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Asuka Smith
Gallente Noir.
|
Posted - 2010.02.01 22:23:00 -
[1]
Regular fighting,
[Megathron, Neutrons] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Corpii C-Type Adaptive Nano Plating Corpii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Quad LiF Fueled I Booster Rockets Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Diminishing Power System Drain I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x5
VS.
[Abaddon, Tanked DPS] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
100MN MicroWarpdrive II Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Here is how the fight goes, Megathron starts burning towards a given target as does the Abaddon.
Abaddon starts shooting at 45+10 with scorch for 649 DPS. When the Abaddon gets close it switches to ANMF and gets 815 DPS.
The Megathron does 0 DPS until it hits 11+16 with Null when it starts doing 663, or 4.5+13 for 832. Abaddon also has way better EHP (40k more).
[Thorax, New Setup 2] Damage Control II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Hammerhead II x5
407 DPS @ 1.9+5, no selectable damage type, and if you opt not to mix guns you get even less DPS.
VS.
[Rupture, Tech 11] Damage Control II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Fleeting Propulsion Inhibitor I
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile
Warrior II x4 Valkyrie II x1
402 DPS, selectable damage type, and 1.5+12 engagement range.
|

Hiroshima Jita
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Posted - 2010.02.01 23:30:00 -
[2]
Yes. Hybrids need some help.
Only blaster boats you see wandering 0.0 are the taranis, daredevil, and ishkur. Armor tanking just leaves you too slow and the caldari range bonus does nothing for blasters.
I lied. I saw a deimos in providence yesterday. Horrible lolmail it made. 2x CPR.
Blasters need either tracking or dps or a combination. The problem with buffing blasters is that people can't agree on what blasters should bring to the table. We agree that they need buffed. Then the arguments begin. Should a blasterboat **** ships of a size class smaller? Should a blasterboat do so much damage in fleet that mwding around to the primary is worthwhile? How much of a dps buff would they need to do this? Should CCP engineer a change to the tracking mechanic so a blasterboat could get under the guns of simular sized ships? (In my opinion, no.)
Should a blasterboat beat a laserboat starting from 40km? In my opinion no, and anybody who asks for this or points out that a blasterboat can't is a ***got looking for a solopwnmobile. #1 No blasterboat is going to start a fight from 40km unless he gets tackled there. #2 A laserboat should win at long range while a blasterboat should win at short range.
|

Grapez
The Greater Goon Clockwork Pineapple
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Posted - 2010.02.01 23:48:00 -
[3]
Originally by: Hiroshima Jita Should a blasterboat beat a laserboat starting from 40km? In my opinion no, and anybody who asks for this or points out that a blasterboat can't is a ***got looking for a solopwnmobile. #1 No blasterboat is going to start a fight from 40km unless he gets tackled there. #2 A laserboat should win at long range while a blasterboat should win at short range.
I hope you don't think that 40km is long range.
IMO blasters should do simply staggering amounts of damage. I literally do not find the previously floated number of 80% more damage than a pulse geddon when under 500m from target to be at all out of line.
The fundamental problem with blasters stems from a series of HP buffs over the years, and the inherent speed penalties of buffer tanking.
My suggestion has been, and I have yet to be swayed from this, to increase raw blaster damage by at least 25%.
Alternatively, you could also increase blasterboat hull HP by 25%, which would make suitcase tanking, which doesn't incur speed penalties, that much more effective. At the leeast it would allow blasterboats slightly longer to apply DPS before they blow up. If this were to happen though, it would have to apply only to blasterboats, as any increase in hull HP on other ships would essentially be yet another general HP boost and hurt blasterboats more than it helps.
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Asuka Smith
Gallente Noir.
|
Posted - 2010.02.02 00:07:00 -
[4]
So when I point out how good lasers are you say "If blasters were that good they would be OMGWTFBBQ"... newsflash, lasers are ALREADY that good. Are they OP?
I do not think lasers are OP nor do I want blasters to be the same as lasers. I just want blasters to be AS GOOD as lasers, whereas right now look at that abaddon stats and there is NO REASON to fly a mega ever.
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Hiroshima Jita
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Posted - 2010.02.02 00:25:00 -
[5]
Originally by: grapez I hope you don't think that 40km is long range.
100km is sniperhac range. 150-250km is sniperbs range. 40km isn't that far in terms of snipers... But large blasters are weapons that operate somewhere out to 20km effectively. Large autocannon have falloff somewhere out to 30-40km where they do 38% of their damage. In the world of short range sub-bs ships the only guys who work at that range are the zealot and the vaga varients. In a small gang situation 40km is pretty long range. Technically the term to describe 40-70km is mid-range if that makes you happy. In a 1v1 a laserboat should win if the fight started at mid-range and a blasterboat should win if the fight started out at short range(say 15km and less) all things being equal.
At 40km the blaster boat can even warp away.
Anybody who brings up a theoretical 1v1 where the blasterboat starts at mid-long range and tries to close against a lasorboat is an idiot.
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Grapez
The Greater Goon Clockwork Pineapple
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Posted - 2010.02.02 00:33:00 -
[6]
Originally by: Hiroshima Jita Anybody who brings up a theoretical 1v1 where the blasterboat starts at mid-long range and tries to close against a lasorboat is an idiot.
I agree with you here, but I'm going to take it one step further and say that the method of balancing ships based on 1v1's is not useful, because 1v1's don't happen on Tranquility.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.02 00:41:00 -
[7]
Quote: Here is how the fight goes, Megathron starts burning towards a given target as does the Abaddon.
Abaddon starts shooting at 45+10 with scorch for 649 DPS. When the Abaddon gets close it switches to ANMF and gets 815 DPS.
The Megathron does 0 DPS until it hits 11+16 with Null when it starts doing 663, or 4.5+13 for 832. Abaddon also has way better EHP (40k more).
I'm all for giving hybrids a small buff, but posts like these don't help your point at all.
1. A sane Megathron pilot would not engage an Abaddon at that range, as the Abaddon will win 90% of the time.
2. An Abaddon can't point the Megathron from that range, giving the Megathron an opportunity to warp off and get a good warp-in on the Abaddon
3. The Abaddon is a Tier 3 ship and the Megathron is a tier 2 ship.
In short, your "regular fighting" assumptions are laughable. |

