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destiny2
33
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Posted - 2012.06.29 05:41:00 -
[1] - Quote
CCP please consider giveing the Naglfar 3 Gun slots, the 2 guns 2 missile thing just sucks alot. split dps, from guns and missiles sucks.
http://wiki.eveonline.com/en/wiki/Naglfar |

Linda Shadowborn
Dark Steel Industries
147
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Posted - 2012.06.29 05:47:00 -
[2] - Quote
has been brought up many times, the problem is the art department then has to redo the model and they dont have the time |

destiny2
34
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Posted - 2012.06.29 06:03:00 -
[3] - Quote
Linda Shadowborn wrote:has been brought up many times, the problem is the art department then has to redo the model and they dont have the time
the ship itself looks sexy just the 2 turrets and 2 launchers is kinda depressing. |

Jack Miton
Bite Me inc Exhale.
349
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Posted - 2012.06.29 08:16:00 -
[4] - Quote
+1ing this suggestion. redoing the model is NOT an issue since all they already added missile hardpoints. |

Rip Marley
Brutor Tribe Minmatar Republic
3
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Posted - 2012.06.29 08:16:00 -
[5] - Quote
They could always use that old standby of giving it a 100% damage role bonus to make the 2 guns count as 4, and change one of it's existing damage bonuses to something else. |

ChromeStriker
The Riot Formation Executive Outcomes
167
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Posted - 2012.06.29 08:49:00 -
[6] - Quote
Sorry whats wrong with it? I see them coming out top dmg dealer more often or not on kill boards? - Nulla Curas |

Rip Marley
Brutor Tribe Minmatar Republic
3
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Posted - 2012.06.29 08:59:00 -
[7] - Quote
ChromeStriker wrote:Sorry whats wrong with it? I see them coming out top dmg dealer more often or not on kill boards?
In my own case, I don't want to have to train up two different capital weapons systems. The Nag is the only split weapon cap, it is from a time when they absolutely loved to give the minnies split weapon layouts. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
192
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Posted - 2012.06.29 11:20:00 -
[8] - Quote
Rip Marley wrote:ChromeStriker wrote:Sorry whats wrong with it? I see them coming out top dmg dealer more often or not on kill boards? In my own case, I don't want to have to train up two different capital weapons systems. The Nag is the only split weapon cap, it is from a time when they absolutely loved to give the minnies split weapon layouts.
so you want to be lazy, but not the best? May be you should have took a pass on minmatar then as they are all about needing massive skills to use there stuff. Look at the phoon its meh till you get the gun and missile and drone skills then its the best DPS tier one battle ship. Is what it is, naglifar is still awsome you should have just been gelente if you didn't have the stones to be minmatar. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

kyrv
hirr Against ALL Authorities
9
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Posted - 2012.06.29 13:30:00 -
[9] - Quote
Hardly a problem:
4 offensive hard points? A Armour repairer?
I mean its a simple toy compared to the preparation of other ships, yes cool, yes large and expensive but you need to take a seat back dude.
I mean the dread is 'simple' |

TomyLobo
Posthuman Society Elysian Empire
18
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Posted - 2012.06.29 14:34:00 -
[10] - Quote
I brought this up a while back and didn't get any response. Maybe it was because I put it in the wrong part of the forums. Anyway, CCP needs to do this asap. |
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destiny2
35
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Posted - 2012.06.29 17:07:00 -
[11] - Quote
I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to.
the sad thing is minmatar focuses mostly on alpha and they cant really do any sort of great alpha when they only have 2 turret slots.
and most alliances these days relie on alpha damage to quickly kill their enemy,
and for the person that said typhoon is the best tier 1 battleship with most dps going by 5 guns T2 with hail 3 torp launchers with rage ammo. 5 ogre II's and 2 gyros only gets 1181 dps at all level V
the armageddon with 7 guns conflag ammo and 5 ogre II's is right behind it with 1165 dps only a 16 dps difference between the two.
however the other thing you gotta look at is yes typhoon may do more damage but its missile hardpoints are limited to short ranges. unless you fit cruise launchers. but cruise launchers arent to healthy in pvp as because of flight times. |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
14
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Posted - 2012.06.29 17:40:00 -
[12] - Quote
AutoCannons lose a huge amount of damage with range, coupled with the middle range of torps and no ability to switch to long range missiles further hinded by the huge sig radius and low explosion velocity on capital missiles and its quite hard with the nag to apply dps effectively on the battlefield (although if you are unfortunatly enough to have 4 nags warp to 0 on your carrier you WILL cry).
Definitely a ship that needs further tweaking tho it would be nice to see something different done with it rather than just make it another moros (except one that the guns can't be neuted off on). |

