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IIshira
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.22 18:03:00 -
[1] - Quote
A while back CCP raised the noob corp tax to get people to play with other players. This might have helped a little but for some reason it seems in high sec Eve is still a single player game...
There needs to be PVE content in Eve where it requires multiple players to successfully complete. The payout must be higher than the single player content to encourage people to get away from the solo mission grind.
Incursions were that content but since the nerf many highsec pilots have gone back to the single player content.
This is not an incursion nerf thread so please don't derail it with if the nerf was needed or not.
My suggestion would be harder missions that require multiple ships to complete. I'm not talking about 10 but 3GÇô4 high skilled pilots in mission ships.
The payout would be about 10GÇô20 percent more than solo level 4's. Of course this would be adjusted depending on how it works in game.
Just like any mission it would have a gate that would limit the ships you could use. Logistics ships would not be allowed.
Eve is more fun if you get the "Multiplayer" part of the MMORPG!
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FloppieTheBanjoClown
The Skunkworks
1812
|
Posted - 2012.06.22 18:41:00 -
[2] - Quote
You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

IIshira
School of Applied Knowledge Caldari State
29
|
Posted - 2012.06.22 19:36:00 -
[3] - Quote
FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.
If you notice I said Incursions were that content before the nerf.
I just mean any content that could not be completed by a solo pilot. Also Incursions required 10 pilots. I was thinking something that would require less than 5 and pay more than solo level 4's.
I wouldn't limit it just to members of the same corporation since that would stop random fleets. I think CCP needs to encourage interactions between players in highsec other than local chat.
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Batelle
Aliastra
56
|
Posted - 2012.06.22 19:49:00 -
[4] - Quote
FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.
This is actually a half decent idea. My reaction to the tier system and skill tree overhaul https://forums.eveonline.com/default.aspx?g=posts&m=899560#post899560 |

Kalli Brixzat
63
|
Posted - 2012.06.22 19:58:00 -
[5] - Quote
FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.
Great idea here. At the same time, CCP doesn't just want people to play together, they want people to get to null- or at least low-sec. While I live the idea of non-WH/incursion PvE in hi-sec, I don't think CCP is going to do anything to encourage people to stay in empire. |

IIshira
School of Applied Knowledge Caldari State
29
|
Posted - 2012.06.22 20:30:00 -
[6] - Quote
True but many of the carebear players are only going to stay in highsec. If you removed highsec from the game they would simply move on to another game.
I enjoy both parts of Eve.I don't really RP but my pilots do conform to specific roles. I have a carebear pilot that never leaves highsec and another pilot that is mixed PVE / PVP. I'm thinking of getting another one that will be a "nasty pirate" with a negative sec status and stay in lowsec.
I just would like to see highsec get some interesting content.
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Daniel Plain
Science and Trade Institute Caldari State
206
|
Posted - 2012.06.22 21:02:00 -
[7] - Quote
you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market. forcing people to play together does not make sense if they prefer playing alone.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Tierius Fro
Coronado's Cross
9
|
Posted - 2012.06.22 21:38:00 -
[8] - Quote
I joined a small corp early on, and even went to a larger corp with some time in null, but I am pretty much a loner in EVE, and I still direclty interact with others.
EVE should have something for all play styles. Large group, small group, no group. Sure, CCP might want more group play in low/null, but they have to leave in other options.
Fro http://ridingevewormhole.blogspot.com/
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IIshira
School of Applied Knowledge Caldari State
29
|
Posted - 2012.06.22 21:49:00 -
[9] - Quote
Daniel Plain wrote:you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market. forcing people to play together does not make sense if they prefer playing alone.
Well grinding level 4's in a battleship all by myself is pretty much solo. Yes I have to worry about the once in a blue moon gank and sell stuff on the market but I would hardly consider that the same as being in a fleet with other players.
Maybe you misread my post but I didn't say anything about forcing anyone to do anything. I never said anything about removing level 4's but adding NEW CONTENT.
You would still have the option to solo grind level 4's. You would also have the option to do this new content if you CHOOSE to do so.
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Lipbite
Express Hauler
91
|
Posted - 2012.06.23 01:17:00 -
[10] - Quote
Everything is correct but
1) it's CCP - company which insist EVE is player generated content game a.k.a. it's not developers' job to create content. So you should be grateful you can do either solo Lvl1-4 and (suddenly) 40-man HQ incursion fleets without anything in between;
2) I wouldn't expect any (hi-sec) content sooner than 2014 - because there is whole new mining frigate planned for winter expansion + there is Dust to implement and integrate during next year. So it's pointless to offer anything right now.
This is sad =(
P.S. It could be great if CCP could reanimate vanguards + turn scouts into 5 pilots cruisers fleet sites (10 minutes to finish, 5-7mil payout) to assure smooth transition between solo and group PvE. |
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Abdiel Kavash
Paladin Order Fidelas Constans
612
|
Posted - 2012.06.23 05:45:00 -
[11] - Quote
I believe the word you're looking for is "wormholes". |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2036
|
Posted - 2012.06.23 06:18:00 -
[12] - Quote
FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.
So you want incursions without competition for sites? This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.23 06:26:00 -
[13] - Quote
Abdiel Kavash wrote:I believe the word you're looking for is "wormholes".
I have never messed with them but from my understanding wormholes might start in highsec but they lead to what amounts to nullsec so no definitely not wormholes. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2036
|
Posted - 2012.06.23 06:29:00 -
[14] - Quote
IIshira wrote:Abdiel Kavash wrote:I believe the word you're looking for is "wormholes". I have never messed with them but from my understanding wormholes might start in highsec but they lead to what amounts to nullsec so no definitely not wormholes.
They are PvE content that absolutely requires good teamwork and strong bonds of trust. This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.23 06:38:00 -
[15] - Quote
RubyPorto wrote:FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation. So you want incursions without competition for sites?
No I didn't say I want incursions without competition. I said some forum of highsec multiplayer content that would require 3 to 5 pilots. I even said no logistics so that is nothing like the current incursions.
This thread is not about Incursions or the recent nerf. I only mentioned them because it was the ONLY highsec content that required a fleet.
Why do so many lowsec / nullsec pilots feel threatened by the concept of additional content for highsec?
Do you honestly think your huge alliances will collapse when everyone in Eve says "oh wow new highsec content!"??
Guys if you have reasonable a disagreement please say why but don't the thread derailed by trolling.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2036
|
Posted - 2012.06.23 06:52:00 -
[16] - Quote
IIshira wrote:RubyPorto wrote:FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation. So you want incursions without competition for sites? No I didn't say I want incursions without competition. I said some forum of highsec multiplayer content that would require 3 to 5 pilots. I even said no logistics so that is nothing like the current incursions. This thread is not about Incursions or the recent nerf. I only mentioned them because it was the ONLY highsec content that required a fleet. Why do so many lowsec / nullsec pilots feel threatened by the concept of additional content for highsec? Do you honestly think your huge alliances will collapse when everyone in Eve says "oh wow new highsec content!"?? Guys if you have reasonable a disagreement please say why but don't the thread derailed by trolling.
Look at the name quoted, now back at yours, now back at the name quoted. Sadly, your name is not his name, but if you use Old Spice, your name could smell like his name.
HS is roughly the Solo play zone. There wasn't any group PvE content there before incursions (in fact, there's never been any compelling mechanical incentive to form close knit groups). Low/Null/WH is roughly the group play zone. There are enormous incentives to form tight knit groups in all of those areas, both for PvE and mutual defense.
l4s make 50-70m Incursions make ~80-100m/toon Maxed out, Anoms make ~100m/toon
There's not much room between 70m and 80m to shoehorn new income sources into HS. (And since you want fewer people in the group, I assume you're not asking for the same pay as incursions). This is EVE. -á Everybody Versus Everybody. |

