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Commander Ogir
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Posted - 2010.01.14 16:15:00 -
[1]
Well, with the announced arrival of SCs and Fighter Bombers, which will orbit at about 7,5km around you, there would be a new possible purpose for T2 Destroyers: AA-Battery-Carrier. Just like Anti Rocket Missiles, just for anti Fighter Bomber. Each fleet would love to have some of them. And you would need smaller ships to get rid of them because the big ones wont be able to scan it down in a realistic timespan (anyone ever tried targeting a destroyer with a Mothership?)
In the same turn, CCP could introduce some AA-Guns, like in BSG, which fire Bullets that explode at a certain distance after being fired. That and the introduction of a firing arc would be awesome (let some BS only fire to the sides, some only to the front, and so on). You set the arc for the AA Battery and there will be a field of shrapnels hurling through space, taking down fighters and fighterbombers ASAP...
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darius mclever
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Posted - 2010.01.14 16:48:00 -
[2]
uhm you can already fire on fighter (bombers). no need for a specialized ship for that. and destroyers/dictors make a decent job on killing them.
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Enyeto Perah
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Posted - 2010.01.14 17:53:00 -
[3]
Edited by: Enyeto Perah on 14/01/2010 17:53:57
Forget that i said something.
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Spugg Galdon
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Posted - 2010.01.16 10:12:00 -
[4]
Okay... I've tried to push this in other threads but if you need a role to be filled that is missing, how about "Point Defence"?
This would however require defender missiles to be fixed first.
I have ALOT of ideas on how to fix point defence and make it work in a balanced format that is race specific.
Okay... Firstly, point defence will have an "Area Effect" like a warp disruption sphere and is a cap dependent and an "Active" module Secondly, point defence will automatically destroy enemy missiles (FoF misiles will be immune) AND enemy drones within the sphere of influence.
Amarr will use long range, high accuracy, low ROF pulse lasers to destroy missiles and drones
Caldari will use a NEW defender missile that actually works. I propose that the missile explodes on proximity and can potentially destroy a whole group of missiles in the blast radius of the missile
Gallante will use a very complicated system of drones. These will not have a sphere of influence but will be assignable to defend particular ships. The ship will be able to use ALOT of these drones at once giving it the ability to defend multiple ships at the same time (perhaps a +2 defender drones per level)
Minimatar will use very high ROF machine guns that have low optimal and high fall off. This will make them very good at popping drones but a bit rubbish vs missiles.
These ships would not only fill an empty role but also create a new dynamic on the battlefield. They would also make the battle field look really cool with lasers and missiles and machine gun tracer flying in all directions.
These ships will not be purely defensive, they will have some limited offensive capabilities.
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Fi Vantage
Minmatar Bristol Freedom Cooperative Eternal Strife
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Posted - 2010.01.16 13:07:00 -
[5]
We should make this a 'Tier2/T2 destroyer's purpose' brainstorming thread.
So, I'll start listing some frequently suggested ones:
Drone ship Missile Ship Anti-fighter/Anti-drone Point defence Tug/Afterburner-boat Shield bubble boat Ultra long range EW CPU/PG Lending
What else?
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.01.16 14:45:00 -
[6]
Are you talking about a new t2 destroyer or a redesign of current interdictors?
Current have a purpose, they bubble and clear tacklers .. problem is that apart from the Sabre they generally do a horrendous job at the latter. Most of the T1 destroyers are better against frigates for Goddess sake!
Tweak them to perform that function better and beef them up with a bit more hitpoints and/or speed and they will be terrors when flown right.
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Italian Wedding
Soup Of The Day
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Posted - 2010.01.16 16:17:00 -
[7]
We have T2 destroyers that have a role (though only one is worth a damn). You must mean T3.
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Firvain
Wildly Inappropriate.
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Posted - 2010.01.16 16:20:00 -
[8]
Originally by: Spugg Galdon Edited by: Spugg Galdon on 16/01/2010 10:20:49 Edited by: Spugg Galdon on 16/01/2010 10:19:05 Okay... I've tried to push this in other threads but if you need a role to be filled that is missing, how about "Point Defence"?
This would however require defender missiles to be fixed first.
I have ALOT of ideas on how to fix point defence and make it work in a balanced format that is race specific.
Okay... Firstly, point defence will have an "Area Effect" like a warp disruption sphere and is a cap dependent and an "Active" module Secondly, point defence will automatically destroy enemy missiles (FoF misiles will be immune) AND enemy drones within the sphere of influence.
Amarr will use long range, high accuracy, low ROF pulse lasers to destroy missiles and drones (Excellent vs missiles poor vs drones)
Caldari will use a NEW defender missile that actually works. I propose that the missile explodes on proximity and can potentially destroy a whole group of missiles in the blast radius of the missile (skill dependent). Forcing missile users to ungroup their launchers to avoid this. (Good allrounder vs missiles and drones)
Gallante will use a very complicated system of drones. These will not have a sphere of influence but will be assignable to defend particular ships. The ship will be able to use ALOT of these drones at once giving it the ability to defend multiple ships at the same time (perhaps a +2 defender drones per level) (probably the best at killing both drones and missiles but can only defend the selected ship they orbit and the drones can be destroyed)
Minimatar will use very high ROF machine guns that have low optimal and high fall off. This will make them very good at popping drones but a bit rubbish vs missiles.
These ships would not only fill an empty role but also create a new dynamic on the battlefield. They would also make the battle field look really cool with lasers and missiles and machine gun tracer flying in all directions.
These ships will not be purely defensive, they will have some limited offensive capabilities.
I know this will be extemely difficult to implement (probably nearly imposible) however this will give the Destroyer a role that no other ship has. Its also a realistic role that destroyers tend to take up.
yes lets have missiles yet an other big disadvantage in pvp
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Spugg Galdon
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Posted - 2010.01.16 17:01:00 -
[9]
Originally by: Firvain
yes lets have missiles yet an other big disadvantage in pvp
I did state that A) FoF missiles would be immune (Though I agree FoF missiles need fixing to make this viable), B) Point defence will also shoot down drones, Gallante will suffer heavily. and C) Its a destroyer hull, counter with an AF at close range and take out the Point Defence Destroyer or are you too lazy to take anything other than a torpedo spewing Raven fleet into battle?
These ships will be counterable with turrets or missiles at close range (roflkets when they get fixed) and very easily destroyed unless the pilot is very careful.
I'm guessing that this thread is to push ideas for a new T2 destroyer hull that is unique and not just a "mini-marauder/medium assault" ship.
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