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Karn Dulake
Souls Must Be Trampled The.Alliance
101
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Posted - 2011.11.20 21:39:00 -
[151] - Quote
StillBorn CrackBaby wrote:Yes, we must nerf everything to compensate for lousy pilots...
Possibly the best quote i have ever read on these forums.
You are supposed to have an interceptor sitting on the gate with its microwarp drive already running. You can figure out the win. |

Tippia
Sunshine and Lollipops
1569
|
Posted - 2011.11.20 21:40:00 -
[152] - Quote
fRoDdEr's wrote:mitigate = unkillable No. Mitigate = more able to avoid clumsy campers = still killable but not-clumsy ones.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
7
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Posted - 2011.11.20 21:55:00 -
[153] - Quote
Andski wrote: I move stuff around in a covops a lot, and I run bubble camps like a boss by using bounce points and off-gate warpins. Should covops frigates be nerfed because they're "overpowered?"
No, Cov-Ops are perfectly fine. Flying one you take a small risk. It's small but still is a risk. |

chrisss0r
No.Mercy Merciless.
1
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Posted - 2011.11.20 22:29:00 -
[154] - Quote
this thread really shows the effect i described in my earlier post.
Instead of realizing that it is a no brainer to get through even competent gate camps in a nully-cloaky many pilots who fly it still think it's because they are superamazing.
If the tengu pilot isn't brain dead or crashes in the righ moment (which has nothing to do with balancing) it is simply impossible to catch him on a gate.
A tengu has an align time of 4 seconds.
A dramiel with mwd on which is by far the most agile ship in the game needs 3-4 seconds to cross the 12 km from the gate to the spot where the tengu was before he cloaked. Even if the dramiel is dead on and decloaks the tengu after 3 seconds he will still not catch him because he takes another second to lock and another second to point him.
It's just funny how arrogant people with a terrible pvp record are and assume everyone else must be extremely terrible because they get away in their cloaky nullified t3.
i know i am terrible at eve and still i get away without any effort from people who are actually kinda good because the concept is extremely broken
|

Andski
GoonWaffe Goonswarm Federation
923
|
Posted - 2011.11.20 22:35:00 -
[155] - Quote
chrisss0r wrote:If the tengu pilot isn't brain dead or crashes in the righ moment (which has nothing to do with balancing) it is simply impossible to catch him on a gate.
because every cloaky nullified tengu that has been killed (there are lots) was either braindead or crashed upon jump-in |

chrisss0r
No.Mercy Merciless.
1
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Posted - 2011.11.20 22:51:00 -
[156] - Quote
Andski wrote:chrisss0r wrote:If the tengu pilot isn't brain dead or crashes in the righ moment (which has nothing to do with balancing) it is simply impossible to catch him on a gate. because every cloaky nullified tengu that has been killed (there are lots) was either braindead or crashed upon jump-in
yes. This is something else i already said. Just because some die doesn't mean there is no balancing issue.
12 km/s curses in the nanoage died sometimes supercarriers die every now and then
hell even nullified t3 botters die sometimes when they get scramed by a rat the second someone jumps in and can't kill it in time
I'm not saying that i have any authority on what is balanced or not in eve but if the only responses to a balancing discussions are LOLOL LEARN TO EVE. and NO BECAUSE LAST WEEK ONE OF THEM DIED. then it's a good indicator.
|

snake03
0
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Posted - 2012.01.05 07:48:00 -
[157] - Quote
Grath Telkin wrote:Gogela wrote:fRoDdEr's wrote: There is a difference between having an advantage, and being unkillable.
QFT. A decent T3 pilot in a nullified cloaky ship can't be caught. A cloaky blockade runner cannot be caught in lowsec. I hate win buttons. Give them an advantage, but give the predators a chance. EDIT:Uncatchable Tengu NullSec Opportunist FitHigh: 4x Salvager II (you never know what you'll find on a gate), CovOps Cloak Mid: 10MN MWD II, 10MN Afterburner II ( for dual propulsion ), Large Capacitor Battery II, Magnetic Scattering Amplifyer II, 3x Large Shield Extender II Low: 3x Warp Core Stab II Rig: Med Anti-Explosive Reinforcer II, Med Anti-EM Reinforcer II, Med Core Defence Field Extender II Subsystems: Emergent Locust Analyzer, Suplimental Screening, Cap Regen Matrix, Covert Reconfiguration, Interdiction Nullifier = Untouchable Over-glorified Hauler Hey look how bad at EVE you are. You need 4 ships in a camp to catch this, and gang links might not be a bad idea. 1 ship, a dram, daredevil, or inty is fine, they don't even ever have to lock the guy, their sole function is to decloak the tengu. 1 ship is a hic, he'll want hic 5 for range, script loaded for an infinite point. 2 ships with RSB's and scan res scripts loaded jacking the hics sensor strength up over 3k If you don't believe that works theres about 3 trillion killboards you can look on to find dead nullified t3's, including mine. You could also try using your imagination and not just throwing your toys across the room kicking and screaming that it can't be done. I bet you're fat IRL too. You know, because the weight just won't get off when you tell it, you actually have to try something to make it go away.
Well said.... this pretty much makes this topic a mute point.. T3's are fine.
I'm just a modern day caveman in search of a bigger club. |

