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Thread Statistics | Show CCP posts - 1 post(s) |

Viae
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Posted - 2010.01.26 18:48:00 -
[61]
On SiSi, promise me a Titan and the skills and I'll come along :-)
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Naye Nathaniel
Caldari New.Lab.Era
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Posted - 2010.01.26 19:03:00 -
[62]
Is there gonna be a new mirror from TQ?... cause a november database is a little old xd ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

Zverofaust
Gallente Gunship Diplomacy
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Posted - 2010.01.26 20:28:00 -
[63]
Edited by: Zverofaust on 26/01/2010 20:36:11 Sorry, but I already pay monthly subscription to play this game. Unless you are offering me a temporary QA position for no less than $10/hr for the day, you can go **** yourself CCP.
Edit: As an afterthat, offering incentive would ensure large numbers of people taking part. Think about it. The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |

mokmo3
Asteroid Miners Consortium Apoapsis Multiversal Consortium
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Posted - 2010.01.26 21:20:00 -
[64]
Is the current patch version on Sissi (127178) the same as will be used tomorrow ? Should i just keep my copy unpatched just in case it doesn't ? ----
New to Eve ? Eve University is there for you! Join channel: "e-uni" or read here
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Rukia Taika
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Posted - 2010.01.26 22:47:00 -
[65]
Watching the list for the test server has gotten quite entertaining to livin up my work day. I know that many of the players have some form of technical background and some with even more working ion large companies performing some level of tech support. I know that when there are problems with various programs pop up from time to time when there is an update. The computer and programming field is always changing and improving and sometimes falling flat on its face. Now when someone from the company like CCP request volunteers to try and debug an issue i know that many do not show and hopefully they will take into account for this and add in several hundred bots for each side but the point is they want players to help.
As aplayer I have no idea what the plan is for what CCP has in mind. hell maybe they are concidering several test phases for this. A> Players split in half team Blue versus Team Red B> Same as A but you fill in with Bots tillboth sides are well over a 1000 C> all players versus 2k worth of bots.
kinda comes down to are you going to helpyour community or be a tick on boars rump.The only reason this game as progressed as far as it has has been us players forcing the programmers to write new code. These guys are human just like you an me so cut them some slack they are doing alot more then most of those who sit there and complain and tell them how to do their job.
I am hoping to be there for the test but i may have to work i personally think it would be alot a fun.
Thank you CCP for your time an effort in correcting the problem and all past problems.
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Thy Collector
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Posted - 2010.01.26 22:47:00 -
[66]
As a programmer, being able to have as much information as possible tends to be very helping at solving problems. They said they would be using special debugging code, thats probably not active of TQ, for the test. CCP is simply asking for a bit of time from some volunteers in making the game better for everyone. Stop complaining and be happy they are including you in the process in the first place. |

Braad Losan
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Posted - 2010.01.27 07:53:00 -
[67]
I'm a programmer. I've been doing it for 15 years. Putting any kind of debug code on a live system, especially one as large and as complex as EvE is suicide. I know what it's like to have a live system and have 1,000 of users screaming at you to fix things. I've written many different web sites from the very large to the very small. The code for EvE's servers are 1000 times more complex then anything I have to debug and fix. I applaud them for pushing the boundaries of massive gaming to new levels. Even the largest of companies only has so much man power and time to track, document, fix, test and deploy the fixed bugs to a live system. If you want to accuse CCP of being a bunch of uncaring money grubbing douche bags. Please remember these are people with families and lives just like you and they are dedicated to their job as you are to yours. Well assuming you are dedicated to your job. :P
So please if you don't like what CCP is doing. Leave. Really, Please leave, cancel your subscription and go back to WoW or Warhammer or play STO. Now there is a stellar dev team. I'm sure Cryptic will love your money and give starship aquarium travel and shallow 10 person grouping game play. Mini space game after mini space game after mini space game after mini space game ... repeat 500 times. Remember you can't post unless you have an active subscription. So if you post here (flame bait) you are paying for a game you do not like and a company you hate. But your paying for the privilege of posting. Just like people who to this very day keep posting in every Star Wars Galaxies thread on the official forums whining how the NGE destroyed their favorite game of all time. It's been several years. Does not make any sense to pay for a game you don't actually play just to complain about it full time. Are the two most common elements in the universe Hydrogen and Stupidity? - Harlan Ellison |

