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Thread Statistics | Show CCP posts - 0 post(s) |
mPistoleroZ
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Posted - 2010.02.17 14:21:00 -
[1]
Ok CCP wants that game mechanic to exist so you can easily CHEAT and escape a battle you would probably loose if you were doing anything else... but.. WHY the hell ship is unlockable when you jump on a gate and then log out????? (you know what comes next... log in, log out, log in, log out).
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Marketing Bob
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Posted - 2010.02.17 16:04:00 -
[2]
you mad~?
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JDawg1290
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Posted - 2010.02.17 16:09:00 -
[3]
Originally by: Marketing Bob you mad~?
is it just me or is there a broken record in here? |
Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.17 16:15:00 -
[4]
I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc? > WHILE SIG<AWESOME DO LOOP there is no escape from my crappy sig. |
NoLimit Soldier
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Posted - 2010.02.17 16:25:00 -
[5]
Somewhat, CCP could script it to on disconnect ping the source IP. If it replies, you're out of luck.
Of course this isn't to good of an idea as you could just block ICMP or if your game crashed you would still reply.
Yea sorry, no good ideas from me.
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Tarhim
Caldari
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Posted - 2010.02.17 16:26:00 -
[6]
Originally by: Kijo Rikki Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You do know that even if they can, you can just create "improper" disconnect by unplugging cable?
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Jerreye
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Posted - 2010.02.17 16:27:00 -
[7]
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You don't. Get a decent internet connection or do not play multiplayer games. It works like this in every other online multiplayer game. You lag, you lose. There is no reason EVE should be any different.
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.17 16:38:00 -
[8]
Edited by: Kijo Rikki on 17/02/2010 16:40:59 Ah, but in this case it appears CCP errs on the side of the crappy internet connection!
ED: to tahrim, yar, but i dunno bout you, im on dsl and disconnecting random cables sometimes causes huge problems taking me hours to fix. Wouldnt be so bad but im on a router behind the bellsouth modem and getting logged back in from the router suuuuuucks. > WHILE SIG<AWESOME DO LOOP there is no escape from my crappy sig. |
Earl Comstock
Science and Trade Institute
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Posted - 2010.02.17 16:42:00 -
[9]
Originally by: Jerreye
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You don't. Get a decent internet connection or do not play multiplayer games. It works like this in every other online multiplayer game. You lag, you lose. There is no reason EVE should be any different.
Most other games don't have (almost) entirely player-driven economies on persistent nodes with nearly unlimited player counts, with non-consentual pvp where your stuff can get jacked by anyone that wants it.
I like all that stuff in eve, it's why I play it and no other MMO for the past half dozen years, but your comparison is hardly apples to apples.
It would be fairly simple though for them to monitor IP blocks/ISPs and if a bunch of people on the same system disappear at once, assume the worst and start the invuln timer -- everyone else gets the shaft.
Sounds fine to me. Don't fly anything you can't afford to lose means, by definition, don't fly anything you can't afford to lose through no fault of your own.
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Jerreye
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Posted - 2010.02.17 17:04:00 -
[10]
Edited by: Jerreye on 17/02/2010 17:07:38
Originally by: Earl Comstock
Originally by: Jerreye
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You don't. Get a decent internet connection or do not play multiplayer games. It works like this in every other online multiplayer game. You lag, you lose. There is no reason EVE should be any different.
Most other games don't have (almost) entirely player-driven economies on persistent nodes with nearly unlimited player counts, with non-consentual pvp where your stuff can get jacked by anyone that wants it.
I like all that stuff in eve, it's why I play it and no other MMO for the past half dozen years, but your comparison is hardly apples to apples.
It would be fairly simple though for them to monitor IP blocks/ISPs and if a bunch of people on the same system disappear at once, assume the worst and start the invuln timer -- everyone else gets the shaft.
Sounds fine to me. Don't fly anything you can't afford to lose means, by definition, don't fly anything you can't afford to lose through no fault of your own.
I've seen people lose entire vanq sets in UO to lag. I've seen teams lose 3000$ Quake TDM tourneys because a worldclass player with high latency couldn't hit over 30% rg. I've seen players lose lvl90 d2 hardcore characters to lag.
You make the sad mistake of assuming EVE is the only multiplayer game you can actually lose stuff in.
Other players having an awful internet connection isn't and should never be my problem.
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nantaki
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Posted - 2010.02.17 17:28:00 -
[11]
Originally by: Jerreye Edited by: Jerreye on 17/02/2010 17:07:38
Originally by: Earl Comstock
Originally by: Jerreye
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You don't. Get a decent internet connection or do not play multiplayer games. It works like this in every other online multiplayer game. You lag, you lose. There is no reason EVE should be any different.
Most other games don't have (almost) entirely player-driven economies on persistent nodes with nearly unlimited player counts, with non-consentual pvp where your stuff can get jacked by anyone that wants it.
I like all that stuff in eve, it's why I play it and no other MMO for the past half dozen years, but your comparison is hardly apples to apples.
