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![Kilabi Kilabi](https://images.evetech.net/characters/943519734/portrait?size=64)
Kilabi
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.06.28 02:40:00 -
[1] - Quote
For god sake, when are you going to fix this CCP? They are clearly overpowered. Im surprised that no one created a topic about it before... |
![Kimmi Chan Kimmi Chan](https://images.evetech.net/characters/1605621932/portrait?size=64)
Kimmi Chan
Illuminatus Reforged The Revenant Order
183
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Posted - 2012.06.28 02:44:00 -
[2] - Quote
Kilabi wrote:For god sake, when are you going to fix this CCP? They are clearly overpowered. Im surprised that no one created a topic about it before...
I am betting that if they did it would be in the ships and fittings topic. ![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png)
-á"Miners mine so I don't have to." ~Metal Icarus |
![Kilabi Kilabi](https://images.evetech.net/characters/943519734/portrait?size=64)
Kilabi
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.06.28 02:45:00 -
[3] - Quote
Well they are not, just looked... |
![Kimmi Chan Kimmi Chan](https://images.evetech.net/characters/1605621932/portrait?size=64)
Kimmi Chan
Illuminatus Reforged The Revenant Order
184
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Posted - 2012.06.28 02:50:00 -
[4] - Quote
Kilabi wrote:Well they are not, just looked...
You could be a trend setter by putting this concern in the appropriate topic. Did you have any particular feedback or is it just, "Shield Booster with Cap Booster is OP - FIX IT NOW!!" -á"Miners mine so I don't have to." ~Metal Icarus |
![Moonasha Moonasha](https://images.evetech.net/characters/1069408022/portrait?size=64)
Moonasha
Fweddit I Whip My Slaves Back and Forth
90
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Posted - 2012.06.28 03:19:00 -
[5] - Quote
I agree they should reduce the number of charges loaded, but the mechanic itself is rather new and interesting. |
![VanDam VanDam](https://images.evetech.net/characters/1214974731/portrait?size=64)
VanDam
Caldari Provisions Caldari State
6
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Posted - 2012.06.28 12:42:00 -
[6] - Quote
Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something. |
![Rhatar Khurin Rhatar Khurin](https://images.evetech.net/characters/1746873806/portrait?size=64)
Rhatar Khurin
United Earth Directorate
53
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Posted - 2012.06.28 12:54:00 -
[7] - Quote
It's rather fun flying a merlin with 3 of the beasts attached to it.. |
![Gary Goat Gary Goat](https://images.evetech.net/characters/738207720/portrait?size=64)
Gary Goat
XDC-UK
10
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Posted - 2012.06.28 13:01:00 -
[8] - Quote
If they limited them to 1 per ship they'd be fine imo. The problem is that the reload time can be negated by fitting 2 or more. |
![Dave stark Dave stark](https://images.evetech.net/characters/91039063/portrait?size=64)
Dave stark
Martyr's Vengence Test Alliance Please Ignore
91
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Posted - 2012.06.28 13:03:00 -
[9] - Quote
Gary Goat wrote:If they limited them to 1 per ship they'd be fine imo. The problem is that the reload time can be negated by fitting 2 or more.
but surely them having to take up another slot is the compensation for the "reduction" in recharge time. |
![Gary Goat Gary Goat](https://images.evetech.net/characters/738207720/portrait?size=64)
Gary Goat
XDC-UK
11
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Posted - 2012.06.28 13:28:00 -
[10] - Quote
Dave stark wrote: but surely them having to take up another slot is the compensation for the "reduction" in recharge time.
Well an extra slot is a pretty small price to pay for the advantage of having a capless tank. Especially considering how many of the smaller charges you can fit in a ships hold. |
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![forestwho forestwho](https://images.evetech.net/characters/92161246/portrait?size=64)
forestwho
Foonfleet Investment Banking
10
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Posted - 2012.06.28 14:00:00 -
[11] - Quote
Gary Goat wrote:Dave stark wrote: but surely them having to take up another slot is the compensation for the "reduction" in recharge time.