mokmo3
Asteroid Miners Consortium Apoapsis Multiversal Consortium
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Posted - 2010.01.27 13:53:00 -
[68]
Originally by: mokmo3 Is the current patch version on Sissi (127178) the same as will be used tomorrow ? Should i just keep my copy unpatched just in case it doesn't ?
Well i got my answer... i get in let the patcher work (this is around 13:45) and come back to an incompatible(release) statement...
----
New to Eve ? Eve University is there for you! Join channel: "e-uni" or read here
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Captain Mastiff
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Posted - 2010.01.27 14:20:00 -
[69]
Originally by: mokmo3
Originally by: mokmo3 Is the current patch version on Sissi (127178) the same as will be used tomorrow ? Should i just keep my copy unpatched just in case it doesn't ?
Well i got my answer... i get in let the patcher work (this is around 13:45) and come back to an incompatible(release) statement...
I understand the frustration, they want us to help, we offer our help. We get kicked down and spat on by the server at the first hurdle. It specifically says on the original post to update following his link. As usual Sisi is a patch or two ahead so I believe that nothing is wrong... Copy and paste my eve folder for 229481204802th time this has happened.
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Kernel Flux
Intaki Armaments
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Posted - 2010.01.27 14:27:00 -
[70]
Hi, I downloaded the latest SIS client for the MAC (127178) but upon logon get an 'incompatible release' message. Is there a new patch available?
Thanks!
-------------- We specialize in building T1, T2 ships, drones, ammo, fittings and rigs. Also building tengu and proteus gear now! Call for more info. |
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LynKineser
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Posted - 2010.01.27 15:53:00 -
[71]
Originally by: CCP Navigator
CCP and ISD personnel will be available in the "MassTesting" channel to answer questions and help players in general.
But when tryning to join MassTesting "You cannot join the channel because it is overloaded. Due to scalability issues, at most 50 users are allowed at any given time on a channel that is configured with Immediate-mode memberlist management."
I don't think 25 vs 25 has any problems 
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Kernel Flux
Intaki Armaments
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Posted - 2010.01.27 15:56:00 -
[72]
OK downloaded the 127381 full SISI install, but it points to Tranquility! (MAC version). How can i fix this? -------------- We specialize in building T1, T2 ships, drones, ammo, fittings and rigs. Also building tengu and proteus gear now! Call for more info. |

Rotorgeek
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Posted - 2010.01.27 16:28:00 -
[73]
Prob not gunna make it in. Tried the auto patch (fail), tried the manual patch twice as suggested (fail), tried the copy main directory (fail). Now I'm downloading the new client but prob wont be done in time.
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Maeve Trinity
Gallente
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Posted - 2010.01.27 16:31:00 -
[74]
Originally by: mokmo3
Originally by: mokmo3 Is the current patch version on Sissi (127178) the same as will be used tomorrow ? Should i just keep my copy unpatched just in case it doesn't ?
Well i got my answer... i get in let the patcher work (this is around 13:45) and come back to an incompatible(release) statement...
I am getting the same problem now. Got it all set up yesterday and moved out to the testing system.... but now I can't log in at all.. incompatible.
I think this is probably going to greatly reduce the number of people who were intending to participate. :( I was looking forward to it for one. .................
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Kernel Flux
Intaki Armaments
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Posted - 2010.01.27 16:54:00 -
[75]
Yeah i am giving up. Very frustrated. Wanted to help out here. -------------- We specialize in building T1, T2 ships, drones, ammo, fittings and rigs. Also building tengu and proteus gear now! Call for more info. |

