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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

TornSoul
BIG Everywhere - Everything
86
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Posted - 2012.10.25 21:04:00 -
[31] - Quote
CCP Seagull wrote:We are aiming for shipping CREST to you with the EVE winter release, and test it on a public test server before that
That is actually sooner than I was starting to expect.
CCP Seagull wrote: There will be a full devblog on this once we announce what we're doing, including the Developer License stuff.
F5 F5 F5 F5  |

Artem Valiant
NecroRise Squadron
17
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Posted - 2012.10.26 05:15:00 -
[32] - Quote
I can't wait to integrate it in Neocom for iOS. |

Shellac Brookdale
RAZOR Alliance
6
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Posted - 2012.11.15 12:13:00 -
[33] - Quote
I have this little feeling CREST wont make it into the winter expansion. |

Desmont McCallock
218
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Posted - 2012.11.15 12:34:00 -
[34] - Quote
CCP Seagull wrote:We are aiming for shipping CREST to you with the EVE winter release,... /CCP Seagull Aiming doesn't guarantee a hit. So keep your hopes down. |

Peter Powers
Terrorists of Dimensions Free 2 Play
95
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Posted - 2012.11.15 13:53:00 -
[35] - Quote
Desmont McCallock wrote:CCP Seagull wrote:We are aiming for shipping CREST to you with the EVE winter release,... /CCP Seagull Aiming doesn't guarantee a hit. So keep your hopes down. especially since there is already tests for the winter release but no CREST test available.. 3rdPartyEve.net - your catalogue for 3rd party applications |
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CCP Seagull
C C P C C P Alliance
23

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Posted - 2012.11.15 17:34:00 -
[36] - Quote
The code for it is definitely going out with Retribution, the question is then when we will turn it on for Tranquility. A pretty hefty devblog is written and currently in the publishing pipeline - because this also introduces the new Developer License, and we've had some... issues.. in the past when it comes to that (99 dollars and all that) I want to be pretty careful with this. And then the technical release itself is a pretty serious deal - we don't take giving read/write access to Tranquility lightly.
While I can't promise as usual, as there are factors outside my control, don't lose all hope yet - but also know that the formal launch date of CREST on Tranquility is not tied to being the 4th of December - we will test on a test server until we feel confident to flip the TQ switch, once the code is out with Retribution. Technical Producer CCP Games Reykjavik |
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Aryth
GoonWaffe Goonswarm Federation
626
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Posted - 2012.11.15 23:56:00 -
[37] - Quote
CCP Seagull wrote:The code for it is definitely going out with Retribution, the question is then when we will turn it on for Tranquility. A pretty hefty devblog is written and currently in the publishing pipeline - because this also introduces the new Developer License, and we've had some... issues.. in the past when it comes to that (99 dollars and all that) I want to be pretty careful with this. And then the technical release itself is a pretty serious deal - we don't take giving read/write access to Tranquility lightly.
While I can't promise as usual, as there are factors outside my control, don't lose all hope yet - but also know that the formal launch date of CREST on Tranquility is not tied to being the 4th of December - we will test on a test server until we feel confident to flip the TQ switch, once the code is out with Retribution.
This will usher in the next generation of ....emergent gameplay. I can't wait. Leader of the Goonswarm Economic Cabal |

killallnerds exe
Caldari Provisions Caldari State
0
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Posted - 2012.11.16 00:12:00 -
[38] - Quote
Is there anything concrete AT ALL as to what you are going to allow developers access beyond what is already available on the current V2 api. |
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CCP Seagull
C C P C C P Alliance
24

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Posted - 2012.11.16 00:17:00 -
[39] - Quote
killallnerds exe wrote:Is there anything concrete AT ALL as to what you are going to allow developers access beyond what is already available on the current V2 api.
First release is read/write for contacts. After we are stable, we'll be releasing other features along with the normal EVE release cadence. It's up to EVE game design and product folks to decide what those features should be, so I can't answer that from my tech point of view. Technical Producer CCP Games Reykjavik |
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Peter Powers
Terrorists of Dimensions Free 2 Play
95
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Posted - 2012.11.16 13:31:00 -
[40] - Quote
CCP Seagull wrote:The code for it is definitely going out with Retribution, the question is then when we will turn it on for Tranquility. A pretty hefty devblog is written and currently in the publishing pipeline - because this also introduces the new Developer License, and we've had some... issues.. in the past when it comes to that (99 dollars and all that) I want to be pretty careful with this. And then the technical release itself is a pretty serious deal - we don't take giving read/write access to Tranquility lightly.
While I can't promise as usual, as there are factors outside my control, don't lose all hope yet - but also know that the formal launch date of CREST on Tranquility is not tied to being the 4th of December - we will test on a test server until we feel confident to flip the TQ switch, once the code is out with Retribution. so, please correct me if i got this right:
- Step 1: you will put CREST on TQ but leave it disabled,[/*]
- Step 2: we register for the license
- Step 3: CREST will be available to us on Testserver, we will start building our first libs against Crest[/*]
- Step 4: you monitor the impact of what we do on Testserver, and once your happy [/*]
- Step 5: CREST will be enabled on TQ[/*]
- Step 6: we can now start deploying apps to users that use CREST[/*]
please correct me if i got the order wrong.
Now, just a rough guess of time, and looking at the upcoming holidays, etc. this means we probably can start with the testserver in january, and it will be on TQ in February or March. (hoping no marketing guy gets the great idea of delaying the tq release till fanfest)
is this a realistic estimate?
3rdPartyEve.net - your catalogue for 3rd party applications |
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killallnerds exe
Caldari Provisions Caldari State
0
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Posted - 2012.11.16 18:07:00 -
[41] - Quote
I can't say I'm particularly excited about read/write to contacts and then 'it's up to the game designers' . |

