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Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 00:25:00 -
[361]
Edited by: Irida Mershkov on 21/02/2010 00:25:56 OH durp, same one i'm using on my current playthrough, and yeah Jennifer Hale is an excellent VA. Possibly my favourite scene is the Renegade interrupt with the Merc recruiter in Afterlife. "Sorry honey, the strippers quarters are that way." *Shep pulls out pistol* "Show me yours, tough guy. I bet mine's bigger."

Something similar to that.
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Daelorn
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Posted - 2010.02.21 04:11:00 -
[362]
Originally by: Bestofworst Worstofbest
Originally by: Irida Mershkov ^Got a screenshot of that Shep so we can see?
Spoilers. Also, if TIM wants to build an army of Human Reapers, are they going to fly through space Bender style with flames shooting out of their asses?
This one
I'm loving the female Shepards voice actor, never listened to her before ME2. I'd replay ME1 on my 46" tv if I didnt get weird looks from family, especially during the awkward romance convos.
I'm replaying ME1, and I think its the first time I've really noticed how terrible the male voice actor is.
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2010.02.21 04:50:00 -
[363]
I'm absolutely in love with Vanguard and my female shepard. I've already gotten myself stuck on the Archangel recruitment mission just biotic charging everything in my path.
BOOSH!
BOOSH!
BOOOOOOSH! ________________________________________________ My Music "Commander-Shepard?" |

Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 10:44:00 -
[364]
Edited by: Irida Mershkov on 21/02/2010 10:45:28 Does the Vanguard Charge do anything apart from closing the distance? from the walkthrough vid it seemed fairly weak, and I'm either going to roll Vanguard or Adept on my next playthrough.
Singularity + Shockwave does look fun though.
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Roxanna Kell
Destructive Influence IT Alliance
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Posted - 2010.02.21 11:06:00 -
[365]
I played thsi game, and this is what i got to say about the mining: ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The combat is so predictable with the chest high walls as a sign. In fact, the whole combat sucks donkey balls. you can just stay in cover and be sure not to die. the only good thing about the game is emmersion, the charachters are very emmersice and the story line is good. shame about the rest.
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Khors
Amtek Inc
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Posted - 2010.02.21 11:08:00 -
[366]
Edited by: Khors on 21/02/2010 11:10:42 I wonder what they were thinking when they made the game into two parts. a long startup where you recruit your crew then straight to the most unepic bossfight ever. I hope this will leave more room for some fun in ME3.
By the way, anyone know how you keep your crew alive in the suicide mission. I lost a few in cutscenes, no real direct control over it so I would assume it's random, or is there any hope its based off on user actions earlier in the game?
Edit (damn 5 minute timer):
Quote: In fact, the whole combat sucks donkey balls. you can just stay in cover and be sure not to die. the only good thing about the game is emmersion, the charachters are very emmersice and the story line is good. shame about the rest.
The combat is not that bad. And imo its only supposed to be an element of the game. Like in fallout 3, which I just started playing again and realised how mass effect actually succeded in not making combat totally ass when it was not the main focus. -
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Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 11:16:00 -
[367]
Combat in Mass Effect is good for an RPG, for a third person shooter, it's decent at best. That said I didn't let it get in the way of my enjoyment of the game.
As for casualties, it's dependant on your loyalty rating, any characters whom aren't loyal, generally will have a lower chance of surviving, it is also based on the choices you select in the Suicide Mission, and the amount of upgrades done on the Normandy before hand. Don't have extra plating? Someone's going to die, pick the wrong person to lead the fire team? that's another one or two.
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Khors
Amtek Inc
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Posted - 2010.02.21 11:32:00 -
[368]
Edited by: Khors on 21/02/2010 11:34:04
Originally by: Irida Mershkov
As for casualties, it's dependant on your loyalty rating, any characters whom aren't loyal, generally will have a lower chance of surviving, it is also based on the choices you select in the Suicide Mission, and the amount of upgrades done on the Normandy before hand. Don't have extra plating? Someone's going to die, pick the wrong person to lead the fire team? that's another one or two.
