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1. isk in and isk out? - in Market Discussions [original thread]
Originally by: Zebritar Hi Isk is generated by.. bounties and mission rewards mostly. Isk is lost with things like: buying at LP store. buying skillbooks. insurance. buying of POs modules was a big isk lost but that is now no longer the...
- by Tarhim - at 2010.06.08 20:38:00
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2. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Originally by: Haze zec Why is it not the same as shooting at it? I think it's exactly the same. In fact if painting a target would follow any logic at all the second painter should give an even bigger bonus than the first since it sees a ...
- by Tarhim - at 2010.06.07 12:54:00
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3. New ship models as add-ons, not replacements for old ones - in Player Features and Ideas Discussion [original thread]
Now, I know that it will be more work and bigger data files, but how about possibility of keeping "old" models (like Scorpion) in game and only giving new look to ones produced after Well, it probably screws packaging and adds database work, bu...
- by Tarhim - at 2010.06.07 12:38:00
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4. Mission runner feeling - in Missions & Complexes [original thread]
Originally by: Noran Ferah You are quite clueless, then. When you are making 50-75M per mission, lets talk. Well, if you are making 50-75M per mission then you are a minmaxing mission farmer. Nothing inherently wrong with that, but I ...
- by Tarhim - at 2010.05.31 13:57:00
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5. Mission runner feeling - in Missions & Complexes [original thread]
Originally by: Nick Bete At this point I'd say it's time to give up on these forums and voice our opinions to our "elected representatives" (the CSM) and/or make ourselves heard in a more tangible way by voting with our feet and leaving. ...
- by Tarhim - at 2010.05.31 11:27:00
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6. Removal of gates as an entry point to a system. - in Player Features and Ideas Discussion [original thread]
Originally by: Haze zec So basically everyone who is solo and wants to do missions in a big slow ship or doesn't have enough friends to help him out with the camp is just better off staying in high sec? Well, yes. If you want to fly ...
- by Tarhim - at 2010.05.30 23:32:00
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7. End of jump gates outside of empire. - in Player Features and Ideas Discussion [original thread]
Originally by: Scrumpy Joe So there would be fighting and corps would be able to defend thier area's of interest but not be able to cut the whole damn area of from everyone. What fighting? What inability? You just effectively made exis...
- by Tarhim - at 2010.05.29 10:25:00
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8. EVE Online: Tyrannis Feedback Thread - in EVE Information Portal [original thread]
Originally by: David Grogan PI isnt actually available yet ... need another patch before its available This is not true, yet you keep repeating it. Seeding modules on market will not require a patch. You havs skills and planet mode a...
- by Tarhim - at 2010.05.26 23:27:00
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9. Thinking about playing Eve Online? - in EVE New Citizens Q&A [original thread]
Originally by: xenonator I think what I am trying to say is this: Eve Online discriminates against new players. There is no level cap (i.e. level 75 maximum)) so you will never catch up with the players that have been playing longer than y...
- by Tarhim - at 2010.05.25 14:55:00
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10. New Dev Blog: Courier Missions Revamp - in EVE Information Portal [original thread]
Originally by: Caphelo Yet you're leaving the Gallente as the ONLY race that is stuck with the craptastic STORYLINE mission that sends you twenty jumps away into lowsec for a reward equivalent to a couple bags of llama droppings? That's n...
- by Tarhim - at 2010.05.20 11:29:00
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11. [PROPOSE] Add 3 high slots to all Covert Ops ships - in Player Features and Ideas Discussion [original thread]
Originally by: Czert ElPrezidente Sure, cov ops, arent combat ships, but giving every ship +1 more high-slots gives them much nicer variety of fits and use. Giving any ship +1 of any slot will give it much nicer variety of fits, but sh...
- by Tarhim - at 2010.05.07 08:28:00
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12. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Elgin Galad Actually we all know, many of then trade ISK vs PLEX, and did not pay subscription for already a long time. Actually, they did. Only with someone else's real money. Quote: This works, as long as th...
- by Tarhim - at 2010.05.05 12:59:00
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13. Ship Management - in EVE New Citizens Q&A [original thread]
Originally by: JR Morgan Now I would like to move to a different area several jumps away. I cannot figure out how to move both ships to the new area. 1. Fly one ship to new area. 2. Dock. 3. Right click, "leave ship". You are now in ...
- by Tarhim - at 2010.05.05 12:48:00
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14. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Elgin Galad What you say now is, the customer that has payed for an equivalent of 89 PLEX playtime is a more or less valuable customer than the one who has payed for an equivalent of 89 PLEX playtime? Yes, customers t...
- by Tarhim - at 2010.05.05 12:21:00
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15. When Piracy Fails - in Crime and Punishment [original thread]
Very fresh fail of mine. Involves alcohol. So I'm a little drunk and decide to go and canflip someone. I find a nice drake, doing missions. Figuring out merlin would not be up to job, I grab my pve drake, slap disruptor into one mid and warp ahea...
- by Tarhim - at 2010.04.30 09:20:00
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16. EVE + iPad = EVE with touch screen - in Player Features and Ideas Discussion [original thread]
Originally by: Rufus Croft Am I the first person to notice how well this could work out No. Quote: I think an app for EVE would be very enjoyably for players, as well as make EVE seem like the future of gaming by having it on t...
- by Tarhim - at 2010.04.21 07:48:00
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17. CCP: Tyrannis Video = False Advertising - in EVE General Discussion [original thread]
Originally by: Average Jack The same goes for all the footage in the Butterfly Effect video - this is neither the EVE UI nor the graphics that you can expect to find in-game. How does UI from this video differ from in-game one, exac...
- by Tarhim - at 2010.04.19 14:17:00
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18. Is current eve client designed to work in 64 bit Windows 7 - in EVE General Discussion [original thread]
Originally by: Chaeryl Edited by: Chaeryl on 19/04/2010 13:12:30 64bit Windows 7 Enterprise, runs like a dream. Well, except for the sound that is. Any other issues that with eve sound in general? All eve stuff works on my w7 ent...
- by Tarhim - at 2010.04.19 13:49:00
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19. Anyone else finding the Tyrannis feature page a massive disappointment - in EVE General Discussion [original thread]
Originally by: Durzel Interesting concept you've got there - an entity unaccountable to the people that ultimately pay for its existence. Works for Apple Computer Inc. quite well tbh.
- by Tarhim - at 2010.04.19 13:20:00
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20. Mineral sink - NPC buy orders. - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Dev Blog on mineral prices. Yeah, I know that loot drops were (will be) adjusted. Still, they are generated out of blue now.
- by Tarhim - at 2010.04.19 12:34:00
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