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Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.02.25 07:27:00 -
[61]
Edited by: Nicolo da''Vicenza on 25/02/2010 07:27:47
Quote: The Micro Auxiliary Power Core I is primarily used to increase the power grid on frigate sized ships. In December the requirements for the module were downgraded from energy management level 3 to 2. This change led to a 46% increase in volume traded in December alone.
Is there really that many people in game who lack Energy Management III?
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.02.25 12:07:00 -
[62]
Edited by: Vir Hellnamin on 25/02/2010 12:07:13 EVE QEN > Fox News in comedy-value.
(lolz, managed to typo that one even) -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2010.02.25 13:22:00 -
[63]
As I've requested in the feedback threads for the last two...
Could we please return to the single page spread format (even as an alternative) rather than this "pictures are more important than reference" double page, unprintable version.
Please give us one page of QEN per page of .pdf so that we can print the damn thing out. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.02.25 16:26:00 -
[64]
Edited by: Nicolo da''Vicenza on 25/02/2010 16:27:35 Edited by: Nicolo da''Vicenza on 25/02/2010 16:26:29
I realize that, given the lack of first-hand experience with EVE, piecing together the reasons behind trends must be a serious headache with a lot of networking second-hand information from CCP devs.
Here's some factors I don't think were considered though in your analysis:
Quote: The Hulk is the most popular specialized mining ship in EVE. During Q4, a campaign was launched by a group of players with the aim of attacking and destroying as many Hulk-class vessels as possible, which can be speculated as being one of the reasons behind the increase in the price of the Hulk towards the end of the Quarter. It is, however, worth noting that the volume of Hulks being traded did not increase to match this.
While lots of Hulks died during Hulkageddon, the actual reason is a lot more mundane: The shifting of moon material amounts needed to make hulks increased production costs. Pretty much everyone in EVE who knows a hulk builder knows this due to their constant griping about it.
Quote: Demand for high-end minerals was of course affected by Dominion in the same way as the lowends; through warfare over solar systems and moons. However, the 33.4% drop in Megacyte price does seem odd. A sharply dropping price coinciding with increased volume strongly suggests an increased supply of Megacyte, but it is hard to say for certain. The 22% jump in Nocxium price in December is also rather odd.
Dominion opened up the possibility of industrial upgrades to nullsec systems; namely, hidden asteroid belts. These belts give access to megacyte deposits to any nullsec bear anywhere who wants some quick cash and has access to an system that can be upgraded. Also, since these belts have to be probed down first, they can be mined much more intensively then arkanor ever has been in the past, as hidden belts are much less accessible to roaming hostiles then regular belts.
Quote: Figure 29: The Obelisk is a Gallente Freighter renowned for its great transport capacity. In Dominion, the sovereignty changes resulted in decreased demand for player owned structures (POS). The Obelisk is among other freighters used frequently in transporting fuel to the player structures. Despite the reduced incentive to own a POS there is an increase in volume of Obelisk traded by 19% in Q4.
What's not taken into account here is that freighters are also very useful for highsec players as well - to move large amounts of goods to and from trade hubs. As pointed out when listing statistics of Jita, Jita's most commonly traded commodity (except PLEX) is Tritanium. Moving tritanium in sufficient quantities for high-level projects usually requires a freighter. Also pointed out in the QEN, there's more trit on the market now then ever thanks to increased belt reseeding, as well as increased demands for it on the T2 production scale, hence more freighters to help move it all. As high-sec business dwarfs nullsec logistic requirements (which often use the more reliable jump freighter anyway), it's no mystery why Obelisk sales are up.
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Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.02.25 16:42:00 -
[65]
Here's some questions I'd like to pose to EVE's economist:
1) What is the population of eve nullsec regions going by NPC rat type? Going by "direction on the map" I don't think paints a clear economic picture. While you point out the population disparity between places like Providence and the Spire (80.5 vs. 2.9 per system), no theories are thrown out to answer why.
2) Pirate ships and faction ships have been dramatically upgraded in Dominion. The Dramiel for example has skyrocketed in popularity (at least in my experience). What effect has the demand for these ships have on the market?
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Whizz Mo
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Posted - 2010.02.26 05:07:00 -
[66]
On the bottom of page 27, the following:
ááááNo other system has even come to reaching that volume since.
should probably be:
ááááNo other system has even come close to reaching that volume since.
</grammar "not-z">
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Whizz Mo
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Posted - 2010.02.26 05:17:00 -
[67]
On the bottom of page 33, the following...:
áááááwith volume traded rising by 18% and prices increasing to 5%.
... should probably be:
áááááwith volume traded rising by 18% and prices increasing by 56%.
... or
áááááwith volume traded rising by 18% and prices increasing by 50 million isk.
