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Thread Statistics | Show CCP posts - 54 post(s) |

Flamespar
Woof Club
388
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Posted - 2012.06.27 23:51:00 -
[1] - Quote
If CCP comes up with a fun way to use Avatars that adds to the spaceship game, I think most players won't have a problem with it.
Prometheus style exploration ftw I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
411
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Posted - 2012.08.07 12:01:00 -
[2] - Quote
How do peeps feel about the write up Incarna got in the minutes?
It sounds like an exciting direction. But it also sounds like we will be waiting another year or so to get version 1. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
416
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Posted - 2012.08.09 09:22:00 -
[3] - Quote
CCP Bayesian, are you able to tell us what happened to the Tattoos that we were meant to be getting as part of Inferno? I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
416
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Posted - 2012.08.10 01:25:00 -
[4] - Quote
CCP Bayesian wrote:Flamespar wrote:CCP Bayesian, are you able to tell us what happened to the Tattoos that we were meant to be getting as part of Inferno? We didn't promise it for Inferno (at least as far as I know and can find out about) but in the thread on the Character Creator changes for Inferno CCP karkur stated: Quote:There are 15 sleeve tattoos, and you will be able to apply a tattoo to one or both arms (doesn't have to be the same one). I don't know when they will be available, but we are working on it. That's still the case.
Actually I'm not sure where I got the idea from either.
I guess we're a bit desperate for some good news regarding Incarna in this thread. The little bits and pieces that have ended up on Tranquility are great don't get me wrong.
But you can't live on breadcrumbs alone.
I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
416
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Posted - 2012.08.12 03:18:00 -
[5] - Quote
Bummer about the Dev blog being swallowed up.
I'm really tired of this ******* game of wait and see.
The great thing about that Dev blog is that it would have given us something to look forward to again, something to spark the imagination. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
417
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Posted - 2012.08.12 22:34:00 -
[6] - Quote
Given that the prototype work has already been shown at a number of fan gatherings, and can be found on youtube, I would have thought it would make sense to do a dev blog since it's already been made somewhat public already I can post on a forum, therefore I represent everyone. |