Daniel Plain
Science and Trade Institute Caldari State
206
|
Posted - 2012.06.23 19:42:00 -
[17] - Quote
IIshira wrote:Daniel Plain wrote:you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market. forcing people to play together does not make sense if they prefer playing alone. Well grinding level 4's in a battleship all by myself is pretty much solo. Yes I have to worry about the once in a blue moon gank and sell stuff on the market but I would hardly consider that the same as being in a fleet with other players. Maybe you misread my post but I didn't say anything about forcing anyone to do anything. I never said anything about removing level 4's but adding NEW CONTENT. You would still have the option to solo grind level 4's. You would also have the option to do this new content if you CHOOSE to do so. you will probably agree with me that a significant portion of carebears play to get rich. they either do not know about station trading or prefer shooting red crosses to updating market orders all day errry day (and who can blame them). now, if you take said carebears and tell them that they would make twice the ISK if they could bring themselves to fleet up with random strangers and shoot tougher red crosses, you exert pressure on them to do so. they will grudgingly join a group and may or may not find the group experience entertaining but lastly they are in it for the money and if the money were not there they would prefer to stay alone again. so my question to you is: do you think it's a good idea to lure people into something they do not really want by offering them better pay? if so, what's your argument aside from 'eve is a multiplayer game'?
P.S.: if the group missions you propose are not supposed to pay any better than incursions do now, i rest my case. the difference to playing solo is there but it's not large enough to FORCE people to team up (a fact very neatly shown by all the incursion tear threads).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.23 20:13:00 -
[18] - Quote
Daniel Plain wrote:IIshira wrote:Daniel Plain wrote:you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market. forcing people to play together does not make sense if they prefer playing alone. Well grinding level 4's in a battleship all by myself is pretty much solo. Yes I have to worry about the once in a blue moon gank and sell stuff on the market but I would hardly consider that the same as being in a fleet with other players. Maybe you misread my post but I didn't say anything about forcing anyone to do anything. I never said anything about removing level 4's but adding NEW CONTENT. You would still have the option to solo grind level 4's. You would also have the option to do this new content if you CHOOSE to do so. you will probably agree with me that a significant portion of carebears play to get rich. they either do not know about station trading or prefer shooting red crosses to updating market orders all day errry day (and who can blame them). now, if you take said carebears and tell them that they would make twice the ISK if they could bring themselves to fleet up with random strangers and shoot tougher red crosses, you exert pressure on them to do so. they will grudgingly join a group and may or may not find the group experience entertaining but lastly they are in it for the money and if the money were not there they would prefer to stay alone again. so my question to you is: do you think it's a good idea to lure people into something they do not really want by offering them better pay? if so, what's your argument aside from 'eve is a multiplayer game'? P.S.: if the group missions you propose are not supposed to pay any better than incursions do now, i rest my case. the difference to playing solo is there but it's not large enough to FORCE people to team up (a fact very neatly shown by all the incursion tear threads).
I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.
Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2039
|
Posted - 2012.06.23 21:55:00 -
[19] - Quote
IIshira wrote: I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.
Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.
The content is available. You just refuse to go to it. This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.23 22:42:00 -
[20] - Quote
RubyPorto wrote:IIshira wrote: I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.
Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.
The content is available. You just refuse to go to it.
In highsec? |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2042
|
Posted - 2012.06.23 23:39:00 -
[21] - Quote
IIshira wrote:RubyPorto wrote:IIshira wrote: I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.
Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.
The content is available. You just refuse to go to it. In highsec?
Read the second sentence. Just because you refuse to go where there is group content aside from Incursions, doesn't mean that CCP needs to cater to you.
L5s used to be in HS. CCP decided that they preferred group (semi-)instanced content to exist only outside of HS. L5s are now only available in LS. This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.24 00:47:00 -
[22] - Quote
RubyPorto wrote:IIshira wrote:RubyPorto wrote:IIshira wrote: I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.
Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.
The content is available. You just refuse to go to it. In highsec? Read the second sentence. Just because you refuse to go where there is group content aside from Incursions, doesn't mean that CCP needs to cater to you. L5s used to be in HS. CCP decided that they preferred group (semi-)instanced content to exist only outside of HS. L5s are now only available in LS.
Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2042
|
Posted - 2012.06.24 00:52:00 -
[23] - Quote
IIshira wrote: Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
And l5s (group missions) were moved out of HS for a reason. This is EVE. -á Everybody Versus Everybody. |

Pi-zwei one
Treasures Collectors Solar Citizens
1
|
Posted - 2012.06.24 23:22:00 -
[24] - Quote
RubyPorto wrote:IIshira wrote: Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
And l5s (group missions) were moved out of HS for a reason.
And they are almost dead now..
There was no reason at all, just a failed try to force peeps into low.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2051
|
Posted - 2012.06.24 23:25:00 -
[25] - Quote
Pi-zwei one wrote:RubyPorto wrote:IIshira wrote: Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
And l5s (group missions) were moved out of HS for a reason. And they are almost dead now.. There was no reason at all, just a failed try to force peeps into low.
Either way, CCP said with that move that they didn't want group missions in HS. This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.25 01:07:00 -
[26] - Quote
RubyPorto wrote:Pi-zwei one wrote:RubyPorto wrote:IIshira wrote: Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
And l5s (group missions) were moved out of HS for a reason. And they are almost dead now.. There was no reason at all, just a failed try to force peeps into low. Either way, CCP said with that move that they didn't want group missions in HS.
And we all know CCP has never done something then realized it was a mistake.
Just because CCP does something doesn't mean we can't ask for something different on the forums.
If CCP did something to mess with what you like to do in Eve I'm sure you would be the first to post on here!
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2053
|
Posted - 2012.06.25 01:29:00 -
[27] - Quote
IIshira wrote:RubyPorto wrote:Pi-zwei one wrote:RubyPorto wrote:IIshira wrote: Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
And l5s (group missions) were moved out of HS for a reason. And they are almost dead now.. There was no reason at all, just a failed try to force peeps into low. Either way, CCP said with that move that they didn't want group missions in HS. And we all know CCP has never done something then realized it was a mistake. Just because CCP does something doesn't mean we can't ask for something different on the forums. If CCP did something to mess with what you like to do in Eve I'm sure you would be the first to post on here!
What you claim to like to do exists in EvE. It's just not in places that are convenient for you (or in the exact instanced form you want; Incursions are group PvE in HS. It's what you asked for). This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
30
|
Posted - 2012.06.25 02:00:00 -
[28] - Quote
RubyPorto wrote:
What you claim to like to do exists in EvE. It's just not in places that are convenient for you (or in the exact instanced form you want; Incursions are group PvE in HS. It's what you asked for).
Please reread the original post again before you reply.
3-5 pilots
In highsec
No logistics
Makes more than level 4 missions.
This is not Incursions...
I understand you don't agree with the idea but at this point you're just posting something to troll without even thinking. It only makes you look silly and derails the intent of the thread.
Now back to the thread topic... Does anyone have an intelligent response as to why this is a bad or good idea?
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2053
|
Posted - 2012.06.25 02:08:00 -
[29] - Quote
IIshira wrote:RubyPorto wrote:
What you claim to like to do exists in EvE. It's just not in places that are convenient for you (or in the exact instanced form you want; Incursions are group PvE in HS. It's what you asked for).
Please reread the original post again before you reply. 3-5 pilots In highsec No logistics Makes more than level 4 missions. This is not Incursions... I understand you don't agree with the idea but at this point you're just posting something to troll without even thinking. It only makes you look silly and derails the intent of the thread. Now back to the thread topic... Does anyone have an intelligent response as to why this is a bad or good idea?
If it can be done without logistics, it can be done solo. L5s proved that. You just want l5s back in HS. This is EVE. -á Everybody Versus Everybody. |

Roime
Shiva Furnace Dead On Arrival Alliance
900
|
Posted - 2012.06.25 12:00:00 -
[30] - Quote
IIshira wrote: A while back CCP raised the noob corp tax to get people to play with other players. This might have helped a little but for some reason it seems in high sec Eve is still a single player game...
There needs to be PVE content in Eve where it requires multiple players to successfully complete. The payout must be higher than the single player content to encourage people to get away from the solo mission grind.
Incursions were that content but since the nerf many highsec pilots have gone back to the single player content.
This is not an incursion nerf thread so please don't derail it with if the nerf was needed or not.
My suggestion would be harder missions that require multiple ships to complete. I'm not talking about 10 but 3GÇô4 high skilled pilots in mission ships.
The payout would be about 10GÇô20 percent more than solo level 4's. Of course this would be adjusted depending on how it works in game.
Just like any mission it would have a gate that would limit the ships you could use. Logistics ships would not be allowed.
Eve is more fun if you get the "Multiplayer" part of the MMORPG!
There is plenty of multiplayer content available outside the starter area. If you can do L4s, you have the resources to engage in this interesting and challenging group content.
Have fun!
Gallente - the choice of the interstellar gentleman |
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FloppieTheBanjoClown
The Skunkworks
1824
|
Posted - 2012.06.25 13:30:00 -
[31] - Quote
IIshira wrote:[I wouldn't limit it just to members of the same corporation since that would stop random fleets. I think CCP needs to encourage interactions between players in highsec other than local chat.
Look at what happened to the incursion "community" post-nerf: it virtually disappeared. If by "interaction" you mean "communicate just enough to form a fleet and shoot some pluses" then yeah, incursions already do that and I don't think we need more of the same.
Personally, I'd like to see more long-term bonds developed. I want highsec corp membership to mean more than a private chat channel and lower taxes. Creating content specifically aimed at corporations would give players a compelling reason to stick with their corporation and invest time and effort into its development. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
103
|
Posted - 2012.06.25 13:35:00 -
[32] - Quote
IIshira wrote:
Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.
We don't need more reasons for people to stay in high sec. High sec has enough content and citizens as it is.
Want more content? Leave high sec. |