Well an extra slot is a pretty small price to pay for the advantage of having a capless tank.
hmm no not realy |
![Copine Callmeknau Copine Callmeknau](https://images.evetech.net/characters/672157052/portrait?size=64)
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
217
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Posted - 2012.06.28 14:17:00 -
[12] - Quote
Ancillary fits are ridiculously easy to kill if you go about it the right way.
protips for the pants-on-head ******** 1) They have almost no buffer 2) They gonna run out of boosters eventually 3) They can solo-tank your gang, but solo tankers don't do well vs ECM. There should be a rather awesome pic here |
![Lin-Young Borovskova Lin-Young Borovskova](https://images.evetech.net/characters/90850267/portrait?size=64)
Lin-Young Borovskova
Science and Trade Institute Caldari State
378
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Posted - 2012.06.28 14:22:00 -
[13] - Quote
VanDam wrote:Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something.
The men is pointing that this stuff works with smaller charges exactly like with bigger ones. Not the fact someone can't use his brains to use one at time.
To make it simpler for you, the amount of rep is the same either you put 200 Cap Boost charges or 800, there's no point on fitting 800's when with 200's you can make the thing run longer and rep same amount par cycle.
brb |
![Malcanis Malcanis](https://images.evetech.net/characters/301445721/portrait?size=64)
Malcanis
Vanishing Point. The Initiative.
4179
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Posted - 2012.06.28 14:50:00 -
[14] - Quote
Kilabi wrote:For god sake, when are you going to fix this CCP? They are clearly overpowered. Im surprised that no one created a topic about it before... Also, even atm the mechanic is ****** up, why would people using bigger charges while lowest do the same?
Can you quantify how overpowered they are compared to buffer/logi tanking? I don't think that anyone could, with a straight face, deny that active tanking is horribly underpowered compared to buffered.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
![Klandi Klandi](https://images.evetech.net/characters/759587396/portrait?size=64)
Klandi
Consortium of stella Technologies
68
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Posted - 2012.06.28 15:25:00 -
[15] - Quote
I would prefer some maths to back up your whinny OMFWTFCCP post.
Compare it to officer and deadspace SB THEN lets have a constructive discussion.
Nuff said I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
![Tau Cabalander Tau Cabalander](https://images.evetech.net/characters/127433285/portrait?size=64)
Tau Cabalander
Retirement Retreat Working Stiffs
791
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Posted - 2012.06.28 15:29:00 -
[16] - Quote
I kind of like them. I think they are just about right, as they make active shield boosted ships usable, where before only buffer tanked was.
I can't wait for the armor version of the module. |
![Flakey Foont Flakey Foont](https://images.evetech.net/characters/827662658/portrait?size=64)
Flakey Foont
173
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Posted - 2012.06.28 15:32:00 -
[17] - Quote
Overpowered post=butthurt post |
![Signal11th Signal11th](https://images.evetech.net/characters/656355267/portrait?size=64)
Signal11th
556
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Posted - 2012.06.28 15:32:00 -
[18] - Quote
Lin-Young Borovskova wrote:VanDam wrote:Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something. The men is pointing that this stuff works with smaller charges exactly like with bigger ones. Not the fact someone can't use his brains to use one at time. To make it simpler for you, the amount of rep is the same either you put 200 Cap Boost charges or 800, there's no point on fitting 800's when with 200's you can make the thing run longer and rep same amount par cycle.
So everyone now knows to fit 200's problem fixed. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
![Malcanis Malcanis](https://images.evetech.net/characters/301445721/portrait?size=64)
Malcanis
Vanishing Point. The Initiative.
4179
|
Posted - 2012.06.28 15:37:00 -
[19] - Quote
Lin-Young Borovskova wrote:VanDam wrote:Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something. The men is pointing that this stuff works with smaller charges exactly like with bigger ones. Not the fact someone can't use his brains to use one at time. To make it simpler for you, the amount of rep is the same either you put 200 Cap Boost charges or 800, there's no point on fitting 800's when with 200's you can make the thing run longer and rep same amount par cycle.
Why is this a problem? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
![Pinstar Colton Pinstar Colton](https://images.evetech.net/characters/91761439/portrait?size=64)
Pinstar Colton
Sweet Asteroid Acres
150
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Posted - 2012.06.28 16:25:00 -
[20] - Quote
Presumably that the size of your charge should factor into your choice. Of course nobody is going to use 800s if 200s boost for the same amount and you can fit more of them...but if they changed it to where 400s and 800s gave 2x/4x the boost but could hold all the fewer charges, the decision of what size charge to use becomes more dynamic. Bigger bursts of shield rep in exchange for fewer cycles per reload, or more, smaller reps that can be sustained longer before needing a reload.
