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Omara Otawan
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Posted - 2010.02.27 06:08:00 -
[61]
Edited by: Omara Otawan on 27/02/2010 06:13:17
Originally by: Zeba A ship that logoffskis is vulnerable for 60 seconds after he hits control-q. Lock him up as soon as he appears on his align for the emergency warp and make sure to have enough dps to kill him in that 60 seconds. That you failed to do that is all on you. Period.
You are missing the point, we are not talking about people doing the normal ctrl-q. "The Logoffski" actually refers to that nifty little exploit trick where you are unlockable, and it isnt just hitting ctrl-q.
All you get from the moment they decloak up until they are in warp is "Interference from the warp blabla is doing is preventing you from locking them".
So again, you will see them decloaked, but they are invulnerable, you cannot lock them. Being able to see them for 60 seconds before they are gone isnt doing anything, as you cannot point or shoot them.
Anyway, if you are not trolling and really think an unscouted freighter should be safe in lowsec if it doesnt land in a blob of 15 battleships, Eve is probably not the game you want to play.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.27 06:28:00 -
[62]
Originally by: Omara Otawan All you get from the moment they decloak up until they are in warp is "Interference from the warp blabla is doing is preventing you from locking them".
So again, you will see them decloaked, but they are invulnerable, you cannot lock them. Being able to see them for 60 seconds before they are gone isnt doing anything, as you cannot point or shoot them.
Sorry then as we seem to have a misunderstanding. I was unaware of this particular circumstance happening in a statistically relevant amount.
Originally by: Omara Otawan Anyway, if you are not trolling and really think an unscouted freighter should be safe in lowsec if it doesnt land in a blob of 15 battleships, Eve is probably not the game you want to play.
You Do Not Need 15 Battleships To Kill A Freighter In Low Sec In Under 60 Seconds. I mean wtf man..
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Leiara Knight
Gallente The Oblivion Guard
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Posted - 2010.02.27 07:00:00 -
[63]
I use a special macro which 'flutters' my log status, logging me off and on many times per second. I call it Perma-Logski.
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Le Skunk
Low Sec Liberators
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Posted - 2010.02.28 14:01:00 -
[64]
Originally by: Omara Otawan
You are missing the point, we are not talking about people doing the normal ctrl-q. "The Logoffski" actually refers to that nifty little exploit trick where you are unlockable, and it isnt just hitting ctrl-q.
All you get from the moment they decloak up until they are in warp is "Interference from the warp blabla is doing is preventing you from locking them".
So again, you will see them decloaked, but they are invulnerable, you cannot lock them. Being able to see them for 60 seconds before they are gone isnt doing anything, as you cannot point or shoot them.
Thats not the accepted definition of logofski - which is nebulous in meaning. Logofski under cloak is generaly the issue people complain about - wherby you ship disapears into thing air like a magic fairy after 60 secs.
The issue you are talking about I have seen done about 7 times during a 2 week period by multiple pilots from the same russian alliance. When petitioned, CCP responded with the "people can log off at any time" line. When i further explained they were doing something new whereby you could not lock the target during the 60 seconds they were floating - before they disapeared into fairy la la land - CCP responded this was not intended and is an exploit.
So petition the cheat.
SKUNK (o)
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.02.28 22:09:00 -
[65]
Quote: You are missing the point, we are not talking about people doing the normal ctrl-q. "The Logoffski" actually refers to that nifty little exploit trick where you are unlockable, and it isnt just hitting ctrl-q.
All you get from the moment they decloak up until they are in warp is "Interference from the warp blabla is doing is preventing you from locking them".
So again, you will see them decloaked, but they are invulnerable, you cannot lock them. Being able to see them for 60 seconds before they are gone isnt doing anything, as you cannot point or shoot them.
I have personally encountered that many times. It seemed kind of random to me, about 50% chance that target will be invulnerable. I am not aware of any way to reproduce this bug, tho someone may know.
I think it's important that CCP people understand this and have a clear distinction in their mind between the regular log off mechanics and this invulnerability trick. The GMs you contacted probably not aware that this happens. And I don't believe CCP intentionally coded that, specifically because it doesn't happen all the time but has randomness to it.
In the past I have attributed it to desynch bug - where server may have already warped the ship but your client still sees it as pre-warp. While the 1 minute log off timer is bad enough, this particular bug should be completely unacceptable, even for the laziest and carebearish designer at CCP
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Lucro Maximus
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Posted - 2010.03.01 14:56:00 -
[66]
Originally by: Furb Killer
If i have been recently in any aggression i will stay 15 minutes in space when i disconnect.
Not exactly true. Your only allowed to have 1 character in space per account. You can log off and log back in on an alt on the same account and the character with the aggression timer poofs. I don't see how CCP would change that either. I can think of a of ways I could exploit the game if I could log two characters in on one account at the same time. Gee oops you caught my oober tanked decoy while I shoot you with my real character.
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.01 20:01:00 -
[67]
Originally by: Lucro Maximus
Not exactly true. Your only allowed to have 1 character in space per account. You can log off and log back in on an alt on the same account and the character with the aggression timer poofs. I don't see how CCP would change that either. I can think of a of ways I could exploit the game if I could log two characters in on one account at the same time. Gee oops you caught my oober tanked decoy while I shoot you with my real character.
I was pretty sure they fixed that, tho I can easily check later. You can have only 1 character logged in, but the ship in space is independent of your character and stays until proper aggro timer.
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Rawbin Hood
Gallente Center for Advanced Studies
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Posted - 2010.03.01 20:21:00 -
[68]
Freighter tactic's
◄Brutor► The Movement Because the human race can do better as a whole (despite these forums, they don't count) |
Lord Aftermath
The Aftermath.
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Posted - 2010.03.02 01:13:00 -
[69]
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
Whenever you jump through a gate, or undock for that matter, you always take a certain risk. To fix the problem would deter people from logging out in the first place. When someone jumps through a gate, for example, they should not be invincible/impossible to lock. I've had many cases when someone jumps through to our gang and they log off while inside a bubble, but they're able to warp away in a battleship/freighter/something very large because they logged off before we had a chance to agro them. This mechanic needs to be fixed as soon as possible, in my opinion. Yes, **** happens. Yes, sometimes you do lose connection, but if you lose it jumping through a gate, you should lose your ship. It's an assumed risk you take. That applies to everyone.
Win a faction fit bhaalgorn. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1277681
Lord Aftermath Founder, Chairman and CEO, Car Ramrod |
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