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hatchette
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Posted - 2004.12.21 13:42:00 -
[361]
Edited by: hatchette on 21/12/2004 13:44:23 Hi everyone, the things i am going to write are part of group effort to make life in 0.0 better for everyone.
- Security Hits in 0.0 Everyone should be getting security hits in claimed 0.0 for killing innocents. (with few exceptions) If someone is pirating, let him have his reputation. Pirates shouldn't be welcome in high-security space anyway. - No security hits for protecting alliance territory. If alliance is claiming a territory, alliance members are allowed to kill anyone in their territory without security hits. Thus enabling alliance to protect their territory. - No security hits when in war. If alliance is in war with corporation or another alliance, members of that alliance don't get security hits. (this is already implemented) - No security hits for killing outlaws. If player has security status below -5.0, no security hit for killing him. (this is also already implemented)
- Variable security hits for claimed territories. Alliances should be able to set security hits for their claimed territory. (0-100% of empire value) These security hits would be applicable to all pirates in the territory.
If this is implemented, it would greatly improve the quality of gameplay in EVE. - No more wannabe pirates, who run to 1.0 when trouble arises - only true pirates will keep doing what they are doing now - and they'll be proud of their negative security status! - Flourishing of bounty hunter business. All pirates will have -5.0 or less security status in no time, and thus bounty hunters will be able to kill them anywhere they please. - Alliances will actually control something, and not be just spot on map. They will get actual control over their territory and will be able to enforce their laws there. If some new pirate starts killing your haulers and hide when danger comes, he will eventually get stuck outside empire because of his dropping security status. Meaning he'll become easy picking for any bounty hunters who reside near alliance borders.
With this, everyone wins... except wannabe pirates, who are too afraid to lose their security status.
Claiming of territory by an alliance should be done by building POS in constallations/region.
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hatchette
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Posted - 2004.12.21 13:42:00 -
[362]
Edited by: hatchette on 21/12/2004 13:44:23 Hi everyone, the things i am going to write are part of group effort to make life in 0.0 better for everyone.
- Security Hits in 0.0 Everyone should be getting security hits in claimed 0.0 for killing innocents. (with few exceptions) If someone is pirating, let him have his reputation. Pirates shouldn't be welcome in high-security space anyway. - No security hits for protecting alliance territory. If alliance is claiming a territory, alliance members are allowed to kill anyone in their territory without security hits. Thus enabling alliance to protect their territory. - No security hits when in war. If alliance is in war with corporation or another alliance, members of that alliance don't get security hits. (this is already implemented) - No security hits for killing outlaws. If player has security status below -5.0, no security hit for killing him. (this is also already implemented)
- Variable security hits for claimed territories. Alliances should be able to set security hits for their claimed territory. (0-100% of empire value) These security hits would be applicable to all pirates in the territory.
If this is implemented, it would greatly improve the quality of gameplay in EVE. - No more wannabe pirates, who run to 1.0 when trouble arises - only true pirates will keep doing what they are doing now - and they'll be proud of their negative security status! - Flourishing of bounty hunter business. All pirates will have -5.0 or less security status in no time, and thus bounty hunters will be able to kill them anywhere they please. - Alliances will actually control something, and not be just spot on map. They will get actual control over their territory and will be able to enforce their laws there. If some new pirate starts killing your haulers and hide when danger comes, he will eventually get stuck outside empire because of his dropping security status. Meaning he'll become easy picking for any bounty hunters who reside near alliance borders.
With this, everyone wins... except wannabe pirates, who are too afraid to lose their security status.
Claiming of territory by an alliance should be done by building POS in constallations/region.
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Arbenowskee
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Posted - 2004.12.21 14:06:00 -
[363]
I so agree. Sec hits in 0.0 are great ideas. It would seperate "pirates" from "white pirates". Alliance members would do less random gankins (that is what most people are afraid of in 0.0), they would fight mostly other alliance members, with whom they have declared war. That would REALY be EXODUS :P
Also the problem of local and map showing number of pilots in system... Local in 0.0 should be complitely removed. Or people would show up on local only if they speak. And for map... It should stay, but range would be limited to about 5 jumps (with appropriate skill at 5), also there should be a "chance" of detection, which would increase with another skill. And cloacked ships would complitely aviod detection (yey a viable use for covert ops, searching for target/enemy ).
and... remove lighting up of the stargete upon entry into a solar system. Make 0.0 more unpredictable, more "wild".