Skydell
Space Mermaids
89
|
Posted - 2012.01.05 08:00:00 -
[158] - Quote
"Only sacrifice dps"
So this is once again about fighting the ships that can't fight back, rather than fighting the ships that can fight back?
I don't think CCP can nerf coward so just gank it or something. |

lior narkis
Caldari Provisions Caldari State
12
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Posted - 2012.01.05 08:20:00 -
[159] - Quote
StillBorn CrackBaby wrote:Yes, we must nerf everything to compensate for lousy pilots...
This.
Same goes for unscannable ships.
Its a shame. I am on sale right now: https://forums.eveonline.com/default.aspx?g=posts&t=52023&find=unread 8 year old 84Mil SP pure and perfect industry char! |

Zofe Stormcaller
NUTS AND BOLTS MANUFACTURING F0RCEFUL ENTRY
1
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Posted - 2012.01.05 11:51:00 -
[160] - Quote
Here is how you kill them.
Your gatecamp needs to have light interdictors with multiple bubbles. You need to organise them so that when the the t3 jumps in they only drop one bubble, or you anchor a few bubblerss to the gate. The t3 will appear for a split second as it cloaks and starts warping. The second this happens you drop another bubble which will cancel the t3's warp. You have your light dictors drop fresh bubbles every second or so while your interceptors with drones assigned burn for and decloak the t3 before the t3 hits align speed from spamming the warp button in a panic.
This kills the t3. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1417
|
Posted - 2012.01.05 12:50:00 -
[161] - Quote
Zofe Stormcaller wrote:Here is how you kill them.
Your gatecamp needs to have light interdictors with multiple bubbles. You need to organise them so that when the the t3 jumps in they only drop one bubble, or you anchor a few bubblerss to the gate. The t3 will appear for a split second as it cloaks and starts warping. The second this happens you drop another bubble which will cancel the t3's warp. You have your light dictors drop fresh bubbles every second or so while your interceptors with drones assigned burn for and decloak the t3 before the t3 hits align speed from spamming the warp button in a panic.
This kills the t3. So that whole Interdiction Nullifier thing is just a scam?
The artist formerly known as Ladie Scarlet. |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 12:51:00 -
[162] - Quote
Zofe Stormcaller wrote:Here is how you kill them.
Your gatecamp needs to have light interdictors with multiple bubbles. You need to organise them so that when the the t3 jumps in they only drop one bubble, or you anchor a few bubblerss to the gate. The t3 will appear for a split second as it cloaks and starts warping. The second this happens you drop another bubble which will cancel the t3's warp. You have your light dictors drop fresh bubbles every second or so while your interceptors with drones assigned burn for and decloak the t3 before the t3 hits align speed from spamming the warp button in a panic.
This kills the t3.
That's a really cool little trick.
I'm glad my mates will think I thought of it. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
281
|
Posted - 2012.01.05 15:36:00 -
[163] - Quote
RubyPorto wrote:Zofe Stormcaller wrote:Here is how you kill them.
Your gatecamp needs to have light interdictors with multiple bubbles. You need to organise them so that when the the t3 jumps in they only drop one bubble, or you anchor a few bubblerss to the gate. The t3 will appear for a split second as it cloaks and starts warping. The second this happens you drop another bubble which will cancel the t3's warp. You have your light dictors drop fresh bubbles every second or so while your interceptors with drones assigned burn for and decloak the t3 before the t3 hits align speed from spamming the warp button in a panic.
This kills the t3. That's a really cool little trick. I'm glad my mates will think I thought of it. This isn't enough. When I jump into a bubble camp with my uncatchabe ship, I don't immediately warp... I mean I do... but it's in this order: look at destination, align and cloak, warp to. See what happens there? I'm cloaked and aligning already. I can spam warp to while cloaked. You would still need a ceptor to be able to decloak me before I enter warp. I just don't see that as a likely thing to happen. I've been in camps where they tried this. The additional bubbles didn't slow me down, but some times in bigger camps a ceptor gets lucky or there's a can in my way. Even so, by the time I've decloaked I'm already in warp. So... no. All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Herzog Wolfhammer
Sigma Special Tactics Group
1064
|
Posted - 2012.01.05 15:42:00 -
[164] - Quote
fRoDdEr's wrote:Since CCP has devoted their time to fixing alot of things have been very annoying and bad in the last years. I think it is time that they also look at one of the most stupid decisions they have probably made.
Except DPS they make no sacrifice. People can tackle, scout and tank with these ships at the same time.
In travel they are practically invulnerable. With an insta-safes they will get out of every single station, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock (if they happen to undock at a bad angle on kickouts they can ctrl-space and redock).
To actually catch one on a gate you need a good hour of setting up can (which will be petioned). You need enough DPS and effective tackle so they do not make it back to the gate.
Despite the scanning changes they can still sit around being practically unscannable, in some cases even run missions or plexes while being totally immune.
It takes almost no effort to fly these ships through any space.
Especially the Tengu is just totally overpwoered. Not taking its PvE abilities into account its agility allows it to even warp out if it randomly happens to get decloaked.
I think its time that this issue gets addressed.
Bubble camper tears best tears.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
281
|
Posted - 2012.01.05 15:46:00 -
[165] - Quote
imho the answer is quite simple: T3 bubbles. We have T2... why not a T3? Oh, and T3 bubbles prevent cloak.
...mark this thread as /solved.
 All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Tore Vest
Vikinghall
131
|
Posted - 2012.01.05 15:48:00 -
[166] - Quote
Is it time for nerfs again ? |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
740
|
Posted - 2012.01.05 16:01:00 -
[167] - Quote
edit: meh. |
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