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Thread Statistics | Show CCP posts - 13 post(s) |

Bloodpetal
Mimidae Risk Solutions
697
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Posted - 2012.06.29 12:50:00 -
[1] - Quote
CCP karkur wrote:I should add that this is just on my computer and has not been checked in or anything, or formally accepted "feature". I really like the idea though (and CCP t0rfiFrans too), and I had some free time last night so I decided to try it out.
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set.
I have considered doing some stop motion style animation with the character editor and thought that I could use one of the more "solid" backgrounds to play around with, but I haven't had the time to sit down and figure out a workflow that would work and if any of the bg's were sutiable for keying... (although I thought a couple of the blue solid ones were really good options).
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Bloodpetal
Mimidae Risk Solutions
703
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Posted - 2012.07.05 14:36:00 -
[2] - Quote
CCP karkur wrote:Chribba wrote:CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose?  Keep up the good work! /c OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.
The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.
As morganta said... yes, Green Screening should directed towards video and animation based stuff.
I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds. Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
703
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Posted - 2012.07.05 15:11:00 -
[3] - Quote
Xenuria wrote:Here is a wild idea, how about you make it to the character models are easily exported to something like Maya so that people can make their own fantasy encounters with other eve players?
Not really as easy as you'd imagine...
The Character animations, the shaders, the textures etc are so heavily coded into the game, you'd have a hard time "Exporting" them. The body morphing, the bones and the modifications aren't going to be easily extracted by the time you have everything done.
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Bloodpetal
Mimidae Risk Solutions
707
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Posted - 2012.07.15 18:08:00 -
[4] - Quote
CCP karkur wrote:Bloodpetal wrote:The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.
As morganta said... yes, Green Screening should directed towards video and animation based stuff.
I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds. portrait, customization, identity and character preview will all have green backgrounds (I don't want to promise that this will be in the next release, but at least it has been checked in, so let's hope it all works so we can get it out to you  )
Awesome :)
Been busy sorry I missed this post sooner!
Excited to see this and hope I can have some fun stuff. Doing full body possible animations isn't gonna be a likelihood i imagine >.>
Can't wait to play with this when you make it for sure :)
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