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |
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![Lin-Young Borovskova Lin-Young Borovskova](https://images.evetech.net/characters/90850267/portrait?size=64)
Lin-Young Borovskova
Science and Trade Institute Caldari State
378
|
Posted - 2012.06.28 16:28:00 -
[21] - Quote
Signal11th wrote:Lin-Young Borovskova wrote:VanDam wrote:Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something. The men is pointing that this stuff works with smaller charges exactly like with bigger ones. Not the fact someone can't use his brains to use one at time. To make it simpler for you, the amount of rep is the same either you put 200 Cap Boost charges or 800, there's no point on fitting 800's when with 200's you can make the thing run longer and rep same amount par cycle. So everyone now knows to fit 200's, problem fixed.
I like your solution ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png)
brb |
![ROXGenghis ROXGenghis](https://images.evetech.net/characters/538958054/portrait?size=64)
ROXGenghis
Agony Unleashed Agony Empire
21
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Posted - 2012.06.28 16:33:00 -
[22] - Quote
forestwho wrote:Gary Goat wrote:Dave stark wrote: but surely them having to take up another slot is the compensation for the "reduction" in recharge time.
Well an extra slot is a pretty small price to pay for the advantage of having a capless tank. hmm no not realy This, because it's not just an extra mid you're paying for the second ASB. You will most likely need to sacrifice further for fitting mods or rigs as well.
Think of it like this: ASBs are kind of a cross between active and passive tanking. Don't think of it as an active tank, because it doesn't last long in most situations. But think of it as extra buffer that you can pile on real quick; maybe more than an extender.
May need tweaking, but not WTFOMG imbalanced at the moment IMHO. |
![Plaude Pollard Plaude Pollard](https://images.evetech.net/characters/91714943/portrait?size=64)
Plaude Pollard
Crimson Cartel
48
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Posted - 2012.06.28 16:41:00 -
[23] - Quote
If I understand them right, they're meant as Auxiliary Shield Boosters, rather than cap-less Shield Boosters. They only work as long as you have Charges for them. Without Charges, they're useless. Thus, I'd rather use them as an Auxiliary Shield module, only using it while killing whatever neuts my cap, then switch back to regular cap-using Shield Boosters. But of course, if you have the money/minerals to spare, you can use those exclusively. |
![Lucy Ferrr Lucy Ferrr](https://images.evetech.net/characters/91090567/portrait?size=64)
Lucy Ferrr
Sebiestor Tribe Minmatar Republic
82
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Posted - 2012.06.28 17:17:00 -
[24] - Quote
Gary Goat wrote:If they limited them to 1 per ship they'd be fine imo. The problem is that the reload time can be negated by fitting 2 or more.
This. If you equip two, and stagger them, you can avoid the long reload time. Since you don't need a shield booster and a cap booster, most fits have the extra mid slot to put a second ancillary shield booster. But until they change it, I am going to use the hell out of them. |
![MotherMoon MotherMoon](https://images.evetech.net/characters/202990180/portrait?size=64)
MotherMoon
Blue Republic RvB - BLUE Republic
901
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Posted - 2012.06.28 17:25:00 -
[25] - Quote
Lin-Young Borovskova wrote:VanDam wrote:Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something. The men is pointing that this stuff works with smaller charges exactly like with bigger ones. Not the fact someone can't use his brains to use one at time. To make it simpler for you, the amount of rep is the same either you put 200 Cap Boost charges or 800, there's no point on fitting 800's when with 200's you can make the thing run longer and rep same amount par cycle.
yeah, and that should be fixed. small should take 200's, medium 400's, large 800's. But the mecanic is awesome. And it's easy to counter as long as a battleship doesn't have enought 200's to last forever, due to size of charges. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
![TheBreadMuncher TheBreadMuncher](https://images.evetech.net/characters/90258837/portrait?size=64)
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
140
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Posted - 2012.06.28 17:50:00 -
[26] - Quote
Malcanis wrote: Can you quantify how overpowered they are compared to buffer/logi tanking? I don't think that anyone could, with a straight face, deny that active tanking is horribly underpowered compared to buffered.
