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Blaxx
Blaxx

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Posted - 2003.06.25 13:23:00 - [1]

Anyone know?
Help me out here...

Blaxx
Blaxx

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Posted - 2003.06.25 13:23:00 - [2]

Anyone know?
Help me out here...

drunkenmaster
drunkenmaster

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Posted - 2003.06.25 15:22:00 - [3]

One of the gunnery ones, or possibly an engineering one.. check the infos, there's only a handful of them.
.
drunkenmaster
drunkenmaster
Evolution
Band of Brothers

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Posted - 2003.06.25 15:22:00 - [4]

One of the gunnery ones, or possibly an engineering one.. check the infos, there's only a handful of them.
.
Private Idaho
Private Idaho

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Posted - 2003.06.25 15:27:00 - [5]

Drukenmaster was correct on both...

Here you go. Easy one to learn also.

Engineering = Basic understanding of spaceship energy grid systems. 5% Bonus to powercore power output per level.

Then you have:

Controlled Bursts = Allows better control over the capacitor use of turrets. Grants a 5% per level reduction in capacitor need of turrets.

Hope this was what you were looking for...



Edited by: Private Idaho on 25/06/2003 15:30:54

Private Idaho
Private Idaho
Amarr

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Posted - 2003.06.25 15:27:00 - [6]

Drukenmaster was correct on both...

Here you go. Easy one to learn also.

Engineering = Basic understanding of spaceship energy grid systems. 5% Bonus to powercore power output per level.

Then you have:

Controlled Bursts = Allows better control over the capacitor use of turrets. Grants a 5% per level reduction in capacitor need of turrets.

Hope this was what you were looking for...



Edited by: Private Idaho on 25/06/2003 15:30:54
--
Ilia Volyova
Ilia Volyova

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Posted - 2003.06.25 15:32:00 - [7]

I think he was searching for something like weapon upgrades, which reduces weapon CPU needs, not the generic engeneering skill.

Sad thing is - there is none.


Ilia Volyova
Ilia Volyova
Minmatar
Avatars of Doom

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Posted - 2003.06.25 15:32:00 - [8]

I think he was searching for something like weapon upgrades, which reduces weapon CPU needs, not the generic engeneering skill.

Sad thing is - there is none.


Blaxx
Blaxx

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Posted - 2003.06.25 16:33:00 - [9]

Ilia,

Yep thats what I'm looking for.
If there isn't one then... ho hmm...

Blaxx
Blaxx

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Posted - 2003.06.25 16:33:00 - [10]

Ilia,

Yep thats what I'm looking for.
If there isn't one then... ho hmm...

Xentropy
Xentropy

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Posted - 2003.06.25 20:49:00 - [11]

Blaxx, sorry, there is no powercore mirror to the CPU weapons upgrade skill. Disappointing, especially along with the fact pirate weapons always get a CPU decrease and no powercore reduction.

Guess CCP doesn't like the idea of people fitting more than one or two big guns on a ship.
Xentropy
Xentropy
Gallente
Aliastra

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Posted - 2003.06.25 20:49:00 - [12]

Blaxx, sorry, there is no powercore mirror to the CPU weapons upgrade skill. Disappointing, especially along with the fact pirate weapons always get a CPU decrease and no powercore reduction.

Guess CCP doesn't like the idea of people fitting more than one or two big guns on a ship.
Kylor
Kylor

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Posted - 2003.06.26 07:20:00 - [13]

I do suspect that this is on purpose, it's not a missing skill so much as an unimplemented one.

What's this about only having a couple of large turrets on your ship? I can run 4 dual 425mm artillery turrets on my Moa provided I make suitable sacrifices elsewhere. But then, that's a question of shipfitting so goes in some other forum.
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Kylor
Kylor
Minmatar
Tyrell Corp
INTERDICTION

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Posted - 2003.06.26 07:20:00 - [14]

I do suspect that this is on purpose, it's not a missing skill so much as an unimplemented one.

