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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.02.10 09:00:00 -
[1]
Huginn boost please
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2010.02.10 09:05:00 -
[2]
I like this topic, lots of content 
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Demolishar
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Posted - 2010.02.10 09:32:00 -
[3]
Its price.
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Hiroshima Jita
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Posted - 2010.02.10 09:48:00 -
[4]
Dual weapon system is awful. Would be nice to have 2 turret bonuses and 4-5 turret hardpoints. Here's to wishing.
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Cecilia Syal
Minmatar
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Posted - 2010.02.10 10:17:00 -
[5]
Its fine the way it is, could use speed boost though, *gives huginn a hug*
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.02.10 11:46:00 -
[6]
If huginn is fine then please show me where is he better than rapier?
What is huginn's role in any scale pvp ? (i am talking about 0.0)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.10 11:50:00 -
[7]
I'd like a web strength bonus. Being able to web a target so it is actually slower than the ship specialized in webbing without gimping your fit with triple webs just to lockdown a single ship would be right dandy.
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Demolishar
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Posted - 2010.02.10 11:52:00 -
[8]
It doesn't need to be better than Rapier in any way when it costs half as much.
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2010.02.10 12:13:00 -
[9]
Originally by: Stygian Knight If huginn is fine then please show me where is he better than rapier?
What is huginn's role in any scale pvp ? (i am talking about 0.0)
How about some ideas rather then 'its broke'
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Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2010.02.10 13:23:00 -
[10]
Originally by: Hiroshima Jita Dual weapon system is awful. Would be nice to have 2 turret bonuses and 4-5 turret hardpoints. Here's to wishing.
I'd actually prefer it being a pure missile boat. But either way, split weapon systems was a stupid idea when CCP came up with it. _________ My name is Pater!  |

Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.02.10 13:31:00 -
[11]
Split system would be cool but only if treated as 1 bonus.
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.02.10 13:44:00 -
[12]
Originally by: Pater Peccavi
Originally by: Hiroshima Jita Dual weapon system is awful. Would be nice to have 2 turret bonuses and 4-5 turret hardpoints. Here's to wishing.
I'd actually prefer it being a pure missile boat. But either way, split weapon systems was a stupid idea when CCP came up with it.
Web Bonus + TP Bonus + Missile boat = way too much internal synergy for a minmatar ship  ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Dalek Commander
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Posted - 2010.02.10 13:48:00 -
[13]
Make it a full missile platform. The Minmatar lack one, and this would fill that niche.
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Lili Lu
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Posted - 2010.02.10 14:11:00 -
[14]
Edited by: Lili Lu on 10/02/2010 14:11:52
Originally by: Dalek Commander Make it a full missile platform. The Minmatar lack one, and this would fill that niche.
I suggested this in a thread months ago in Test Server Feedback forum http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1216327&page=1#29 My suggestion on page 2 -
First all these ships should keep a painter bonus. It should be increased to 10% to make it meaningful. Either that or just delete the damn mod from the game. As ew goes it would still be weak, but might as well give it some bite.
The Hyena's sig radius bonus is piddly when yes you are mwd-ing as well. It is stupid. Replacing it with a web strength bonus would be an easy fix. And since it would be one of the EAF bonii it would be more commonly trained to 4 than 5. Not sure about stength % for the webs, but yes it should get a bonus to web strength.
However, the bonii with the Rapier and Huginn could be fixed by fixing the bonii to the Bellicose. Minmatar already have two gun boat cruisers, Stabber and Rupture. We'll ignore the piece of **** that is the Scythe (can you say no cpu and a joke of a dronebay bringing up the rear in mining cruisers). So that leaves the Bellicose, which gets 3 missile hardpoints. It appears it was meant to be the Minmatar missile cruiser, but it was given a projectile bonus .
Move the Huginn's missile rof bonus to the Bellicose. Drop the projectile rof bonus on the Bellicose. Increase the painter bonus to 10%. Adjust the cpu (up) and pg (down a little) on the Bellicose to reflect it's new focus. Bellicose is fixed. It would now be a rather good cruiser that would have a role.
Rapier then would inherit those bonii from the Bellicose and get it's range bonus on webs. It would need to invert the missile and gun hardpoints from it's current configuration to take advantage of the missile bonus from the Bellicose. Also again cpu v grid changes might be in order. It would be a better solo option than it is now, and at least would be worth having in a gang with a meaningful painter, and a web. Both would be used to enable your gang mates to try to kill ceptors and dictors before or while they drop points on your gang. The Rapier itself would now deal some meaningful damage to those targets as well with heavy or assault launchers. I'm sure grid restrictions would be used to prevent HAMs. The Rapier would not get a web strength bonus. But then there has to be a reason to fly the Huginn afterall.
Huginn would also inherit the improved painter and missile focus of the Bellicose. So, the 3/3 turret/missile hardpoints should be changed to 2g/4m or 1g/5m (realistically CCP would probably keep the stupid split weapons). And again, the cpu would need to be increased, and possibly the grid reduced. The Huginn now has a open bonus for recon level. That is where the web strength bonus would go. Again, not sure about the exact percentage of the new web strength bonus.
All the Bellicose class could use some more base speed imo. Doesn't have to be much.
Anyway, these changes would make the ships powerful again. Not as much affect on a battle as an ecm boat still. But at least no longer whipping opponents with a wet noodle.
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.02.10 14:39:00 -
[15]
Hyenna is excellent target painter boat - if dedicated only to that. If you plan to use webs = you are dead.
On the other hand Huginn is worse in all aspects from Rapier.
If its a combat recon, then at least increase it's damage capabilities, and / or add the bonus to web strength.
Or increase / change something. Make it usable again. Or if you want it to be worse then rapier like it is today then decrease skill requirements so at least some young pilots can fly it before they jump into rapier.
