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Martinus Crimson
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Posted - 2004.11.19 21:52:00 -
[1]
I've just completed some missions on Sisi. And it appears to me that with a mission with 5 respawns (5 total BS) i get 160K reward. and 1500 holoreels. Also eatch mission i seem to get the static reward of 325 LP
Is this gonna change, cause if this is final. LvL 3 kill agents gonna be far more profitable. -----------------------
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Martinus Crimson
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Posted - 2004.11.19 21:52:00 -
[2]
I've just completed some missions on Sisi. And it appears to me that with a mission with 5 respawns (5 total BS) i get 160K reward. and 1500 holoreels. Also eatch mission i seem to get the static reward of 325 LP
Is this gonna change, cause if this is final. LvL 3 kill agents gonna be far more profitable. -----------------------
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Katt
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Posted - 2004.11.19 22:18:00 -
[3]
Add the bounties to that and see what you get.....
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Katt
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Posted - 2004.11.19 22:18:00 -
[4]
Add the bounties to that and see what you get.....
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Qutsemnie
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Posted - 2004.11.19 22:29:00 -
[5]
Just the privaledge of getting high bounty targets in empire is worth something lol.
I would pay them for them to spawn me a darn BS relative to shiva lol
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Qutsemnie
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Posted - 2004.11.19 22:29:00 -
[6]
Just the privaledge of getting high bounty targets in empire is worth something lol.
I would pay them for them to spawn me a darn BS relative to shiva lol
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Martinus Crimson
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Posted - 2004.11.20 11:09:00 -
[7]
I'm not saying its bad .. i'm just saying my lvl3 pays me more then that on a signle mission for him. Don't really get the idea then. -----------------------
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Martinus Crimson
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Posted - 2004.11.20 11:09:00 -
[8]
I'm not saying its bad .. i'm just saying my lvl3 pays me more then that on a signle mission for him. Don't really get the idea then. -----------------------
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Mishi Bangbang
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Posted - 2004.11.20 11:14:00 -
[9]
Imo, the bounties, LP's and chances of getting a good extra reward should be a good enough incentive for mission runners. Don't forget about the challenge of doing them which is priceless... if you don't loose your ship that is. 
bang
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Mishi Bangbang
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Posted - 2004.11.20 11:14:00 -
[10]
Imo, the bounties, LP's and chances of getting a good extra reward should be a good enough incentive for mission runners. Don't forget about the challenge of doing them which is priceless... if you don't loose your ship that is. 
bang
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freeshot
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Posted - 2004.11.20 15:30:00 -
[11]
referring to going Bang i have been on shiva testing the new lvl 4 missions for about a week now. Personally i find them practically impossible, what im i doing wrong ? im using a mega bs with armor hardeners the correct ones i might add for the type of npc encountered, 2x large armor repairers and still going bang !! all of my engineering is up to lvl 4+5's skills as well.
this is only a quaility 4 agent! warping in being locked and scrambled in seconds and if you cannot tank everything your fighting your toast in under a minute come on, to add insult to injury there all cruisers and frigs, i do expect to see lvl 4 to be a lot harder but there supposed to be achievable...
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freeshot
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Posted - 2004.11.20 15:30:00 -
[12]
referring to going Bang i have been on shiva testing the new lvl 4 missions for about a week now. Personally i find them practically impossible, what im i doing wrong ? im using a mega bs with armor hardeners the correct ones i might add for the type of npc encountered, 2x large armor repairers and still going bang !! all of my engineering is up to lvl 4+5's skills as well.
this is only a quaility 4 agent! warping in being locked and scrambled in seconds and if you cannot tank everything your fighting your toast in under a minute come on, to add insult to injury there all cruisers and frigs, i do expect to see lvl 4 to be a lot harder but there supposed to be achievable...
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Kali omi
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Posted - 2004.11.20 17:02:00 -
[13]
I have np doing these level 4 missions- just dont warp in at 15km- stay maxrange and kill the friggs first. There are just too much ships to tank the dam even with the right fitting. MWD is a must to have and i worry about how to do the missions in complexes where we cant use them and even when doing in an group only the missionrunner get shot. What i woud like to see is that the time i have to get the timebonus will be fixed at long missions like the extravagance with 6 loggs and 1-3 waves. Just impossible to do it intime alone. For the reward - i dont look at it- i get so much from bounty that reward is just an choke :). What me irritated was that the halve of the bs didnt drop any can and the others mostly craploot. I only get 5 big normal items out of maybe 15 bskills.