FloppieTheBanjoClown
The Skunkworks
1824
|
Posted - 2012.06.25 13:56:00 -
[33] - Quote
Liliana Rahl wrote:Want more content? Leave high sec.
Aside from w-space, most of the game's PVE content isn't much different than that of highsec. It just pays a little better. For the PVE-minded players, I really don't see much reason to leave highsec. Nullsec PVE is just a means to funding nullsec stuff. We're talking about people who play Eve for completely different reasons.
I want to see CCP create a set of content specifically designed to draw player corporations into dangerous space chasing the almighty isk. I want it to be part of the natural progression. Level 5 missions failed to do that because they were ALL moved to lowsec. The content was effectively removed from high, making L4s the new bar. Incursions are always either high, low, or null. One incursion can never cross the border.
Imagine L4 corporate missions that can take fleets 5-10 jumps away from the mission agent and assign tasks in lowsec. Missions designed to take two hours for a group of 10-15 people to complete, including multiple objectives. My vision of this kind of content differs wildly from the OPs...mine is all about encouraging people to learn to work together for long-term objectives and invest the time to achieve them...and then dangling the isk carrot out into lowsec.
edit: In my mind, corporate L3s would be the highest level of highsec-only missions and should pay the equivalent of solo L4s and be built for 4-6 people. This would probably satisfy the OP. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
104
|
Posted - 2012.06.25 17:52:00 -
[34] - Quote
FloppieTheBanjoClown wrote:
Aside from w-space, most of the game's PVE content isn't much different than that of highsec. It just pays a little better. For the PVE-minded players, I really don't see much reason to leave highsec. Nullsec PVE is just a means to funding nullsec stuff. We're talking about people who play Eve for completely different reasons.
What?
Level 5 missions
0.0 Cosmos missions
Pirate missions
Much cooler and more difficult complexes
Wormholes as you mentioned
Pirate epic arc missions
FW missions
Quote:I want to see CCP create a set of content specifically designed to draw player corporations into dangerous space chasing the almighty isk. I want it to be part of the natural progression. Level 5 missions failed to do that because they were ALL moved to lowsec. The content was effectively removed from high, making L4s the new bar. Incursions are always either high, low, or null. One incursion can never cross the border.
Imagine L4 corporate missions that can take fleets 5-10 jumps away from the mission agent and assign tasks in lowsec. Missions designed to take two hours for a group of 10-15 people to complete, including multiple objectives. My vision of this kind of content differs wildly from the OPs...mine is all about encouraging people to learn to work together for long-term objectives and invest the time to achieve them...and then dangling the isk carrot out into lowsec.
edit: In my mind, corporate L3s would be the highest level of highsec-only missions and should pay the equivalent of solo L4s and be built for 4-6 people. This would probably satisfy the OP.
IMO this should have been incursions. Imagine if it had been the SOLE source for CONCORD LP (as it is) and ONLY found in low sec.
|

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
4
|
Posted - 2012.06.25 20:26:00 -
[35] - Quote
Well, you need a good ship to do a dangerous mission even if that mission is in low sec. A good ship might cost hundreds of millions of isk, especially now that the prices are up. So if you go to low sec, you also risk losing those isk piles. In order to earn half a billion, you probably would still have to finish few missions, then do some hauling, ... Maybe you want to use implants too. All this time you risk to get ganked.
Ok, maybe you learn to avoid getting ganked, but that is not totally obvious especially to new players / casual players. At first new players farm level 1 and 2 missions. They don't earn much, so they learn that isk is valuable. Then they farm tons of level 3 missions. They might get a battleship, do some level 4s, and then wander into low.
First, they are greeted with a warning "Are you sure, you want to go to low sec, as it is dangerous!?" If they dismiss the message and go anyway, they might end up into a gate camp.
One other problem is that there are not many limits. There could be a whole fleet of gankers against you. Pve content is a challenge. Pvp content is a risk. All sane persons try to minimize risk. If pve content is hard, then there is more challenge. If pvp targets are carebears, then pvp content is easy. But even hard pve content is only hard, it doesn't become too hard, unless you do wrong level pve.
Sure in low sec there are still gate guns protecting you, but the guns don't seem to bother campers much. Then in null, well you might end up against anything. You can sneak around in null, or join fleets, but it is not only challenging, it is like lottery where you are bound to win to get ganked eventually.
Now, as the new player gets his uber (pve!) ship finally and goes to null, he might notice that he is back to farming lvl 3 missions again, unless he has saved up some monies. That is not encouraging. Only by playing Eve so long, that you really know what you are doing, can fly ship well, have back up plans, plan Bs, safe spots all over, intel, friends, etc, you can manage, and it is still risky.
Ok, pve:ing in null is risky, and it is good that way. But there is no wonder, that people go more rarily to take more risks. |

IIshira
School of Applied Knowledge Caldari State
32
|
Posted - 2012.06.25 20:29:00 -
[36] - Quote
I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.
I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
105
|
Posted - 2012.06.25 22:19:00 -
[37] - Quote
IIshira wrote:I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.
I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.
No.
Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated.
Re: Incursions. |

IIshira
School of Applied Knowledge Caldari State
33
|
Posted - 2012.06.25 22:37:00 -
[38] - Quote
Liliana Rahl wrote:IIshira wrote:I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.
I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too. No. Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated. Re: Incursions.
So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2093
|
Posted - 2012.06.25 23:29:00 -
[39] - Quote
IIshira wrote:I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.
I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.
Incursion Outpost sites (or whatever they're called, the ones lower than VGs).
But no, you also want a lot more profit. Well, sonny, for that you need to either take a risk or put in more effort (Nullsec is only safe for ratters because of the combined efforts of hundreds of people. This is EVE. -á Everybody Versus Everybody. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
105
|
Posted - 2012.06.25 23:34:00 -
[40] - Quote
IIshira wrote:
So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system.
The difference is: that security you speak of in null sec is player driven.
Concord is not.
The potential for "ganks" is not a risk. |
|

Roime
Shiva Furnace Dead On Arrival Alliance
900
|
Posted - 2012.06.26 09:02:00 -
[41] - Quote
Thorian Crystal wrote:Well, you need a good ship to do a dangerous mission even if that mission is in low sec. A good ship might cost hundreds of millions of isk, especially now that the prices are up. So if you go to low sec, you also risk losing those isk piles. In order to earn half a billion, you probably would still have to finish few missions, then do some hauling, ... Maybe you want to use implants too. All this time you risk to get ganked.
My PVE ships cost 480mil and 1.04bil. I PVE exclusively outside hisec. Naturally I also wear implants and hardwires.
Quote:Ok, maybe you learn to avoid getting ganked, but that is not totally obvious especially to new players / casual players. At first new players farm level 1 and 2 missions. They don't earn much, so they learn that isk is valuable. Then they farm tons of level 3 missions. They might get a battleship, do some level 4s, and then wander into low.
This is not true, not all players fall for the mission-running trap, they understand it correctly as a mini-game inside this virtual world. Sane people hate farming and try to optimize their play hours to do more interesting things.
In the end this thread comes down to artificial mental barriers based on false assumptions preventing people from diving into to the existing group content.
Low/null/whs are not insta-death zones, obviously there is risk involved, but the net effect of that risk is that it makes the boring PVE experience more challenging, interesting and rewarding. Instead of just grinding, you get a more immersive experience when you need to pay attention to your surroundings, and the added satisfaction of completing the PVE part and surviving.
And in the best case, you might even get some pew pew 
Gallente - the choice of the interstellar gentleman |

