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Thread Statistics | Show CCP posts - 15 post(s) |
ElfeGER
Versatech Co. Aeternus.
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Posted - 2010.04.17 08:35:00 -
[1]
generating an average FPS value is a bit of a futile attempt imo as there are a lot of variables like: - guesswork from players about their fps - different players reporting their results - different hardware setups - different client settings - different scenes at each test
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ElfeGER
Versatech Co. Blade.
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Posted - 2010.08.06 18:05:00 -
[2]
Machine Info * Which test you were in: (August 5th) * OS version (Linux - Gentoo64) * CPU (Intel E6850) * GPU (Nvidia 8800GT) * RAM (8GB)
User Experience * Did you have Audio enabled? yes * Did you have brackets turned on? yes * Did you notice any desyncs during the test? no * On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) FPS 5 (same client version as TQ), server performance 5 (first test round only) * Describe your experience: The test was to long for me so I had to leave after the first round. The jumping was as bad as expected with the old code or timers running. Combat was also laggy as hell with all the drones out. After jump in to x-b I tried to lock the called targets but could not get a lock on those. On some other non called targets I could get a lock after some time. (guess mode: is there a tasklet that gets notified that the ship was locked and everyone has to wait for that to be acked?)
/me can't wait for the thin client fleet
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ElfeGER
Versatech Co. Blade.
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Posted - 2010.08.19 21:41:00 -
[3]
Machine Info
* Which test you were in: August 19th * OS version: Gentoo64 * CPU: Intel core 2 E6850 * GPU: GF8800GT * RAM: 8GB
User Experience
* Did you have Audio enabled? Yes * Did you have brackets turned on? yes * Average FPS during the test(s) < 1 fps zoomed in; about 30 fps zoomed out
* Did you notice any desyncs during the test? - no desyncs for me
* On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) Can't compare that.
* Describe your experience, make comments, suggestions, etc.: Would be nice if there where some copied ship on contracts ready for replacement instead of the channel. Target locking worked pretty well for me today. (random targets might have helped with the search delay)
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ElfeGER
Versatech Co. Blade.
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Posted - 2010.08.26 22:02:00 -
[4]
Edited by: ElfeGER on 26/08/2010 22:02:49 Machine Info * Which test you were in: (ex. August 26th 2010) * OS version (Linux - Gentoo64) * CPU (Intel i7-870) * GPU (Nvidia 460) * RAM (8GB)
User Experience * Did you have Audio enabled? only eve voice * Did you have brackets turned on? yes * Did you notice any desyncs during the test? the jump to poitot where the subcapitals did not load and the fight where the fleetx did not load, while fighting there where also several missiles stuck in space
Module lag while fighting was minimal, targeting worked fine fight was not big with only 200 in local jumping was only laggy for me on one jump
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ElfeGER
Versatech Co. Blade.
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Posted - 2010.09.02 22:16:00 -
[5]
Machine Info * Which test you were in: Sept. 2nd 2010 * OS version (Gentoo64) * CPU i7-870 * GPU NV460 * RAM 8GB
User Experience * Did you have Audio enabled? evevoice only * Did you have brackets turned on? yes * Did you notice any desyncs during the test? no * Describe your experience, make comments, suggestions, etc. - the jumps with the 300 people caused some traffic messages - the fight was working pretty well apart from the fps which where pretty low - unticking shipclasses in the overview settings while the overview is filled with the fleets causes the clients to lag for a short time while it filters the overview
\o/ for taking the sp boost suggestion on sisi
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ElfeGER
Versatech Co. Blade.
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Posted - 2010.09.09 22:00:00 -
[6]
Machine Info * Which test you were in: (ex. September 9th) * OS version (Linux - Gentoo64) * CPU (i7-870) * GPU (ex. Nvidia 460) * RAM (8GB)
User Experience * Did you have Audio enabled? no, evevoice only * Did you have brackets turned on? yes * Did you notice any desyncs during the test? ship position was always in sync with the server * Did you notice any grid loading issues? yes at second and third jump (submitting logs tomorrow) * Describe your experience, make comments, suggestions, etc. - EVE Voice had some issues as parts of the audio where looped in the playback - 2 times the grid did not load - after the second fight the ship did not blow up until after the cease fire was called (shield of the curse recharged back to 50%)
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