iskflakes
Magnets Inc. Disaster Strikes
82
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Posted - 2012.11.16 18:51:00 -
[42] - Quote
Are there any details about this "developer license" around? I don't understand why one should or would be required. If I am required to buy a developer license in order to spend my free time improving CCP's product with third party apps I can tell you now that I will not be buying one.
I hope CCP keep working on CREST though. I look forward to the day I can chat to my corp or update a market order without having to log into the game. The game client should only be for fighting other ships anyway. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Steve Ronuken
Fuzzwork Enterprises
788
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Posted - 2012.11.16 19:13:00 -
[43] - Quote
iskflakes wrote:Are there any details about this "developer license" around? I don't understand why one should or would be required. If I am required to buy a developer license in order to spend my free time improving CCP's product with third party apps I can tell you now that I will not be buying one.
I hope CCP keep working on CREST though. I look forward to the day I can chat to my corp or update a market order without having to log into the game. The game client should only be for fighting other ships anyway.
It was talked about at fanfest. https://plus.google.com/photos/104420254081686601186/albums/5723099856571622625
Free license, but tied to an account that you've paid for by credit card (so it's tied to an address. Legal reasons)
You still won't be able to charge money for stuff. That'll require a paid for license that you get by talking to CCP directly  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Steve Ronuken
Fuzzwork Enterprises
788
|
Posted - 2012.11.16 19:14:00 -
[44] - Quote
killallnerds exe wrote:I can't say I'm particularly excited about read/write to contacts and then 'it's up to the game designers' .
Something to be more excited about:
Single sign on via Eve  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

iskflakes
Magnets Inc. Disaster Strikes
82
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Posted - 2012.11.16 19:27:00 -
[45] - Quote
Thanks for the link.
I pay for all 7 accounts by PLEX, so no developing for me..
The presentation says they are looking for feedback on the license, so here is my feedback: The license terms are too restrictive. This new license should only apply to developers who want to charge for their apps. If you do insist on going ahead with the credit card requirement, please place something in the EVE Store that costs $0.01 which we can buy to validate a card. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Jognu
French Kiss Singularity Astromechanica Federatis
20
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Posted - 2012.11.17 15:39:00 -
[46] - Quote
Steve Ronuken wrote:Single sign on via Eve  With the CREST API ? EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803 YamlToSQL developper: https://forums.eveonline.com/default.aspx?g=posts&m=1362009 |

Steve Ronuken
Fuzzwork Enterprises
789
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Posted - 2012.11.17 17:27:00 -
[47] - Quote
Jognu wrote:Steve Ronuken wrote:Single sign on via Eve  With the CREST API ?
The crest API depends on OAUTH2 to work. As long as we're provided an appropriate read only scope, to pull back minimal information (corp id, alliance id, pilot id, or similar) than we can do single sign on. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Szet Kaplak
1st. Legion
0
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Posted - 2012.11.19 14:17:00 -
[48] - Quote
CVA and friends will be happy with the automated syncing of contacts.
That will make their and their friends' life a lot easier.
However I would love to see another feature in CREST which is personal wallet write access... (corporate could come later). This would enable a lot of the SRP programs to be automated, would simplify the payouts of websites such as EOH-Poker or Summer Blink.
Certain automated tasks could lift off a huge weight of those people who are running such popular services and would allow them to concentrate on their product instead of the management of it. |
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CCP Seagull
C C P C C P Alliance
24

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Posted - 2012.11.19 19:15:00 -
[49] - Quote
Peter Powers wrote:so, please correct me if i got this wrong:
- you will put CREST on TQ but leave it disabled,
- we register for the license
- CREST will be available to us on Testserver, we will start building our first libs against CREST
- you monitor the impact of what we do on Testserver, and once your happy
- CREST will be enabled on TQ
- we can now start deploying apps to users that use CREST
Now, just a rough guess of time, and looking at the upcoming holidays, etc. this means we probably can start with the testserver in january, and it will be on TQ in February or March. (hoping no marketing guy gets the great idea of delaying the tq release till fanfest) is this a realistic estimate?
That list is pretty much exactly how it will happen.
As for time lines, we are hoping to get test server access launched before the holidays, but this might slip to January for sure, so yes,your timeline is pretty realistic, with possibility for faster turnaround if things go well. Technical Producer CCP Games Reykjavik |
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CCP Seagull
C C P C C P Alliance
24