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Kanatta Jing
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Posted - 2010.02.26 18:35:00 -
[68]
2.6% pop density in Spire? If I was Solar I'd be a little bothered by the release of that information. But then just looking at the map says it's under developed.
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Xavier Hayes
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Posted - 2010.02.27 11:16:00 -
[69]
Quote: The 22% jump in Nocxium price in December is also rather odd.
Well, VRB is an odd trading unit 
Nice to see our efforts have been recorded in a Dev Blog...cheers!
Xavier Hayes
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BlondieBC
Minmatar Galactic Exploration and Missions
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Posted - 2010.02.27 19:57:00 -
[70]
On table 2, Fountian is listed among the Northern Regions, it should be in the West.
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JitaPriceChecker2
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Posted - 2010.02.27 19:57:00 -
[71]
Edited by: JitaPriceChecker2 on 27/02/2010 19:59:27 Whoever is the creator of this ,he has no idea about 99% of stuff.
My question is : Will it change ? Or it still will be ok for him having no clue.
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Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.02.27 22:34:00 -
[72]
Originally by: JitaPriceChecker2 Edited by: JitaPriceChecker2 on 27/02/2010 19:59:27 Whoever is the creator of this ,he has no idea about 99% of stuff.
My question is : Will it change ? Or it still will be ok for him having no clue.
tbh I'd rip my hair out if CCP dumped a pile of receipts of a game I don't play in my lap and was asked to figure out the economy of it all.
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Berzerkergang
Caldari Bendebeukers Green Rhino
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Posted - 2010.03.01 10:38:00 -
[73]
Well for those interested, this report is based on numbers. Numbers reflect the overall game of all area's instead of just pointing it out in a small portion of the game. For those that look at the complaints and pick more value out of that than these figures, do not forget that complaints are just a small tip of the iceberg of users. Most of them are pleased with the way the game is run probably.
EVE is running well if you look at the figures, good job CCP! "He who knows he knows nothing, is a wise man..." -- Socrates
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thisisnotmikaldrey
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Posted - 2010.03.01 22:00:00 -
[74]
hey hey
Omist :''(
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Ard UnjiiGo
The Tuskers
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Posted - 2010.03.03 01:51:00 -
[75]
Originally by: Nicolo da'Vicenza Edited by: Nicolo da''Vicenza on 25/02/2010 07:27:47
Quote: The Micro Auxiliary Power Core I is primarily used to increase the power grid on frigate sized ships. In December the requirements for the module were downgraded from energy management level 3 to 2. This change led to a 46% increase in volume traded in December alone.
Is there really that many people in game who lack Energy Management III?
Seems to be quite a bit of oversimplistic interpretation on some points tbh that reflect limited knowledge of what players are actually doing.
Another compelling explanation for increased sales of MAPCs could be that more people began fitting rigs to their frigs once the small rig prices stabilized.
Generally appears sadly superficial. Shame. EVE is a complex game and maybe a different economist would chomp at the bit to be able to wade into the data up to his elbows instead of skimming the surface with his fingertips.
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CCP Recurve

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Posted - 2010.03.03 22:36:00 -
[76]
It is quite true that we did not see insurance fraud as as the reason for the growing pyerite prices.
Weære certainly well aware of the insurance fraud issue and the fact that it puts a floor on the price of ships, and thus on minerals. However, we assumed that this would have a roughly similar effect on most other minerals. We failed to recognize that scordite would become such a bottleneck 5 months after the tritanium supply was increased through asteroid reseeding and respawning. Hence, we stand corrected. The same is true of the analysis of Hulks, Obelisks and megacyte.
While we will keep on trying to improve our analysis and learn from our experience, we think itæs fair to assume that when it comes to analysis and in-game experience weære always going to be outperformed by a dedicated playerbase of 320 thousand.
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HeliosGal
Caldari
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Posted - 2010.03.04 05:58:00 -
[77]
Remove insurance for empire suicide ganks as a start will increase demand for ships
Pyterite if prices go up u just mine in wspace if prices justify it miners will deliver it. Hulks well that ties in with the lack of a moon goo expansion but those t2 bottlenecks were foreseen and ignored. Megacyte well more loot reprocessing will help Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Krans Hopeson
Hypercube Ventures
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Posted - 2010.03.04 07:52:00 -
[78]
Originally by: HeliosGal Remove insurance for empire suicide ganks as a start will increase demand for ships
No, quite the opposite.  -- "The only stupid question is the one you don't ask." |

Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.03.05 00:39:00 -
[79]
Originally by: CCP Recurve It is quite true that we did not see insurance fraud as as the reason for the growing pyerite prices.