Val Kyran
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Posted - 2010.01.27 17:14:00 -
[76]
Edited by: Val Kyran on 27/01/2010 17:14:36 Bugs and problems in a Software as big as Eve are normal. Let users test the Software and find Bugs, normal through Microsoft. Inviting users to help on a mass test is ok for me and i realy like to help, BUT not testing the client patch befor test is CRAP.
Incompatible Protocol, already tried it twice.
Copying my Eve Folder again and will apply the Sisi test patch for the last time, if it doesn't work do your testing alone CCP. I realy like to help, but this is wasting my time and surely yours.
OK, again the same That is the best way to keep users away from helping you with a test in future.
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Captain Mastiff
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Posted - 2010.01.27 17:22:00 -
[77]
Really Really not cool...
I was sitting around for abuot 2 hours waiting for it to actual do something, 20 minutes past 5pm UTC, Socket lost... Now stuck on Character entering game screen.
I wonder if this is a concern of CCP too not being able to actually load/log in properly.
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quickshot89
Caldari b.b.k Fidelas Constans
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Posted - 2010.01.27 17:34:00 -
[78]
just undocked from station, had to close eve, seems like my connection just cant handle it :(
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Kernel Flux
Intaki Armaments
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Posted - 2010.01.27 17:39:00 -
[79]
Originally by: Val Kyran Edited by: Val Kyran on 27/01/2010 17:19:12 Deleted by myself ;-)
You have to add /server:singularity c:\program files\ccp\eve\eve.exe/server:singularity
thanks but i'm on a MAC... -------------- We specialize in building T1, T2 ships, drones, ammo, fittings and rigs. Also building tengu and proteus gear now! Call for more info. |

Albert Threestone
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Posted - 2010.01.27 17:52:00 -
[80]
funny testing. First the update, redirects me tranquility, having manually entered the serveraddress, I can connect but all is slooowwwww. Leaving the station has my window black for 5min now. Guess I call it a day, and help another time, when actually something is working.
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InnerDrive
Shiva Morsus Mihi
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Posted - 2010.01.27 17:55:00 -
[81]
Edited by: InnerDrive on 27/01/2010 17:55:15 Well its not lagging badly enough to be comparable to TQ.
Much less lag than i thouyht there woud be , on TQ it takes like 30 minutes or hours to load grid , here it takes a few minutes at most , i dunno if its intentional but if its supposed to work like TQ than we need more people coz this is not realistic.
on TQ a system loads in stages when you jump 500 into 500.
if your lucky you get past all stages but usualy you dont get past them from my experience and depending when you clicked jump: 1. you hit jump and you get the message in your log that you jumped , you can now no longer control your ship other than wait. you will remain in the system your in on the titan or gate you were at on your screen. 2. (and this might never happen allready) you either look at a black screen or you show the system you jumped to but only the system , you cant see your ship or or anything on grid or even planets or anything like that , all you see is empty space and you see that you are in that new system, you cant move and you see your ship. 3. you can now move and you can see your ship but you cant see anything on grid, not even if your right nexto hundreds of people you cant see them. 4. you now load grid, sometimes this shows only partialy whats really on that grid , but lately from my experience it shows full grid IF you get to this point, wich allmost never happens. not in hours. it seems that only the first few people that clicked jump get to stage 4. and i mean 20 people out of 500.
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Compleat Bacon
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Posted - 2010.01.27 18:14:00 -
[82]
Originally by: Albert Threestone funny testing. First the update, redirects me tranquility, having manually entered the serveraddress, I can connect but all is slooowwwww. Leaving the station has my window black for 5min now. Guess I call it a day, and help another time, when actually something is working.
Well, your post is at 17:52. The test started at 17:00... Guess why it is so laggy... 
Testing is going through the problems. The funniest thing was the people doing lag test who WERE COMPLAINING ABOUT IT BEING LAGGY.
Like, duh.... How can you get data about lag when the system isn't lagging.
IMHO, it looks like we had a successful test. Whether the right data to detect the problem was recorded is a different issue. But we definitely lagged things hard.
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Zilnam Haa
Gallente
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Posted - 2010.01.27 18:43:00 -
[83]
Hope there were enough Peep's to do all the test's CCP needed to get to the bottom of the lag issue. Had a good time(Raan Kor) & saw the massive lag issue 1st hand.
GL CCP Dev's - & look forward to the patch tomorrow ! |