What's this about only having a couple of large turrets on your ship? I can run 4 dual 425mm artillery turrets on my Moa provided I make suitable sacrifices elsewhere. But then, that's a question of shipfitting so goes in some other forum.
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DJvGalen
DJvGalen

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Posted - 2003.06.26 07:36:00 - [15]

If I'm not mistaken you can train Electronics to have bonus to the CPU capacity in your ship. Also you can use a photonic CPU module which greatly enhances your CPU capacity, I forget the precise name of the module.
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
DJvGalen
DJvGalen
Gallente
Aliastra

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Posted - 2003.06.26 07:36:00 - [16]

If I'm not mistaken you can train Electronics to have bonus to the CPU capacity in your ship. Also you can use a photonic CPU module which greatly enhances your CPU capacity, I forget the precise name of the module.
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
Ilia Volyova
Ilia Volyova

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Posted - 2003.06.26 10:57:00 - [17]

Read more carefully, we are talking about Powercore Reduction here, not CPU reduction.
Ilia Volyova
Ilia Volyova
Minmatar
Avatars of Doom

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Posted - 2003.06.26 10:57:00 - [18]

Read more carefully, we are talking about Powercore Reduction here, not CPU reduction.
Lao Tzu
Lao Tzu

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Posted - 2003.06.26 11:15:00 - [19]

fitting reactor controll (available at a great pice in the nonni system Smile) give a good bosster to powergrid output, that's what I use to fit heavy guns, you'll need engergy grig upgrades skill though.

Edited by: Lao Tzu on 26/06/2003 11:15:00
Lao Tzu
Lao Tzu
Hellenistic Capital

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Posted - 2003.06.26 11:15:00 - [20]

fitting reactor controll (available at a great pice in the nonni system Smile) give a good bosster to powergrid output, that's what I use to fit heavy guns, you'll need engergy grig upgrades skill though.

Edited by: Lao Tzu on 26/06/2003 11:15:00
DJvGalen
DJvGalen

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Posted - 2003.06.26 13:54:00 - [21]

Misinformation removed, eve-i.com really needs to adjust their skills list cause I was reading it while I typed this.

Edited by: DJvGalen on 26/06/2003 13:54:38

Edited by: DJvGalen on 27/06/2003 14:34:40
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
DJvGalen
DJvGalen
Gallente
Aliastra

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Posted - 2003.06.26 13:54:00 - [22]

Misinformation removed, eve-i.com really needs to adjust their skills list cause I was reading it while I typed this.

Edited by: DJvGalen on 26/06/2003 13:54:38

Edited by: DJvGalen on 27/06/2003 14:34:40
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
Ilia Volyova
Ilia Volyova

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Posted - 2003.06.26 15:31:00 - [23]

Er.. perhaps you should take a look at the skill descriptions the next time.

First - the Cap (aka power) Usage and the Powergrid are two wholly different values, which DON'T affect each other.

Warp Drive Opertion reduces the amount of cap you need for a jump considerably. Which is good for travelling, but will have practically no effect when fighting (unless you jump very big distances to the fighting place, which is unwise with a high WDO skill, too).

Controlled Bursts reduce the cap usage of weapons by 5% per lvl, quite handy.

Energy Systems Operation isn't effecting power usage, but power generation, you cap will regenerate 5% faster per level in ESO.

Energy Manegement is enhancing the cap size by 5% for each lvl, so has basically the same effect as ESO. Both of this skills are best combined.

But all this skills above are not valid for the original question, since they modify/effect cap size, regeneration and usage by several devices and have nothing to do with the powercore.

Engeneering is the *only* skill which modifies the power core of a ship, +5% per lvl. A high engeneering skill can mean the difference between being able to use all slots of a ship or not.

Energy Grid Upgrades does not effect the powercore or cap size/usage/regeneration at all. It it a) needed to be able to use reactor control (lvl1) or power diag (lvl2) system. A higher skill reduces the amount of CPU such devices need (5% less cpu need for such device per skill lvl, at lvl2 a 20cpu power diag need only 18 cpu).