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.02.10 16:29:00 -
[16]
Originally by: Lili Lu bonii
Stop it.
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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To mare
Amarr Advanced Technology
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Posted - 2010.02.10 18:49:00 -
[17]
a PG boost would really help the huginn it have the same PG of the rapier and 3 more weapons to fit
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Lili Lu
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Posted - 2010.02.10 20:34:00 -
[18]
Originally by: lollerwaffle
Originally by: Lili Lu bonii
Stop it.
boners? |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.02.10 20:35:00 -
[19]
Originally by: Lili Lu
Originally by: lollerwaffle
Originally by: Lili Lu bonii
Stop it.
boners?
bonerseseseses
oops I meant BONUSES, goddamit!
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Omara Otawan
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Posted - 2010.02.10 22:45:00 -
[20]
Edited by: Omara Otawan on 10/02/2010 22:51:25
Originally by: Hiroshima Jita Dual weapon system is awful. Would be nice to have 2 turret bonuses and 4-5 turret hardpoints. Here's to wishing.
Dual weapon system is great. Protip: bonus applies to assault launchers.
Its role is anti-frigate ****machine btw, try to take on 6+ frigates at once in your rapier and tell me how it worked out.
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Mik kyo
Reaper Industries Cry Havoc.
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Posted - 2010.02.11 01:52:00 -
[21]
Originally by: Omara Otawan Its role is anti-frigate ****machine btw, try to take on 6+ frigates at once in your rapier and tell me how it worked out.
try to take on 6+ frigates at once in your post web nerf huginn and tell me how it worked out. |

Omara Otawan
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Posted - 2010.02.11 02:18:00 -
[22]
Originally by: Mik kyo
try to take on 6+ frigates at once in your post web nerf huginn and tell me how it worked out.
Works out well in a decent Huginn fit, number of frigate wrecks depends on how fast they are starting to bail.
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Eri'kana Motugi
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Posted - 2010.02.11 02:25:00 -
[23]
Personally I like the Huggin as is, all those complaining about lack of DPS, your doing something wrong. With a fairly standard fit it does more DPS than any other recon in the game, easily surpasing 400dps before overheating, only the rook comes close to matching it's damage capabilities. Yeah the fit does take using HAM's, but it's not like your gonna be fighting outside disruptor range anyways. I've used this fit solo and in gangs to great effect. Inties can never get an effective tackle before being destroyed so even blobs aren't too threatening. Usually in gangs I swap out the HAMs for Heavy's.
400+ DPS Huggin Highs 3x HAM II Caldari Navy Fulmination 3x 220 II Republic Fleet Phased Plasma (barrage works better, but does drop you below 400dps)
Meds 2x Large Shield Extender II's 2 Stasis Webifier II's 1x Warp Disruptor II 1x 10mn Microwarpdrive II
Lows 1x Balistic Control II 1x Gyrostabilizer II 1x Reactor Control II
5x Warrior II's
Rigs 2x CDFE I or Ambit extensions
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.02.11 10:12:00 -
[24]
With range bonuses on both web + TP i DO fight outside disruptor range.
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chrisss0r
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Posted - 2010.02.11 10:14:00 -
[25]
Originally by: Eri'kana Motugi Personally I like the Huggin as is, all those complaining about lack of DPS, your doing something wrong. With a fairly standard fit it does more DPS than any other recon in the game, easily surpasing 400dps before overheating, only the rook comes close to matching it's damage capabilities. Yeah the fit does take using HAM's, but it's not like your gonna be fighting outside disruptor range anyways. I've used this fit solo and in gangs to great effect. Inties can never get an effective tackle before being destroyed so even blobs aren't too threatening. Usually in gangs I swap out the HAMs for Heavy's.
400+ DPS Huggin Highs 3x HAM II Caldari Navy Fulmination 3x 220 II Republic Fleet Phased Plasma (barrage works better, but does drop you below 400dps)
Meds 2x Large Shield Extender II's 2 Stasis Webifier II's 1x Warp Disruptor II 1x 10mn Microwarpdrive II
Lows 1x Balistic Control II 1x Gyrostabilizer II 1x Reactor Control II
5x Warrior II's
Rigs 2x CDFE I or Ambit extensions
thats terribad. but yeah the dps figure in eft is the only important thing in eve
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McRoll
Minmatar Heatseekers
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Posted - 2010.02.11 12:36:00 -
[26]
On a ship that gives web range bonuses you'd think you want to stay as far away as possible from a target. There lies the problem, the Huginn is unable to fit 3x med arties and 3x heavy launchers to stay at range. Excep you gimp your fit with grid mods and rigs. Just increasing the powergrid so the ship could use above mentioned weapons together with MWD and large shield extender would already help a lot.
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SaneBlade
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Posted - 2010.02.11 12:47:00 -
[27]
It's just fine, you just put webs on it and there you go.
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.02.11 12:58:00 -
[28]
Originally by: McRoll On a ship that gives web range bonuses you'd think you want to stay as far away as possible from a target. There lies the problem, the Huginn is unable to fit 3x med arties and 3x heavy launchers to stay at range. Excep you gimp your fit with grid mods and rigs. Just increasing the powergrid so the ship could use above mentioned weapons together with MWD and large shield extender would already help a lot.
this ^^
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Oriss Amarr
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Posted - 2010.02.11 15:42:00 -
[29]
They see me Huginn, they hatin'...
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Solid Star
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Posted - 2010.02.11 16:18:00 -
[30]
An interesting idea would be to change it similar to the Phoon. Make it have 4/4 Turret/Launcher hard points, switch base shield / armor hit point and give it another low slot (take from the high). This would make it a potential option for armor rep gangs.
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