Sorry, sir, but I'd quite like you to remove your underpants from your head. You surely must be insane? I have experience flying both buffer and active and, quite frankly, active is so much better than buffer. Unless you're flying in a blobfleet, but that's a different story. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
![Lin-Young Borovskova Lin-Young Borovskova](https://images.evetech.net/characters/90850267/portrait?size=64)
Lin-Young Borovskova
Science and Trade Institute Caldari State
378
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Posted - 2012.06.28 17:57:00 -
[27] - Quote
MotherMoon wrote:Lin-Young Borovskova wrote:VanDam wrote:Took out a raven yesterday that had two of them fitted and he went down like a sack of...exotic dancers?
Just wait for the 60 second reload and BOOM. Why he decided to run both at the same time instead of saving the 2nd for when the first was reloading is beyond me, but in any case it's the same as cap injectors. YOU GONNA RUN OUTTA CHARGE AT SUM POINT BOYO! Keep shooting until boom?
I'd be grateful for enlightenment if I'm missing something. The men is pointing that this stuff works with smaller charges exactly like with bigger ones. Not the fact someone can't use his brains to use one at time. To make it simpler for you, the amount of rep is the same either you put 200 Cap Boost charges or 800, there's no point on fitting 800's when with 200's you can make the thing run longer and rep same amount par cycle. yeah, and that should be fixed. small should take 200's, medium 400's, large 800's. But the mecanic is awesome. And it's easy to counter as long as a battleship doesn't have enought 200's to last forever, due to size of charges.
Yep the idea behind is sweat and bring to small skirmish/fights ships that until now were unused (Cyclone?) but this doesn't make it a valid option for roaming because Cap Boost charges. However, regarding this issue, I'd rather see this mod rep amount be affected by the charge type rather than see it limited in one charge size type.
For the sake of an example easy to understand let's admit an XL- Ancullary Shield Booster can fit 200/400/700 charges.
-200 should give 33.33% of total base rep amount, witch is a good trade off for being able to make it cycle more times
-400 should give a 66.66% of total base rep amount, same reason above and fair trade off
-800 gives 100% shield rep amount. brb |
![Mutnin Mutnin](https://images.evetech.net/characters/210173063/portrait?size=64)
Mutnin
SQUIDS.
251
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Posted - 2012.06.28 18:33:00 -
[28] - Quote
Quit complaining they are damn useful and allow ships you would never expect to be active tanked to sport decent active takes. They make solo & small gang PVP much more enjoyable as well. Clearly a win in my opinion, It's one of the better things CCP as added to the game in some time.
They have their limits due to needing cap boosters and they will still melt when enough DPS is applied. |
![Lin-Young Borovskova Lin-Young Borovskova](https://images.evetech.net/characters/90850267/portrait?size=64)
Lin-Young Borovskova
Science and Trade Institute Caldari State
379
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Posted - 2012.06.28 18:40:00 -
[29] - Quote
Mutnin wrote:They have their limits due to needing cap boosters and they will still melt when enough DPS is applied.
I believe this everyone around understood it.
What you fail to understand is what's wrong with the "thing" ![Blink](https://forums-archive.eveonline.com/Images/Emoticons/ccp_blink.png)
brb |
![Zarnak Wulf Zarnak Wulf](https://images.evetech.net/characters/1218130486/portrait?size=64)
Zarnak Wulf
The Roaches
390
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Posted - 2012.06.28 19:14:00 -
[30] - Quote
Rokh of Ages: (for low-sec use)
High: Nuetron Blaster Cannon II x 8 Med: Prototype 100MN MWD X-Large Ancillary Booster x 2 Adaptive Invuln II Faint Epsilon Warp Scrambler Fleeting Propusion Inhibitor Low: MFS II x 3 TE II Internal Force Field Array Rigs: Processor Overclocking Unit EM Shield Rig Thermal Shield Rig
Hammerhead II x 5
1281 DPS tanked with one X-Large A. Booster running. 2509 DPS tanked with both running. Pimped out with damage implants - 1432 DPS with Void (12km optimal + 8.1km falloff) 1068 DPS with Null (22km optimal + 23km falloff) I have about 15 more days before Caldari BS 5 is done. It gets really sick once you add in boosters. |
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