Ilia Volyova
Ilia Volyova
Minmatar
Avatars of Doom

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Posted - 2003.06.26 15:31:00 - [24]

Er.. perhaps you should take a look at the skill descriptions the next time.

First - the Cap (aka power) Usage and the Powergrid are two wholly different values, which DON'T affect each other.

Warp Drive Opertion reduces the amount of cap you need for a jump considerably. Which is good for travelling, but will have practically no effect when fighting (unless you jump very big distances to the fighting place, which is unwise with a high WDO skill, too).

Controlled Bursts reduce the cap usage of weapons by 5% per lvl, quite handy.

Energy Systems Operation isn't effecting power usage, but power generation, you cap will regenerate 5% faster per level in ESO.

Energy Manegement is enhancing the cap size by 5% for each lvl, so has basically the same effect as ESO. Both of this skills are best combined.

But all this skills above are not valid for the original question, since they modify/effect cap size, regeneration and usage by several devices and have nothing to do with the powercore.

Engeneering is the *only* skill which modifies the power core of a ship, +5% per lvl. A high engeneering skill can mean the difference between being able to use all slots of a ship or not.

Energy Grid Upgrades does not effect the powercore or cap size/usage/regeneration at all. It it a) needed to be able to use reactor control (lvl1) or power diag (lvl2) system. A higher skill reduces the amount of CPU such devices need (5% less cpu need for such device per skill lvl, at lvl2 a 20cpu power diag need only 18 cpu).


DJvGalen
DJvGalen

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Posted - 2003.06.26 16:15:00 - [25]

Is that not what I said ?

I did that on purpose, I need power to fire my lasers, so I need to save on power (cap) usage as much as I can.

Frankly, as long as CCP keeps messing with the module/ship specs it can be really hard to add even 1 point to your power grid, next time you login it is gone. I lost 5 powergrid points in a single server patch earlier this week. Effectively making my energy grid upgrade work during last weekend obsolete :-(

I did read descriptions, I guess the list at eve-i.com needs updating if I had things wrong.
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
DJvGalen
DJvGalen
Gallente
Aliastra

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Posted - 2003.06.26 16:15:00 - [26]

Is that not what I said ?

I did that on purpose, I need power to fire my lasers, so I need to save on power (cap) usage as much as I can.

Frankly, as long as CCP keeps messing with the module/ship specs it can be really hard to add even 1 point to your power grid, next time you login it is gone. I lost 5 powergrid points in a single server patch earlier this week. Effectively making my energy grid upgrade work during last weekend obsolete :-(

I did read descriptions, I guess the list at eve-i.com needs updating if I had things wrong.
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
Ilia Volyova
Ilia Volyova

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Posted - 2003.06.26 16:32:00 - [27]

To repeat myself, Energy Grid Upgrades do not effect your powergrind :p ;)
Ilia Volyova
Ilia Volyova
Minmatar
Avatars of Doom

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Posted - 2003.06.26 16:32:00 - [28]

To repeat myself, Energy Grid Upgrades do not effect your powergrind :p ;)
Sanctume
Sanctume

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Posted - 2003.06.26 17:05:00 - [29]

*ONLY* Engineering has direct change to the max power a ship can.

The only item I've seen that adds to max power are low slot and give +2.

Let's take an Indy ship (Iteron Mk V) with a max power of 35. With Engineering 5, you get 25% more power.
35 x 1.25 = 43.75.

To install a basic MWD requires 50 power.

You can then us 4 of 5 low slots to get +8 PW to reach above 50 max power on an indy.

It's near impossible to fit a MWD in other indy ship with 30 or less max power, even with Engineering 5 skill.

I think Warp Drive Op should have a decrease power requiement usage of MWD.
Sanctume
Sanctume

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Posted - 2003.06.26 17:05:00 - [30]

*ONLY* Engineering has direct change to the max power a ship can.

The only item I've seen that adds to max power are low slot and give +2.

Let's take an Indy ship (Iteron Mk V) with a max power of 35. With Engineering 5, you get 25% more power.
35 x 1.25 = 43.75.

To install a basic MWD requires 50 power.

