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1. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Pankora t'Pastamancer wrote: Is being impossible to nos a small ship with a big ship much different from being pointless to nos a small ship with a big ship? I think sol ranger has the best solution. It is not pointless to NOS a small ship...
- by Nazowa - at 2013.08.14 15:02:00
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2. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Sugar Kyle wrote: How does the other ship know how much cap I have to always get the equation correct so easily? The same way it knows the resists etc.. to calculate damage or how much HP is left ?
- by Nazowa - at 2013.08.14 06:25:00
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3. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: Doesn't this make nos totally pointless in a ship with a large base cap pool as odds are you'll always have more than your opponent in a ship with a smaller pool? Not really. Your situation mostly depends on the ass...
- by Nazowa - at 2013.08.13 13:57:00
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4. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
So you have correctly identified that there is a problem in terms of playability regarding jump clone timers yet you try to "fix" it with a new skill ? So cheap
- by Nazowa - at 2013.08.11 00:10:00
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5. Sentry drone boats, should they stay, or should they go? - in Ships and Modules [original thread]
Nash MacAllister wrote: Nazowa wrote: No to anything that allows one player to act on behalf of 250 other players. That is a very broken mechanic and should be taken out of the game. Fleet fights are already boring as it is. On a small-sc...
- by Nazowa - at 2013.07.23 14:24:00
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6. Sentry drone boats, should they stay, or should they go? - in Ships and Modules [original thread]
No to anything that allows one player to act on behalf of 250 other players. That is a very broken mechanic and should be taken out of the game. Fleet fights are already boring as it is.
- by Nazowa - at 2013.07.23 08:15:00
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7. Is it true? - in EVE General Discussion [original thread]
It is a fashion statement. It says "Look I got it and I can afford to loose it"
- by Nazowa - at 2013.07.23 08:12:00
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8. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Zagdul wrote: GRIEV3R wrote: In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in? They were in warp disruption bubbles with agro timers. Ac...
- by Nazowa - at 2013.07.04 23:29:00
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9. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: Shamata wrote: CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all no...
- by Nazowa - at 2013.07.04 23:12:00
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10. A lesson on how to ruin your character in a few seconds - in Warfare & Tactics [original thread]
Sounds like you are having fun. Don't worry about it.
- by Nazowa - at 2013.06.26 10:53:00
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11. Great_Wildlands - in EVE General Discussion [original thread]
Aaah V and the good ole days. *sigh*
- by Nazowa - at 2013.06.11 14:35:00
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12. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in EVE General Discussion [original thread]
Good luck to all CCP employees working on this. I know from personal experience it is hard to root out the causes in complex systems.
- by Nazowa - at 2013.06.03 09:28:00
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13. Should Titans get a makeover? - in Ships and Modules [original thread]
Ragnarok could look less like a Lego creation. Personally I find Hel to be very good looking.
- by Nazowa - at 2013.05.16 11:16:00
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14. New Freighter - in Ships and Modules [original thread]
Each time this comes up I post in to show my support. Just like almost every other ship class in the game freighters also need tiers. A smaller and a bit more agiile freighter will be very nice to have.
- by Nazowa - at 2013.05.07 09:26:00
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15. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
This would be great. I wonder if it could be object specific though. For example stations and supercaps can immediately start using this while the rest may follow or be optional. This way large objects that would probably benefit most from this w...
- by Nazowa - at 2013.04.29 08:44:00
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16. Hotdrop-Magnet features original service: Blinky Bait Fleet for Counter-hot-Drops - in Corporation, Alliance and Organization Discussions [original thread]
Creative
- by Nazowa - at 2013.04.25 06:00:00
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17. Because this is a game... - in EVE General Discussion [original thread]
Adam Armer wrote: So, because this is a "GAME": I do missions and be happy then someone warps on me and steal my loot I shoot the wrecks to prevent him from stealing the loot He ask for 100 mill or he wardec because I shot the wrecks to preven...
- by Nazowa - at 2013.04.04 06:09:00
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18. Freighter issues - in Ships and Modules [original thread]
Freighters can use a small HP boost. Nothing spectacular but at least something needs to be done. On another note there have been numerous threads requesting for a smaller freighter to close the gap between industrials and freighters. No Orca i...
- by Nazowa - at 2012.11.05 11:55:00
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19. Scorpion Navy Issue - in Ships and Modules [original thread]
Col Arran wrote: Puncture Wound Massacre wrote: Hi. Could you tell me what part of space you are running missions in and which NPC corp you are running them for? I'm a very experienced mission runner and this information will help me come up...
- by Nazowa - at 2012.11.05 11:50:00
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20. Grid Not Loading Glitch - in EVE General Discussion [original thread]
Currently grid not loading and the following relog is more of a ship killer then actual combat I think
- by Nazowa - at 2012.09.10 12:29:00
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