Flamespar
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418
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Posted - 2012.08.13 07:17:00 -
[7] - Quote
Its funny, but in one sense, Dust514 makes social areas a certainty, as EVE and Dust players will need to meet somewhere to socialise and create their evil empires.
I'm guessing that this won't happen until the CREST interface is done. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
420
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Posted - 2012.08.13 07:50:00 -
[8] - Quote
Maybe the Devs should consider doing a Kickstarter fund for Incarna, we donate Aurum to the project (in return for exclusive in game rewards) and if we reach the target goal CCP implements a feature for Incarna. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
420
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Posted - 2012.08.13 08:08:00 -
[9] - Quote
Pipa Porto wrote:Flamespar wrote:Maybe the Devs should consider doing a Kickstarter fund for Incarna, we donate Aurum to the project (in return for exclusive in game rewards) and if we reach the target goal CCP implements a feature for Incarna. Wait, so you donate Aurum (remember, most of that 5500 everyone got is unspent). You get stuff equal in value to that Aurum (exclusivity = High Price). Then CCP spends more money on Incarna for you. I don't think you're clear on how "Fundraising" works. A kickstarter would be fine. But I think you're underestimating how much money it would require to hire a staff to put out more Incarna faster without taking more resources away from FIS.
Here let me make it much simpler for you.
Donate Aurum tokens
That is all. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
420
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Posted - 2012.08.13 08:16:00 -
[10] - Quote
Shalua Rui wrote:I don't really think CCP needes more money to do WiS properly but a fundraiser would certainly make a point in how much the community wants it.
This is a key point - showing how much the community wants it - though if you ask me I think this has been amply proven through Pro-Incarna mega threads like this one.
Also the reason I suggested Aurum tokens (and I'll add plex to my original suggestion) rather than cash is that since you can buy Aurum tokens (and PLEX) off the market ingame, it would allow players who are cash poor but ISK rich to also show their desire for Incarna.
Any thoughts CCP Bayesian? I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
420
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Posted - 2012.08.13 08:23:00 -
[11] - Quote
Shalua Rui wrote:Sometimes, working the forums is not enough.
Remeber "Retake Mass Effect"? Well, I was part of it, and setting up these "child's play" donations really turned a few heads.^^
How do you think that would work if we did something similar in EVE?
I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
426
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Posted - 2012.08.13 08:52:00 -
[12] - Quote
Shalua Rui wrote:Pipa Porto wrote:I think the EVE Community showed exactly how determined it can be to make noise... last summer.
Oh... That's the thing, it seams that the EVE community is pretty divided on that topic...
Pipa is being a bit cheeky, in that she fails to mention that part of the reason for the rage was that we didn't get the Incarna we had be promised for the last 6 years.
Pro-Incarna players were pissed off and were part of those riots as well. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
428
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Posted - 2012.08.13 09:10:00 -
[13] - Quote
oldbutfeelingyoung wrote:we can talk about as much as we want,but we will be left in the dark about WIS .
CCP policy as is.
Q: CCP will you open the door? A: Definite possibility of a firm maybe. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
429
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Posted - 2012.08.13 13:10:00 -
[14] - Quote
Scatim Helicon wrote:Shalua Rui wrote:Rek Seven wrote:Just let it go. There will not be any new avatar gameplay added for a long time so if the FIS content isn't good enough to keep you entertained, take a break from eve and stop giving CCP your money. That's the only way you can really send a message. ...I know, people like to say stuff like that, but when has that actually worked the last couple of years? Last summer. Unless you're one of those people who believed that CCP were swayed by shooting a statue, and not by the tens of thousands of unsubscriptions.
Anyone seen the latest subscription curve for EVE?
I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
431
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Posted - 2012.08.13 23:54:00 -
[15] - Quote
I've wondered why the two games can't share art assets. I mean if they are already developing interiors for Dust matches, surely some of them could be imported into EVE (might need some additional polish to bring it up to EVE standards though). I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
432
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Posted - 2012.08.14 05:49:00 -
[16] - Quote
Dear CCP. Can you please remove large fleet fights from EVE? They make my graphics card heat up.
Also how dare you force PVP content on me, can you please give me a check box so I can disable it. Ganking should be impossible.
Also please stop updating graphics - new missile and explosion effects do not add meaningful gameplay and should therefore be removed completely.
Blah blah blah ....
It's funny but we literally only have one or two people posting consistently in this thread saying they don't want WiS. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
432
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Posted - 2012.08.14 06:19:00 -
[17] - Quote
Soulpirate wrote:Pipa Porto wrote:They lost 20k Subs trying to make that money. I don't think having second thoughts about the Jesus feature of a patch that led to a 20k drop in sub count is misguided. Oh, I do like the random made up number of accounts that unsubbed by someone who, like the rest of us has no freaking idea how many IF any unsubbed. Just pulling numbers out of your ... Furthermore, your speculation as to why people unsubbed(if indeed they did) is complete conjecture. I for one believe that many people had been joining EVE in anticipation of Incarna, anmd when they arrived at the "this is it?" moment, they left, and now that it seems certain that CCP is never going to make the step forward to grow the game, more will be leaving. Do you really want people to go play something else? do you really want less people playing EVE, and less people to be compeled to try it? Surely I must misunderstand.
The troll tries to attribute the decrease in subs as being purely due to Incarna, when it' was due to systemic failures on a number of fronts. Both CCP and the CSM have said as much.
I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
434
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Posted - 2012.08.14 10:11:00 -
[18] - Quote
A good step forward would be for CCP to enable a basic multi avatar environment as an optional opt in Beta feature.
This could start as simple as being able to invite other characters into your CQ.
This way they could continue to work on it at a slow burn, whilst satisfying Pro-Wis players that something is happening.
Just a suggestion. I can post on a forum, therefore I represent everyone. |