You can then us 4 of 5 low slots to get +8 PW to reach above 50 max power on an indy.

It's near impossible to fit a MWD in other indy ship with 30 or less max power, even with Engineering 5 skill.

I think Warp Drive Op should have a decrease power requiement usage of MWD.
Ilia Volyova
Ilia Volyova

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Posted - 2003.06.26 17:22:00 - [31]

Engeneering of lvl4 and 2 reactor control units are enough to bring the iterion V's powercore up to 50.

For a Powercore 30 Indy you would need 4 reactor control units and Engeneering lvl4 to fit a MWD.
Ilia Volyova
Ilia Volyova
Minmatar
Avatars of Doom

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Posted - 2003.06.26 17:22:00 - [32]

Engeneering of lvl4 and 2 reactor control units are enough to bring the iterion V's powercore up to 50.

For a Powercore 30 Indy you would need 4 reactor control units and Engeneering lvl4 to fit a MWD.
Sanctume
Sanctume

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Posted - 2003.06.26 21:52:00 - [33]

Only a bestower have 4 low slots and have 30 max power.

Other 30 max power Indy only have 3 low slots.

Maybe they'll add more ship configurations.
Sanctume
Sanctume

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Posted - 2003.06.26 21:52:00 - [34]

Only a bestower have 4 low slots and have 30 max power.

Other 30 max power Indy only have 3 low slots.

Maybe they'll add more ship configurations.
DeathAndTaxxes
DeathAndTaxxes

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Posted - 2003.06.27 00:30:00 - [35]

To Ilia Volyova:
Great post with detailed explanations. Too bad some people just did not listed.

To DJvGalen :
I think you need to read more, and write less. Ilia gave you a perfect explanation on the topic, which helped clear up the confusion you caused with mis-information. Yet you basicly ignored it and posted more mis-information. DO YOU EVEN READ THE SKILL? Or do you just make up your own explanations for them.

There are 3 different system stats on ships related to module install:
CPU - amount of cpu for installing modules.
Grid - amount of power for installing modules.
Capacitor -rapid power for USING modules.

If something does not say it effects POWERGRID then it does not effect power grid. CPU & Cap are not POWERGRID.

So the reason Energy Grid upgrade did not give any points to POWERGRID, IS THAT IS DOES NOT GIVE ANY POINTS FOR POWERGRID! It is not a bug. If you read the skill it states it reduces the CPU requirement of upgrade systems. Hence lvl5 Enegy Grid Upgrade is +0 points to POWERGRID (however it would reduce the CPU requirement for upgrade systems by 25%).

Also CCP has not changed the ship stats from last patch (except they added 1 medium slots to some cruisers & battleships). They did change the stats from some items which may have affected you ship.

To anyone else:
The ONLY skill that affects POWERGIRD directly is egineering PERIOD.

There are some modules which increase POWERGRID:
Basic Reactor Control Unit +5% POWEGRID
Reactor Control Unit +10% POWERGIRD
Basic Diagnostic System* +2.5% POWERGRID
Power Diagnostic System* +5% POWERGRID

*Note: Power Diag also adds bonuses to shield, hp, and cap.

Also the bonuses stack so if you had 1 Diag System, 1 Reactor Control Unit, Engineering V and your base power grid is 35 the you would have 1.25*1.10*1.05*35 = 50.5 power unit. (I think it rounds down to 50).

In my opinion engineering is a skill you may want to train early, and max quickly. Simply because it boost the major limiter to heavy weaponry on any ship. Even on cruisers a +25% to POWERGRID is very important.
DeathAndTaxxes
DeathAndTaxxes
Gallente
Fusion Tech

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Posted - 2003.06.27 00:30:00 - [36]

To Ilia Volyova:
Great post with detailed explanations. Too bad some people just did not listed.

To DJvGalen :
I think you need to read more, and write less. Ilia gave you a perfect explanation on the topic, which helped clear up the confusion you caused with mis-information. Yet you basicly ignored it and posted more mis-information. DO YOU EVEN READ THE SKILL? Or do you just make up your own explanations for them.

