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181. CCP Seriously? - in Ships and Modules [original thread]
since you don't fit the cloaky warpi module to your t3 ships i wonder how the **** you think you pick your fights and range to begin with. The only scenario where this is possible is station games. If you are an eft warrioring station hugger the p...
- by chrisss0r - at 2010.03.24 08:28:00
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182. CCP Seriously? - in Ships and Modules [original thread]
Originally by: CalinaNightCyn Originally by: chrisss0r so a 5 torp 3 autos 5 ogres buffer tanked typhoon is the best ship in the game. But your proteus getting killed by a vexor is "not fair" because by definition the proteus is...
- by chrisss0r - at 2010.03.24 08:05:00
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183. Training for T2 ships - in Ships and Modules [original thread]
you should fly the t1 version of the hac you have in mind till you have the skills at a reasonable level. then you should train the skills that play on the hacs strenghts to level 5 first. If you gonna fly a vaga, work on your navigation stuff fir...
- by chrisss0r - at 2010.03.24 07:56:00
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184. CCP Seriously? - in Ships and Modules [original thread]
Edited by: chrisss0r on 24/03/2010 07:53:20 Edited by: chrisss0r on 24/03/2010 07:52:49 so a 5 torp 3 autos 5 ogres buffer tanked typhoon is the best ship in the game. But your proteus getting killed by a vexor is "not fair" because by ...
- by chrisss0r - at 2010.03.24 07:48:00
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185. CCP Seriously? - in Ships and Modules [original thread]
Edited by: chrisss0r on 24/03/2010 04:57:22 Edited by: chrisss0r on 24/03/2010 04:55:05 Protip: long range weapons have more range and close range weapons have more dmg. more dmg can be a good thing, for example in station games or when u...
- by chrisss0r - at 2010.03.24 04:54:00
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186. CCP Seriously? - in Ships and Modules [original thread]
Edited by: chrisss0r on 24/03/2010 01:55:06 Originally by: CalinaNightCyn assume both ships are at there optimal and then which ship has more power and tank and the legion loses vrs all other t3 ships. you create a setting that d...
- by chrisss0r - at 2010.03.24 01:54:00
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187. CCP Seriously? - in Ships and Modules [original thread]
Edited by: chrisss0r on 24/03/2010 01:25:50 so you ARE complaining about how your 4x effective range ship does not do the dps of a very close range blasterboat? maybe you should just grow up or give up the attention whoring mr "i said i'd st...
- by chrisss0r - at 2010.03.24 01:20:00
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188. CCP Seriously? - in Ships and Modules [original thread]
and why don't you stop beeing fu.cking stuuuupid. YEAHH DPS EFT WARRIOR. A 250 dps vexor can give lubless ASS**** to your megaawesome 1000 dps proteus.
- by chrisss0r - at 2010.03.24 01:05:00
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189. CCP Seriously? - in Ships and Modules [original thread]
Originally by: CalinaNightCyn Originally by: chrisss0r i'm so glad the dps number is the only important thing in eve. things would get way too complicated otherwise oh yeah there are plenty of other stats that make a difference...
- by chrisss0r - at 2010.03.24 00:36:00
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190. CCP Seriously? - in Ships and Modules [original thread]
i'm so glad the dps number is the only important thing in eve. things would get way too complicated otherwise
- by chrisss0r - at 2010.03.23 23:21:00
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191. The more-than-3-ECM-logic - in Ships and Modules [original thread]
Originally by: Jintra Jin'tak ECM math and why racials beat multispectral at 4+ ecm mods yeah too bad that site is wrong when it comes to multiple targets :P http://www.eveonline.com/ingameboard.asp?a=topic&threadID=974928
- by chrisss0r - at 2010.03.21 20:51:00
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192. The Insurance Nerf... I Am Surprised No One Is Up In Arms About It Yet - in EVE General Discussion [original thread]
you need to be a total moron to lose any of the dedicated transport ships. Thats the main problem in eve. the "harsh world" concept is broken because people can precisely decide what amount of iskies to put at risk at any time. Everything else ge...
- by chrisss0r - at 2010.03.16 16:01:00
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193. Why does everyone want an insurance nerf? - in EVE General Discussion [original thread]
ewar drones will totally break this game. no one will play it anymore. oh ****. wrong year's "this will kill the game"-whine
- by chrisss0r - at 2010.03.14 23:43:00
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194. Why does everyone want an insurance nerf? - in EVE General Discussion [original thread]
Originally by: Aerilis I just don't get it. Who would benefit? Not miners - no mineral floor = mineral prices drop further Not combat pilots - higher cost for ships so ships would become cheaper AND more expensive? HOLY CRAP!
- by chrisss0r - at 2010.03.14 22:21:00
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195. chance of faction spawn or faction loot drop - in EVE General Discussion [original thread]
they do and they will go all allah u'akbar on you if you tell them it does not increase their chance of a faction spawn but quite the opposite
- by chrisss0r - at 2010.03.12 16:43:00
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196. PVP Fleet Nerf - in Player Features and Ideas Discussion [original thread]
thats your awesome bc which would win in 1on1 against every sub-cs t2 ship? lol!
- by chrisss0r - at 2010.03.09 12:26:00
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197. PVP Fleet Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Xiona Vherokior In a 1vs1 you would never win with any t2 ship (smaller than Command Ship) vs my t1 battlecruiser. The problem is, there is no 1vs1 and not even a 1vs3 any more. your trying really hard to look like a m...
- by chrisss0r - at 2010.03.08 14:52:00
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198. posssibleee paladin pvp fit.... - in Ships and Modules [original thread]
needs more unique items
- by chrisss0r - at 2010.02.18 13:54:00
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199. Which Frigate? - in Ships and Modules [original thread]
train amarr, fly a sentinel
- by chrisss0r - at 2010.02.17 21:45:00
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200. EvE online in the news. This week $40k raised for Haiti and more. - in EVE General Discussion [original thread]
One player donated a staggering 341 PLEX, which has an in-game value of over 88 billion ISK and makes a real world donation of almost $6,000 katooooooon?
- by chrisss0r - at 2010.02.17 15:26:00
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