Flamespar
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439
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Posted - 2012.08.15 03:19:00 -
[19] - Quote
Ghazu wrote:If wis was any good people would choose to load it, if it is just a bunch of dudes emoting each other, why the hell would i turn it on? The core problem of wis is nonexistant gameplay, that's why it is not loaded on many clients. Are you so afraid that nobody wants to load it that the only way to make it useful is to make it mandatory like some kind of pathetic pat on one's own back?
I like the complete lack of evidence in your post. The only group who knows how many clients have the CQ switched off is CCP. And they haven't said anything either way.
Also it's also worth pointing out that that new players do find the CQ useful, if only because it's a useful stepping stone that starts them in a gameplay environment that they are already familiar with before introducing them to a new one (space), which is an important part of learning.
Also did anyone else noticed that the introduction of the three other racial captains quarters in Cruicible resulted in a lot of players returning to EVE.
See I can be selective with the evidence that I use to support an argument too. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
439
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Posted - 2012.08.15 11:52:00 -
[20] - Quote
Interiors of POS would be cool, thought not as cool as exploring derelict space stations. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
441
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Posted - 2012.08.16 05:01:00 -
[21] - Quote
Hook1971 wrote: For CCP, It all comes down to a major road block though. It is extremely hard to render multiple avatars in the same location. That is why we are all locked in our own tiny cells in stations. Whether it be the fact that these are resources that CCP just doesn't have, or just don't have the capital for at this time. Its kind of the opposite with SWTOR if you think about it. Walking around on planets allows you to interact with others, but the spaceship side of things is just YOU, and that's it. Maybe one of these days they will figure it out. But I think they need a ton more subscribers to even think about continuing the WIS project.
Maybe as an alternative to the canned devblog, Team Avatar could do one that has a live demo of multiple avatars in the one environment, to show that it is possible.
I can post on a forum, therefore I represent everyone. |

Flamespar
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443
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Posted - 2012.08.21 03:39:00 -
[22] - Quote
Is there something multi-avatar related on SiSi at the moment? I can post on a forum, therefore I represent everyone. |

Flamespar
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443
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Posted - 2012.08.22 06:44:00 -
[23] - Quote
Firstly the Avatar environment with Slay and Dust codes is on the PS3 homespace. It is not on or connected to SiSi.
Secondly, I am thinking that we won't be seeing station environments until EVE and Dust require shared social spaces. As much as the haters can whine about "OMG EMOTE SECOND LIFE GTFO" Incarna is still going to happen, more out of necessity than anything else.
As for what we will be doing in those station environments .. who knows. Just give me a gun and a bottle of whiskey and I'll be fine.
I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
443
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Posted - 2012.08.23 04:00:00 -
[24] - Quote
Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
443
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Posted - 2012.08.23 09:06:00 -
[25] - Quote
Ishtanchuk Fazmarai wrote:Flamespar wrote:Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway. It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa. Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost. In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.
I don't think you know what your talking about. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
443
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Posted - 2012.08.30 00:39:00 -
[26] - Quote
I wonder if social spaces will be moved up in priority due to the influx of Dust514 players and the need to allow them to meet and be ordered (and gun point if necessary) by EVE players. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
443
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Posted - 2012.09.03 04:49:00 -
[27] - Quote
Personally my preference is for the more action orientated style of exploration game play for Incarna, rather than just social areas.
Not that I have anything against those who want those areas (personally I think they will be important when it comes to connecting EVE and Dust players).
Are there any MMOs out there that have good examples of social gameplay? I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
443
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Posted - 2012.09.03 05:16:00 -
[28] - Quote
Ghazu wrote:Flamespar wrote:Personally my preference is for the more action orientated style of exploration game play for Incarna, rather than just social areas.
Not that I have anything against those who want those areas (personally I think they will be important when it comes to connecting EVE and Dust players).
Are there any MMOs out there that have good examples of social gameplay? http://www.entropiauniverse.com/
I've played Entropia universe. It's an interesting game (real money trading aside) where there are players that set up shops in malls, spruik their crafted goods. Which is what Incarna was originally going to be about. It is worth pointing out that there are few locations in the game that players congregate to socialize. One location is known as sweat camp where there is a player run radio station is based. Guild owned apartments where were player groups seemed to be more likely to congregate.
This could possibly be an argument for being able to have interiors for our POS's
Another one that I think is interesting is Face of Mankind. Even though the game itself is pretty basic, you have players running the different factions, lots of interesting politics, there in-game player run classes for new recruits, regular patrols of game areas. It's really fascinating. It almost seems like the basic features of the game has encouraged players to come up with their own way of playing the game by creating their own stuff to do.
The lesson I would take from that game is that you don't necessarily want to create interior spaces with too much pre-made content. Leave space for players to create their own uses.
Just thinking aloud I can post on a forum, therefore I represent everyone. |