There are 3 different system stats on ships related to module install:
CPU - amount of cpu for installing modules.
Grid - amount of power for installing modules.
Capacitor -rapid power for USING modules.

If something does not say it effects POWERGRID then it does not effect power grid. CPU & Cap are not POWERGRID.

So the reason Energy Grid upgrade did not give any points to POWERGRID, IS THAT IS DOES NOT GIVE ANY POINTS FOR POWERGRID! It is not a bug. If you read the skill it states it reduces the CPU requirement of upgrade systems. Hence lvl5 Enegy Grid Upgrade is +0 points to POWERGRID (however it would reduce the CPU requirement for upgrade systems by 25%).

Also CCP has not changed the ship stats from last patch (except they added 1 medium slots to some cruisers & battleships). They did change the stats from some items which may have affected you ship.

To anyone else:
The ONLY skill that affects POWERGIRD directly is egineering PERIOD.

There are some modules which increase POWERGRID:
Basic Reactor Control Unit +5% POWEGRID
Reactor Control Unit +10% POWERGIRD
Basic Diagnostic System* +2.5% POWERGRID
Power Diagnostic System* +5% POWERGRID

*Note: Power Diag also adds bonuses to shield, hp, and cap.

Also the bonuses stack so if you had 1 Diag System, 1 Reactor Control Unit, Engineering V and your base power grid is 35 the you would have 1.25*1.10*1.05*35 = 50.5 power unit. (I think it rounds down to 50).

In my opinion engineering is a skill you may want to train early, and max quickly. Simply because it boost the major limiter to heavy weaponry on any ship. Even on cruisers a +25% to POWERGRID is very important.
Paul Dubois
Paul Dubois

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Posted - 2003.06.27 12:28:00 - [37]

There is one other skill that effects powergrid from memory, its the shield upgrade skill, gives 5% reduction in powergrid needs of shield upgrades.
Paul Dubois
Paul Dubois

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Posted - 2003.06.27 12:28:00 - [38]

There is one other skill that effects powergrid from memory, its the shield upgrade skill, gives 5% reduction in powergrid needs of shield upgrades.
DJvGalen
DJvGalen

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Posted - 2003.06.27 14:37:00 - [39]

Death and taxes:
CCP IS constantly altering module specs, I know because I had 6 MW free when I logged off sunday and monday it was back to 1 MW with my shield booster turned off.

Anyway, I removed the misinformation that I took straight from eve-i.com.
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
DJvGalen
DJvGalen
Gallente
Aliastra

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Posted - 2003.06.27 14:37:00 - [40]

Death and taxes:
CCP IS constantly altering module specs, I know because I had 6 MW free when I logged off sunday and monday it was back to 1 MW with my shield booster turned off.

Anyway, I removed the misinformation that I took straight from eve-i.com.
------------------------------------------------
CCP please fix your patch so I can play with my corpmates again soon.
bellator militaris
bellator militaris

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Posted - 2007.03.02 10:42:00 - [41]

I read all the topics in this thread about Energy and Power, they were very helpful. There are so many skilled people playing this game. This is my first online experience in a game like this. I am inquiring at Denver University in Denver Colorado if there is a course given about understanding on how to plays this game. Maybe it will be called "Eve-Online 101" Basic Understanding of the Mechanics of Eve-Online.
BarbaSmart
BarbaSmart

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Posted - 2007.03.02 11:08:00 - [42]

great necro of the day........ this is getting boring

Marine HK4861
Marine HK4861
Caldari
Seoltachd

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Posted - 2007.03.02 13:30:00 - [43]

Originally by: BarbaSmart
great necro of the day........ this is getting boring



And the answer is Advanced Weapon Upgrades, a skill which obviously didn't exist back in 2003. Very Happy
Wiggy69
Wiggy69
In Soviet Russia Ships Build You

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Posted - 2007.03.03 09:45:00 - [44]

Edited by: Wiggy69 on 03/03/2007 09:42:02
The necroing skills are strong in this one!

IBTL Wink
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