Jelizza Arlath
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.26 09:57:00 -
[42] - Quote
I think what the OP is trying to point out is that there isn't much incentive for new players to group in EVE, especially not when it comes to the mission system.
The first thing that needs to be clear is that very few players enter the game and then immediately move on towards low-sec or null, or attempt to find Corps that operate in those areas. In fact, most players enter this game thinking it offers roughly the same as other MMORPG's do... options to solo and options to do group content... without your character being blown up and your "gear" being robbed from you. Of course, after playing awhile people figure out how harsh EVE can be... but before that...
...a new player will most likely do one out of two things.
1) Missions 2) Mine
Both of those are pretty much solo activities in the start. L1 missions are pretty easy and doesn't require much. It's more or less an advanced tutorial area that lets you try out combat and figure out stuff you want to improve yourself and your ship.
Same can be said about the mining. You start blasting a rock with your Ibis, then start to look at how to improve yourself and how you can get more ore, what ship you can use to fit all these new modules you been reading about to generate even more income.
However, L1 missions progress into L2's, which are still solo oriented by the fact that you don't really need someone else with you to kill the rats. In fact, the game sort of discourages you from doing so since the rewards (ISK/LP/Standing) are effectively cut in half (or less depending on how many you fleet with). So people do L1's solo... and L2's... and L3's... and L4's.... and wonder where the group content is, if any at all.
On the flipside, as far as PvE activities go, those that are mining will progress not through a mission level system but rather through upgrading their ships from frigates to cruisers to mining barges to exhumers. While none of these requires any grouping either, it's much easier to actually do fleets when you mine since having an Orca around helps you alot, and having someone haul or do the refining, or build things from what you are mining quickily makes it more interesting as a group concept.
Thus the incentive for joining a player corp and doing things with others is much higher when mining than it is when doing missions. And it's a short journey from there to starting to join the corp in exploring wormholes, or null and so on.
For those doing missions however, you "grow up" in EVE with an idea that solo is the way to go. And once you start getting some nice ships and decent income, you don't really want to risk them in low-sec. Why would you? You never had to group before, you make good isk already with little risk, and why would you share your rewards with others when it's better isk/hour to just do missions alone?
I think it wouldn't be a bad idea to have group/fleet oriented missions. This could be achieved several ways, and I'm by no means a game developer so I'm just going to throw some thoughts out there.
What if a fleet mission had some restrictions, such as.... cannot enter an L1-fleet mission with ships larger than frigates (excluding T2 variants as well). The rewards would be higher, better standing increase and perhaps a chance of better items dropping? The rats would be tougher (better AI) as opposed to the regular solo missions. Rats changing targets, jamming you, using neuts, having more EHP and using both active and passive tanks et.c. would make the missions alot more challenging... and it would make players have to work together.
The missions would of course scale, being tough enough that you might need to use tactics such as bringing a tier 1 logi to do them, or try tactics such as long range sniping the rats if you don't have a logi.
I don't think it's impossible at all to create such a fleet-required mission system. And I think it would be a very positive thing to encourage new players, especially those looking to do combat (which is why alot of people do missions, they like to blow stuff up), to actually work together while they are learning the game. It would, in the long run, make them better prepared for going into PvP, and more accustomed to being in a fleet and already know the basics of the game mechanics around fleeting. Most likely they'll also be in a player corp instead of an NPC corp, which in itself counts for alot.
Dedicated PvE'ers could run these fleet missions together as a team and/or a Corp, instead of everyone just doing their own L4 alone. Cause the simple fact is, as I said, the current mission system ONLY serves to encourage the "play it solo and play it safe" gameplay. People doing missions don't leave the NPC corp simply because there is no reason to when doing missions. The taxation is low enough that you don't really notice the loss.
CCP wants people to leave NPC corps. CCP wants people to engage in low and null.
However, no new players, or band of new players, is going to simply fleet up and go roaming in low or null with their rocket-fitted Condors. They need to be eased into the game first, learning the ropes, and part of that 'easing' is getting them familiar with fleets and teamwork.
What better way to do so than actually have a mission system where they can learn these things and have a better understanding of how the game works? |

Roime
Shiva Furnace Dead On Arrival Alliance
900
|
Posted - 2012.06.26 12:26:00 -
[43] - Quote
Jelizza,
everything you write could also be used as arguments to remove the mistake that is called missions from this sandbox. It's detached from the persistent universe, offers no challenge, is repetitive and mostly serves as fertile ground for botting and alienating players from the core EVE gameplay.
Quote:For those doing missions however, you "grow up" in EVE with an idea that solo is the way to go. And once you start getting some nice ships and decent income, you don't really want to risk them in low-sec. Why would you? You never had to group before, you make good isk already with little risk, and why would you share your rewards with others when it's better isk/hour to just do missions alone?
For most players, the only reason to make ISK is to be able to risk ships. In missions, there is no risk whatsoever, so why you need the ISK?
So I vote "NO" for more mission-type content, group or not. It's not good for the game. Gallente - the choice of the interstellar gentleman |

Jelizza Arlath
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.26 13:06:00 -
[44] - Quote
In order to achieve what I understand as the EVE world you want, you'd have to remove highsec entirely. The game would then be pretty open to PvP right from the getgo, without the PvE element, and everyone would be into the risk-your-ship world the minute they start out. While this certainly would be the "best" way to get people involved with PvP and understand that EVE is a world that is centered around player teamwork, corporations and making ships go bang, I see so many gaping holes in that setup.
First off... new players most likely don't know anyone in the game. They have no experience, no know-how or way of understand what is going on before they are most likely blown up. When you don't know anyone, how can you go about being part of a corporation, or joining up a fleet, to do all these team-oriented things?
The simple fact is, every new player needs an arena where they can learn the game without constantly being killed. Hence why we have high-sec in the first place. To provide an arena where there is no (or at least relatively little) risk to your ship, and where you can work up a knowledge about the game itself, the mechanics, gameplay and most important of all, start building friendships that lead into fleets, corporations and alliances. Removing the mission system altogether would do nothing but remove the only way new players have of experiencing combat in a place where they won't be immediately destroyed.
And don't even try to convince me that more experienced players wouldn't be waiting like sharks with their higher skills, better ships and improved modules if there were "free ganks" to be had across the galaxy.
There are some new players that brave the "dangerous" low-sec systems to test the waters, and most of those are returned to highsec in an "egg" as they prefer to call it, regardless if they fly a failfit tier 1 frigate (note: TIER, not Tech). Pushing every player into the PvP world of EVE without any experience would be the number one way to reduce the influx of new EVE players to about half of what it currently is.
Furthermore, while PvP is a huge element in the EVE world, and it's certainly one of the most fun and thrilling ones in addition to bonding players together in a corp or as a team... there is still ALOT of players who have zero interest in PvP. Just like most MMO's out there, there is always a PvP community as well as a PvE community... and of course those that enjoy both aspects of a game. In EVE you can't have PvP without the PvE element. If every PvE player packed up and left EVE, you'd be out of minerals in a month... which means no more ammunition, modules or ships. And soon after, when enough people blew eachother up, there'd be nothing but pods bumping eachother in space.
There is a synergi between PvE and PvP... which is related to the market by people mining ore, which becomes minerals, which is sold to people building ships and modules, which is sold to people who blow eachother up and then require new ships, which requires more ore and minerals, which creates a market for the miners again. It's all tied together in a wonderful loop of happiness.
Personally I enjoy many aspects of the game. I absolutely loved roaming in wormholes and hunting down other players. As much fun and thrill as the PvP is, there are periods when I absolutely love just relaxing, chatting with friends and corp mates while mining and then go build something to sell. Furthermore I enjoy flying around, without much risk, doing exploration in highsec... not because I need the ISK, or because I try to fund a PvP character or PLEX an account... but because I simply love not knowing if I get stuff worth millions, or nothing at all. But that's me, I'm a chaotic person since I can never keep myself doing the same thing for a prolonged period of time.
But there are others that have no interest whatsoever in PvP and find the same enjoyment I do with just mining, or doing exploration, or they like to hunt markets for prices, or build things to help their corp or to get rich. Why should these people be denied the chance to do something as a team with their friends, whether it's missions or mining?
Is EVE a game for only PvP'ers? Is the main purpose of PvE in EVE only to fund your own PvP characters? Or does PvE offer something in the game that makes it attractive to those not interested in PvP, and thus increase the playerbase by offering them something to do as well?
For me, that decision is made on a personal level by every individual podpilot in the game. I am never going to pass judgement on someone because of their choice of playstyle. If they want to mine and build ships... good, that means ships will be available to me whenever my own ship inevitably is blown up by someone when I PvP.
And if giving them fleet based missions means I'll one day have a newly joined corpmate on a PvP roam who actually understands how the overview works and how typical PvP modules like webbers, jammers and so forth make a difference, then I say good... it improves my own chance of survival in hostile waters.
As it is right now, bringing a fresh "only did missions" pilot with you on a PvP roam more than likely will end up with him shooting his own fleet members in confusion than doing anything sensible, because they have no experience with fleets, they have no experience with how to deal with jammers, dampners, webbers, scrambling, warping in and out on fleet members and so on. |