There are 1000 ideas out there, ccp just needs to listen a bit better.
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Arbenowskee
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Posted - 2004.12.21 14:06:00 -
[364]
I so agree. Sec hits in 0.0 are great ideas. It would seperate "pirates" from "white pirates". Alliance members would do less random gankins (that is what most people are afraid of in 0.0), they would fight mostly other alliance members, with whom they have declared war. That would REALY be EXODUS :P
Also the problem of local and map showing number of pilots in system... Local in 0.0 should be complitely removed. Or people would show up on local only if they speak. And for map... It should stay, but range would be limited to about 5 jumps (with appropriate skill at 5), also there should be a "chance" of detection, which would increase with another skill. And cloacked ships would complitely aviod detection (yey a viable use for covert ops, searching for target/enemy ).
and... remove lighting up of the stargete upon entry into a solar system. Make 0.0 more unpredictable, more "wild".
There are 1000 ideas out there, ccp just needs to listen a bit better.
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Turiel Demon
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Posted - 2004.12.21 15:19:00 -
[365]
I'd been thinking allong the same lines as Hatchette.
Quote: Claiming of territory by an alliance should be done by building POS in constallations/region.
But what about letting POSs of different sizes have 'control/claim zones', of what, 2 or 3 jumps from the system being claimed as the owners territory?
Alternately, I think a whole region is a bit much for a single POS, but how aobut having a POS in half of the constelations in a region giving control of the region?
------------
/me wants a restart firing after reload macro to save some effort when shooting at stations for hour after hour after hour... (EEEP! don't ban me!!!111oneoneone) |

Turiel Demon
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Posted - 2004.12.21 15:19:00 -
[366]
I'd been thinking allong the same lines as Hatchette.
Quote: Claiming of territory by an alliance should be done by building POS in constallations/region.
But what about letting POSs of different sizes have 'control/claim zones', of what, 2 or 3 jumps from the system being claimed as the owners territory?
Alternately, I think a whole region is a bit much for a single POS, but how aobut having a POS in half of the constelations in a region giving control of the region?
------------
/me wants a restart firing after reload macro to save some effort when shooting at stations for hour after hour after hour... (EEEP! don't ban me!!!111oneoneone) |

Lifewire
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Posted - 2004.12.21 17:05:00 -
[367]
Roleplayers, pirate hunters, pirates that still do real piracy and new players should help to get a player driven 0.0. Our argues are good - there are lots of settled alliance players that hate all these ideas because it will make their life harder and they would finally have to choose their role: navy officer, pirate, pirate hunter, trader, miner. Actually they can pirate 3 days, sell the loot in empire and finally be pirate hunter for 3 days. It might please these guys because they have an easy game, but in the name of a true playerdriven game in 0.0 these ideas have to be realized.
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Lifewire
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Posted - 2004.12.21 17:05:00 -
[368]
Roleplayers, pirate hunters, pirates that still do real piracy and new players should help to get a player driven 0.0. Our argues are good - there are lots of settled alliance players that hate all these ideas because it will make their life harder and they would finally have to choose their role: navy officer, pirate, pirate hunter, trader, miner. Actually they can pirate 3 days, sell the loot in empire and finally be pirate hunter for 3 days. It might please these guys because they have an easy game, but in the name of a true playerdriven game in 0.0 these ideas have to be realized.
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hatchette
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Posted - 2004.12.21 18:22:00 -
[369]
Originally by: Turiel Demon I'd been thinking allong the same lines as Hatchette.
Quote: Claiming of territory by an alliance should be done by building POS in constallations/region.
But what about letting POSs of different sizes have 'control/claim zones', of what, 2 or 3 jumps from the system being claimed as the owners territory?
Alternately, I think a whole region is a bit much for a single POS, but how aobut having a POS in half of the constelations in a region giving control of the region?
I agree with this of course. There should be at least 2-3 POSs in constallation or 10-15 POSs in region (at least one in each constallation) for alliance to claim it. This should be absolutelly no problem for an alliance. And bigger corps should also be able to claim certain constallations (ATUK for example)
Of course alliances could live without claiming any territory, but this would mean their region will be more or less in anarchy - it would attract random miners, npc hunters and pirate wannabes.