Dr Lebroi
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Posted - 2010.02.02 00:43:00 -
[8]
I don't think it's an idiotic point but it is an obvious one. Blaster boats fight at zero, if they fight at zero and are properly fitted they can own the bad guys. Outside of that scenario they are pretty much useless. If you like that fighting style then you'll like flying blaster boats, it can be a very exciting way to fight but you have to acknowledge you are a one trick pony with a nasty kick. |

adriaans
Amarr Ankaa. Nair Al-Zaurak
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Posted - 2010.02.02 00:50:00 -
[9]
Edited by: adriaans on 02/02/2010 00:51:29 why the heck would the blasterboat start the fight at 45km? not like the abaddon can point him at that range.... worst case the fight starts at 10km distance.
secondly, you're setups suck.
third, the abaddon caps out before mega dies (especially if the mega gets proper fit with a neut) -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Hiroshima Jita
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Posted - 2010.02.02 00:57:00 -
[10]
http://www.it-kills.us/?a=kill_detail&kll_id=135126
Here is a 1v1. I bet 1 bil isk i could pull out hundreds more over the course of yesterday easily. If you want to take me up...
Making the game imbalanced for 1v1 is stupid. A solopwnmobile is a bad thing to have in game.
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drake duka
Minmatar Point Blank. Triumvirate.
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Posted - 2010.02.02 01:17:00 -
[11]
Did you all even read his post? He said burning towards a given target, meaning a fleet fight where the baddon would do a lot better overall dps. Yes, the amarr setups suck but just change a web for a cap booster (he prob forgot to change mids in diff setups).
And LOL thorax is worse than rupture, they are really about the same as cruisers can get to optimal range easily. (also nice eft warrior assault launchers, who does that?)
BTW, there is a search button if you use it you will find 50 whine threads with pages of redundant responses, how is yours any different? Just fit rails on your mega or train amarr.
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Kessiaan
Minmatar Final Agony
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Posted - 2010.02.02 01:55:00 -
[12]
The first rule of being a good blaster ship pilot is you start every fight at zero and stay there no matter what. Any sane blaster Mega pilot in your 'regular fighting' scenario (which is only regular fighting in nullsec) will warp away and maybe warp back at optimal.
Blaster ships are terrible in 0.0, as most fights happen at range. I love my blasterboats, hence this is one of the major reasons I came back from 0.0 . In lowsec the blaster Mega is actually pretty good as every fight is inside point range, which is inside of 1 falloff for Null L. At these ranges large Null performs very well - better than pulses even.
I do think the tracking could stand some buffing on large blasters. One of the reasons the Hype is so useless is because with no tracking bonus it has a hard time hitting anything, even when the Hype stationary and the pilot has max gunnery support skills.
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Arrador
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Posted - 2010.02.02 02:03:00 -
[13]
Originally by: drake duka Did you all even read his post? He said burning towards a given target, meaning a fleet fight where the baddon would do a lot better overall dps. Yes, the amarr setups suck but just change a web for a cap booster (he prob forgot to change mids in diff setups).
And LOL thorax is worse than rupture, they are really about the same as cruisers can get to optimal range easily. (also nice eft warrior assault launchers, who does that?)
BTW, there is a search button if you use it you will find 50 whine threads with pages of redundant responses, how is yours any different? Just fit rails on your mega or train amarr.
actually, Rupture ****s the rax. Similar DPS, but much faster, more raw armor hitpoints, can field neuts, capless guns, can exploit the rax's explosive hole...
[Rupture, Armor Ruppy] 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II
X5 Prototype I Engine Enervator J5b Phased Prototype Warp Scrambler I 10MN MicroWarpdrive I
220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 5W Infectious Power System Malfunction 5W Infectious Power System Malfunction