RavenPaine
RaVeN Alliance
86
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Posted - 2012.06.29 19:25:00 -
[13] - Quote
- -
Phoon should not use guns as the primary DPS. 5 Torps is the norm with neuts or RR in the extra slots.
Shield fits can get 1400 DPS and most Armor fits can get 1200ish without guns at all.
Nag is the only Dread with 4 DPS hardpoints. If your not trained to get max DPS out of it, it is not the fault of the ship. |

Rip Marley
Brutor Tribe Minmatar Republic
4
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Posted - 2012.06.29 20:24:00 -
[14] - Quote
RavenPaine wrote:- -
Phoon should not use guns as the primary DPS. 5 Torps is the norm with neuts or RR in the extra slots.
Shield fits can get 1400 DPS and most Armor fits can get 1200ish without guns at all.
Nag is the only Dread with 4 DPS hardpoints. If your not trained to get max DPS out of it, it is not the fault of the ship.
Yes, it has 4 DPS hardpoints......but 2 of them are unbonused. Also, like the old Phoon before it had the 5/5 turret/missile layout, fitting damage mods only affects half of your weapons and you get poor bang for the buck out of them. Not to mention that atm turrets are categorically better than cap missiles, so getting saddled with two unbonused citadel launchers is an extra helping of subpar.
Requiring more SP to fly does not always make a ship elite. In this case, it makes it inefficient. |

Nazowa
UK Corp RAZOR Alliance
4
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Posted - 2012.07.02 06:01:00 -
[15] - Quote
Been brought up many many times in the past. Heck who knows maybe the time is right now. |

Mfume Apocal
Origin. Black Legion.
513
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Posted - 2012.07.02 06:39:00 -
[16] - Quote
destiny2 wrote:I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to.
I don't believe you.
edit: Unless you say the Nags weren't in siege. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
193
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Posted - 2012.07.03 05:19:00 -
[17] - Quote
Mfume Apocal wrote:destiny2 wrote:I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to. I don't believe you. edit: Unless you say the Nags weren't in siege.
It was test server so it was probably 4 guys that just got in to dreads with almost no skills, see that alot on sisi.
So what happens one and if they look at BS and up sized missiles? How meany minies's will change there toon or will they still keep asking for guns only? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
97
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Posted - 2012.07.03 10:53:00 -
[18] - Quote
destiny2 wrote:I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to.
considering the nag outdamages a phoenix by far id say there were either **** pilots without skills, or youre just full of bs.
id rather see the capital torps changed, a lot. then the phoenix might be a viable ship as well. as it is, its the most useless ship in the game |

Seishi Maru
doMAL S.A.
29
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Posted - 2012.07.03 15:09:00 -
[19] - Quote
Hathrul wrote:destiny2 wrote:I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to.
considering the nag outdamages a phoenix by far id say there were either **** pilots without skills, or youre just full of bs. id rather see the capital torps changed, a lot. then the phoenix might be a viable ship as well. as it is, its the most useless ship in the game
not true. Naglfar outdamage other dreads with ZERO damage mods. WHen you install the standard 3 damage mods it become pretty pathetic.
Long tiem ago it used to have 7.5% rof on proj and 5% damage on missiles then got changed to 7.5% rof and 7.5% damage BOTH on projectiles.. then for some unknown reason they decided to nerf it massively to 5% on both.
I would prefer if they REMOVE the missile and increase the damage bonus so that the final damage is comparable to other dreads. Moros has same bonus but applied to 3 guns instead of 2 and this is NOT fair. |