K, I only had a shield upgrade left really, everything else was top and everyone except jack was loyal, yet the ***** refuses to die and the Drell and Asari goes down instead.
Edit: No wait, I saw jack, together with mordin, laying dead in a cutscene after protecting my rear flank. -
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.02.21 13:54:00 -
[369]
Edited by: Meiyang Lee on 21/02/2010 13:53:59
Originally by: Irida Mershkov Edited by: Irida Mershkov on 21/02/2010 10:45:28 Does the Vanguard Charge do anything apart from closing the distance? from the walkthrough vid it seemed fairly weak, and I'm either going to roll Vanguard or Adept on my next playthrough.
Singularity + Shockwave does look fun though.
It also includes a combination of Pull (quite light though) and Slam, resulting in the enemy being knocked back. Especially with "Heavy Biotic Charge" the knockback effect gets pretty nasty. Deals quite a bit of damage too.
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Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 14:14:00 -
[370]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 21/02/2010 13:53:59
Originally by: Irida Mershkov Edited by: Irida Mershkov on 21/02/2010 10:45:28 Does the Vanguard Charge do anything apart from closing the distance? from the walkthrough vid it seemed fairly weak, and I'm either going to roll Vanguard or Adept on my next playthrough.
Singularity + Shockwave does look fun though.
It also includes a combination of Pull (quite light though) and Slam, resulting in the enemy being knocked back. Especially with "Heavy Biotic Charge" the knockback effect gets pretty nasty. Deals quite a bit of damage too.
Blimey. After watching this too, I'm bloody sold.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.02.21 15:37:00 -
[371]
Originally by: Irida Mershkov
Originally by: Meiyang Lee Edited by: Meiyang Lee on 21/02/2010 13:53:59
Originally by: Irida Mershkov Edited by: Irida Mershkov on 21/02/2010 10:45:28 Does the Vanguard Charge do anything apart from closing the distance? from the walkthrough vid it seemed fairly weak, and I'm either going to roll Vanguard or Adept on my next playthrough.
Singularity + Shockwave does look fun though.
It also includes a combination of Pull (quite light though) and Slam, resulting in the enemy being knocked back. Especially with "Heavy Biotic Charge" the knockback effect gets pretty nasty. Deals quite a bit of damage too.
Blimey. After watching this too, I'm bloody sold.
Yup, proper use of charge that. Best bit is that there seems to be almost no range limit as such. You can cover quite a distance and go through anything in your way to get there. Along with a short cooldown. It's quite something.
Adept is a lot of fun too though, Singularity is pretty nasty once maxed out.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.02.21 15:53:00 -
[372]
Originally by: Irida Mershkov
Originally by: Meiyang Lee Edited by: Meiyang Lee on 21/02/2010 13:53:59
Originally by: Irida Mershkov Edited by: Irida Mershkov on 21/02/2010 10:45:28 Does the Vanguard Charge do anything apart from closing the distance? from the walkthrough vid it seemed fairly weak, and I'm either going to roll Vanguard or Adept on my next playthrough.
Singularity + Shockwave does look fun though.
It also includes a combination of Pull (quite light though) and Slam, resulting in the enemy being knocked back. Especially with "Heavy Biotic Charge" the knockback effect gets pretty nasty. Deals quite a bit of damage too.
Blimey. After watching this too, I'm bloody sold.
Up until now, all of my characters have been infiltrators (Mmm X-98e Widow Anti-Material sniper)
Might have to actually try Vanguards _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 15:54:00 -
[373]
The Widow is rediculous, stick Grunt and Legion in your squad with Grunts Shotgun and Legions Widow, you've got the ultimate death squad, no super powers, just everything dies. So far for me with my Sentinel playthrough combined with my Infiltrator, all I've used is SMGs, Pistols and Sniper rifles, the Shotgun for Vanguard looks like a nice step up.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.02.21 16:05:00 -
[374]
Originally by: Irida Mershkov The Widow is rediculous, stick Grunt and Legion in your squad with Grunts Shotgun and Legions Widow, you've got the ultimate death squad, no super powers, just everything dies. So far for me with my Sentinel playthrough combined with my Infiltrator, all I've used is SMGs, Pistols and Sniper rifles, the Shotgun for Vanguard looks like a nice step up.