Warrior II x5
472dps, 7300 armor hit points, 20k ehp.
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Asuka Smith
Gallente Noir.
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Posted - 2010.02.02 02:06:00 -
[14]
The example of range is not 1v1, it is Abaddon and Megathron in the same gang trying to shoot a target in a hostile gang. The megathron does nothing for his team and the Abaddon does a lot, that is the point I was trying to make.
I do not give a **** how any ship performs 1v1 because that format exists only in the realm of fiction. I care what a ship brings to a GANG. That Abaddon is bringing solid DPS out to 45+10 and nearly identical DPS at point blank.
Blasters have the same problem at every size, but it is particularly accentuated in the BS class because smaller sized vessels are usually involved in smaller sized battles so the deficiency is less noticeable and the speed can help compensate.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.02 03:15:00 -
[15]
Originally by: Asuka Smith The example of range is not 1v1, it is Abaddon and Megathron in the same gang trying to shoot a target in a hostile gang. The megathron does nothing for his team and the Abaddon does a lot, that is the point I was trying to make.
I do not give a **** how any ship performs 1v1 because that format exists only in the realm of fiction. I care what a ship brings to a GANG. That Abaddon is bringing solid DPS out to 45+10 and nearly identical DPS at point blank.
Blasters have the same problem at every size, but it is particularly accentuated in the BS class because smaller sized vessels are usually involved in smaller sized battles so the deficiency is less noticeable and the speed can help compensate.
Well if your gang's dominant range is close range and you choose to fight at 40km then you're doing something wrong, not the ship.
Besides, gang fights have so many variables comparing single ships in "gang" situations is totally subjective on one's own gang experience. If you were more specific, then it would help.
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lil j0n
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Posted - 2010.02.02 03:47:00 -
[16]
For high and low sec RR pew pew I totally prefer the mega to the geddon. The extra mid, and superior damage types make it the better ship for the typical empire RR fight.
You can't always play to your chosen BS's strengths and you should chose another ship, and THERE IS NOTHING WRONG HAVING TO CHOSE A DIFFERENT SHIP. You probably don't even have to train another race, the Domi does pretty well at supporting RR gangs and doing acceptable damage out to pulse geddon ranges. |

Hiroshima Jita
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Posted - 2010.02.02 04:34:00 -
[17]
What do you actually want Asuka?
If its a 1v1 the Mega would never microwarpdrive across 55km of pain to put dps on a Abaddon. It would warp off. But if it did decide to do this thing the Abaddon would have every right to win.
If its a fleet VS fleet fight the Mega with your fit 45km off the Abaddon would maybe get some drone damage on the Abaddon before one or the other died from being primary. The Abaddon would do full dps to the Mega.
Umm. So...
Hybrids need buffing I agree. But that buff should not make a blaster ship outpreform a laserboat at laser optimals.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.02.02 05:03:00 -
[18]
Originally by: Hiroshima Jita Hybrids need buffing I agree. But that buff should not make a blaster ship outpreform a laserboat at laser optimals.
Agreed - but they should be extremely clear winners up close, otherwise they aren't worth sacrificing the range for. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Omara Otawan
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Posted - 2010.02.02 06:12:00 -
[19]
Why is the ship people are comparing the Mega to always a Baddon?
Why not compare it to a Tempest?
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.02.02 06:13:00 -
[20]
Originally by: Omara Otawan Why is the ship people are comparing the Mega to always a Baddon?
Why not compare it to a Tempest?
Because the comparison to the worst BS in the game isn't very interesting. Normally they get compared to Geddons though, since you can neglect the drone bay and utility high.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