Tor Gungnir
Agenda Industries
279
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Posted - 2012.07.03 15:30:00 -
[20] - Quote
V E R T I C A L
That is all. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |
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Mfume Apocal
Origin. Black Legion.
525
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Posted - 2012.07.03 23:04:00 -
[21] - Quote
Seishi Maru wrote: Long tiem ago it used to have 7.5% rof on proj and 5% damage on missiles then got changed to 7.5% rof and 7.5% damage BOTH on projectiles.. then for some unknown reason they decided to nerf it massively to 5% on both.
Because it gave the Nag DPS out of line with other dreads. The present Moros is exempt from this because ghaghkjklda;
Quote:I would prefer if they REMOVE the missile and increase the damage bonus so that the final damage is comparable to other dreads. Moros has same bonus but applied to 3 guns instead of 2 and this is NOT fair.
Nag does DPS on-par with other non-Moros dreads already.
3 heat sink Rev does about 9K DPS 3 gyro Nagl does about 9K DPS 3 BCU Phoenix does 7.5K DPS
Hathrul wrote:as it is, its the most useless ship in the game
As long as the Scythe Fleet Issue exists, the Phoenix will not have to worry about being the most useless ship in the game. It still bashes POS/sov just fine. |

Lord Drokoth
DARKNESS RISING.
19
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Posted - 2012.07.04 07:16:00 -
[22] - Quote
The only problem the Phoenix has is the range of both of its available weapon systems. Other than that it's a pretty good ship. I do agree the nag could do with a small boost, but I don't agree with removing its torpedoes. It's one of the bags "quirks" in a way. And it's fun to watch all the pretty new explosions. I'd say just make changes to capital missile range to extend them out a bit and add a small bonus to missile damage. Problem solved. |

Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
103
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Posted - 2012.07.05 02:06:00 -
[23] - Quote
nag is fine tbh. . .
and not wanting to train something is never a convincing argument. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
190
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Posted - 2012.07.05 03:51:00 -
[24] - Quote
It seems the issue is not in the ship itself ..... once again the issue is caused by ****** capital missiles. Just like golem is meh compared to turret marauders thanks to torps being meh. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
32
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Posted - 2012.07.05 06:36:00 -
[25] - Quote
Mfume Apocal wrote:Seishi Maru wrote: Long tiem ago it used to have 7.5% rof on proj and 5% damage on missiles then got changed to 7.5% rof and 7.5% damage BOTH on projectiles.. then for some unknown reason they decided to nerf it massively to 5% on both.
Because it gave the Nag DPS out of line with other dreads. The present Moros is exempt from this because ghaghkjklda; Quote:I would prefer if they REMOVE the missile and increase the damage bonus so that the final damage is comparable to other dreads. Moros has same bonus but applied to 3 guns instead of 2 and this is NOT fair. Nag does DPS on-par with other non-Moros dreads already. 3 heat sink Rev does about 9K DPS 3 gyro Nagl does about 9K DPS 3 BCU Phoenix does 7.5K DPS Hathrul wrote:as it is, its the most useless ship in the game As long as the Scythe Fleet Issue exists, the Phoenix will not have to worry about being the most useless ship in the game. It still bashes POS/sov just fine.
yourdoingitwrong |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
32
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Posted - 2012.07.05 06:39:00 -
[26] - Quote
Cedo Nulli wrote:It seems the issue is not in the ship itself ..... once again the issue is caused by ****** capital missiles. Just like golem is meh compared to turret marauders thanks to torps being meh.
Bored of this argument. Crusie missiles are the same as artillery. Stop comparing cruise missile DPS to artillery when it's range is sickeningly better and ignores tracking.
And btw, torp damage is in a good place right now given its perfect hit quality against the size of ship class its designed to be used against: Battleships.
Complaining about torps against a small target is like a megathron complaining it cant hit frigates orbiting at 500m. |

Rip Marley
Brutor Tribe Minmatar Republic
6
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Posted - 2012.07.05 09:10:00 -
[27] - Quote
Ruah Piskonit wrote:nag is fine tbh. . .
and not wanting to train something is never a convincing argument.
Not wanting to need extra training to receive less payoff IS a valid argument to me.
What exactly do you get out of needing to train another weapon system and having a split weapon ship? where is the payoff? I'll wait for your answer. |

