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Kata Amentis
Quantum Drift
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Posted - 2010.03.05 01:17:00 -
[61]
Having the devs go back to the beginning and rethinking all the core design decisions that are now old, decided at a different time, and are becoming no longer fit for purpose... rather than trying to bolt more and more onto ageing core designs. It's been almost 10 years, and the technical knowledge, hardware specification, player numbers, cash flow are all so much higher...
so:
the excel in space interface, general lack of userability in interface design etc. corp roles and organisation static system sec levels, links of system sec and mineral worth (ie unlink them like the nulsec upgrades, but everywhere) missions, agents and npc stations T1 industry model mining 'game' model npc made goods
basically, make it so everything is as adaptive and changeable as possible, the players impact the environment of the game more through their actions in high/low sec, and change the concepts of balancing and design from "x is better than y" to "x is different from y" for balancing various element like module meta levels, ship class roles and tech levels, agent levels etc.
A big push on the descriptive player tools and tools for emergent gameplay they keep gibbering on about .
If i had to pick one... the interface, just redo the whole thing with someone who actually understands HCI leading the project ... then the revamp of the old stuff... |

aetherguy881
Gallente
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Posted - 2010.03.05 01:55:00 -
[62]
Originally by: Chilton Haynes Fewer Expansions...More Fixes
+1 +1 and +1 again!
Not to mention the propulsion-less domi's and borked up catalyst graphics. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |

Dante Marcellus
Minmatar
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Posted - 2010.03.05 16:09:00 -
[63]
Don't know if this fits, but maybe the ability to edit skill training via capsuleer on my iPod... That'd be cool.
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Jekyl Eraser
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Posted - 2010.03.05 17:07:00 -
[64]
1. remake entire UI and focus more on user friendliness.
2. rework all npc and missions to be harder/smarter but fewer.
3. make battlefield more interesting. 2 gates/stations/whatever on the same grid or something like that.
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Malcolm Minkiahead
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Posted - 2010.03.05 17:11:00 -
[65]
A game mechanic for sov related fight in 0.0 that don't entail lag. No lag!
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IVeige
Caldari Deep Core Mining Inc.
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Posted - 2010.03.05 18:12:00 -
[66]
New corporation recruitement forum system :
Where : In recruitement forum and ingame recruitement channel
What and when : Each time a recruiter post, it give info :
1- number of members in corporation 2- tax rate 3- headquater, or operating region 4- number of members currently online.
It would look like this :
Hamsters Inc / 10 % / 100 members/ dodixie/ 15 online members.
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Larsonist
Darkwave Technologies Blade.
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Posted - 2010.03.05 18:20:00 -
[67]
Quote: I'm sorry but I'm scared to death of patches and new releases. It's like getting a new slave-owner...you just don't know what to expect or the new ways he's invented to screw you.
man speaks the truth. Although there is content I'm really wanting to see coming out of the next patches I cringe when they come out. I had to format c: just to get the game working again last patch Larsonist > i still enjoyed the pew pew though, all the pos sh!t ive been doing lately had me feeling like smeagle without his precious. |

Mess1ah
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Posted - 2010.03.05 18:27:00 -
[68]
Originally by: Atticus Fynch Post one thing you wish EvE had but currently doesn't without having to depend on outside sites and tools:
For me, I wish EvE had an actual functioning stock market where you can keep track on corps and how they are doing financially. Financial pew-pew can be as much fun as the real thing.
i'd love to see this part of eve expanded too but i fear we might be in the minority.
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Titokhan Drumheller
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Posted - 2010.03.05 21:26:00 -
[69]
Edited by: Titokhan Drumheller on 05/03/2010 21:31:17 A dedicated salvager class ship
Dessies and refitting of other non used ships into salvagers is great and all.. but we could really use a dedicated ship whose sole function is to clean up after we make a giant mess of missions/fleet battles/etc
Here's what myself and some of the people in CP had come up with..
1) shuttle thin shielding/armor/structure (so someone in one of these caught ninja looting a mission room doesn't get very far) 2) an EMP AoE style universal tractor beam.. basically drawing every wreck in range to the boat to get salvaged 3) 8 high slots for salvagers, the AoE tractor can be a mid slot.. 3a) in lieu of the 8 high slot fit, a single high slot for the AoE tractor, and a salvage bay that would process the incoming wrecks while it loots the wreck at the same time into the large indy sized cargo bay.
this would be kind of like a tech 1.5 ship.. with a capsuleer needing to get another ship skill to fly it. t2 versions of it could be a strip miner,an explorer (AoE scanning), etc.
just a thought of course..
Edit: more things I thought of....
* giving large enough corps the ability to design and build their own ships including base shield/armor resists, and other special abilities and bonuses. How specialized they make the designs and the bonuses they include would determine the skills needed to fly it.
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Beckett Firesnake
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Posted - 2010.03.06 07:29:00 -
[70]
13000m3 Giant Secure Container and/or Industrial ship with a Strip Miner and a Hangar
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Den Dugg
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Posted - 2010.03.14 08:28:00 -
[71]
Originally by: coolzero wishlist
*add the beership they where flying on the fanfest :)
http://www.youtube.com/watch?v=fIKCOdWtT-Y
hahaha would be sweet!
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