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Weirda
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Posted - 2004.11.23 02:45:00 -
[31]
Originally by: babyblue
It ****es me off that I need a degree in math to work out what all these modules do. I do have a degree in computer science but that doesn't seem to help.
Sigh... 
Back in Weirda's day we actually had to take engineering/engineering calculus to get computer degrees... now it just like an ATM machine...
Computer Science has become a bit of a misnomer/oxymoron... 
-- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.11.23 02:45:00 -
[32]
Originally by: babyblue
It ****es me off that I need a degree in math to work out what all these modules do. I do have a degree in computer science but that doesn't seem to help.
Sigh... 
Back in Weirda's day we actually had to take engineering/engineering calculus to get computer degrees... now it just like an ATM machine...
Computer Science has become a bit of a misnomer/oxymoron... 
-- Thread Killer
<END TRANSMISSION> |

theRaptor
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Posted - 2004.11.23 06:06:00 -
[33]
Originally by: Weirda
Originally by: babyblue
It ****es me off that I need a degree in math to work out what all these modules do. I do have a degree in computer science but that doesn't seem to help.
Sigh... 
Back in Weirda's day we actually had to take engineering/engineering calculus to get computer degrees... now it just like an ATM machine...
Computer Science has become a bit of a misnomer/oxymoron... 
I am still young and doing my degree in Information Techonology, and it is a lot less maths heavy then most Computer Science degrees (which here in Australia mostly have a common first year with Engineering degrees). But I have still done my share of Tertiary level maths, and most EVE stuff is high school level at best. --------------------------------------------------
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theRaptor
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Posted - 2004.11.23 06:06:00 -
[34]
Originally by: Weirda
Originally by: babyblue
It ****es me off that I need a degree in math to work out what all these modules do. I do have a degree in computer science but that doesn't seem to help.
Sigh... 
Back in Weirda's day we actually had to take engineering/engineering calculus to get computer degrees... now it just like an ATM machine...
Computer Science has become a bit of a misnomer/oxymoron... 
I am still young and doing my degree in Information Techonology, and it is a lot less maths heavy then most Computer Science degrees (which here in Australia mostly have a common first year with Engineering degrees). But I have still done my share of Tertiary level maths, and most EVE stuff is high school level at best. --------------------------------------------------
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kessah
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Posted - 2004.11.23 09:57:00 -
[35]
yay :)
r = 100 - 0.5^n * (1 / n)^0.25 * (100 - x)
yes yes very clever u can do GCSE maths.... no need to show off  -------------------------------------------------------- Im Your Huckleberry ;-)
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kessah
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Posted - 2004.11.23 09:57:00 -
[36]
yay :)
r = 100 - 0.5^n * (1 / n)^0.25 * (100 - x)
yes yes very clever u can do GCSE maths.... no need to show off  -------------------------------------------------------- Im Your Huckleberry ;-)
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Qutsemnie
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Posted - 2004.11.24 10:50:00 -
[37]
You really dont need a degree in math cause there is a simple rule.
An armor hardener will always reduce your damage recieved without it by the amount that it says in percentage on the hardener. [provided you dont stack two of the same type]
Thats it. Wasnt hard! Its intuitive. But the people in the middle range that know the equation to pull off that simple intuitive sentence might not realize their complicated equation and that simple intuitive sentence are saying the same thing =)
Your next task isnt to get caught up in what resist is lowest but to detirmin what damage your recieving is the highest and mount that hardener.
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Qutsemnie
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Posted - 2004.11.24 10:50:00 -
[38]
You really dont need a degree in math cause there is a simple rule.
An armor hardener will always reduce your damage recieved without it by the amount that it says in percentage on the hardener. [provided you dont stack two of the same type]
Thats it. Wasnt hard! Its intuitive. But the people in the middle range that know the equation to pull off that simple intuitive sentence might not realize their complicated equation and that simple intuitive sentence are saying the same thing =)
Your next task isnt to get caught up in what resist is lowest but to detirmin what damage your recieving is the highest and mount that hardener.
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deadbilly
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Posted - 2004.11.24 16:31:00 -
[39]
Hey Waagaa...
Love the sig.. awwww cwute [c-bare bites fingers off]
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deadbilly
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Posted - 2004.11.24 16:31:00 -
[40]
Hey Waagaa...
Love the sig.. awwww cwute [c-bare bites fingers off]
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grendels arm
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Posted - 2004.11.24 18:41:00 -
[41]
Edited by: grendels arm on 24/11/2004 18:43:47 This game isn't realistic. Real space travel isn't as complicated as you guys discussing this crap.
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grendels arm
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Posted - 2004.11.24 18:41:00 -
[42]
Edited by: grendels arm on 24/11/2004 18:43:47 This game isn't realistic. Real space travel isn't as complicated as you guys discussing this crap.
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Darkwolf
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Posted - 2004.11.24 22:43:00 -
[43]
Originally by: Qutsemnie You really dont need a degree in math cause there is a simple rule.
An armor hardener will always reduce your damage recieved without it by the amount that it says in percentage on the hardener. [provided you dont stack two of the same type]
And if you do, then your assumption above goes straight out the window. The easiest way to calculate it is to turn all your resistances into vulnerabilities, and then calculate stacking in the normal way (the formula above was wrong, btw).
Total modifier = (mod1*mod2*...*modn)^((1/n)^0.25)
The brackets are really important 
So, let's say you have a 60% base resist to EM, and you fit a 50% EM hardener and a 20% nano plating.
Base vuln: 1-0.6 = 0.4 Hardener: 1-0.5 = 0.5 Plating: 1-0.2 = 0.8
Total modifier: (0.5*0.8)^((1/2)^0.25) = 0.4627
Total vuln: 0.4 * 0.4627 = 0.185 Total resist: 1-0.185 = 0.815 = 81.5%
When applying only ONE hardener, yes, it's easy - the hardener halves the damage you take, so you simply add half of the value that you need to get to 100% to your resist. But with multiple modules, it gets more... complex.
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Darkwolf
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Posted - 2004.11.24 22:43:00 -
[44]
Originally by: Qutsemnie You really dont need a degree in math cause there is a simple rule.
An armor hardener will always reduce your damage recieved without it by the amount that it says in percentage on the hardener. [provided you dont stack two of the same type]
And if you do, then your assumption above goes straight out the window. The easiest way to calculate it is to turn all your resistances into vulnerabilities, and then calculate stacking in the normal way (the formula above was wrong, btw).
Total modifier = (mod1*mod2*...*modn)^((1/n)^0.25)
The brackets are really important 
So, let's say you have a 60% base resist to EM, and you fit a 50% EM hardener and a 20% nano plating.
Base vuln: 1-0.6 = 0.4 Hardener: 1-0.5 = 0.5 Plating: 1-0.2 = 0.8
Total modifier: (0.5*0.8)^((1/2)^0.25) = 0.4627
Total vuln: 0.4 * 0.4627 = 0.185 Total resist: 1-0.185 = 0.815 = 81.5%
When applying only ONE hardener, yes, it's easy - the hardener halves the damage you take, so you simply add half of the value that you need to get to 100% to your resist. But with multiple modules, it gets more... complex.
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