Flamespar
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443
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Posted - 2012.09.03 05:32:00 -
[29] - Quote
I forgot to add.
I don't think it's possible to design an area and see "this area is for social gameplay" and expect players to come running, players will socialize where and how they want to. That doesn't mean that it's not possible to design station interiors where players choose to socialise, it's just that I think there is more involved more than creating a space and putting a bar sign over it.
In my opinion, if you want to players to socialise in stations, there needs to be a need for them to socialise in stations (rather than in space, on teamspeak, in local or whatever). The idea of using stations to facilitate the trade of boosters and other shady types of gameplay, including being able to gamble ships over the outcomes of games like Slay, was an idea that I felt was heading down this track.
I wonder if Team Avatar will be doing any prototyping down this direction. I can post on a forum, therefore I represent everyone. |

Flamespar
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443
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Posted - 2012.09.05 07:33:00 -
[30] - Quote
Ishtanchuk Fazmarai wrote:Ghazu wrote:Ishtanchuk Fazmarai wrote:Pipa Porto wrote:Ishtanchuk Fazmarai wrote:And yet, what's the first experience a player gets form EVE? Avatar creation. They are shocked an awed and shake in excitement after meeting the CC and entering the CQ. They just can't dream of what kind of wonders does the game offer to them, povided how incredibly amazing is their first experience. And then they are told to become a stock looking ship and stay like that until 2015 at least.  Easy solution: Don't start new players in CQ. Something being so terrible that it drives new players from the game (as you claim) is not a reason to double down on the terribleness. I don't claim, i just read the NPE stats and notice where is the spike in people leaving: right after they enter CQ and before they undock. As for removing CQ, that would make sense, but also would be quite an statement for a company that has chosen to not speak on an issue. As you say, they should agree that they spent a lot of bad money and call it a waste, remove the CQ altogether (plus the NEx store) and keep doing what they've been doing: a spaceship game with no place for people. Of course, that would completely remove any chance of them being taken seriously if they ever wanted to work on WiS again, but then, a bad certainty is better than the ongoing nacht und nebel... Please provide citation where the NPE stats indicate that the new players are leaving right after they enter CQ and before they undock. http://cdn1.eveonline.com/www/newssystem/media/63099/1/00_tutorial_quit_graph.pngNotice the big spike after CQ and prior to skill queueing, then a second big spike right before the pilot certification course.
Wow. That is really dumb analysis. You're obviously trying to twists the results to suit yourself. The two spikes are during the "Amar/Gallente Skills" section and the "Pilot certification course" so obviously (by your logic) we must quickly remove all skills and spaceships from the game to help improve player retention.
Lol. I can post on a forum, therefore I represent everyone. |

Flamespar
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448
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Posted - 2012.09.26 12:48:00 -
[31] - Quote
This thread. It lives again! I can post on a forum, therefore I represent everyone. |
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