Mariokoli Mianana
Gallente xpdm Research
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Posted - 2010.01.27 18:47:00 -
[84]
Definitely agree in general that we got good (as in bad) lag. Saw FD-MLJ local over 450 at one point, with over 130 in the "defenders" fleet on gate.
I brought two toons, playing both on the same computer. One just sat in station. We had some issues with people attacking the fleet while they were getting formed up; I lost my Oneiros just before testing began because of that (Thanks Bragl, Sinbad56, and PupserDerNebelhafte!). Afterword, I began to warp back to station (18:00:27) and finally succeeded in making it back to station in my pod 20 minutes later (18:22:24).
The toon in station displayed and logged the "testing complete" message at 17:59:29. The toon in space didn't display/log the same message until 18:17:19, about 18 minutes later. This difference was between two clients running on the same machine.
There was a call to bring a good number of drones to the fight, but shortly before the test began, CCP WeirdFish initiated a fleet warp that left a ton of drones abandoned on the PF gate, away from the fight.
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DaDutchDude
Minmatar Agony Unleashed Agony Empire
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Posted - 2010.01.27 19:35:00 -
[85]
Was there at the test and judging by some CCP dev comments it appears CCP got the test results they wanted. However as a participant, I found the entire experience very frustrating.
EVE Voice didn't work and 'orders' on fleet form up and movements were given both in local and in a chat channel, but became completely blurred by 2312687736182 people typing all sorts of **** in both locations. As a result of this, orders got lost and a lot of people basically drew their own plans from there. This resulted in an utter chaos with people being cyno'ed too early or too late, people going into systems or leaving them without being told to, people starting to shoot and warp scramble on gates for no other reason then being bored and frustrated and more things like that.
I wish CCP better understood how to manage these test events. People give their time to help CCP make their game better, but instead of a well prepared test, they get thrown in a chaotic situation. With a little more effort, things could be so much smoother. _____________________________________
Agony Unleashed (home of PVP University)
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Gurgeh Morat
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Posted - 2010.01.27 19:55:00 -
[86]
Edited by: Gurgeh Morat on 27/01/2010 19:57:14 well I was there at the test & it was incredibly bad at points (the lag AND the idiots not listening to instructions) but after the testing was finished we had a fun fight. I haven't had much 0.0 experience and no large fleet experience so seeing all those carriers & super carriers was great. Best thing is an Erebus warped in near the end and eventually we managed to take him down. Since I am unlikely to see another Titan for a long time, let alone participate in it's destruction I thought that was a pretty cool reward thanks!
I hope you got what you needed CCP, I had a good time participating.
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Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2010.01.27 23:03:00 -
[87]
On the off change that a Dev reads this, I have to say that the main irritation with the current lag situation is all the anomalies it causes, stuck modules, stuck jams, ghost ships etc.
Having everything just work slower (cycle times, speeds, response times) would be way better than the current situation. What I mean that you could use your mods like normal, only that their cycles would be longer.
And most of all the lag effects must be consistent across all pilots in the system, currently one pilot might have 30min response time on everything and another only 30s lag...
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LynKineser
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Posted - 2010.01.28 01:37:00 -
[88]
Originally by: Depili
And most of all the lag effects must be consistent across all pilots in the system, currently one pilot might have 30min response time on everything and another only 30s lag...
Agree total. When a new fleet enters system the hole system should frezze - No gate/pos/station guns fire - no drones etc the hole system should wait for the rest to load and we need same responce time/lag no matter when you got into system.
Not loadning grid and get kill'et before grid load is just not an option (sadly that is current how it is in major fights)
Even that the test show'et a lot of the problems with lag inc semi slow grid load (and if only we could that kind of slow responces ) and mods working slowly .. vi never got the real problem - that only half the fleet loads system. and to the testers that think that was lag .. OMG this was a good load.
As a side show it showed how unstable Eve voice is - it may sound nice but when half the fleet can't use it ...down the trash can. And i DID load eve voice in start of fleet it just kick'et me off when the fleet got to big.
as side note take a talk in the office about how to FC - you have some great former ( or current ) FC'es that can tell you how to make more clear fleet orders.
But thanks for spending time on tryning to fix the problems.
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Nureoeis
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Posted - 2010.01.28 01:56:00 -
[89]
Originally by: LynKineser
Originally by: Depili
And most of all the lag effects must be consistent across all pilots in the system, currently one pilot might have 30min response time on everything and another only 30s lag...
Yeah Eve should detect who is lagged out the most and put everyone else in the same boat, That is called backward thinking.
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LynKineser
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Posted - 2010.01.28 02:26:00 -
[90]
Originally by: Nureoeis
Originally by: LynKineser
Originally by: Depili
Yeah Eve should detect who is lagged out the most and put everyone else in the same boat, That is called backward thinking.
No but the eve server/node should detect when it is in problems and do something about it - the fast way is to frezze every other thing.
Current it's all or nothing you are aktive in system and can kill or you can do NOTHING not even selfrep or aktive hardners.
And honest killing players that don't move but just sit there is no fun.
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