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Kali omi
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Posted - 2004.11.20 17:02:00 -
[14]
I have np doing these level 4 missions- just dont warp in at 15km- stay maxrange and kill the friggs first. There are just too much ships to tank the dam even with the right fitting. MWD is a must to have and i worry about how to do the missions in complexes where we cant use them and even when doing in an group only the missionrunner get shot. What i woud like to see is that the time i have to get the timebonus will be fixed at long missions like the extravagance with 6 loggs and 1-3 waves. Just impossible to do it intime alone. For the reward - i dont look at it- i get so much from bounty that reward is just an choke :). What me irritated was that the halve of the bs didnt drop any can and the others mostly craploot. I only get 5 big normal items out of maybe 15 bskills.
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Mishi Bangbang
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Posted - 2004.11.20 17:28:00 -
[15]
The key is distance. Pick targets starting from inty's going to cruisers and finishing with Bs' since they take longer to pop. Drones and cruise can deal with the inty's.
There are good chances for the time bonus/drops change upon release.
bang
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Mishi Bangbang
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Posted - 2004.11.20 17:28:00 -
[16]
The key is distance. Pick targets starting from inty's going to cruisers and finishing with Bs' since they take longer to pop. Drones and cruise can deal with the inty's.
There are good chances for the time bonus/drops change upon release.
bang
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Lord Anubis
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Posted - 2004.11.20 18:40:00 -
[17]
level 4 missions are doable on ur own just hard .... i perdonaly use a tempest set up for long range and if i can do it with a bonked ship + guns any one can do it
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
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Posted - 2004.11.20 18:40:00 -
[18]
level 4 missions are doable on ur own just hard .... i perdonaly use a tempest set up for long range and if i can do it with a bonked ship + guns any one can do it
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

MrRookie
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Posted - 2004.11.20 22:00:00 -
[19]
Originally by: Lord Anubis level 4 missions are doable on ur own just hard .... i perdonaly use a tempest set up for long range and if i can do it with a bonked ship + guns any one can do it
what do you do with the multi spawn locations _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.11.20 22:00:00 -
[20]
Originally by: Lord Anubis level 4 missions are doable on ur own just hard .... i perdonaly use a tempest set up for long range and if i can do it with a bonked ship + guns any one can do it
what do you do with the multi spawn locations _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

G8torSkull
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Posted - 2004.11.20 22:59:00 -
[21]
of course they are going to be hard, and to get a feel for them the last couple sabotage misisons ive gotten i called ina mate and fought the caldari navy ravens. both of us in ravens our selves and approxamately 24 mil skill points between us and we had tough time killing them but we did it. i imagine lvl 4 will be as tough or tougher. we plan to do them with 3 or more people together. and i have to say those 2 sabotaged misisons killing the ravens were the best time ive had in eve yet cause it really gets the heart pounding.
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G8torSkull
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Posted - 2004.11.20 22:59:00 -
[22]
of course they are going to be hard, and to get a feel for them the last couple sabotage misisons ive gotten i called ina mate and fought the caldari navy ravens. both of us in ravens our selves and approxamately 24 mil skill points between us and we had tough time killing them but we did it. i imagine lvl 4 will be as tough or tougher. we plan to do them with 3 or more people together. and i have to say those 2 sabotaged misisons killing the ravens were the best time ive had in eve yet cause it really gets the heart pounding.
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WhiteTiger
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Posted - 2004.11.21 03:45:00 -
[23]
Originally by: MrRookie
Originally by: Lord Anubis level 4 missions are doable on ur own just hard .... i perdonaly use a tempest set up for long range and if i can do it with a bonked ship + guns any one can do it
what do you do with the multi spawn locations
They spawn at the location of the last ship killed just like the current mission on traq. Make sure you are a long ways from last ship you kill, leaving a frigate orbit you at 2km for the last ship on a wave is a bad idea. You can also try to warp out just as last ship in a wave explodes, but this is much more risky because of lag.
If you use the long range tactics these missions can be done solo, however it takes a long time. I really don't think most of the bonus times are that far off, you shouldn't be able to get the bonus easily solo.