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hatchette
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Posted - 2004.12.21 18:22:00 -
[370]
Originally by: Turiel Demon I'd been thinking allong the same lines as Hatchette.
Quote: Claiming of territory by an alliance should be done by building POS in constallations/region.
But what about letting POSs of different sizes have 'control/claim zones', of what, 2 or 3 jumps from the system being claimed as the owners territory?
Alternately, I think a whole region is a bit much for a single POS, but how aobut having a POS in half of the constelations in a region giving control of the region?
I agree with this of course. There should be at least 2-3 POSs in constallation or 10-15 POSs in region (at least one in each constallation) for alliance to claim it. This should be absolutelly no problem for an alliance. And bigger corps should also be able to claim certain constallations (ATUK for example)
Of course alliances could live without claiming any territory, but this would mean their region will be more or less in anarchy - it would attract random miners, npc hunters and pirate wannabes.
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Zoneh
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Posted - 2004.12.21 19:09:00 -
[371]
Well i think many alliances would not be happy bout that cuz the fuel for the POS costs too much so they would all become pirates too quickly:)
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Zoneh
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Posted - 2004.12.21 19:09:00 -
[372]
Well i think many alliances would not be happy bout that cuz the fuel for the POS costs too much so they would all become pirates too quickly:)
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Zalasar
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Posted - 2004.12.21 19:46:00 -
[373]
well if they are gonna put in sec hits in 0.0
i think alliances should be able to shoot anybody in there territory that is not members of the alliance, Ore else they wont be able to protect there space so good.
But then it would probably be the same thing as today but, i dont think they should be able to claim the hot spots for traffic in 0.0 for example. And to claim a territory you have to take over a station, a HQ station for that territory. And then you will be able to see on the map what alliances owns what space.
hm dunno, i think 0.0 hits would meabe be good. But i still think alliances should be able to protect there space good, So you dont have 100 alts in your area and sitt there and scout. And you dont want to kill him becuse you will take a sec hit.
tricky one :P
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Zalasar
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Posted - 2004.12.21 19:46:00 -
[374]
well if they are gonna put in sec hits in 0.0
i think alliances should be able to shoot anybody in there territory that is not members of the alliance, Ore else they wont be able to protect there space so good.
But then it would probably be the same thing as today but, i dont think they should be able to claim the hot spots for traffic in 0.0 for example. And to claim a territory you have to take over a station, a HQ station for that territory. And then you will be able to see on the map what alliances owns what space.
hm dunno, i think 0.0 hits would meabe be good. But i still think alliances should be able to protect there space good, So you dont have 100 alts in your area and sitt there and scout. And you dont want to kill him becuse you will take a sec hit.
tricky one :P
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hatchette
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Posted - 2004.12.21 22:10:00 -
[375]
That's what i said. Alliances would be able to protect their territory without any security hits.
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hatchette
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Posted - 2004.12.21 22:10:00 -
[376]
That's what i said. Alliances would be able to protect their territory without any security hits.
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Lifewire
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Posted - 2004.12.22 00:47:00 -
[377]
Exactly - their territory and they could choose how they want to use law in their region - as long they really own the region using POS. If an alliance really has 10-20 POS they should be accepted as "nations" that can do whatever they want in their regions. But this doesnt mean they could do whatever they want in enemy or simply unclaimed regions. If they would want to kill people in foreign regions they would have to declare war. What would happen is that there would be some regions in 0.0 that are mostly peacefully - while there surely would also be regions that are absolutly terror zones. But the map and the sec. status of players would be an indicator for new players that want to settle in 0.0. All in all it will get more people into 0.0 (the real EVE) and force players a little bit into roleplaying or at least finding a role for their character. Just try to answer this one question: what is a CA member? A pirate, a navy officer, a miner, a trader, since CA is at war with BoB he could even be a pirate hunter since a BoB member could be a pirate too - weird! What a mess!