On veteran difficulty, it can, with Assassination Cloak + Miranda in team + Warp ammo, completely instagib Scions  _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 17:09:00 -
[375]
I'd use Miranda but her face... The Widow is just anti-everything, Assassin Cloak + Warp Ammo = lol krogan
So what's everyones preferences in terms of abilities? Stronger ones or group-based abilities? Ie, Heavy Pull or Group Pull.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.02.21 17:17:00 -
[376]
Originally by: Irida Mershkov I'd use Miranda but her face... The Widow is just anti-everything, Assassin Cloak + Warp Ammo = lol krogan
So what's everyones preferences in terms of abilities? Stronger ones or group-based abilities? Ie, Heavy Pull or Group Pull.
Stronger, personally. More useful against "Mini-Bosses" (Scions, Praetorians, Harbinger) compared to group abilities which I feel are incredibly NichT _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Irida Mershkov
Gallente Honour Before Death Nominis Expers
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Posted - 2010.02.21 17:19:00 -
[377]
The only time I can see justifying using the area of effect ones are basically the hordes of Husks, which you encounter around five times in the game, it's pretty rare that enemies bunch up.
Actually one question to Vanguard users, does the Biotic charge let you get access to normally unreachable areas? for example, when recruiting Grunt you have a lot of enemies on ledges that you can't access from what I could see, does the charge let you get up there?
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.02.21 17:26:00 -
[378]
Originally by: Irida Mershkov The only time I can see justifying using the area of effect ones are basically the hordes of Husks, which you encounter around five times in the game, it's pretty rare that enemies bunch up.
And even then: Heavy Pistol + Cryo Ammo = Lul 1 shot 1 kill on Husks (Husks shatter instantaneously when they finish Snap-freezing.) And without it they die loltastically to Incinerate, Shockwave and various other abilities.
Just not justified over losing power against focused attacks tbh _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.02.21 19:02:00 -
[379]
Originally by: Irida Mershkov The only time I can see justifying using the area of effect ones are basically the hordes of Husks, which you encounter around five times in the game, it's pretty rare that enemies bunch up.
Actually one question to Vanguard users, does the Biotic charge let you get access to normally unreachable areas? for example, when recruiting Grunt you have a lot of enemies on ledges that you can't access from what I could see, does the charge let you get up there?
I don't believe you can. You're not usually able to "lock" those opponents which would get you stuck on something. It's limited to areas you can reach on foot I think, but the increased battlefield mobility is still very useful. Just be careful where you charge, moving right on top of someone with a flamer is usually a bad idea. 
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2010.02.21 21:57:00 -
[380]
My advice for Adept after my playthrough, level Push/Throw (whichever it is called) first, and level it to Area push, and watch the hilarity ensue. ________________________________________________ My Music "Commander-Shepard?" |

TimMc
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.02.22 00:46:00 -
[381]
Originally by: Daelorn I'm replaying ME1, and I think its the first time I've really noticed how terrible the male voice actor is.
As bad as mansheps voice acting is, its cheesy or odd enough it doesn't usually bother me. Femshep sounds really bored sometimes though which annoyed me.
Originally by: Irida Mershkov Blimey. After watching this too, I'm bloody sold.
Yeah Vanguard is fun and hilarious when you *eventually* figure it out. I usually jumped into bad situations though and quickly die. I think at some point you get the option to use the krogen shotgun, or other gun training. I think I went with assault rifle or SMG so I had some range options.