Now I haven't tried all the missions as team, but for most if you use a team you can just warp and kill everything without running away and hiding at 60+km. It isn't very hard to get the bonus this way.
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WhiteTiger
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Posted - 2004.11.21 03:45:00 -
[24]
Originally by: MrRookie
Originally by: Lord Anubis level 4 missions are doable on ur own just hard .... i perdonaly use a tempest set up for long range and if i can do it with a bonked ship + guns any one can do it
what do you do with the multi spawn locations
They spawn at the location of the last ship killed just like the current mission on traq. Make sure you are a long ways from last ship you kill, leaving a frigate orbit you at 2km for the last ship on a wave is a bad idea. You can also try to warp out just as last ship in a wave explodes, but this is much more risky because of lag.
If you use the long range tactics these missions can be done solo, however it takes a long time. I really don't think most of the bonus times are that far off, you shouldn't be able to get the bonus easily solo.
Now I haven't tried all the missions as team, but for most if you use a team you can just warp and kill everything without running away and hiding at 60+km. It isn't very hard to get the bonus this way.
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hatchette
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Posted - 2004.11.22 10:31:00 -
[25]
rewards for kill missions are fine...
...however... rewards for courier missions need a major boost.
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hatchette
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Posted - 2004.11.22 10:31:00 -
[26]
rewards for kill missions are fine...
...however... rewards for courier missions need a major boost.
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Shayla Sh'inlux
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Posted - 2004.11.22 13:31:00 -
[27]
I'm all for tough spawns that are nigh impossible to solo and I'm all for teaming up in missions.
But, before that to happen we need a few changes.
1) The rats not all focussing on the same player. Even an Apoc with 3 Large repairers and the correct hardners can't tank that for longer than two minutes or so. 2) We need to be able to accept a mission as a gang, thereby all gaining part of the reward and all gaining part of the standing. 3) And, obviously, we all need to get the WP's when we accept such a mission as a gang.
Same goes for complexes. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
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Posted - 2004.11.22 13:31:00 -
[28]
I'm all for tough spawns that are nigh impossible to solo and I'm all for teaming up in missions.
But, before that to happen we need a few changes.
1) The rats not all focussing on the same player. Even an Apoc with 3 Large repairers and the correct hardners can't tank that for longer than two minutes or so. 2) We need to be able to accept a mission as a gang, thereby all gaining part of the reward and all gaining part of the standing. 3) And, obviously, we all need to get the WP's when we accept such a mission as a gang.
Same goes for complexes. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Darkwolf
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Posted - 2004.11.23 06:15:00 -
[29]
Originally by: Martinus Crimson I'm not saying its bad .. i'm just saying my lvl3 pays me more then that on a signle mission for him. Don't really get the idea then.
What? Your total income from a L4 mission is several times what you get from a L3, because of the bounties and all the loot...
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Darkwolf
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Posted - 2004.11.23 06:15:00 -
[30]
Originally by: Martinus Crimson I'm not saying its bad .. i'm just saying my lvl3 pays me more then that on a signle mission for him. Don't really get the idea then.
What? Your total income from a L4 mission is several times what you get from a L3, because of the bounties and all the loot...
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Zrakor
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Posted - 2004.11.24 00:54:00 -
[31]
Edited by: Zrakor on 24/11/2004 02:01:16
Just a bit of advice: When doing the level 4 "deadspace" missions for the first time, scout the terrain before engaging the enemy with your primary ship. And ignore the "warp in at 60 km" option for them, it's a cosmetic bug that will be fixed soon, the warp-in spot is always the same (or should be anyway). Most of the level 4 deadspace missions are not intended for soloers or kiters. Try them at your own risk :).
Edit: To alleviate a bit of confusion surrounding the term 'deadspace mission', it refers to the missions which use the deadspace complex system. They will always have a deadspace bookmark in the journal under the objectives. Most of the current missions out there now are not deadspace, but they all will become that way in the coming weeks/months. The changes to the encounters will not be so dramatic at first, but will become so gradually as the more complex missions recieve their deadspace equivalent.
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Zrakor
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Posted - 2004.11.24 00:54:00 -
[32]
Edited by: Zrakor on 24/11/2004 02:01:16
Just a bit of advice: When doing the level 4 "deadspace" missions for the first time, scout the terrain before engaging the enemy with your primary ship. And ignore the "warp in at 60 km" option for them, it's a cosmetic bug that will be fixed soon, the warp-in spot is always the same (or should be anyway). Most of the level 4 deadspace missions are not intended for soloers or kiters. Try them at your own risk :).
