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Vogue
Mercurialis Inc. RAZOR Alliance
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Posted - 2010.02.24 22:36:00 -
[1]
Edited by: Vogue on 24/02/2010 22:45:38 Supreme Commander 2 demo now out on Steam 
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Lance Fighter
Amarr
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Posted - 2010.02.24 22:54:00 -
[2]
Word.
Also, downloading even though i dont meet minimum specs \o/ OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.02.24 22:57:00 -
[3]
/me humps Vogue
THANK YOU!!!!!!!
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Zyck
Dark-Rising IT Alliance
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Posted - 2010.02.25 00:02:00 -
[4]
Edited by: Zyck on 25/02/2010 00:01:55 Game will likely suck.
From what I've read they scrapped the entire economy and made a dumbed-down traditional base-building RTS economy (IE starcraft, warcraft, C&C, etc.) and did the same with unit building and upgrades.
Edit: Not there's anything wrong with the usual way of doing things, but that's not SC anymore.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.25 00:34:00 -
[5]
Originally by: Zyck Game will likely suck.
predicting this phrase will be oft-repeated this year
anyhow, downloading demo now, we'll see if it's any good _____________________ Horrors! Demons in the deep! |

Lance Fighter
Amarr
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Posted - 2010.02.25 01:23:00 -
[6]
Originally by: Zyck Edited by: Zyck on 25/02/2010 00:01:55 Game will likely suck.
From what I've read they scrapped the entire economy and made a dumbed-down traditional base-building RTS economy (IE starcraft, warcraft, C&C, etc.) and did the same with unit building and upgrades.
Edit: Not there's anything wrong with the usual way of doing things, but that's not SC anymore.
wat? :( I was hoping for TA with unit customization etc :p if the economy is gone.. what is there to make it unique? Also, yay 2 gigs worth of crap to download -.- will take me all night.. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Insidious
Amarr Rionnag Alba
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Posted - 2010.02.25 02:15:00 -
[7]
the demo is extremely weak sauce
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Lance Fighter
Amarr
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Posted - 2010.02.25 04:47:00 -
[8]
Originally by: Insidious the demo is extremely weak sauce
Confirming this.
Also, as much as i love researc..... ... Oh wait. i dont. It doesnt work very well imo.
Also, ai is lol. I spent around 10-15 minutes pumping out air units (gunships/bombers/fighters spam oh my!) and it was trivial. And the final 'epic battle'? I guess at least. I had just moved my commander north.. I was in zero threat..
Oh, and 30 bombers insta-killed the other commander. Lol. Yay. I didnt even see it happen.
Also, units using all resources at the beginning of a build makes me sad. More fluid resources please. I absolutely hate having to wait to build something because I dont currently have all the resources.. by the time its built I will have them for sure.. Also, did I mention research? 
OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |
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GM Horse

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Posted - 2010.02.25 05:50:00 -
[9]
Edited by: GM Horse on 25/02/2010 05:50:50 A tech tree? Research? A unit cap? Things having a fixed cost which you pay at the beginning of construction instead of ticking down whilst building?
I'm not sure what this is, but a Total Annihilation game this isn't. 
Also, oddly, the graphics seem to be a downgrade from SC1.
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Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.25 06:40:00 -
[10]
Originally by: GM Horse Edited by: GM Horse on 25/02/2010 05:50:50 A tech tree? Research? A unit cap? Things having a fixed cost which you pay at the beginning of construction instead of ticking down whilst building?
I'm not sure what this is, but a Total Annihilation game this isn't. 
Also, oddly, the graphics seem to be a downgrade from SC1.
We'll I know the last one actually did have a unit cap. It was just that if you came even close to it your processor would melt.
Also WHY CANT I USE MULTIPLE ENGINEERS ON THE SAME PROJECT! I thought we'd perfected that technology in age of empire. It worked fine with the last one. Also building adjacency... what was wrong with that?!? Risk vs Reward! Put them next to each other, risk the whole lot getting blown up! Also it took time and planning!
Its take this many years and we actually got LESS of a game. and further more why do i even need a sig? |

Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.25 07:15:00 -
[11]
yeah, demo sucks, game feels rushed
agree with GM Horse, the graphics are definitely reduced in quality and some dumb person decided that every structure needed to be painted BRIGHT COLORS TO BLEND IN
gameplay has been altered heavily, it feels more starcraft/warcrafty than anything. Resources deducted on queue, anemic base defenses, silly research and tech tree (lol) _____________________ Horrors! Demons in the deep! |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.25 07:30:00 -
[12]
I called the major suckage for SC2 as soon as I saw chris doing an interview about it in his house whilst stuffing his face with some junk food and dribbling the excess down his shirt. He repeated the word 'awesome' between burps like 23498q2354o921345907490572390572394h2i3rf283r914rn912enr912vh14u9rnjhqw904hgf1341308jevfqnhwerogjirnhu3oprjhgq3rgop0qerg9qeugq834t3749t8234t723t9u3rojh31 times for every crappy feature he slurred out of his fritos stuffed mouth.
Thank God for FA is all I have to say..
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Valea Silpha
Abortion Clinic
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Posted - 2010.02.25 09:28:00 -
[13]
Man I was SO excited to see the demo live, but boy was I disappointed.
I totally agree that the change to the economy rips the heart out of the game. The whole reason why TA/SC1 was good was because you could set a MASSIVE build queue no matter if you had the actually resources to build it when you were planning it. That was awesome. Setting a queue for 50 bots with a few clicks then zipping off to manage something else.
Just like the boys above have said, this feels live every other RTS out there. Collect resources, spend resources. Ew. No big picture, no grand design. How the hell am I supposed to build a 1000 unit army when I have to go back and micromanage my factories so hard to make it happen. Going back to each factory every 15 seconds to set another unit building is PAINFUL.
The one thing that I don't want to be doing is micromanaging my factories. Its even more comedy when the voice over keeps telling you to build multiple factories, when in fact you could only afford to build one unit at each then stop.
There really did seem to be some nice new things. I liked the idea of upgradable factories, giving you the ability to shield/protect your structures in the early game, and the research thing COULD have been good, but it doesn't seem to make you make choices, you just pick ALL of them, and then have uber units.
In a single phrase...
WHAT THE ****?
My hopes were for another instalment of the best strategy that I've played in years. And I got a re-skinned command and conquer. Joy 
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.02.25 12:17:00 -
[14]
Mod Teams to the Rescue!
I hope they announce Homeworld 3 soon though its been far to long.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 10FEB10
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Vogue
Mercurialis Inc. RAZOR Alliance
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Posted - 2010.02.25 12:19:00 -
[15]
I really like the graphics. And it runs fine maxed on my 8800 GTS. Gameplay is ok. I like that factories can have shields. Tech research points are gained by combat so i can imagine in multiplayer games combatants shovel lots of cheap units into slaughter just to tech up. It was very weird that battleships are two a penny.
I am positive about it. The true test will come with large scale multiplayer. If the biggest experimentals are still expensive then that will be good. But if they are cheap and you have like 20 gallatic collassus mk2's it will be stupid.
And you can set factories to repeat building one unit or groups of several units. Look for the 'going round in circles symbol'.
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Midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2010.02.25 13:29:00 -
[16]
i better be able to build 100 shield generators still 
then have a 700 army march into the emenies base :D
overkill ftw
-----------------------------------------------
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.02.25 13:55:00 -
[17]
Originally by: Vogue I really like the graphics. And it runs fine maxed on my 8800 GTS. Gameplay is ok. I like that factories can have shields. Tech research points are gained by combat so i can imagine in multiplayer games combatants shovel lots of cheap units into slaughter just to tech up. It was very weird that battleships are two a penny.
I am positive about it. The true test will come with large scale multiplayer. If the biggest experimentals are still expensive then that will be good. But if they are cheap and you have like 20 gallatic collassus mk2's it will be stupid.
And you can set factories to repeat building one unit or groups of several units. Look for the 'going round in circles symbol'.
Ty for the hint, although its still not the same.
One of the strengths of SupCom, at least in single player (which tbh I always preferred to online) was those missions where you dropped in just as an ACU and was had to build a base under fire, which was both strategically demanding and actually tense, and you had to build defences from the shattered corpses of your fallen enemies.
That came down to the economy and that even if you had NO spare resources things would still build slowly, and you could occasionally send a suicidal pair of t1 engineers to scavenge the metal to power you into tech 2.
Now everythings just saving up till you an afford it... Its just not the same. Its not tense, and it forces you to learn the cost of every unit in the game.
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Khors
Amtek Inc
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Posted - 2010.02.25 14:29:00 -
[18]
Wow, it's not like SupCom needed a sequel allready, a patch to make it more fluid instead of going in slowmotion as unit numbers increase would have been enough. -
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X1994
Gallente
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Posted - 2010.02.25 15:15:00 -
[19]
Why is everything so slow? The fighter jets in SupCom 2 move about as fast as the Tzar in FA. Seriously, what the ****?!
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Lance Fighter
Amarr
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Posted - 2010.02.25 15:19:00 -
[20]
I feel compelled to agree, the fact that I cant get more tahn 3 engineers assisting a build queue is silly..
Although years of playing Spring have taught me the skills required (eg: Spam fighters.. .. .. wait, thats pretty much it) Fighters with a patrol route right out of the factory is one of the things i absolutely love :)
also, it kinda annoyed me that I couldnt figure out how to do an area reclaim. I never actually played supcom 1, but in Spring its as simple as clicking on something to reclaim and dragging the mouse.. It makes a nice circle area thingie. In supcom I had to click on each one individually?
Oh, and I think Spring looks better.  OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Mia Zheng
Caldari Frozen Forge
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Posted - 2010.02.25 16:46:00 -
[21]
really annoying that I pre ordered the game on steam before trying the demo as I would have thought it would have been just as good as the first SC.
really disappointed so far 
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.02.25 17:22:00 -
[22]
The game feels different than SupCom 1 and FA, but it's not as bad as I feared from the comments here. No need to cancel that Pre-order at Play then. I miss the more complex economy and such, but they did streamline a lot of things, and that research tree seems quite handy in keeping less advanced units useful for longer in games. Overal, not as bad as I feared, not as good as I'd hoped.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.02.25 18:39:00 -
[23]
Originally by: GM Horse Also, oddly, the graphics seem to be a downgrade from SC1.
Definitely. Earlier this week I was watching some of the videos for the game, and quickly realized that something was seriously wrong. It was as if they had taken a bunch of Blizzard/EA RTS modelling rejects and set them to work reimagining the SupCom style into something "more hip" "stylish" "modern" and "like these competing products!"
They had a niche that they were dominating, and they decided to leave it and challenge Starcraft 2 and the new C&C.
Very bad move.
I'm pretty sure it's Square Enix' fault actually. Say what you will about THQ, but they are awesome at taking on risky games for publishing and getting good results. They did it with Supreme Commander and were able to rope in much of the old Total Annihilation fanbase, and I'm pretty sure they didn't do that by tweaking nonstandard game mechanics to conform with industry standards (like they also let the Dawn of War team run with the whole flag-capture system instead of making people harvest warpstone or some such nonsense). So yeah. I'm a GPG fan, and I refuse to believe that this cluster**** was a decision made on their end. -----
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.02.25 19:13:00 -
[24]
SE only did the story and suggested a few game play systems such as experimentals breaking, thier involvment with the core game was minmal. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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jason hill
Caldari Clan Shadow Wolf Curatores Veritatis Alliance
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Posted - 2010.02.25 20:59:00 -
[25]
wheres the steam linky ?... cant seem to find it find the beta thingy bob
destroy everything you touch |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.02.25 21:20:00 -
[26]
Originally by: jason hill wheres the steam linky ?... cant seem to find it find the beta thingy bob
SupCom 2 Demo
There you go, link was on the SupCom2 product page.
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Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.25 21:30:00 -
[27]
Originally by: Nova Fox SE only did the story and suggested a few game play systems such as experimentals breaking, thier involvment with the core game was minmal.
Now I know who to blame for the atrocious writing! That dialogue made me cringe, it doesn't even go all the way into unintentionally hilarious, this is just bad.
Also WHAT HAVE THEY DONE TO THE FAT BOY! It used to be a hulking slab of metal that rolled onto land and pwned stuff. The old model conveyed everything, It's big, It's slow, It's tough, IT PWNS STUFF. It was double sized battleship with threads on it! It looked it's role, and it was cool.
Now we get the reject model from the first boss of Raiden II. Lame. The model is too narrow, doesn't look tough at all, what with the two arches.
My impression was they were trying to copy Red Alert 3's art style. Why would they do that?!? Red Alert 3 was crap! We had Supreme commander's original art directions and it worked. Now Supreme Commander II has jettisoned everything that made Supreme Commander in order to ape games that were clearly Supreme Commander's inferiors.
WHY!?! and further more why do i even need a sig? |