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JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.03.23 19:51:00 -
[382]
Originally by: TimMc
Originally by: Daelorn I'm replaying ME1, and I think its the first time I've really noticed how terrible the male voice actor is.
As bad as mansheps voice acting is, its cheesy or odd enough it doesn't usually bother me. Femshep sounds really bored sometimes though which annoyed me.
Originally by: Irida Mershkov Blimey. After watching this too, I'm bloody sold.
Yeah Vanguard is fun and hilarious when you *eventually* figure it out. I usually jumped into bad situations though and quickly die. I think at some point you get the option to use the krogen shotgun, or other gun training. I think I went with assault rifle or SMG so I had some range options.
NECRO TIEM!
For most fun, what would you guys rcommend I play as? I'm getting the game today   
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Flap jak
Caldari Provisions
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Posted - 2010.03.23 19:57:00 -
[383]
Originally by: JordanParey
NECRO TIEM!
For most fun, what would you guys rcommend I play as? I'm getting the game today   
What have you done!! Some things are better left undisturbed! 
*breaks out the shotgun and holy water* __
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.03.23 20:38:00 -
[384]
Originally by: JordanParey NECRO TIEM!
For most fun, what would you guys rcommend I play as? I'm getting the game today   
Vanguard is a lot of fun, you need to think a bit though, a charge into the wrong target can be rather lethal. 
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Irida Mershkov
Gallente Capsuleers of Doom Opticon Alliance
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Posted - 2010.03.23 20:58:00 -
[385]
Originally by: Meiyang Lee
Originally by: JordanParey NECRO TIEM!
For most fun, what would you guys rcommend I play as? I'm getting the game today   
Vanguard is a lot of fun, you need to think a bit though, a charge into the wrong target can be rather lethal. 
Vanguard can also get very frustrating though, Infiltrator can be quite fun if you like getting headshots all the time. Adept is a blast though.
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JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.03.23 22:08:00 -
[386]
Originally by: Irida Mershkov
Originally by: Meiyang Lee
Originally by: JordanParey NECRO TIEM!
For most fun, what would you guys rcommend I play as? I'm getting the game today   
Vanguard is a lot of fun, you need to think a bit though, a charge into the wrong target can be rather lethal. 
Vanguard can also get very frustrating though, Infiltrator can be quite fun if you like getting headshots all the time. Adept is a blast though.
Which class is the least likely to get my whole squad killed?
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Irida Mershkov
Gallente Capsuleers of Doom Opticon Alliance
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Posted - 2010.03.23 22:33:00 -
[387]
Hmm, well Adept is good at providing support abilities, like throwing enemies across the room into singularities and stuff to keep them off their back, soldier just puts out a lot of damage fast. Infiltrator is good at picking off targets in one shot.
Vanguard tends to lead the charge though, so a Vanguard player tends to attract the most attention, I'd reccomend just picking the one that sounds about right when you're prompted.
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TimMc
Trans-Solar Works Rooks and Kings
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Posted - 2010.03.24 02:12:00 -
[388]
Pretty much all the classes are fun. Soldier is a bit simple but for a first run through its not something you notice until you play the other classes.
Sentinal is probably the easiest to play I think. Extremely tough and alot of flexible abilities. <3 Assault Armour
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JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.03.24 15:39:00 -
[389]
I ended up going Vanguard, the Charge power looked pretty sweet.
I have another question though..
Is it odd that I am leveling up so slowly? I'm only at like level 7, and I'm on Omega running the side missions after I recruited Garrus and Mordin.
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TimMc
Trans-Solar Works Rooks and Kings
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Posted - 2010.03.24 16:15:00 -
[390]
Originally by: JordanParey I ended up going Vanguard, the Charge power looked pretty sweet.
I have another question though..
Is it odd that I am leveling up so slowly? I'm only at like level 7, and I'm on Omega running the side missions after I recruited Garrus and Mordin.
You are still very early in the game. Even then I don't think the max level is as high as ME1.
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