Roime
Shiva Furnace Dead On Arrival Alliance
900
|
Posted - 2012.06.26 13:33:00 -
[45] - Quote
You did quite a jump from my suggestion of removing missions (as they are, they should be replaced with meaningful, well-designed one-time campaigns) to complete removal of high security space.
While I advocate radical changes to hisec and starter corps, a safe-ish starter area is of course needed.
You bring up a good point- new players need to learn combat. However, missions don't have anything to do with combat, and they certainly aren't "the only way new players have to experience combat". NPCs act freely of aggression mechanics, their AI is terrible and completely different to player behaviour in combat and you don't even need to tackle them. This is evident in the huge gap between combat fits and hisec PVE fits- same hulls, but drastically different way to operate them.
I started tripping into lowsec straight away, first hauling NPC trade goods and then in the chase of lucrative exploration sites. Yes, I returned in a pod or woke up in a clone bay many times, but it's important to understand that this is part of being an immortal capsuleer flying easily replaceable mass production spaceships- they get blown up, get used to it was the advice I read from internets. Furthermore, what I learned about EVE during those times could not have been possible to learn in hisec - survival is more than combat, in fact it's mostly something else than the combat itself.
Quote:As it is right now, bringing a fresh "only did missions" pilot with you on a PvP roam more than likely will end up with him shooting his own fleet members in confusion than doing anything sensible, because they have no experience with fleets, they have no experience with how to deal with jammers, dampners, webbers, scrambling, warping in and out on fleet members and so on.
I do agree with this :) however, the solution to this is not increase mission content in hisec. NPC starter corps should be reserved only for new players, and lead by trained ISD volunteers or CCP staff to ensure the quality of new player experience. Joint roams, correct advice together with revamp of NPC AI and improvements to corp recruitment tools would be steps forward, as well as marketing efforts aimed to rid low/null/whs of their "deadly for new players" stigma.
Gallente - the choice of the interstellar gentleman |

Jelizza Arlath
School of Applied Knowledge Caldari State
1
|
Posted - 2012.06.26 13:59:00 -
[46] - Quote
I completely understand your point.
Funny too, cause my first experience (and also millions) in EVE was flying tobacco and other commodities between a highsec station where it was seeded, into a lowsec area where the price was quite good for them. And yeah, I had my industrial blown up a few times... oh well... at least it was blown up on way out, while empty and not on the way in, with 10 million ISK worth of tobacco... :P
I also agree that the current mission system is boring, grindy and more or less broken when measuring difficulty vs ISK/hour.
What I was attempting to point out though, in regards to implementing a fleet-based mission system, was NPC's with much improved AI (such as the sleepers/incursion NPC's) which will provide a much greater, and more realistic combat experience (and yes, I know PvE vs NPC's will never measure up to normal PvP) than the current simplistic missions.
CCP will never have a staff on a salary that actively run the newbie corps and do ops or roams with players. Even if they did, the chances are high that the majority of the players would simply ignore it, not participate or otherwise just do their own thing anyways. A handful of enthusiastic players would join, and that's it.
The game needs an "automated" way of teaching new players how things work and where they are allowed to test those things themselves. That is what missions do today, whether it's their main purpose or not, and we can of course come up with 75 reasons for why the missions are largely worthless when it comes to people learning how to actually PvP. At least they get to fire their guns and figure out why they need shield hardeners, or why their Dual Light pulse lasers are unable to damage something 20km away.
But I think it's important to take into consideration that even though people see EVE as a PvP game, and that the core gameplay of EVE is all about blowing up ships, you won't have a very successful game if there is nothing in it for those that enjoy PvE and only PvE. Some people like to blow ships up, some people like to build new ones. That's just how it goes, and EVE gives everyone something to do. If they enjoy PvE, then let them do PvE. And why shouldn't their gaming experience also have some room for improvement?
I doubt you can disagree with me when I put forward this statement... the 9 year old, stale, grindy mission system in EVE could really use a major overhaul.
I see nothing wrong with adding more multiplayer oriented gameplay in EVE, as the end result will just mean better players. Not to mention the increased chance that maybe someone gets blown up in a much harder, multiplayer mission.. which in turn keeps the wheels turning .... mining -> minerals -> ships -> blown up -> mining.
|

Roime
Shiva Furnace Dead On Arrival Alliance
900
|
Posted - 2012.06.26 15:36:00 -
[47] - Quote
You are right, can't disagree with that! Thanks for a good discussion :)
Gallente - the choice of the interstellar gentleman |

Fidelium Mortis
Quantum Cats Syndicate
95
|
Posted - 2012.06.26 16:00:00 -
[48] - Quote
Roime wrote:This is not true, not all players fall for the mission-running trap, they understand it correctly as a mini-game inside this virtual world. Sane people hate farming and try to optimize their play hours to do more interesting things. In the end this thread comes down to artificial mental barriers based on false assumptions preventing people from diving into to the existing group content. Low/null/whs are not insta-death zones, obviously there is risk involved, but the net effect of that risk is that it makes the boring PVE experience more challenging, interesting and rewarding. Instead of just grinding, you get a more immersive experience when you need to pay attention to your surroundings, and the added satisfaction of completing the PVE part and surviving. And in the best case, you might even get some pew pew 
This pretty much sums it up. I really see a lack of ingenuity or drive expressed in some of these posts. Honestly, you don't need a step-by-step guide to do a bit of collective brainstorming in order to safely access some higher risk content. Remember, risk can be mitigated by planning. ICRS - Intergalactic Certified Rocket Surgeon |

IIshira
School of Applied Knowledge Caldari State
33
|
Posted - 2012.06.26 18:51:00 -
[49] - Quote
Roime wrote: For most players, the only reason to make ISK is to be able to risk ships. In missions, there is no risk whatsoever, so why you need the ISK?
I learn something new every day! |

Nuela
Beacon Light Corporation Beacon Light Alliance
83
|
Posted - 2012.06.26 19:36:00 -
[50] - Quote
FloppieTheBanjoClown wrote:You're thinking of incursions.
A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.
I like so long as NPC corps are not allowed to participate in this.
Good idea! |
|

Nuela
Beacon Light Corporation Beacon Light Alliance
83
|
Posted - 2012.06.26 19:52:00 -
[51] - Quote
I just want to point out the obvious again....
I am a HS L4 mission runner about half of my time. I WOULD go to lowsec to run missions. I really would! I would brave pirates and watch my scanners and do all of that stuff. In fact...I DID! I spent a couple months exclusively in lowsec running missions.
Why did I stop? I stopped because Losec, after EVERYTHING is said and done, pays about the same as l4's in Hisec.
Missions pay some more in Losec but you can't run as shiney a ship and so can't do them as fast. Also sometimes you will be hunted and have to lay up for a bit. Sometimes you will be interupted in your mission and need to flee. All of these things erode your efficiency and so, after all is said and done, it pays about what l4's in Hisec does...for MORE RISK AND EFFORT.
I mission in Hisec because that is where the best isk is for comparable risk. If you want me to go to Losec...I WILL! However, there has to be an economic reason to do so. I am NOT going to losec unless there is a financial reason to do so.
As some other poster once said, and I loved this, was that if Risk is the only motivation than load up a badger with Officer Mods and make the run to Serpentus Prime and back.
I will take risks. Hell, I will take HUGE risks but there needs to be an appropriate reward possibility for doing so.
|