Edit: To alleviate a bit of confusion surrounding the term 'deadspace mission', it refers to the missions which use the deadspace complex system. They will always have a deadspace bookmark in the journal under the objectives. Most of the current missions out there now are not deadspace, but they all will become that way in the coming weeks/months. The changes to the encounters will not be so dramatic at first, but will become so gradually as the more complex missions recieve their deadspace equivalent.
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JP Beauregard
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Posted - 2004.11.24 07:26:00 -
[33]
So from broken deadspace missions up to the final day of testing we will see a progression to nothing but deadspace missions within weeks, effectively reducing people's tactical options to zero without any kind of adequate testing beforehand.
I'm no longer baffled. I'm simply beyond caring.
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
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Posted - 2004.11.24 07:26:00 -
[34]
So from broken deadspace missions up to the final day of testing we will see a progression to nothing but deadspace missions within weeks, effectively reducing people's tactical options to zero without any kind of adequate testing beforehand.
I'm no longer baffled. I'm simply beyond caring.
JP Beauregard
=== The Pilkington Guides to EVE === |

AbraKadaver
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Posted - 2004.11.24 11:55:00 -
[35]
Edited by: AbraKadaver on 24/11/2004 12:01:30 Doh double post, darn lag ..:: Electro-shock therapy ::..
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AbraKadaver
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Posted - 2004.11.24 11:55:00 -
[36]
Damage output was the thing I was failing in on shiva, but im sure with my proper setup on tq I could do the lvl 4 missions. They're nothing compared to sentries ^_^ I did find however that when you take the long range approach to the npcs, especially if they're angels and you have to mwd to keep out of web range etc, then the npcs will end up a good 300km away from you and the warp in point, which is never good :/ ..:: Electro-shock therapy ::..
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AbraKadaver
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Posted - 2004.11.24 11:55:00 -
[37]
Edited by: AbraKadaver on 24/11/2004 12:01:30 Doh double post, darn lag ..:: Electro-shock therapy ::..
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AbraKadaver
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Posted - 2004.11.24 11:55:00 -
[38]
Damage output was the thing I was failing in on shiva, but im sure with my proper setup on tq I could do the lvl 4 missions. They're nothing compared to sentries ^_^ I did find however that when you take the long range approach to the npcs, especially if they're angels and you have to mwd to keep out of web range etc, then the npcs will end up a good 300km away from you and the warp in point, which is never good :/ ..:: Electro-shock therapy ::..
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Zrakor
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Posted - 2004.11.24 13:08:00 -
[39]
Originally by: JP Beauregard So from broken deadspace missions up to the final day of testing we will see a progression to nothing but deadspace missions within weeks, effectively reducing people's tactical options to zero without any kind of adequate testing beforehand.
I'm no longer baffled. I'm simply beyond caring.
The deadspace missions are actually required to be tested before they are allowed on to Tranquility. The deadspace missions you see on the Singularity server do not neccessarily work on Tranquility, as they need to be enabled for Tranq by a tester. So they should be adequately tested before going live. Although of course our testing department is only human so they can make mistakes ...
About the tactical options, not all of the deadspace missions will be the same. There are differences in the encounters, which give you the option of using different tactics. We do not want to erase 'kiting' or a long range setup completely, but we do want many of the highest level missions to be pretty much 'solo kiter' proof.
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Zrakor
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Posted - 2004.11.24 13:08:00 -
[40]
Originally by: JP Beauregard So from broken deadspace missions up to the final day of testing we will see a progression to nothing but deadspace missions within weeks, effectively reducing people's tactical options to zero without any kind of adequate testing beforehand.
I'm no longer baffled. I'm simply beyond caring.
The deadspace missions are actually required to be tested before they are allowed on to Tranquility. The deadspace missions you see on the Singularity server do not neccessarily work on Tranquility, as they need to be enabled for Tranq by a tester. So they should be adequately tested before going live. Although of course our testing department is only human so they can make mistakes ...
About the tactical options, not all of the deadspace missions will be the same. There are differences in the encounters, which give you the option of using different tactics. We do not want to erase 'kiting' or a long range setup completely, but we do want many of the highest level missions to be pretty much 'solo kiter' proof.
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