lil Ghork
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Posted - 2010.02.02 07:16:00 -
[21]
Originally by: Asuka Smith Edited by: Asuka Smith on 01/02/2010 23:21:18 Regular fighting,
[Megathron, Neutrons] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Corpii C-Type Adaptive Nano Plating Corpii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Quad LiF Fueled I Booster Rockets Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Diminishing Power System Drain I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x5
VS.
[Abaddon, Tanked DPS] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
100MN MicroWarpdrive II Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Here is how the fight goes, Megathron starts burning towards a given target as does the Abaddon.
Abaddon starts shooting at 45+10 with scorch for 649 DPS. When the Abaddon gets close it switches to ANMF and gets 815 DPS.
The Megathron does 0 DPS until it hits 11+16 with Null when it starts doing 663, or 4.5+13 for 832. Abaddon also has way better EHP (40k more).
[Thorax, New Setup 2] Damage Control II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Hammerhead II x5
407 DPS @ 1.9+5, no selectable damage type, and if you opt not to mix guns you get even less DPS.
VS.
[Rupture, Tech 11] Damage Control II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Fleeting Propulsion Inhibitor I
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile
Warrior II x4 Valkyrie II x1
I like How OP Compares amarr t3 BS to gallente t2.
then next neglects to compare Amarr cruisers vs the thorax were the thorax clearly > the maller
Or the other way around compare the megathron to the tempest, were gallente wins again. Basicly Gallente has the middle ground in both categorious but you choose to compare it to the winner of each. You might have a point but i'm not gonna digniffy it with a propper answer when you try to slant opinion by putic up comparisions like this
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GIGAR
Caldari Domini Umbrus
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Posted - 2010.02.02 07:26:00 -
[22]
Blasters should definitely be more viable at close range. I just refuse to believe that using lasers can be more effective than pumping antimatter onto a ship... In therms of destruction, that is. -------------------------- 2 Years later, mining continues to be the most overlooked game mechanic in Eve |

Asuka Smith
Gallente Noir.
|
Posted - 2010.02.02 09:54:00 -
[23]
Edited by: Asuka Smith on 02/02/2010 09:54:28 I guess the real question from this thread is: "Does CCP believe every ship should have a role?"
Right now it looks like there are two schools of thought, one being that every single ship in the game should have a purpose for existing. And the other school being that there should always be a definitive "best in class" ship (Ie. BEST RRBS, with all other RRBS being pale imitators that you only fly if you do not have the skills for the best, or best roaming BS, or best solo BS, etc).
IMO even if the role is limited a ship should still have one. Right now the Abaddon will beat a Megathron in every situation. It will beat a megathron 1v1 at blaster optimal, it will deal a lot more damage in practical "real-life" situations, overall it just does a way better job at everything.
|

VanNostrum
Tigers Of Anatolia
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Posted - 2010.02.02 10:07:00 -
[24]
Edited by: VanNostrum on 02/02/2010 10:12:05 Do blasters need a buff in general? I don't wanna imagine taranis/ishkur/ishtar with blaster setups!
If you mean buff large blasters, fine. But what about a domi with blaster setup and large drones? Wouldn't it be kind of OP? Why not buff mega and hyperion and give them some range bonuses instead of something else? Imo this would fix a lot of things instead of making some OP gallente boats even more imba.
btw comparing Abaddon and Hyperion is absurd. A tier 1 domi can easily beat a tier 3 abaddon with neuts so what now? If we want gallente to be viable for sniping fleets we should focus on having a range bonused gallente BS instead of buffing all of them. Like replacing the repair amount bonus on hyperion with a 10% optimal per level on hybrids.
|

Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2010.02.02 10:14:00 -
[25]
20% more tracking to blasters, and boost null - in terms of range. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Asuka Smith
Gallente Noir.
|
Posted - 2010.02.02 10:33:00 -
[26]
Originally by: VanNostrum Edited by: VanNostrum on 02/02/2010 10:12:05 Do blasters need a buff in general? I don't wanna imagine taranis/ishkur/ishtar with blaster setups!
If you mean buff large blasters, fine. But what about a domi with blaster setup and large drones? Wouldn't it be kind of OP? Why not buff mega and hyperion and give them some range bonuses instead of something else? Imo this would fix a lot of things instead of making some OP gallente boats even more imba.
btw comparing Abaddon and Hyperion is absurd. A tier 1 domi can easily beat a tier 3 abaddon with neuts so what now? If we want gallente to be viable for sniping fleets we should focus on having a range bonused gallente BS instead of buffing all of them. Like replacing the repair amount bonus on hyperion with a 10% optimal per level on hybrids.
I never suggested any change, I just identified an imbalance and suggested some sort of change. Right now blasters suck, I am not qualified to fix them, but they suck badly and someone who is qualified needs to.
|

lil Ghork
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Posted - 2010.02.02 11:36:00 -
[27]
Originally by: Asuka Smith
Originally by: VanNostrum Edited by: VanNostrum on 02/02/2010 10:12:05 Do blasters need a buff in general? I don't wanna imagine taranis/ishkur/ishtar with blaster setups!
If you mean buff large blasters, fine. But what about a domi with blaster setup and large drones? Wouldn't it be kind of OP? Why not buff mega and hyperion and give them some range bonuses instead of something else? Imo this would fix a lot of things instead of making some OP gallente boats even more imba.
btw comparing Abaddon and Hyperion is absurd. A tier 1 domi can easily beat a tier 3 abaddon with neuts so what now? If we want gallente to be viable for sniping fleets we should focus on having a range bonused gallente BS instead of buffing all of them. Like replacing the repair amount bonus on hyperion with a 10% optimal per level on hybrids.
I never suggested any change, I just identified an imbalance and suggested some sort of change. Right now blasters suck, I am not qualified to fix them, but they suck badly and someone who is qualified needs to.
you did no such things, you showed biased setup comparisons to promote an agenda, no fact finding mission in that at all
|

Dr Fighter
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Posted - 2010.02.02 13:22:00 -
[28]
the problem with blasters has reminded the same for years.
Blasters do the most damage per second in game on a blaster ship, of any weapon type - ccp ment their crippling short range to have a dps advantage.
The problem is that other weapon types (mega pulses, autos and torps) offer dps within 5-10% of the blasters at 3-10x the ranges.
If you loose at the relationship between autos and lasers, dps at range, you'll see they are very close, lasers doing more dmg to a longer range autos doing good damage right out to a long falloff range. Throw blasters in to the same comparason and you'll see the damage delt as the range goes up stop completly where the autos and lasers are still doing a huge percentage (100% in lasers case) of their potential dps.
blasters simply need more damage output. Getting this much needed dps boost shouldnt be free, for a 25% overall increase (ranges as current) id be happy spending twice as much cap, or 3 times as many bullets or whatever just not tracking that only need to go up!
The vindi got more damage because it wasnt melting faces as it should, hello, none of the blaster ships melt faces anymore - no more than a gank geddon or auto mael 5 times as far away.
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N Ano
Caldari Zerg Corp
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Posted - 2010.02.02 14:00:00 -
[29]
Edited by: N Ano on 02/02/2010 14:01:31
Originally by: Hiroshima Jita http://www.it-kills.us/?a=kill_detail&kll_id=135126
Here is a 1v1. I bet 1 bil isk i could pull out hundreds more over the course of yesterday easily. If you want to take me up...
Making the game imbalanced for 1v1 is stupid. A solopwnmobile is a bad thing to have in game.
Wait, what are you trying to prove?
|

Kenpotchi
|
Posted - 2010.02.02 14:16:00 -
[30]
Originally by: N Ano Edited by: N Ano on 02/02/2010 14:01:31
Originally by: Hiroshima Jita http://www.it-kills.us/?a=kill_detail&kll_id=135126
Here is a 1v1. I bet 1 bil isk i could pull out hundreds more over the course of yesterday easily. If you want to take me up...
Making the game imbalanced for 1v1 is stupid. A solopwnmobile is a bad thing to have in game.
Wait, what are you trying to prove?
The fact that he can sit at 24km+ depending on the type of scram and kill a fail fit cane.
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