ChromeStriker
The Riot Formation Executive Outcomes
173
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Posted - 2012.07.05 10:03:00 -
[28] - Quote
Rip Marley wrote:Ruah Piskonit wrote:nag is fine tbh. . .
and not wanting to train something is never a convincing argument. Not wanting to need extra training to receive less payoff IS a valid argument to me. What exactly do you get out of needing to train another weapon system and having a split weapon ship? where is the payoff? I'll wait for your answer.
You can use more stuff? do more things? - Nulla Curas |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
9
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Posted - 2012.07.05 20:41:00 -
[29] - Quote
According to CCP logic, the Nag is perfectly balanced because it's the fastest dread. Speed not counting for anything while in siege mode is, of course, a total non-issue.
Something people aren't pointing out in this thread is that you've got an extra weapon (vs. other dreads) using ammo, and XL ammo is uber expensive. |

Skip McChipster
The Suicide Kings Test Alliance Please Ignore
0
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Posted - 2012.07.27 15:27:00 -
[30] - Quote
When Dreads are fit correctly (as mentioned earlier with damage mods) it is by far the weakest DPS boat of the bunch. Splitting up bonuses is a terrible way to go about things... versatility is a joke in this game and it only makes a ship weaker in reality; you pick a ship that is meant for a specific purpose and use it to its fullest extent. You want multiple capabilites bring a buddy. |
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Liang Nuren
Heretic Army Heretic Nation
1670
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Posted - 2012.07.27 16:37:00 -
[31] - Quote
Mfume Apocal wrote:destiny2 wrote:I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to. I don't believe you. edit: Unless you say the Nags weren't in siege.
I thought the damage reduction from a carrier moving against cit torps was pretty high?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Bouh Revetoile
Barricade.
43
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Posted - 2012.07.27 16:58:00 -
[32] - Quote
Skip McChipster wrote: versatility is a joke in this game and it only makes a ship weaker in reality; you pick a ship that is meant for a specific purpose and use it to its fullest extent. You want multiple capabilites bring a buddy. Yeah, it's like BC : they are weaker than BS, and slower than cruisers ; they are definitely useless...
Or take the drone boats, they are far too versatile to have any use.
Or the Typhoon, this example of minmatar design, is obviously useless.
Oh wait ! |

Zicon Shak'ra
Vacuo Anomalia
8
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Posted - 2012.07.27 17:03:00 -
[33] - Quote
Hathrul wrote:destiny2 wrote:I was on the test server with me chimera and i had 4 naglfars, shooting at my carrier that was not in triage. and 4 of them couldnt break my shield tank. but when i asked 4 rev,4 pheonix, and 4 moros pilots to try in groups of 4 they managed to.
considering the nag outdamages a phoenix by far id say there were either **** pilots without skills, or youre just full of bs. id rather see the capital torps changed, a lot. then the phoenix might be a viable ship as well. as it is, its the most useless ship in the game
I see your Phoenix and raise you a Sin. |

Soon Shin
Caucasian Culture Club Transmission Lost
104
|
Posted - 2012.07.27 21:51:00 -
[34] - Quote
Minmatar are pretty much the best in terms of sub-capital ships.
Mobility and lightweight does not apply to Capital ships.
Its is only fair that minmatar should have a weakness in a certain area when compared to other races. |

Paikis
Armarium Trading
99
|
Posted - 2012.07.27 22:02:00 -
[35] - Quote
Maeltstome wrote: Crusie missiles are the same as artillery. Stop comparing cruise missile DPS to artillery when it's range is sickeningly better and ignores tracking.
And btw, torp damage is in a good place right now given its perfect hit quality against the size of ship class its designed to be used against: Battleships.
Complaining about torps against a small target is like a megathron complaining it cant hit frigates orbiting at 500m.
LOL. Cruises are as good as Arties? Torps get perfect hit quality against BSs?
Do you even play EVE? |

Sheynan
Lighting the blight
30
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Posted - 2012.07.27 22:22:00 -
[36] - Quote
Splitweapon naglfar is awesome, if you want to change anything give it an additional bonus to capital missiles. |
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