they should try talking to RL people.
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Highwind Cid
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Posted - 2010.01.05 21:26:00 -
[50]
Something....that makes it more fun...
Ya, that would be fun.
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Biff Rodgers
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Posted - 2010.01.05 21:42:00 -
[51]
How about a proximity alarm. For example, a pilot drops a probe like device from the scan probe launcher next to a worm hole or gate and when a ship comes within the probe's range (say 20 or 30k) it sends an alarm off to the pilot without the pilot having to query it all the time as one would do with a combat scanner. Also, it would remain active even if the pilot jumps in another ship, the probe has life of 2 or 3 hours. What detailed info that probe sends back? Ship type? Player? or just an alarm a ship or ships have come in detection range.
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Steve Celeste
Caldari Overdogs
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Posted - 2010.01.05 22:10:00 -
[52]
CCP i subbed to a spaceship game so please give me walking in stations asap.

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Lateris
Gallente Dark Star Industries
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Posted - 2010.01.05 22:52:00 -
[53]
Planetary interaction and social tools.
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mofokitkat
Gallente Narnia Sex Tours
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Posted - 2010.01.06 01:40:00 -
[54]
A browser that i can get me pron on !!!!!!!! FUUUUU disabling it. FIX it i keep losing ships watching pron OOG

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Brolly
Caldari Gangrel Mining and Security
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Posted - 2010.01.06 02:03:00 -
[55]
Love to manu and science, such as..
Batch jobs, especially for research
A better way of organising, viewing and keeping track of BPO's. Would be nice to have BPO tabs so I can switch betwixt ships, module, rigs, ammo etc.
Actually spend time on mining and productivity.
Sound fix
Ambulation
Planetary flight and joystick control, mainly due to an awesome eve dream where I was running sanctums on a planet atmosphere. The GFX were awesome and it was fantastic seeing the low orbital NPC hangars slowly drop to the planets surface 
Fix or more preferable, get rid of them. They still look naff in their 24 bit colour ways, even after some roumours they had been changed.
T3 industrial, salvage ship and frigates
a wormhole generator mod for T3 ships (it would still be random)
T2, tier 2 BC's
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Dak Hakin
Gradient
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Posted - 2010.01.06 02:52:00 -
[56]
Ok, get this. We need a ship with 4 big sail-like things, well, lets call them sails. There are no thrusters on this ship, it is propelled by the sails. There will only be room for one fitting, maybe a warp scrambler... No, a probe launcher! Yes! And you can use it to do exploration. And give everyone in the game one. _______________________________________________
I am the devil, and I'm here to do the devils work.
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Kithaca
D00M. Triumvirate.
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Posted - 2010.01.06 04:10:00 -
[57]
I'll bite.
What I'd like to see fixed/improved on...
1. No Local Channel in null-sec. Delayed Local in Low-Sec.
2. Assault Frigates 'fixed' or at least speed increased like originally planned. Give this class of ship something useful to do.
3. NPC corp characters limited to combat class ships, no freighters, haulers, mining barges or LOGISTIC SHIPS
4. Neutral Remote Reppers in Empire (lowsec and highsec) to be given combat aggro or at least be marked as shootable by their respective groups. Be it Opposing Faction or Wartarget status for 15 minutes.. This would entirely fix FacWar an awful lot.
5. Gate jump-in lag. There is no way I should not load the opposite side to see me death. That way I won't mind so much losing a ship when I know I did an oopsie into a hostile camp. Right now, losing a ship and not loading the system and ending up in a station is not a fun way to play this game.
6. W-space. Make more 'sites' or more w-space places. Encourage more people to go there and create more T3 ships. They're fun to blow up and drop good loot :D
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2010.01.06 22:17:00 -
[58]
lots and LOTS of pve good fighting content for highsec, ty ;) and something new about it :D |

SJ02
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Posted - 2010.01.06 22:40:00 -
[59]
Some kind of long arching story.
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WCPistolPete
Gallente MacroIntel
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Posted - 2010.01.06 22:46:00 -
[60]
Moar farmers to shoot! Less farmer corp-hopping! {WC}PistolPete "...going to take a lot of fireworks to clean this place up..." Homer Simpson |
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