Nuela
Beacon Light Corporation Beacon Light Alliance
83
|
Posted - 2012.06.26 19:53:00 -
[52] - Quote
I just want to point out the obvious again....
I am a HS L4 mission runner about half of my time. I WOULD go to lowsec to run missions. I really would! I would brave pirates and watch my scanners and do all of that stuff. In fact...I DID! I spent a couple months exclusively in lowsec running missions.
Why did I stop? I stopped because Losec, after EVERYTHING is said and done, pays about the same as l4's in Hisec.
Missions pay some more in Losec but you can't run as shiney a ship and so can't do them as fast. Also sometimes you will be hunted and have to lay up for a bit. Sometimes you will be interupted in your mission and need to flee. All of these things erode your efficiency and so, after all is said and done, it pays about what l4's in Hisec does...for MORE RISK AND EFFORT.
I mission in Hisec because that is where the best isk is for comparable risk. If you want me to go to Losec...I WILL! However, there has to be an economic reason to do so. I am NOT going to losec unless there is a financial reason to do so.
As some other poster once said, and I loved this, was that if Risk is the only motivation than load up a badger in Jita with Officer Mods and make the run to Serpentus Prime and back.
I will take risks. Hell, I will take HUGE risks but there needs to be an appropriate reward possibility for doing so. |

FloppieTheBanjoClown
The Skunkworks
1835
|
Posted - 2012.06.26 20:11:00 -
[53] - Quote
Liliana Rahl wrote:FloppieTheBanjoClown wrote:
Aside from w-space, most of the game's PVE content isn't much different than that of highsec. It just pays a little better. For the PVE-minded players, I really don't see much reason to leave highsec. Nullsec PVE is just a means to funding nullsec stuff. We're talking about people who play Eve for completely different reasons.
What? Level 5 missions 0.0 Cosmos missions Pirate missions Much cooler and more difficult complexes Wormholes as you mentioned Pirate epic arc missions FW missions
***ISN'T THAT MUCH DIFFERENT***
I didn't say it was the same. Low/nullsec PVE content is just a variation on a theme: complexes, missions, epic arcs, cosmos. It's all stuff that exists in highsec. FW missions require participation in FW, which the "I just do missions" crowd is obviously going to shy away from.
Liliana Rahl wrote:IMO this should have been incursions. Imagine if it had been the SOLE source for CONCORD LP (as it is) and ONLY found in low sec.
Then the highsec players would have completely shirked it and lowsec incursions would still be exactly the same as they are today. I'm confused why you think that putting stuff in lowsec is going to create an automatic draw there. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
106
|
Posted - 2012.06.26 20:55:00 -
[54] - Quote
Yeah, people said no one would do wormholes as well because it was "dangerous pve."
They were sure right about that, werent they? |

Jelizza Arlath
School of Applied Knowledge Caldari State
3
|
Posted - 2012.06.26 21:16:00 -
[55] - Quote
Nuela has a valid point though.
You may interpret that two ways.
1) The rewards in highsec are simply too high and should be reduced. 2) The rewards in lowsec are simply too low and should be increased.
As I said a few times in my rather longwinded wall-of-text replies above, some people aren't playing the game because they are seeking PvP. Some do it because they enjoy other aspects of the game, which is healthy since it encourages a wider playerbase and it secures the market better as some will do the stuff that puts ships and modules on the market as well as keep it moving, while others provide the demand in the market by blowing up ships and modules.
Why are people doing the wormhole PvE, despite the fact that it has the same risks as low/null? Because the rewards in wormholes are quite good, and thus worth the risk of being in there.
The same reason is why people who play the game to increase their funds by doing PvE are not very represented in lowsec.
The risk vs reward in lowsec is simply not there. Or rather, it's not sufficient to actually encourage any activity when that might lead to their ship being blown up.
I'm just gonna pull numbers out of a hat here to illustrate...
Say I make 80 mill isk / hour running highsec L4's in a shiny faction ship with all the bling... then I can go to lowsec, but because of the increased risk I won't bring a bling-ship obviously. I'll most likely bring a regular T1 such as a raven or drake, fitted with T2 stuff. That means, despite the potential to make 140 mill isk / hour on the lowsec missions, the reduced efficiency from using a lesser ship without all the shinies combined with the inevitable necessity to cut your mission short and hop out or dock up when danger comes around, means the bottom line on your economics for the day will end up being the same 80 million/hour
Again, I'm just pulling out numbers to illustrate a point.
So what do you actually gain then from the additional risk? A bit more thrill, certainly. But more efficiency? No. More isk? Not that either.
What you get is more work and more hassle for the same paycheck.
If you are already getting paid 30$/hour for a relatively easy office job then you're not going to apply for a job that involves lifting heavy rocks around in the rain for the same 30$/hour, are you?
I'm all for more activity in lowsec, but without a decently sized carrot the masses of players aren't going to go there, but rather stick with what's safe, a secure income and a pretty good one at that considering the effort and risk put in.
Humans are like water and electricity... they always seek the path of least resistance, unless there is a huge incentive presented to them. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
106
|
Posted - 2012.06.26 21:31:00 -
[56] - Quote
Why do you keep writing essays? |

Nuela
Beacon Light Corporation Beacon Light Alliance
84
|
Posted - 2012.06.26 21:51:00 -
[57] - Quote
Liliana Rahl wrote:Why do you keep writing essays?
Why do you keep posting unhelpful, unwanted, unneeded drivel? |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
106
|
Posted - 2012.06.26 22:17:00 -
[58] - Quote
Nuela wrote:Liliana Rahl wrote:Why do you keep writing essays? Why do you keep posting unhelpful, unwanted, unneeded drivel?
Pretty sure I posted plenty of helpful comments. You just don't like them. Feel free to go back and read them again.
Make sure to write a thesis in response. That way your argument has validity or something. |

Apolyon I
AQUILA INC Verge of Collapse
88
|
Posted - 2012.06.27 00:33:00 -
[59] - Quote
IIshira wrote:Liliana Rahl wrote:IIshira wrote:I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.
I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too. No. Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated. Re: Incursions. So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system. noone would bother ganking you in hisec if you don't fly wtfpimp ship.
I know I won't get suicide ganked if I fly 600m tengu but I know for sure someone will gank me flying 3b tengu.
what's the risk in hisec then?? |

drdxie
Federal Navy Academy Gallente Federation
110
|
Posted - 2012.06.27 00:50:00 -
[60] - Quote
I think missions, or mini incursion content that allows 3-5 players to work together is a good idea. Trying to keep 10 people together to do a corp incursion just doesn't work, especially if not all members are super skilled. Maybe bring lvl5's back to HS, and yes you null bears, drop the rewards so HS bears can't get rich :) Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |
|

IIshira
School of Applied Knowledge Caldari State
35
|
Posted - 2012.06.27 03:02:00 -
[61] - Quote
Apolyon I wrote:IIshira wrote:Liliana Rahl wrote:IIshira wrote:I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.
I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too. No. Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated. Re: Incursions. So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system. noone would bother ganking you in hisec if you don't fly wtfpimp ship. I know I won't get suicide ganked if I fly 600m tengu but I know for sure someone will gank me flying 3b tengu. what's the risk in hisec then??
The cheaper you fit your ship the less likely you'll get ganked. It doesn't mean you won't get ganked. Some gank just for the LOLz. In nullsec you can fly that 3 billion ISK Tengu for carebear stuff and be a lot safer than you would be in highsec.
Also most pilots don't fly ships at either extreme. It's usually a 1.5 billion ISK Tengu that may or may not become a target. Yes you can strictly T2 fit your ship but the loss of DPS and tank means missions take longer.
This thread has become so far off topic. It looks like the trolls won  |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
106
|
Posted - 2012.06.27 11:17:00 -
[62] - Quote
IIshira wrote:In nullsec you can fly that 3 billion ISK Tengu for carebear stuff and be a lot safer than you would be in highsec.
Once again, you show you don't have a clue.
Allow me to reiterate: that safety in null sec is player driven. Players make it safe via intel channels, home defense fleets and other means. That safety is something players provide. Not Concord. So comparing it to the level of safety provided in high sec is moot.
And thats disregarding the potential for roaming gangs while most people are on deployment as well as the occasional awoxer.
I know there is this perception that null is safer than high sec but that is only true because players make it that way. This is a good thing. |