Weære certainly well aware of the insurance fraud issue and the fact that it puts a floor on the price of ships, and thus on minerals. However, we assumed that this would have a roughly similar effect on most other minerals. We failed to recognize that scordite would become such a bottleneck 5 months after the tritanium supply was increased through asteroid reseeding and respawning. Hence, we stand corrected. The same is true of the analysis of Hulks, Obelisks and megacyte.
While we will keep on trying to improve our analysis and learn from our experience, we think itæs fair to assume that when it comes to analysis and in-game experience weære always going to be outperformed by a dedicated playerbase of 320 thousand.
I think the QEN was worth it just for a dev acknowledgment on the insurance thing :D. Oh, I think anyone who claims to have the EVE economy figured out 100% is a flat-out liar. However, anyone who trades regularly knows a little bit of something. Like I said before, I don't envy Dr.EyjoG's job of having to reverse engineer the the world's biggest MMO economy, especially if you don't have first-hand familiarity with the game (imagine the steps in figuring out why the 'Cormorant' is a more popular ship if you've never salvaged before). That being said, a lot of the aggregate statistics he threw out about the entire Eve universe (and history of) in that report turned out to be very interesting I thought. Some of the conclusions from that data were off, true, but improved conclusions wouldn't have been possible without the original data in the first place (it's hard to say 0.0 wasn't financially incentivized with Dominion when it seems everyone and their uncle is out mining megacyte).
Anyways, I have more questions I'd like to toss out for the next QEN to maybe look into:
1) How much money is made from contract scamming? By that I mean the classic swindler practices like adding an extra zero in the contract description when selling 50,000 zydrine, or adding "Caldari Navy" to a contracted Raven.
2) Corps and cash distribution? Do big corporations have more money per member? What's the separation between rich and poor members (say using a Gini coefficient)? Do corporation tax rates effect this? If so by how much?
3) Why is drone space so unpopular? Is the space simply that inferior or is it related to the player government's management of the region?
4) Officer modules. By far the most lucrative export per unit from nullsec to hisec professional mission runners, which loot and/or what region has the biggest footprint on this market? And, again, is that simply because the space is that much superior r is it related to the player government's management of the region?
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Yon Krum
The Knights Templar R.A.G.E
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Posted - 2010.03.05 04:52:00 -
[80]
Originally by: Nicolo da'Vicenza
3) Why is drone space so unpopular? Is the space simply that inferior or is it related to the player government's management of the region?
Anyone who's spent time in the Drone Regions can explain why it is unpopular: revenue stream complexity.
Examples from normal 0.0 for an average player: 1) Shoot rat -> Profit! 2) Shoot rat -> loot -> (reprocess--optional) -> haul to empire -> Profit! 3) Shoot rat -> salvage -> haul to empire -> Profit! 4) Mine -> compress -> (reprocess--optional) -> haul to empire -> Profit! 5) Scan down plex -> shoot rats -> (open profession cans--optional) -> loot -> haul special stuff to empire -> Profit!!!
Examples from Drone Regions for an average player: 1) Shoot rat -> loot -> reprocess* -> haul to empire** -> Profit! 2) Shoot rat -> salvage -> haul to empire -> Profit! 3) Mine -> compress -> (reprocess--optional) -> haul to empire -> Profit!
* You will refine at an alliance station, which taxes your minerals at various rates determined by how dastardly your leadership is.
** You pray your corp is providing free/subsidized jumpfreighter services. Regardless, jump fuel or JB fuel will be expensive as you'll use alot-- 20-30 mill for one-way to a relatively close region like Etherium. Using JB are also more dangerous of course.
Alliances and corporations make bank in Drone Regions by buying minerals (or collecting taxes), and then building capital ship components for sale in Empire (or building the caps themselves). The amount of money to be made in this is phenomenal, in part because for individual players the logistics of selling minerals in Empire are daunting. So, if you are very well organized logistically, your alliance can do quite well out there.
Now, note the comparison between revenue options: normal 0.0 has quite a few options, including plexes and their very, very tasty drops. Drone Region has the same plexes that you can find littering the rest of 0.0, and they drop low-demand sentient drone components with a chance for an escalation that if it completes CAN provide up to a billion in T2 salvage. Oh yeah, and the plex alloys are inferior in quantity to the same time in a belt. Whee.
It takes WORK to live in the Drone Regions, and if your alliance and personal playstyle are not configured/re-configured to accommodate that, life is hard and un-fun. That said, if your logistics get sorted you can make upwards of 40 million an hour belt-ratting, and your corp/alliance can make a ton of money building capitals.
--Krum --Krum |

Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.03.05 12:04:00 -
[81]
I don't doubt it. Still, seeing some actual data behind it would be interesting.
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