It would be fairly simple though for them to monitor IP blocks/ISPs and if a bunch of people on the same system disappear at once, assume the worst and start the invuln timer -- everyone else gets the shaft.
Sounds fine to me. Don't fly anything you can't afford to lose means, by definition, don't fly anything you can't afford to lose through no fault of your own.
I've seen people lose entire vanq sets in UO to lag. I've seen teams lose 3000$ Quake TDM tourneys because a worldclass player with high latency couldn't hit over 30% rg. I've seen players lose lvl90 d2 hardcore characters to lag.
You make the sad mistake of assuming EVE is the only multiplayer game you can actually lose stuff in.
Other players having an awful internet connection isn't and should never be my problem.
blah blah blah people are escaping my blob of death NO FAIR blah blah blah CCP doesnt respect me and my perfect internet connection! blah blah blah emorage quit next time someone escapes your gate blob of death and can i haz ur staff?
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Jerreye
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Posted - 2010.02.17 17:34:00 -
[12]
Originally by: nantaki
blah blah blah people are escaping my blob of death NO FAIR blah blah blah CCP doesnt respect me and my perfect internet connection! blah blah blah emorage quit next time someone escapes your gate blob of death and can i haz ur staff?
Never had anyone do this to me.
Also, way to contribute to the argument.
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Earl Comstock
Science and Trade Institute
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Posted - 2010.02.17 17:38:00 -
[13]
Originally by: Jerreye Edited by: Jerreye on 17/02/2010 17:07:38
Other players having an awful internet connection isn't and should never be my problem.
And CCP not having the hardware to support the number of accounts they've sold should not be mine.
GG ignoring proposed solution though. Par for the course with a member of the status-quo brigade.
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Furb Killer
Gallente
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Posted - 2010.02.17 17:46:00 -
[14]
If I am fighting someone and i get a disconnect I die.
If i have been recently in any aggression i will stay 15 minutes in space when i disconnect.
Yet when i jump through a gate and exactly at that moment happen to have a *cough* disconnect i am invulnerable.
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Jerreye
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Posted - 2010.02.17 17:46:00 -
[15]
Originally by: Earl Comstock
Originally by: Jerreye Edited by: Jerreye on 17/02/2010 17:07:38
Other players having an awful internet connection isn't and should never be my problem.
And CCP not having the hardware to support the number of accounts they've sold should not be mine.
CCP caused outages allow you to bypass gatecamps?
And I ignored your... "solution" because it wasn't one.
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Earl Comstock
Science and Trade Institute
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Posted - 2010.02.17 18:02:00 -
[16]
Originally by: Jerreye
Originally by: Earl Comstock
Originally by: Jerreye Edited by: Jerreye on 17/02/2010 17:07:38
Other players having an awful internet connection isn't and should never be my problem.
And CCP not having the hardware to support the number of accounts they've sold should not be mine.
CCP caused outages allow you to bypass gatecamps?
And I ignored your... "solution" because it wasn't one.
Moo.
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Future Mutant
Republic Military School
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Posted - 2010.02.17 19:51:00 -
[17]
Edited by: Future Mutant on 17/02/2010 19:54:48 I dont have a solution to logoffski. I do have a solution to double logoffski. Its simple- ive heard at one time it worked this way till a patch changed it back.
Log off once- warp to a safe spot (alpha) from original location (x)- log off twice- warps from the safe spot (alpha) to another safe spot (delta)-avoids x when you log back in because when you relog you warp back to alpha
My solution is to have the second log off have him warp to a safe spot like normal- but when logged back in warp to the original location (known as x above) You should always warp to x when logged back in.
C/d?
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.17 20:00:00 -
[18]
Quote:
You should always warp to x when logged back in.
agreed > WHILE SIG<AWESOME DO LOOP there is no escape from my crappy sig. |
Niclas Solo
Amarr GANKsTers's inc. R.E.P.O.
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Posted - 2010.02.18 00:21:00 -
[19]
I don't understand why it work like it do :/ If someone pointed you, you shouldn't get away with a logoffski.
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Omara Otawan
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Posted - 2010.02.18 00:32:00 -
[20]
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You know, the fun thing is every time I had a legitimate disconnect I got tackled and killed, since apparently it takes the server some time to realize I've dropped and I'll still be there when my gatecloak expires.
Fix would be easy, if you ctrl-q you are still lockable until your ship warped out. Doesnt change anything for legitimate disconnects, and removes "tactical" disconnects.
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Leviathan Tank
Universal Army Ushra'Khan
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Posted - 2010.02.18 00:44:00 -
[21]
this way they dont have to deal with the petitions, standard.
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AnnaPP
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Posted - 2010.02.18 00:48:00 -
[22]
Originally by: Jerreye
Originally by: Kijo Rikki I wonder how they could fix this without screwing people who are legitimately disconnected in dire straits. Can the internets people tell if a connection has been properly closed or if it was an actual dc?
You don't. Get a decent internet connection or do not play multiplayer games. It works like this in every other online multiplayer game. You lag, you lose. There is no reason EVE should be any different.
