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1. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Sgt Ocker wrote: You may well indeed kill 3 frigates with no tank in 1 clip but come up against 2 or 3 tanky frigates I think you would find it a different story altogether. I'd like to know of ANY ship able to reliabl...
- by chrisss0r - at 2013.12.20 12:28:00
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2. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: chrisss0r wrote: To be honest I don't get why this discussion keeps going. All recent changes CCP performed (warp speed changes for tacklers, bubble immunity for interceptors, easier probing mechanics, blops buff) were aim...
- by chrisss0r - at 2013.12.18 13:56:00
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3. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
To be honest I don't get why this discussion keeps going. All recent changes CCP performed (warp speed changes for tacklers, bubble immunity for interceptors, easier probing mechanics, blops buff) were aimed at making the Carebear life harder whi...
- by chrisss0r - at 2013.12.18 09:16:00
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4. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
I must have missed officers in abrams tanks shooting up herds of cows for money. Real life comparisons do not work for eve. You getting dunked in your ratting ship is intended if you mess up.
- by chrisss0r - at 2013.10.28 00:17:00
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5. Sticky:EVE Online: Retribution 1.1 Macintosh Issues and Feedback - in Macintosh [original thread]
Coyote Stedjer wrote: Any news? I haven't been able to play at all since the patch. I'm about to be forced to just cancel my account. Do they not ever update the full game download to the latest client? That would solve my patching problems. ...
- by chrisss0r - at 2013.03.08 21:11:00
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6. Chrisss0r is looking for YOU - in Alliance and Corporation Recruitment Center [original thread]
The title says it all. I am currently involved in a new project with some broskis in the north. The guys who know me know that i offer high quality pvp, awesomeness and (softcore) **** in fleets. If you wanna join and think you have what it ta...
- by chrisss0r - at 2012.05.14 18:57:00
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7. 72m Bittervet looking for corp - in Alliance and Corporation Recruitment Center [original thread]
hey! As the title says i'm looking for a new corp. I offer: - Can fly any subcap ship and own most of them - can fly and own a triage carrier - can fly and own a dread - Fc experience + general awesomeness - i post sexy pics in fleet and allian...
- by chrisss0r - at 2012.03.03 17:14:00
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8. Artillery in frig gangs. - in Ships and Modules [original thread]
VKhaun Vex wrote: Sven Hammerstorm wrote: arty trasher is fine Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer 1MN Analog Booster Rockets Small Shield extender II Invulnerability Field II 280mm Howitzer Artillery II 280mm Ho...
- by chrisss0r - at 2011.12.03 19:26:00
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9. Rofl Megathron - in Ships and Modules [original thread]
Valea Silpha wrote: Demon Azrakel wrote: If you are worried about dropping before the logi get to you, you are bringing the wrong ship. Blasters have no place in large scale combat, plain and simple. If this (dropping before your logi catc...
- by chrisss0r - at 2011.11.27 12:22:00
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10. Question about gang link modules - in Ships and Modules [original thread]
yes and if you fit them cloaky nullified with a few eccm you can move around without any threat of getting caught and provide a huge boost to your fleet from a safe where nothing can touch you. of course that's balanced because they don't do dps,...
- by chrisss0r - at 2011.11.26 22:32:00
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11. cloaky nullified hardly scannable t3s - in Ships and Modules [original thread]
Angsty Teenager wrote: Chriss0r, you're doing it wrong. I have no problem killing cloaky, nullified, unscannable T3's and I live right next to you. T3's are not overpowered in this configuration in any respect. If you choose to run cloaky and ...
- by chrisss0r - at 2011.11.26 20:00:00
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12. cloaky nullified hardly scannable t3s - in Ships and Modules [original thread]
Tippia wrote: chrisss0r wrote: because dps is all that counts, right? No, tank also counts, but such a ship won't have any tank because they will not have the slots for it GÇö even less so if they're also supposed to provide fleet bonuses. ...
- by chrisss0r - at 2011.11.25 15:17:00
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13. cloaky nullified hardly scannable t3s - in Ships and Modules [original thread]
Tippia wrote: chrisss0r wrote: Except DPS they make no sacrifice. GǪso except for a huge sacrifice (not to mention the other huge sacrifice, because no, a cloaky nullified, not-quite-unprobable ship can't tank), they don't sacrifice anyt...
- by chrisss0r - at 2011.11.25 15:03:00
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14. cloaky nullified hardly scannable t3s - in Ships and Modules [original thread]
Since CCP has devoted their time to fixing alot of things have been very annoying and bad in the last years. I think it is time that they also look at one of the most stupid decisions they have probably made. Except DPS they make no sacrifice. P...
- by chrisss0r - at 2011.11.25 14:46:00
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15. ECM (Randomness) Mechanics in other games. - in EVE General Discussion [original thread]
Jaroslav Unwanted wrote: The Snowman wrote: Another problem with 'No random' is that things are too predictable. It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, st...
- by chrisss0r - at 2011.11.24 17:10:00
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16. CEO Passed away and CCP won't help. - in EVE General Discussion [original thread]
Jaroslav Unwanted wrote: Terminal Insanity wrote: Sorry but how does CCP know he actually died and you're not just scamming him on his vacation? Sucks but if i could just say 'hey my ceo died gimme his stuffs' there wouldnt be many corporat...
- by chrisss0r - at 2011.11.23 12:31:00
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17. Active Tanking (CCP, please read) - in EVE General Discussion [original thread]
How about a "panic mode" on the active tank mod that allows you to survive a fixed amount of time (eg 10 seconds) no matter waht the incoming dps is and then the module shuts off completely until you rep it in a station. This would mean there wou...
- by chrisss0r - at 2011.11.20 23:14:00
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18. Cloaky, Nullified Strategic Cruisers - in EVE General Discussion [original thread]
Andski wrote: chrisss0r wrote: If the tengu pilot isn't brain dead or crashes in the righ moment (which has nothing to do with balancing) it is simply impossible to catch him on a gate. because every cloaky nullified tengu that has been k...
- by chrisss0r - at 2011.11.20 22:51:00
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19. Cloaky, Nullified Strategic Cruisers - in EVE General Discussion [original thread]
this thread really shows the effect i described in my earlier post. Instead of realizing that it is a no brainer to get through even competent gate camps in a nully-cloaky many pilots who fly it still think it's because they are superamazing. I...
- by chrisss0r - at 2011.11.20 22:29:00
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20. Cloaky, Nullified Strategic Cruisers - in EVE General Discussion [original thread]
Andski wrote: chrisss0r wrote: and it does not lose any ability to boost their gang. You understand that the covops subsystem takes the same slot as the subsystem that allows links to be fit, right? You also understand that cloaking doesn...
- by chrisss0r - at 2011.11.20 15:30:00
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