Jelizza Arlath
School of Applied Knowledge Caldari State
3
|
Posted - 2012.06.27 11:19:00 -
[63] - Quote
I'm not writing essays, but I guess some people are too used to TL;dr answers. If it's too long, then don't read it? :)
I've no idea why we are discussing ganking when it originally started out about multiplayer missions.
That said, I see plenty cheap ships get blown up by suicidegankers in highsec. Most due to Destroyers having such high damage output while being extremely cheap to fit and very easy to skill into for a throw-away alt.
Anyways, the game has two distinct sides... PvE and PvP.
Why should only the PvP related one be multiplayer friendly?
I see no problems with, and actually think it would be healthy, for players to actually work together in PvE as well.
To be clear though, I don't mean a multiplayer mission system that only has rats with the same non-existant AI with only boosted EHP and damage output as well as significantly increased rewards. That would only promote dual-box botting. The AI needs to be on sleeper level at least, and provide enough of a challenge that people who do the missions will have to work to pull through... and thereby earn the increased rewards.
Todays mission system is laughable and can even require less effort than mining.
Do Train to Dominix Train Sentry drones Fly to mission and deploy drones. Aggro all the rats in the belt with your 5000 isk worth tier 1 75mm railgun. Engange tank. Go do something else. Loop until world = ends |

IIshira
School of Applied Knowledge Caldari State
35
|
Posted - 2012.06.27 15:34:00 -
[64] - Quote
Jelizza Arlath wrote:I'm not writing essays, but I guess some people are too used to TL;dr answers. If it's too long, then don't read it? :)
I've no idea why we are discussing ganking when it originally started out about multiplayer missions.
That said, I see plenty cheap ships get blown up by suicidegankers in highsec. Most due to Destroyers having such high damage output while being extremely cheap to fit and very easy to skill into for a throw-away alt.
Anyways, the game has two distinct sides... PvE and PvP.
Why should only the PvP related one be multiplayer friendly?
I see no problems with, and actually think it would be healthy, for players to actually work together in PvE as well.
To be clear though, I don't mean a multiplayer mission system that only has rats with the same non-existant AI with only boosted EHP and damage output as well as significantly increased rewards. That would only promote dual-box botting. The AI needs to be on sleeper level at least, and provide enough of a challenge that people who do the missions will have to work to pull through... and thereby earn the increased rewards.
Todays mission system is laughable and can even require less effort than mining.
Do Train to Dominix Train Sentry drones Fly to mission and deploy drones. Aggro all the rats in the belt with your 5000 isk worth tier 1 75mm railgun. Engange tank. Go do something else. Loop until world = ends
Thanks for the post. I've made the mistake responding to some of the off topic posts.
I think PVE would be more interesting if we had something like that where missions weren't so predictable and required a small fleet. I said three to five because that would make it easier to get the fleet started.
Maybe we could get an intelligent discussion going. Here are some on topic questions for discussion.
Are you more into the PVP or PVE aspect of Eve?
What changes would you like to see to highsec PVE content?
Would you join a fleet even if the ISK per hour was only slightly more?
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
537
|
Posted - 2012.06.27 15:47:00 -
[65] - Quote
IIshira wrote: Maybe we could get an intelligent discussion going.
So basically, if what you're reading isn't to your liking, its not intelligent.
Pretty legit. |

Nuela
Beacon Light Corporation Beacon Light Alliance
84
|
Posted - 2012.06.27 20:12:00 -
[66] - Quote
Liliana Rahl wrote:Nuela wrote:Liliana Rahl wrote:Why do you keep writing essays? Why do you keep posting unhelpful, unwanted, unneeded drivel? Pretty sure I posted plenty of helpful comments. You just don't like them. Feel free to go back and read them again. Make sure to write a thesis in response. That way your argument has validity or something.
I happen to like Jelizza's posts.
YOU may think longer, informative posts are silly but please don't go thinking that everyone lacks your intellectual curiosity. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
539
|
Posted - 2012.06.27 20:31:00 -
[67] - Quote
Please tell me more about how I don't have intellectual curiosity because I think this discussion is foolish.
Re: want more content? get out of high sec. Make the content. This is not a pve game and I for one do not want CCP to put too much effort into pve. There is already plenty in game. You just want it all wrapped nice and neat for you with a bow on it. Maybe exclusive access as well so no mean boys can hurt you?
You should actually write a thesis about your intellectual superiority. Seriously. It might spark my interest.
Edit: it probably won't. |

Aaewen Hrothgarson
Inhunnr Shuggnr Enterprises
7
|
Posted - 2012.06.28 09:14:00 -
[68] - Quote
Liliana Rahl wrote:Why do you keep writing essays?
Because she obviously CAN.
Quite contrary to all those one liner posters that keep you guessing what info is hidden in those few words. |

Jelizza Arlath
School of Applied Knowledge Caldari State
4
|
Posted - 2012.06.28 10:24:00 -
[69] - Quote
I know this is going to be provocative for some people and a beacon for flamers, but still...
Quite often, especially in every discussion regarding missions, mining and complexes, someone will come forward and make the statement that EVE is a PvP game and not a PvE game.
It is absolutely true that EVE has alot of PvP, and that alot of people who play this game do so because they enjoy the PvP aspects of the game and how it is intertwined into everything that happens in the game. The truth is obvious, without PvP there would be no (or at least very little) demand for new ships, modules and ammunition. So yes, PvP has a strong, central role in the game, there is no questioning that.
However, ships, modules and ammunition is not seeded into the game and autogenerated at fixed prices in stations. There several steps before you get to the point where a ship is undocked and ready to go melt faces:
(and I know, I keep repeating myself, but it seems it's necessary because some just refuse to see it)
Mining out raw materials, which is a PvE activity. Researching blueprints, which is a PvE activity. Manufacturing items, which is a PvE activity. Moving products to hubs, which is PvE activity
Furthermore you want to improve your efficiency in regards to waste/taxes when refining and taxation when building, so you do missions to improve standing with Corporation that owns the station...
... which is a PvE activity.
Also, alot of the items on the market that are not produced by players, such as Meta level items, deadspace items, officer items and so forth, are "generated" through killing NPC's in either belts, wormholes, complexes or missions.... which is a PvE activity.
So, call me mad, but how can you claim that EVE is not a PvE game?
Does someone actually think that every single player that undocks to do a PvE activity in the game are doing so with the sole intent of funding a PvP character?
Yes, EVE has a large focus on PvP, and without question the PvP is what drives the market in the game. However, there is so many PvE elements (granted, most of them are solo oriented) in the game that you can't just sweep all of those facts under a carpet and present EVE as a game that is not a PvE game.
Some might wish EVE was a game without PvE, but that's a different discussion altogether.
Now, if EVE "is not a pve game" then the following would be true:
1) Ships, modules, ammunition and so on is seeded into the game and available at most stations. 2) Increasing your skill unlocks better items to use. 3) High sec would not be needed and new players would only find sanctuary near stations or stargates, much like straight up PvP games have spawn-protection systems in the form of guards, auto-killing you if you go to close to an enemy spawn and so on.
I guess I could list more stuff too, but to keep this less-essay I'll just cut it short.
Pretty sure most people get my point. |