At least i know what i am and what role my character plays 
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Lifewire
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Posted - 2004.12.22 00:47:00 -
[378]
Exactly - their territory and they could choose how they want to use law in their region - as long they really own the region using POS. If an alliance really has 10-20 POS they should be accepted as "nations" that can do whatever they want in their regions. But this doesnt mean they could do whatever they want in enemy or simply unclaimed regions. If they would want to kill people in foreign regions they would have to declare war. What would happen is that there would be some regions in 0.0 that are mostly peacefully - while there surely would also be regions that are absolutly terror zones. But the map and the sec. status of players would be an indicator for new players that want to settle in 0.0. All in all it will get more people into 0.0 (the real EVE) and force players a little bit into roleplaying or at least finding a role for their character. Just try to answer this one question: what is a CA member? A pirate, a navy officer, a miner, a trader, since CA is at war with BoB he could even be a pirate hunter since a BoB member could be a pirate too - weird! What a mess!
At least i know what i am and what role my character plays 
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Paw Sandberg
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Posted - 2004.12.22 20:35:00 -
[379]
Lifewire you got a exelent point with the aliance space thing I do feel however we need another way to claim space as a aliance as the current build a POS thereby claim is way to expensive (come on a POS use 12000 Isotopes a day thats 50 pieces of Ice how many aliances can afford several of those ??)
what we need is a cheap easely conquarble something that marks a solar system as part of the aliance
it does need to be easy to conquer so that in a war a aliance can lose and gain space as it is now I think we all agree that a POS can not be easely conqured (the best way is proberly starving them) and that makes it near imposible to lose (and gain) space unless you of course put up more POS than the other guy 
as far as I see on the map most claimed aliances so far only actuelly claim 1-2 systems due to this extreme demand for Ice that a POS need (no I dont want the POS usage to be turned down POS should be hard to run)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.12.22 20:35:00 -
[380]
Lifewire you got a exelent point with the aliance space thing I do feel however we need another way to claim space as a aliance as the current build a POS thereby claim is way to expensive (come on a POS use 12000 Isotopes a day thats 50 pieces of Ice how many aliances can afford several of those ??)
what we need is a cheap easely conquarble something that marks a solar system as part of the aliance
it does need to be easy to conquer so that in a war a aliance can lose and gain space as it is now I think we all agree that a POS can not be easely conqured (the best way is proberly starving them) and that makes it near imposible to lose (and gain) space unless you of course put up more POS than the other guy 
as far as I see on the map most claimed aliances so far only actuelly claim 1-2 systems due to this extreme demand for Ice that a POS need (no I dont want the POS usage to be turned down POS should be hard to run)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Zalasar
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Posted - 2004.12.22 21:49:00 -
[381]
i dont think you should have to run a pos to claim a region for example, i think it is should be a normal station, that is the HQ for that region and you have to take that station to claim the region. Well i guess a alliance should be able to run 1 pos tho hehe. |

Zalasar
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Posted - 2004.12.22 21:49:00 -
[382]
i dont think you should have to run a pos to claim a region for example, i think it is should be a normal station, that is the HQ for that region and you have to take that station to claim the region. Well i guess a alliance should be able to run 1 pos tho hehe. |

Lifewire
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Posted - 2004.12.23 01:16:00 -
[383]
It should be balanced in a way that doesnt make it nessesairy for an alliance to mine day and night to get the fuel for the POS - true. Actually CCP forces players to go mining for hours - how stupid, will only cause massive macromining and uberbored players. The actual system doesnt help much to settle in 0.0. But hey - that¦s strong tobacco to say the DEVs that the POS are crap after all the Shiva programming work. Maybe i say it after christmas 
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Lifewire
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Posted - 2004.12.23 01:16:00 -
[384]
It should be balanced in a way that doesnt make it nessesairy for an alliance to mine day and night to get the fuel for the POS - true. Actually CCP forces players to go mining for hours - how stupid, will only cause massive macromining and uberbored players. The actual system doesnt help much to settle in 0.0. But hey - that¦s strong tobacco to say the DEVs that the POS are crap after all the Shiva programming work. Maybe i say it after christmas 
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Natasha Kerensky
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Posted - 2004.12.31 08:52:00 -
[385]
Im part of an anti-pirate corp/aliance, but i have noticed that pirating has become increasingly more and more difficult. Of course i dont give it a second thought most of the time because it means ican go about my buisness with less worries about being attacked unprovoked.