Dude even UBAR super ISP's arent 100% times up, it will never ever be 24/7/365 internet connection up and running. Im talking about ISP's which we public have access to. Even RL traders who trade online operate on servers which guarantee 99,999% times up. And they pay more for their ISP than average gamer does. So unless you can recommend ubar always up and running ISP at a dicent price think twice before judging someones elses ISP. Btw is urs always UP?
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.02.18 11:34:00 -
[23]
Stop gate camping like a lameass and you won't have to QQ about this. ~ Soar Like a Penguin |
Heccie Thump
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Posted - 2010.02.18 12:06:00 -
[24]
Originally by: Gladys Pank Stop gate camping like a lameass and you won't have to QQ about this.
Are you being serious here? Stop gate camping? You do know how this game works, don't you, or are you suggesting that corps at war stick to a strict honour system and meet up at a designated place and time to have a 'fair' fight, or that pirates are not permitted to lay traps to catch their prey?
"I say, old boy, I think you will find we weren't meant to be using Falcons in today's fight"
Anyhow, on topic, I would imagine it would be fairly straightforward for CCP to monitor the petition system and pick out repeat offenders of Loggofski claims, check the logs to see if there is a pattern of multiple logging off and back in over a short period of time in each case, then deal with the CHEAT.
People that genuinely DC either log back in and carry on playing or can't get back on for some considerable time. I have yet to come across anyone who DC'd then had another genuine DC immediately on logging back in.
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Fumitsugu
The Tuskers
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Posted - 2010.02.18 14:18:00 -
[25]
Originally by: Gladys Pank Stop gate camping like a lameass and you won't have to QQ about this.
Agreed.
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mPistoleroZ
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Posted - 2010.02.18 15:04:00 -
[26]
stop gate camping??? when you roam and someone jumps to you and you wait behind the gate, is this considered gate camp?
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Lilith Velkor
Minmatar Final Agony B A N E
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Posted - 2010.02.19 06:54:00 -
[27]
Went on a small roam Amamake -> Evati, not in Evati yet and already had a Huginn, Drake and Geddon pull the logoffski under cloak.
To put that in context, 6 encounters, 3 of them logged off under cloak
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.02.19 08:22:00 -
[28]
Originally by: Gladys Pank Stop gate camping like a lameass and you won't have to QQ about this.
Are you suggesting he take risks and work for his killmails? You must be MAD!
PS: In before the lock. Ranting and cross-posting not allowed.
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2010.02.19 08:42:00 -
[29]
Quote:
Somewhat, CCP could script it to on disconnect ping the source IP. If it replies, you're out of luck.
Of course this isn't to good of an idea as you could just block ICMP or if your game crashed you would still reply.
Besides an added cost of bandwidth for CCP (they are incredibly exaustive about saving any droplet of band), all you'd prove with the test is that:
- A socket and a protocol which are not those used by the game are working. Doh.
- The guy is bad and does not know to disable remote ping, with the possible consequences.
Quote:
Get a decent internet connection or do not play multiplayer games. It works like this in every other online multiplayer game. You lag, you lose.
Yes, you lose 20 silver in repairs, great loss compared to EvE.
Quote:
You make the sad mistake of assuming EVE is the only multiplayer game you can actually lose stuff in.
Other players having an awful internet connection isn't and should never be my problem.
You pretending to be all perfect and hard inside should never be their or CCP's problem either.
Quote:
If I am fighting someone and i get a disconnect I die.
If i have been recently in any aggression i will stay 15 minutes in space when i disconnect.
Yet when i jump through a gate and exactly at that moment happen to have a *cough* disconnect i am invulnerable.
That's a game limitation, due to a full reset of the situation after any inter-system jump. It has to be some mega-obscure extra-ancient code, of the kind that CCP's programmers fear just to be vaguely mentioned in their worst nightmares :D
Quote:
You know, the fun thing is every time I had a legitimate disconnect I got tackled and killed, since apparently it takes the server some time to realize I've dropped and I'll still be there when my gatecloak expires.
Even with a manual TCP keep alive (and more with the default one, not sure if EvE uses it), there's a timeout before you are recognized as disconnected and that timeout is quite appreciable.
Also, I don't think it makes economic sense for CCP to go and risk breaking their already shaky old code (and break the game for all and for months, like for the laaaaag PvP) to make so that 1 ship every 1000 is not spared a blob camp.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Omara Otawan
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Posted - 2010.02.19 08:51:00 -
[30]
Edited by: Omara Otawan on 19/02/2010 08:52:31
Originally by: Hirana Yoshida
Originally by: Gladys Pank Stop gate camping like a lameass and you won't have to QQ about this.
Are you suggesting he take risks and work for his killmails? You must be MAD!
Way to miss the point, or did the game change last week in a way that sitting at the same spot for hours without moving is suddenly safer than ganking something and immediately disappearing into a safespot?
Not even mentioning the fact that organized gatecamps have ways to work around the logoffski, which small roaming gangs and solo pvpers have not.
Eve is based on risk versus reward, where is the risk in jumping through a gate when you can just ctrl-q on the other side?
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