jason hill
Caldari Clan Shadow Wolf Curatores Veritatis Alliance
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Posted - 2010.02.25 21:45:00 -
[28]
ta for the linky 
destroy everything you touch |

Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.02.25 22:58:00 -
[29]
Originally by: Alexeph Stoekai
Originally by: GM Horse Also, oddly, the graphics seem to be a downgrade from SC1.
Definitely. Earlier this week I was watching some of the videos for the game, and quickly realized that something was seriously wrong. It was as if they had taken a bunch of Blizzard/EA RTS modelling rejects and set them to work reimagining the SupCom style into something "more hip" "stylish" "modern" and "like these competing products!"
They had a niche that they were dominating, and they decided to leave it and challenge Starcraft 2 and the new C&C.
Very bad move.
I'm pretty sure it's Square Enix' fault actually. Say what you will about THQ, but they are awesome at taking on risky games for publishing and getting good results. They did it with Supreme Commander and were able to rope in much of the old Total Annihilation fanbase, and I'm pretty sure they didn't do that by tweaking nonstandard game mechanics to conform with industry standards (like they also let the Dawn of War team run with the whole flag-capture system instead of making people harvest warpstone or some such nonsense). So yeah. I'm a GPG fan, and I refuse to believe that this cluster**** was a decision made on their end.
I utterly agree with you.
I don't see Chris Taylor et al dumping all of their best ideas by themselves, unless there has been an attack of hyper-****** in the GPG office. Someone somewhere down the line twisted arms to get stuff changed. Thats the only answer I can come up with.
I mean if you had built a string of strategy games (all of which had a rabidly loyal fanbase) would you make a sequel that was totally dissimilar to the originals ?
Something smells fishier than my cheating ***** of an ex...
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Vogue
Mercurialis Inc. RAZOR Alliance
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Posted - 2010.02.25 23:20:00 -
[30]
Market forces drive SC2. It will appeal to a wider audience than Supcom FA. Especially with the Xbox 360 version. It will sell a lot more copies than Supcom FA did.
I am holding judgement until the full game and if they hopefully do large maps that allow diverse tactics.
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