However, I do have a propasal to make piracy more profitable: Once you sec status goes down far enough, concord starts putting bounty on your head Why not play that both ways? Why not have npc-pirate corps place bounties on players with a high sec status? i.e.: If I frequently kill Guristas rats, then Guristas corp should put a bounty on my head the more of them i kill
AND MAKE IMPLANTS CHEAPER!!!! ------ "What dosen't kill you will only make you stronger"- Terran proverb "Or it leaves you weaker for the next thing that tries to kill you, and the next thing and the next.."- Me |

Natasha Kerensky
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Posted - 2004.12.31 08:52:00 -
[386]
Im part of an anti-pirate corp/aliance, but i have noticed that pirating has become increasingly more and more difficult. Of course i dont give it a second thought most of the time because it means ican go about my buisness with less worries about being attacked unprovoked.
However, I do have a propasal to make piracy more profitable: Once you sec status goes down far enough, concord starts putting bounty on your head Why not play that both ways? Why not have npc-pirate corps place bounties on players with a high sec status? i.e.: If I frequently kill Guristas rats, then Guristas corp should put a bounty on my head the more of them i kill
AND MAKE IMPLANTS CHEAPER!!!! ------ "What dosen't kill you will only make you stronger"- Terran proverb "Or it leaves you weaker for the next thing that tries to kill you, and the next thing and the next.."- Me |

Sorja
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Posted - 2005.01.01 02:50:00 -
[387]
Originally by: Natasha Kerensky Why not have npc-pirate corps place bounties on players with a high sec status?
Because all what the high sec people have to do is kill a friend from another corp in an Ibis and get a sec hit ? 
About the 0.0 sec hit, I'm all for hit. I hate when high sec people go on a PK spree in 0.0 and stil can back to Empire and dock at the same station than you, without any opportunity for the victim to attack them back. You want alliances to control space ? Fine. But have them at -10 for everybody that isn't part of that alliance while you are in their space. Or red, like npc's. Anyways, noone should be able to kill someone for no reason and not face his actions. So, a sec hit in 0.0 is the easiest and best solution.
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theRaptor
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Posted - 2005.01.02 15:19:00 -
[388]
Originally by: Sorja
Originally by: Natasha Kerensky Why not have npc-pirate corps place bounties on players with a high sec status?
Because all what the high sec people have to do is kill a friend from another corp in an Ibis and get a sec hit ? 
About the 0.0 sec hit, I'm all for hit. I hate when high sec people go on a PK spree in 0.0 and stil can back to Empire and dock at the same station than you, without any opportunity for the victim to attack them back. You want alliances to control space ? Fine. But have them at -10 for everybody that isn't part of that alliance while you are in their space. Or red, like npc's. Anyways, noone should be able to kill someone for no reason and not face his actions. So, a sec hit in 0.0 is the easiest and best solution.
0.0 is the Wild West. There is no law. If you do not like this then dont go out there. There will never be sec hits for 0.0 so just give up on it. --------------------------------------------------
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Lifewire
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Posted - 2005.01.03 15:41:00 -
[389]
Quote: There will never be sec hits for 0.0 so just give up on it.
Who knows??? I canceled payment of CCP but will be back when i get sec. hits for my crimes. As far i can judge EVE is slowly dying - it should get more and more players with Exodus running - but EVE looses more and more players. And nothing that could change the situation: all we can expect in nearer future is the missile fix, but this fix wont make the game much better and less boring. My opinion is still that only a massive settlement in 0.0 can prevent massive boredome. I did PvP non-stop, never any PvE, no mining, no npc-ing, but even me found EVE more and more boring due to the fact that PvP is mostly plain senseless ganking and a huge waste of time to do so. As far i did gankings it was to make ISK with piracy. But without deeper content in 0.0 shipkill no. 2000 simply gets boring. Massing ISK forever might make some guys happy, but not me. Roleplaying and career aspects are missing in EVE. 0.0 as plain big cowboy arena without any deeper content than some blobs doing hidden mass-piracy is no solution and keeps 40k players out of 0.0. The end of the story will be that some blobs control 0.0 and the rest is "jailed" in empire because they are not willing to organize in groups of 100+ ships. So - don¦t wonder if sec. hits in 0.0 do come because they will fix a lot of the problems in EVE.
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Sorja
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Posted - 2005.01.03 18:02:00 -
[390]
Originally by: theRaptor
0.0 is the Wild West. There is no law. If you do not like this then dont go out there.
Oh yeah ? So, remove the Concord report when you kill/get killed in 0.0, and of course remove the insurance, because, you know, it's the wild west, there's no insurance there. If you do not like this then dont go out there.
/me hates free PKs
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