IIshira
School of Applied Knowledge Caldari State
35
|
Posted - 2012.06.28 12:14:00 -
[70] - Quote
Jelizza Arlath wrote:I know this is going to be provocative for some people and a beacon for flamers, but still...
Quite often, especially in every discussion regarding missions, mining and complexes, someone will come forward and make the statement that EVE is a PvP game and not a PvE game.
It is absolutely true that EVE has alot of PvP, and that alot of people who play this game do so because they enjoy the PvP aspects of the game and how it is intertwined into everything that happens in the game. The truth is obvious, without PvP there would be no (or at least very little) demand for new ships, modules and ammunition. So yes, PvP has a strong, central role in the game, there is no questioning that.
However, ships, modules and ammunition is not seeded into the game and autogenerated at fixed prices in stations. There several steps before you get to the point where a ship is undocked and ready to go melt faces:
(and I know, I keep repeating myself, but it seems it's necessary because some just refuse to see it)
Mining out raw materials, which is a PvE activity. Researching blueprints, which is a PvE activity. Manufacturing items, which is a PvE activity. Moving products to hubs, which is PvE activity
Furthermore you want to improve your efficiency in regards to waste/taxes when refining and taxation when building, so you do missions to improve standing with Corporation that owns the station...
... which is a PvE activity.
Also, alot of the items on the market that are not produced by players, such as Meta level items, deadspace items, officer items and so forth, are "generated" through killing NPC's in either belts, wormholes, complexes or missions.... which is a PvE activity.
So, call me mad, but how can you claim that EVE is not a PvE game?
Does someone actually think that every single player that undocks to do a PvE activity in the game are doing so with the sole intent of funding a PvP character?
Yes, EVE has a large focus on PvP, and without question the PvP is what drives the market in the game. However, there is so many PvE elements (granted, most of them are solo oriented) in the game that you can't just sweep all of those facts under a carpet and present EVE as a game that is not a PvE game.
Some might wish EVE was a game without PvE, but that's a different discussion altogether.
Now, if EVE "is not a pve game" then the following would be true:
1) Ships, modules, ammunition and so on is seeded into the game and available at most stations. 2) Increasing your skill unlocks better items to use. 3) High sec would not be needed and new players would only find sanctuary near stations or stargates, much like straight up PvP games have spawn-protection systems in the form of guards, auto-killing you if you go to close to an enemy spawn and so on.
I guess I could list more stuff too, but to keep this less-essay I'll just cut it short.
Pretty sure most people get my point.
They get your point but that doesn't stop them from trolling. I think some feel that attention given to fixing PVE content will be less attention to fixing content they like in the game. This is understandable of course. Also some trolling is just by people that don't care either way but want to stretch their e-peen.
The best thing you can do is ignore the trolls... Although they do bump the post every time they respond:)
|
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
539
|
Posted - 2012.06.28 16:16:00 -
[71] - Quote
IIshira wrote: They get your point but that doesn't stop them from trolling. I think some feel that attention given to fixing PVE content will be less attention to fixing content they like in the game. This is understandable of course. Also some trolling is just by people that don't care either way but want to stretch their e-peen.
The best thing you can do is ignore the trolls... Although they do bump the post every time they respond:)
Once again, the 'ole "I don't like what he has to say, must be a troll."
Are there pve activities in this game? Absolutely.
Would they exist without Pvp? Absolutely not.
This game revolves around pvp. It is a pvp centric game. Everything comes back to pvp. Why do people mine? So they can build ships and modules. Why do people build ships and modules ? So that we can blow them up. Why do people research for blueprints? So they can make more advanced ships that can be blown up.
I know you don't want to hear this and wolwolwolwolwolwolwol troll, but you should probably accept: this is a pvp game with pve elements that help drive pvp.
Hence my point: adding more "pew pew pve content" is a waste of time and resources. There are already plenty of elements like this that are quite ~fun~. Leave high sec and you'll find them. |

Jelizza Arlath
School of Applied Knowledge Caldari State
5
|
Posted - 2012.06.29 09:04:00 -
[72] - Quote
The PvE pewpew is what brings meta, deadspace and officer loot though. Doubt many see that as a waste.
Anyways, the discussion was about adding a multiplayer option for missions rather than the bland, boring, grind that is the still-surviving remenants of a 9 year old mission system.
What would be negative about adding a mission system that allows people to fleet up and work together? In fact, I want to rather use the word *encourages* people to fleet up and work together?
They get to know the fleet basics. They get familiar with relying on other players and not just themselves. They become encouraged and motivated to seek out teamplay rather than soloing.
EVE has both PvE and PvP, and one can not exist without the other. It's neither a PvP game, nor a PvE game. It's a combination of both, and the direct consequence of that results in a mix of players where some are interested in the PvP, some are interested in the PvE, and quite a few enjoy both.
Trying to alienate the PvE'ers and telling them they have no place in the game and should seek out PvP if they want content that involves making ships go bang and team oriented gameplay such as corporations and fleets is, no offense, quite narrowminded.
One could just as easily state that this game is a PvE game, where you have an option to go PvP if you want to throw away some ISK. It's all about point of view and how you decide to angle your approach to a discussion. I've heavily voiced the PvE aspect of the game, mostly because I completely disagree that the game is only one or the other (PvP / PvE).
I enjoy the PvP side of the game alot and even though I have several accounts where some of them have never fired a weapon at neither rats or players in the game for years, if ever, I still find much enjoyment from logging on my PvP'ers and going for a roam, both alone or along with corp mates.
I have quite a few friends though in the game who are new to the game, as well as friends among the PvE community that I've come to know over time. I would, personally, enjoy it alot if I could team up with them on an actually challenging mission without being forced to pursuade them to come to low-sec or a wormhole to do anything together. Either to just enjoy the game with some ingame friends, or to help friends who just joined the game in understanding how everything functions in a combat environment.
At the end of the day most of us play games to have fun and the majority also wants to share and enjoy that fun together with others.
Also, some people are not playing EVE as a career and only have limited playtimes which means they have issues to support any PvP activity (which, as I've outlined in previous replies, might not even be their goal) and just want to play it on and off over periods of time.
Should they be barred from playing EVE because their time and playstyle preferrence within the realm of PvE in the game doesn't comply with the preferred playstyle the game should have from a straight-up PvP'ers point of view?
My opinion on the discussion still stands though.... more team-oriented content in the game can only be a healthy addition; a slight disclaimer being that adding team-oriented content isn't the type that encourages botting like the current mission system does.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
542
|
Posted - 2012.06.29 11:04:00 -
[73] - Quote
Could it be a healthy addition? Sure.
Is it a priority? Absolutely not.
You really need to learn how to get your point across with fewer words. |

Tore Smith
Science and Trade Institute Caldari State
16
|
Posted - 2012.06.29 11:39:00 -
[74] - Quote
This mostly is a very interesting thread. I happen to agree with the op and feel it to be a priority to implement more small group, pve, high sec elements to the game.
If I may elaborate: My play time is limited, as is the play time of my corp mates. Therefore I would very much appreciate content, which we can hop into for an hour without much preparation and have fun. I can imagine group missions could be exactly that.
@Emperor Salazar: Let me give you a hint on why some people might perceive your posts as trolling. Your opinion is exactly that, an opinion, nothing more. Nonetheless you post your opinion as fact and even try to tell people what they should do or not. See, that is an overestimation of your own capabilities and how can one take your arguments seriously, when you do a basic mistake like that. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
542
|
Posted - 2012.06.29 12:03:00 -
[75] - Quote
Tore Smith wrote: @Emperor Salazar: Let me give you a hint on why some people might perceive your posts as trolling. Your opinion is exactly that, an opinion, nothing more. Nonetheless you post your opinion as fact and even try to tell people what they should do or not. See, that is an overestimation of your own capabilities and how can one take your arguments seriously, when you do a basic mistake like that.
Its not an "overestimation" you fool. I'm not going to sit here and post "well you have a valid argument dear good sir, but in my humble opinion etc etc."
I'm going to say what I believe to be true. People getting butt hurt because of this is not my problem. In fact, I find it quite adorable how common it is for me to declare 'OMG TROLL, GET OUT' whenever someone disagrees with their precious ideas about an internet spaceship game.
Also please tell me where I told someone what they should or should not do. I seem to have missed that part. |

Tore Smith
Science and Trade Institute Caldari State
16
|
Posted - 2012.06.29 12:23:00 -
[76] - Quote
Emperor Salazar wrote:Tore Smith wrote: @Emperor Salazar: Let me give you a hint on why some people might perceive your posts as trolling. Your opinion is exactly that, an opinion, nothing more. Nonetheless you post your opinion as fact and even try to tell people what they should do or not. See, that is an overestimation of your own capabilities and how can one take your arguments seriously, when you do a basic mistake like that.
Its not an "overestimation" you fool. I'm not going to sit here and post "well you have a valid argument dear good sir, but in my humble opinion etc etc." I'm going to say what I believe to be true. People getting butt hurt because of this is not my problem. In fact, I find it quite adorable how common it is for me to declare 'OMG TROLL, GET OUT' whenever someone disagrees with their precious ideas about an internet spaceship game. Also please tell me where I told someone what they should or should not do. I seem to have missed that part.
The lack of self-control in your posts does not go well with the attempted sarcasm about internet spaceships. They seem to be very important to you.
Also GÇ£You really need to learn how to get your point across with fewer words.GÇ¥ is only one example.
Thank you and have a good day.
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Emperor Salazar
Dreddit Test Alliance Please Ignore
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Posted - 2012.06.29 12:31:00 -
[77] - Quote
Tore Smith wrote:
The lack of self-control in your posts does not go well with the attempted sarcasm about internet spaceships. They seem to be very important to you.
Also GÇ£You really need to learn how to get your point across with fewer words.GÇ¥ is only one example.
Thank you and have a good day.
I've clearly just lost all control, am raging at my desk and would like nothing better than to strangle you.
Or your post was moronic and your interpretation of my post is laughable at best.
huehuehue thank you and have a goo- bahahahahaha |
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