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Posted - 2012.11.19 19:18:00 -
[50] - Quote
Steve Ronuken wrote:killallnerds exe wrote:I can't say I'm particularly excited about read/write to contacts and then 'it's up to the game designers' . Something to be more excited about: Single sign on via Eve 
Yup, we will specifically provide single sign on as part of the Developer features we launch. This should hopefully make life easier for a number of EVE related applications, regardless of CREST.
Technical Producer CCP Games Reykjavik |
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CCP Seagull
C C P C C P Alliance
24

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Posted - 2012.11.19 19:20:00 -
[51] - Quote
iskflakes wrote:Thanks for the link. I pay for all 7 accounts by PLEX, so no developing for me.. The presentation says they are looking for feedback on the license, so here is my feedback: The license terms are too restrictive. This new license should only apply to developers who want to charge for their apps. If you do insist on going ahead with the credit card requirement, please place something in the EVE Store that costs $0.01 which we can buy to validate a card.
By the time we launch this, we will very likely, or in the near future from launch, have an option to do a free card transaction for identification purposes. So people will have the option to do that, or wait for the feature to be available in Account Management before agreeing to the Developer License. Technical Producer CCP Games Reykjavik |
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Dan Hour
Ghost Fleet.
0
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Posted - 2012.11.20 06:04:00 -
[52] - Quote
Is the api going be using Oauth 2.0, and is it going to be RESTful with correct verbs or are we going to be doing nothing but gets with a huge query strings.... sorry pent up rage of nothing gets for a "RESTful" are spilling out.
Also choosing between json and xml would be nice, or do we have that already?
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Desmont McCallock
218
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Posted - 2012.11.20 07:28:00 -
[53] - Quote
Dan Hour wrote:Also choosing between json and xml would be nice, or do we have that already?
It will more likely be Yaml.
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Peter Powers
Terrorists of Dimensions Free 2 Play
96
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Posted - 2012.11.20 08:35:00 -
[54] - Quote
Desmont McCallock wrote:Dan Hour wrote:Also choosing between json and xml would be nice, or do we have that already?
It will more likely be Yaml. bullshit.
this has been said on fanfest, there is already documentation on evelopedia, and there is an example project on github.
CREST in its first iteration will support oAuth2 CREST is a real REST API and CREST in theory allows to choose the output by accept headers in the requests, but it will launch with json first. documentation is for json and the example is in javascript and using json why on earth would you spread this yaml story? 3rdPartyEve.net - your catalogue for 3rd party applications |

Desmont McCallock
218
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Posted - 2012.11.20 10:10:00 -
[55] - Quote
Simple because SDE will be switched to Yaml. And why do you take it so personal? Someone can easily think that you are 'working' for CCP acting like that. |

Snus Mumriken
EVE University Ivy League
8
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Posted - 2012.11.20 11:57:00 -
[56] - Quote
Desmont McCallock wrote:Simple because SDE will be switched to Yaml. And why do you take it so personal? Someone can easily think that you are 'working' for CCP acting like that.
The SDE switching to YAML is for the internal development, so people don't have to deal with the database, but can work on (even human readable) files. I'm on Twitter. |
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CCP Seagull
C C P C C P Alliance
24

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Posted - 2012.11.20 13:39:00 -
[57] - Quote
As a side note, if you are interested in some of the plumbing behind the scenes of how we are making CREST, these posts have a lot of detail on how we are using nginx to do loadbalancing and caching for CREST, given some of the pretty specialized requirements of a virtual world like EVE:
Load Balancing Stateful Services With Nginx http://jimpurbrick.com/2012/07/30/load-balancing-stateful-services-nginx/
Adding Vary Header Support To Nginx http://jimpurbrick.com/2012/10/14/adding-vary-header-support-nginx/
Caching Shared, Private Data With Ningx http://jimpurbrick.com/2012/11/11/caching-restricted-data-ningx/
Technical Producer CCP Games Reykjavik |
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iskflakes
Magnets Inc. Disaster Strikes
83
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Posted - 2012.11.20 14:09:00 -
[58] - Quote
CCP Seagull wrote:By the time we launch this, we will very likely, or in the near future from launch, have an option to do a free card transaction for identification purposes. So people will have the option to do that, or wait for the feature to be available in Account Management before agreeing to the Developer License.
Thanks for providing the option. I still don't like the Developer License concept -- I've never needed one to develop for other games -- But at least this will make it as painless as it can be.. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Gilbaron
Free-Space-Ranger Ev0ke
428
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Posted - 2012.11.20 14:34:00 -
[59] - Quote
i always want the devs to post more techporn, but you have posted hardcore techporn :/ im am more into softcore stuff :( |

Peter Powers
Terrorists of Dimensions Free 2 Play
97
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Posted - 2012.11.20 15:09:00 -
[60] - Quote
Gilbaron wrote:i always want the devs to post more techporn, but you have posted hardcore techporn :/ im am more into softcore stuff :( why would you want softcore?
3rdPartyEve.net - your catalogue for 3rd party applications |
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